scholarly journals PENERAPAN STRATEGI PEMBELAJARAN MELALUI PERMAINAN ULAR TANGGA TANTANGAN DALAM MENINGKATKAN PERKEMBANGAN KOGNITIF PADA ANAK USIA DINI

2021 ◽  
Vol 8 (1) ◽  
pp. 49-61
Author(s):  
Feby Atika Setiawati ◽  
Suyadi

Early childhood is an important and crucial time for every human being. Children's cognitive development rapidly through stimuli around them. The scope of cognative development in children aged 5-6 years consists of general knowledge and science and mathematics. In developing the ability to know and understand the concept of numbers in a fun way for children, one of them can be done by using the educational game tool snakes and ladders. This study aims to improve the ability of children aged 5-6 years in understanding the concept of numbers through the strategy of snake ladder challenge games. In this study using qualitative research and data collection techniques using interview, observation, and documentation methods. It can be concluded that the strategy of snakes and ladders game can help teachers convey their learning materials in improving cognitive in early childhood. Abstrak Masa usia dini adalah masa penting dan krusial bagi setiap manusia. Kognitif anak berkembang pesat melalui rangsangan di sekitar mereka. Lingkup perkembangan kogntif pada anak usia 5-6 tahun terdiri dari pengetahuan umum dan sains serta matematika. Dalam mengembangkan kemampuan mengenal dan memahami konsep angka dengan cara yang menyenangkan bagi anak, salah satunya dapat dilakukan dengan menggunakan alat permainan edukatif ular tangga. Penelitian ini bertujuan untuk meningkatkan kemampuan anak usia 5-6 tahun dalam pemahaman konsep bilangan melalui strategi permainan ular tangga tantangan. Dalam penelitian ini menggunakan penelitian kualitatif dan teknik pengumpulan data menggunakan metode wawancara, observasi, dan dokumentasi. Hal ini dapat disimpulkan bahwa strategi permainan ular tangga dapat membantu guru menyampaikan materi pembelajarannya dalam meningkatkan kognitif pada anak usia dini. Kata Kunci:  Strategi Permainan Ular Tangga Tantangan, kognitif, Anak Usia Dini

2018 ◽  
Vol 205 ◽  
pp. 00002
Author(s):  
Dwi Asmiarti ◽  
Guntur Winangun

Early childhood cognitive development is formed faster in the first four years of life. YouTube as a video-based application media is used as a means to optimize children’s cognitive development by some parents. The objective of this study was to determine the role of YouTube media in optimizing cognitive development in early childhood. The method used is qualitative with a phenomenological approach. Data collection techniques in this study were interviews and observations to parents of YouTube media users as a means of optimizing a more optimal development in aspects of imagination, language, curiosity, and concentration. Thus it can be concluded that YouTube media can be used as a means to optimize cognitive development in early childhood.


2021 ◽  
Vol 6 (1) ◽  
pp. 47-56
Author(s):  
Aura Ladya Putri Syafi’i ◽  
Dzinnun Hadi

The purpose of this study was to determine the dynamics of singing and dancing techniques in preventing aggressive behavior in early childhood. This research uses descriptive qualitative research methods. The subjects of the study were students or children who behaved aggressively in PAUD Al-Adiba institutions, Blitar. Data collection was carried out by several methods, namely observation, interviews, and documentation study. The results of the data were analyzed using a grounded theory analysis approach model. The results showed that the aggressive behavior of the children of PAUD Al-Adibal Blitar, among others: beatings, screaming, crying, etc. were caused by factors of parenting, social environment, and genetics. Singing or dancing techniques can be used by teachers in overcoming children's aggressiveness. As much as 80% of early childhood education learning activities are used for singing and dancing for each material. So that singing and dancing can be used as a means of preventing aggressive behavior at PAUD Al-Adiba Blitar from an early age.


