scholarly journals ICT-supported, scenario-based learning in preclinical veterinary science education: Quantifying learning outcomes and facilitating the novice-expert transition

Author(s):  
Jennifer M. Seddon ◽  
Brenda McDonald ◽  
Adele L. Schmidt

<span>Problem and/or scenario-based learning is often deployed in preclinical education and training as a means of: (a) developing students' capacity to respond to authentic, real-world problems; (b) facilitating integration of knowledge across subject areas, and; (c) increasing motivation for learning. Six information and communication technology (ICT) supported, scenario-based learning (SBL) problems using case studies that integrated information across subject areas were implemented in a second-year genetics course for undergraduate veterinary science students and linked to educational outcomes. On a post-implementation questionnaire, students appreciated the use of authentic scenarios but login records indicated variable engagement among students. Comparison of learning outcomes from SBL-supported and non-SBL-supported content (within and across student cohorts) indicated that exposure to SBL generated quantifiable improvements in learning in both high and low ability students. Despite this, students did not perceive that the SBL activities improved their learning. Thus, ICT-supported SBL have the potential to reinforce connectivity of content across a range of pre-clinical courses, but to facilitate a genuine novice to expert transition may require consideration of students' perceptions of scenario relevance, their confidence, and how students of differing learning styles engage with such activities.</span>

2020 ◽  
Vol 7 (1) ◽  
pp. 12-22
Author(s):  
Anton Adhy Pujianto ◽  
I Nyoman Sudana Degeng ◽  
Sugito Sugito

Tujuan dari penelitian ini adalah: 1.) Untuk mengetahui pengaruh penggunaan aplikasi PlantNet terhadap hasil belajar; 2.) Untuk mengetahui pengaruh gaya belajar terhadap hasil belajar; dan 3.) Untuk mengetahui interaksi antara peng-gunaan aplikasi PlantNet dan gaya belajar terhadap hasil belajar IPA siswa kelas VII. Metode penelitian ini menggunakan penelitian eksperimen. Penelitian dilak-sanakan pada tanggal 20 Januari 2020 sampai dengan 14 Maret 2020. Populasi dalam penelitian ini sebanyak 32 kelas dengan jumlah sebanyak 1.088 siswa kelas VII ditiga sekolah yaitu SMP Negeri 2 Gedangan, SMP Negeri 3 Sidoarjo, dan SMP Negeri 4 Sidoarjo. Teknik pengambilan sampel penelitian menggunakan simple random sampling, pengambilan sampel secara acak sederhana melalui nomor undian. Dalam pengambilan sampel didapat 3 kelas eksperimen penggunaan aplikasi PlantNet dan 3 kelas kontrol tanpa aplikasi PlantNet menggunakan diskusi kelas. Teknik analisis data menggunakan Anava dua jalur dengan nilai signifikansi sebesar α = 0,05. Hasil penelitian ini menunjukkan bahwa: 1.) Ada-nya  pengaruh penggunaan aplikasi PlantNet terhadap hasil belajar IPA siswa kelas 7; 2.) Adanya pengaruh gaya belajar terhadap hasil belajar IPA siswa kelas 7; dan 3.) Adanya interaksi antara penggunaan aplikasi PlantNet dan gaya belajar terhadap hasil belajar IPA siswa kelas VII. AbstractThe objectives of this study are: 1.) To determine the effect of using the PlantNet application on learning outcomes; 2.) To determine the effect of learning styles on learning outcomes; and 3.) To determine the interaction between the use of the PlantNet application and learning styles on the learning outcomes of 7th grade science students. This research method uses experimental research. The study was conducted on January 20 until March 14, 2020. The population in this study was 32 classes with a total of 1,088 7th grade students in three schools, namely SMP Negeri 2 Gedangan, SMP Negeri 3 Sidoarjo, and SMP Negeri 4 Sidoarjo. The research sampling technique uses simple random sampling, simple random sampling through lottery numbers. In sampling obtained 3 experimental classes using the PlantNet application and 3 control classes without the PlantNet application using class discussion. Data analysis technique used two-way Anava with a significance value of α = 0.05. The results of this study indicate that: 1.) The influence of the use of the PlantNet application on the learning outcomes of the 7th grade science students; 2.) The influence of learning styles on the results of science learning for 7th grade students; and 3.) There is an interaction between the use of the PlantNet application and learning styles on the learning outcomes of 7th grade science students. 


Author(s):  
Penny de Byl ◽  
Jeffrey E. Brand

The objective of this chapter is to develop guidelines for targeted use of games in educational settings by presenting a typology of learning styles, motivations, game genres, and learning outcomes within disciplinary student cohorts. By identifying which academic outcomes best align with the motivations and learning styles of students and which game genres are best suited to those motivations and outcomes, the authors elucidate a typology to assist serious game designers’ and educators’ pursuits of games that both engage and instruct. The result will guide the implementation of games in the classroom by linking game genre and game mechanics with learning objectives, and therefore enhance learning and maximise education outcomes through targeted activity.