2021 ◽  
Vol 1 (2) ◽  
pp. 225-233
Author(s):  
Ari Patma Sari ◽  
Dwi Prasetiyawati Diyah Hariyanti ◽  
Purwadi Purwadi

Musical intelligence is musical intelligence which is characterized by a person's ability in the field of music, both sensitivity and mastery of tones, rhythms, rhythm patterns, instruments, and musical expressions, so that a person can play musical instruments or sing songs. This study aims to analyze the musical intelligence of early childhood with angklung musical instruments in Hidayatullah Islamic Kindergarten Semarang. The benefit of this research is knowing how to apply the angklung musical instrument correctly so that it can develop children's musical intelligence. The method used is descriptive qualitative research with data collection methods, namely observation, interviews, and documentation. Based on the results of research that has been done that the activity of playing angklung musical instruments can play an active role in stimulating children's musical intelligence. This can be seen when playing angklung musical instruments, children have skills in playing angklung musical instruments, the ability to adjust the tempo, adjust the tone, adjust the rhythm/rhythm, and the ability to sing short songs with the right rhythm. The results of the study showed that the musical intelligence of children in group B of Hidayatullah Islamic Kindergarten Semarang through playing the angklung musical instrument developed as expected.


2020 ◽  
Vol 1 (1) ◽  
pp. 41-52
Author(s):  
Bayu Ramdhan Huzena ◽  
Fatmawati Fatmawati ◽  
Popon Handayani

Abstract   One form of entertainment that is familiar and indeed much in demand in our lives is the game. Games are applications that are familiar to the community and also early childhood from all walks of life. But the development of the game itself is currently still dominated by productions from abroad. In this study the authors chose early childhood as a sample of game users because remembering children prefer playing games rather than learning theoretically. From the existing problems, in this study the authors built an educational game application so that children can learn while playing. The purpose of this study is to facilitate children in the learning process in the form of games and the existence of educational guessing game pictures of animals and puzzles is expected to improve the ability of children in the learning process. The method used in this study is the method of data collection consisting of observations, interviews, and literature studies, for supporting tools used, namely UML (Unified Modeling Language) while the algorithm used by Fisher-Yates which functions to change the order of questions in educational game applications. With this educational guessing game application, guess the picture of animals and puzzle can make it easier for children in the process of learning to recognize the animals that exist on this earth.   Keywords: Games, Guess Pictures, Puzzles, UML (Unified Modeling Language), Fisher Yates   Abstrak   Salah satu bentuk hiburan yang tidak asing lagi dan memang banyak diminati dalam kehidupan kita adalah game. Game merupakan aplikasi yang tidak asing lagi bagi masyarakat dan juga anak-anak usia dini dari segala lapisan. Namun perkembangan game itu sendiri saat ini masih di dominasi oleh produksi-produksi dari luar negeri. Pada penelitian ini penulis memilih anak-anak usia dini sebagai sampel pengguna game karena mengingat anak-anak lebih suka bermain game dibandingkan belajar secara teoritis. Dari permasalahan yang ada maka pada penelitian ini penulis membangun sebuah aplikasi game edukasi agar anak-anak bisa belajar sambil bermain. Tujuan dari penelitian ini yaitu untuk mempermudah anak-anak dalam proses pembelajaran dalam bentuk game dan dengan adanya game edukasi tebak gambar hewan dan puzzle ini diharapkan dapat meningkatkan kemampuan anak-anak dalam  proses belajar. Metode yang digunakan pada penelitian ini yaitu metode pengumpulan data yang terdiri dari observasi, wawancara dan studi pustaka, untuk tools pendukung yang digunakan yaitu UML(Unified Modeling Language) sedangkan Algoritma yang digunakan Fisher Yates yang berfungsi untuk merubah urutan soal pada aplikasi game edukasi. Dengan adanya aplikasi game edukasi tebak gambar hewan dan fuzzle ini dapat mempermudah anak-anak dalam proses belajar mengenal hewan-hewan yang ada di bumi ini.   Kata kunci: Game, Tebak Gambar, Puzzle, UML (Unified Modeling Language), Fisher Yates


2016 ◽  
Vol 13 (1) ◽  
pp. 142
Author(s):  
Asep Saepudin ◽  
Jajat S. Ardiwinata ◽  
Evi Farida

This research is motivated by the still large number of agencies that do not provide early childhood services in a holistic integrative. This study used a qualitative approach with descriptive methods, data collection techniques used were interviews, observation, and documentation. The subjects were managers, tutors, learners, parents, partners and community leaders. The results of the study illustrate that: First, an overview of the implementation of integrative holistic early childhood program in early childhood education Pos Cempaka done through the stages of planning, implementation, and evaluation. Second, ECD Post Cempaka in providing integrative holistic ministry has a network of partnerships with various parties; it aims to meet the basic need of early childhood. Third, an increase in aspects of child development, this research is more focused on aspects of cognitive development because it is easier to measure the level of success it is influenced by the participation of the various parties were entwined in the partnership. Fourth, the implementation of the program .Each course there supporting factors and obstacles, as well as that occurs in early childhood Cempaka Pos. To know this researcher using SWOT analysis, strengths and opportunities that owned the Post ECD Cempaka be a supporting factor for the sustainability of the program, whileweaknesses and threats are factors that will be a matter of evaluation for managers to determine the best move for the advancement of Post ECD Cempaka.Keywords: Integrative Holistic ECD, Partnership, Aspects of Cognitive Development