2017 ◽  
Vol 6 (1) ◽  
pp. 276
Author(s):  
Retno Ambarwati

The background of this study is the low grade science students learning outcomes VI C SDN 004 Tembilahan Kota, Of the 23 students, only 9 students (39.13%) were completed. Based on this the researchers conducted the study by applying image media to improve learning outcomes IPA. This research is a class act who performed a total of two cycles consisting of two meetings, the study was conducted with four phases, namely planning, implementation stage, the stage of observation and reflection stages. The study states that science learning outcomes of students has increased in each cycle, this is evidenced by the increasing average student learning outcomes, the preliminary data the average student learning outcomes at 66.00 has increased in the first cycle of up to 83.30, and increased up to 91.74. Based on these results, it can be concluded that the application of drawing media can improve learning outcomes VI grade science students SDN 004 Tembilahan Kota.


2017 ◽  
Vol 5 (3) ◽  
pp. 307
Author(s):  
Deden Kusdinar

Based on the author's experience teaching for this in SD Negeri 010 Banjar PanjangKerumutan, and based on observation and early reflections by the author seen low creativityof students in learning that ultimately ends up in the low student learning outcomesthemselves, especially on the subjects of Natural Sciences. After many tests on the midtermturns lower student learning outcomes. Completeness class only reach 50% or 10 out of 20students, KKM for subjects of Natural Sciences which has been set in the class IV SD Negeri010 Banjar Panjang Kerumutan is the number 70. As Judge things that cause children lowvalue, from the aspect of teachers are: teacher always using methods lectures, learningachievement of children have been considered equally by teachers, and the learning processis dominated by the teacher. This research is a classroom action research (PTK). Class actionresearch through the stages of planning, implementation, observation and reflection. Fromthe research data is a result of learning of natural science at the top can be seen learningoutcome science students from the action on the preliminary data for the first cycle to thesecond cycle by improving student learning outcomes that menigkat are significant, the initialdata of students who achieve mastery only 50 % and cycle to the first increase has reached70% and the thoroughness of the class in the second cycle reaches 85%.


2017 ◽  
Vol 5 (3) ◽  
pp. 240
Author(s):  
Jenny '

The background of this study is the low result belaja fifth grade science students at SDN 021Tanjung Palas, out of 25 students only 8 students (32.00%), rendahnnya learning outcomes iscaused by: (a) students lack enthusiasm in learning; (b) students are not able to answerquestions that are of reason; (c) teachers do not involve students actively in learning; (d) lessthan the maximum in using props; and (e) the level of students' understanding of the subjectmatter IPA is still low. This research is a classroom action research (PTK), this study aims todescribe the results of learning through the use of learning model CTL. The subjects werestudents of class V A 021 SDN Tanjung Palas. This study was conducted by two cycles.Improved learning outcomes in terms of four categories, namely absorption, the effectivenessof learning, mastery learning completeness students both individual and classicalcompleteness and thoroughness of learning outcomes. The instrument used for data collectionis an oral test and a written test in the form of worksheets that do after the learning process.The results showed that the learning outcomes of science students has increased at eachcycle, as shown by the acquisition of mastery learning students, the first cycle the number ofstudents who pass are 15 students or 60% and the second cycle the number of students whopass are 22 students or 88% , It can be concluded that through CTL learning model canimprove learning outcomes a fifth grade science students at SDN 021 Tanjung Palas.


2018 ◽  
Vol 2 (2) ◽  
pp. 293
Author(s):  
Sarminah Sarminah

The background of this research is the low of science learning result of grade 6 students of SDN 004 TembilahanKota. The purpose of this study is to improve the learning outcomes of science students of grade VI SDN 004Tembilahan Kota with the application of contextual approach. This research was conducted in class VI SDN004 Tembilahan Kota. This research is a Classroom Action Research with two cycles. The subjects of thisresearch are the sixth grade students of SDN 004 Tembilahan Kota lesson year which consist of 30 people with16 men and 14 women. Based on the results of the research from the teacher activity sheets appear to increase ateach meeting. At the first meeting of cycle I 64.3%, the second meeting of cycle I was 67.86%. At the firstmeeting of cycle II 71,43%, and second meeting of cycle II 78,57%. While the student activity also increasesevery meeting. At the first meeting of cycle I 67,86%, second meeting of cycle I 71,43%. At the first meeting ofthe second cycle of 75%, and the second meeting II cycle 78.57%. The learning outcomes in the first cycleincreased by 12.8% from the base score of 67.83% to 76.5%. In the second cycle increased by 17.2% to 79.5%.