Author(s):  
Sumiyati S

This research is a qualitative research that is field research, researchers describe the findings sourced from the field. The research data were obtained from interviews with respondents, consisting of parents and community leaders as well as observations of children in Kajen Village Rt 04 / Rw 02. Data collection techniques used were through observation, interviews, and documentation. While the technical analysis of data includes data reduction, data presentation and verification.From the results of this study indicate that the role of parents in Rt 04 / Rw 02 Kajen Margoyoso Village Pati Regency related in Improving Early Childhood Speaking Behavior is mostly good, smooth and develops according to the development of his age. It's just that they as parents need to know and be aware that, educating children must be with patience and perseverance. Parents can teach polite speaking behavior by familiarizing children with things that are praiseworthy from an early age. Because children are a reflection of the actions of their parents. So that the hope of parents later children can behave and talk politely with everyone.


2018 ◽  
Vol 2 (1) ◽  
pp. 82
Author(s):  
Hasmalena Hasmalena ◽  
Rukiyah Rukiyah ◽  
Mahyuni Rantina

The influence of multimedia usage on PG-PAUD student concept understanding in cognitive development and creativity course of early childhood has been done on PG-PAUD Student semester three in Palembang Sriwijaya University. The type of research used is experiment with One Shoot Case Study descriptions, with sampling technique that is purposive sampling. The sample in the pre-experiment class is 27 and the post-test class is 28. The data collection technique is written essay, interview and documentation. Result of data analysis obtained is 80,71, while result of hypothesis test based on t-test obtained t_hitung> t_table or got t_count = 6,76> t_table = 4,83, hence Ho refused and Ha accepted, thus there influence multimedia usage to understanding the concept of PG-Paud students in courses of cognitive development and creativity of early childhood. With assessment indicators Redefining a concept, Classifying objects according to certain traits according to their concepts, Providing examples of concepts, Using, utilizing and selecting specific procedures. So the use of multimedia to understanding the concept of the students is very influential to improve understanding of the concept.


2020 ◽  
Vol 1 (1) ◽  
pp. 44-51
Author(s):  
Agung Suharyanto ◽  
Wiflihani ◽  
Onggal Sihite ◽  
Yesti Pratiwi ◽  
Ijon Gabe Martuah Sinaga ◽  
...  

This research is a research conducted to determine the procedures, components of the ceremony, and to know the function and meaning of the Nava Rathiri and Vijaya Dhasami celebrations for Hindus in Medan City. This study used qualitative research methods and data collection was carried out by following the ceremony held directly by the Maha Puja Navarathiri & Vijaya Dhasamiumat Hindu ceremony at the Sri Mariaman Temple, Medan City. This research was conducted at the Srimariaman temple, where the navaratri is carried out for nine days every night in a row by Hindus living in the city of Medan. The result of this research is that this celebration is a worship for goddesses who have fought long ago against evil, namely giants. This celebration performed at Worship was done to please the goddesses for nine days as many days as it took for the goddess to defeat the evil monster. This is in accordance with its implementation, which is for nine days in the Tamil month of purification. There are many components used in this statement, from a series of flowers, coconut, trinkets, and many more. Worship is done to restore the good qualities of humans and defeat the bad qualities in humans because basically every human being is created for good. There are many components used in this statement, from a series of flowers, coconut, trinkets, and many more. Worship is done to restore the good qualities of humans and defeat the bad qualities in humans because basically every human being is created for good. There are many components used in this statement, from a series of flowers, coconut, trinkets, and many more. Worship is done to restore the good qualities of humans and defeat the bad qualities in humans because basically every human being is created for good.


2021 ◽  
Vol 1 (1) ◽  
pp. 1
Author(s):  
Noor Halida Yanti

AbstrakPenelitian ini bertujuan untuk mengetahui pola asuh orang tua dalam membentuk karakter mandiri anak dimasa belajar dari rumah (BDR) pada Anak Usia Dini, adapun yang menjadi subjek penelitian adalah orang tua yang anaknya bersekolah di PAUD Terpadu At-Tibyan Banjarmasin. Menggunakan metode penelitian kualitatif dengan jenis naturalistic inquiry (ingkuri alamiah). Teknik pengumpulan data penelitian adalah observasi, wawancara, dan dokumentasi. Hasil penelitian menunjukkan bahwa pola asuh Authoritarian atau demokratis yang paling baik digunakan dalam membentuk karakter mandiri anak dimasa BDR walaupun pada aplikasinya dilapangan orang tua masih ada yang menggunakan pola asuh Authoritative dan permisif sehingga dapat menghambat pembentukan karakter anak usia dini dimasa BDR.Kata Kunci: Pola Asuh, karakter mandiri, BDR AbstractThis study aims to determine parenting styles in forming the independent character of children in the learning period from home (BDR) in early childhood, while the research subjects are parents whose children attend PAUD Terpadu At-Tibyan Banjarmasin. Using qualitative research methods with the type of naturalistic inquiry (natural ingkuri). Research data collection techniques are observation, interviews, and documentation. The results showed that authoritarian or democratic parenting is best used in shaping children's independent character during BDR, although in its application in the field of parents, there are still those who use authoritative and permissive parenting styles so that it can inhibit the formation of early childhood character during BDR.Keywords: Parenting, independent character, BDR


2021 ◽  
Vol 14 (1) ◽  
pp. 29-42
Author(s):  
Nur Shofiyah ◽  
Masruchan Masruchan

Al-Qur’an sebagai kalamullah mengandung asas pengajaran karena mencakup ajaran-ajaran Islam yang menata kehidupan kaum muslimin dalam segala aspek di dunia dan akhirat. Pemahaman al-Qur’an terutama bagi anak harus dimulai sejak dini melalui kegiatan membaca dan menulis yang dilanjutkan dengan memahami ajaran agama Islam secara bertahap. Namun faktanya, sistem pembelajaran Al Qur’an terutama bagi anak usia dini masih monoton dan kurang menarik karena masih menerapkan paradigma pembelajaran yang berpusat pada pengajar. Penelitian ini bertujuan untuk mendeskripsikan sistem pembelajaran al-Qur’an di lembaga Tahsin Qur’an Ka’Uqoy Private dengan jenis penelitian kualitatif deskriptif dan menggunakan teknik pengumpulan data observasi, wawancara, serta dokumentasi. Hasil penelitian menunjukkan bahwa sistem pembelajaran al-Qur’an di lembaga Tahsin Qur’an Ka’Uqoy menerapkan paradigma konstruksionisme dengan hanya menggunakan satu peraga yaitu alat indera melalui ragam interaksi dengan lingkungan sekitarnya seperti melihat, mendengar, menyentuh, dan merasakannya. Melalui pengaktifan indrawi, seorang anak bisa membangun gambaran dalam dunia belajarnya. Lembaga ini telah mencetak pengajar yang mampu mengajarkan Al-Qur’an dengan mudah untuk difahami terutama bagi anak usia dini dengan cara ikut terlibat langsung dalam mencerna, mengolah, mengalami, memahami, merasakan dan mempraktikkan isi kandungan Al-Qur’an dengan fun learning sehingga para anak usia dini lebih mudah dalam menangkap ilmu Al-Qur’an dan menerimanya dengan senang hati.   Al-Qur'an as kalamullah contains teaching principles because it includes Islamic teachings that organize the lives of Muslims in all aspects. Understanding the Qur'an, especially for children, must start early through reading and writing activities which are continued by gradually understanding the teachings of Islam. However, the fact is that the learning system of the Qur'an, especially for early childhood, is still monotonous and less interesting because it still applies a teacher-centered learning paradigm. This study aims to describe the al-Qur'an learning system in the Tahsin Qur'an ka'Uqoy Private institution with a descriptive qualitative research that uses some data collection techniques. The results showed that the al-Qur'an learning system in the tahsin Qur'an ka'Uqoy institution applies the constructionism paradigm by using only an instrument namely the senses through various interactions with the surrounding environment such as seeing, hearing, touching, and feeling it. Through sensory activation, a child can build a picture in the world of learning. This institution has produced teachers who are able to teach the Qur'an easily to be understood, especially for early childhood by being directly involved in digesting, processing, experiencing, understanding, tasting and practicing the contents of the Al- The Qur'an with fun learning so that early childhood can more easily grasp the knowledge of the Qur'an.


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