2018 ◽  
Vol 2 (3) ◽  
pp. 468
Author(s):  
Zulhamdi Zulhamdi

This research is based on the result of science learning of grade VI students of SD Negeri 018 Kubang JayaKecamatan Siak Hulu Kabupaten Kampar which is still very low. This study aims to improve science learningoutcomes. From the data analysis, there was an increase of both teacher activity, student activity, and studentlearning result. The teacher activity at the 1st cycle meeting percentage was 70% (good) and at the 2nd meetingincreased 5% to 75% (good). In the second cycle of the meeting 3 teacher activities increased 10% from 75%(good) to 85% (very good) and at meeting 4 increased 10% from 85% (very good) to 95% (very good). Judgingfrom the student activity also increased from the 1st meeting of cycle I was 65% (enough) and at meeting 2increased 15% to 80% (good). In the second cycle of meeting 3 it increases 5% from 80% (good) to 85% (verygood) and at meeting 4 increases 10% from 85% (very good) to 95% (very good). Judging from the results of thestudents also experienced preningkat, from the average score of students on a basic score of 62.78. after the firstcycle the student's average score increased to 79.44 with an increase of 16.66 points from the baseline score. Inthe second cycle student learning outcomes also increased as much as 11.67 points from cycle I with averagestudent's grade 91.11. From the data analysis there is an increase both from teacher activity, student activity,and student learning outcomes. It can be concluded that the advancement of contextual learning can improve thelearning outcomes of science students of grade 6 of SD Negeri 018 Kubang Jaya Kecamatan Siak HuluKabupaten Kampar.


2019 ◽  
Vol 8 (2) ◽  
pp. 435
Author(s):  
Lystia Nurhaliza Hasibuan ◽  
R. Triyanto ◽  
Raden Burhan ◽  
Mangatas Mangatas

AbstrakPenelitian ini dilaksanakan di SMK Negeri 9 Medan, Jenis penelitian yaitu Penelitian Tindakan Kelas. Subjek penelitian ini adalah siswa kelas X DKV 1 yang berjumlah 36 orang siswa terdiri dari 20 laki-laki dan 16 perempuan, Penelitian ini bertujuan untuk meningkatkan hasil belajar sketsa, melalui motode demonstrasi dan latihan. Berdasarkan hasil observasi awal yang di temukan oleh peneliti, masih rendahnya hasil belajar sketsa siswa. Peneliti melakukan pre test untuk mengetahui kondisi awal sebelum dilaksanakannya tindakan persiklus. Hasil pre test menunjukkan masih rendahnya ketuntasan belajar siswa, dari 36 orang siswa hanya 7 orang siswa (19,4%) yang tuntas dalam pembelajaran sketsa. Penelitian ini menggunakan motode pembelajaran demonstrasi dan latihan. Pada siklus I diperoleh 24 orang siswa (66,7%) yang tuntas dan 12 orang siswa (33,3%) yang tidak tuntas. Dengan begitu, peneliti melanjutkan ke siklus II dengan perolehan 35 orang siswa (97,2%) yang tuntas dan 1 orang siswa (2,8%) tidak tuntas dalam pembelajaran sketsa. Terdapat peningkatan dari siklus I ke siklus II sebesar 30,5%, maka peneliti tidak melanjutkan ke siklus berikutnya. Dengan demikian dapat disimpulkan bahwa penggunaan motode pembelajaran demonstrasi dan latihan dapat meningkatkan kemampuan belajar sketsa pada siswa kelas X DKV 1 di SMK Negeri 9 Medan Tahun Pembelajaran 2019/2020.Kata Kunci: hasil belajar, sketsa, demonstrasi, latihan.AbstractThis research was conducted at SMK Negeri 9 Medan. The research employs a classroom action research method. The research subject was the ten grade students of DKV 1 with a total of 36 students consist of 20 men and 16 women. This research aims to improve skectch learning outcomes through demonstration and training method. Based on the results of preliminary observations found by researcher, the researcher found the low student sketch learning outcomes. The researcher used a pre-test to determine the initial conditions before the pre-cycle action was carried out. The result of pre-test showed that students' learning completeness was still low. From 36 students only 7 students (19,4%) who complete in sketching learning. This research was taught by using demonstration and training learning method. In cycle I, there were 24 students (66,7%) was complete and 12 students (33,3%) was incomplete. Therefore, the researcher proceed to cycle II with the acquisition of 35 students (97,2%) was complete and 1 students (2,8%) was incomplete in sketch learning. There was increase from cycle I to cycle II of 30,5%, the researcher does not proceed to the next cycle. Thus, it can be concluded that the use of demonstration and training method can improve the ability in sketch learning of the ten grade students DKV I at SMK Negeri 9 Medan in the academic year 2019/2020. Keywords: learning outcomes, sketch, demonstration, training.


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