scholarly journals Tangible interaction on tabletop, an illustrated federating framework

2017 ◽  
Vol Volume 5, Number 1 (Research articles) ◽  
Author(s):  
Sophie Lepreux ◽  
Julien Castet ◽  
Nadine Couture ◽  
Emmanuel Dubois ◽  
Christophe Kolski ◽  
...  

International audience Since many years, the Human-Computer Interaction community is interested in the tangible user interfaces (TUI). A part of these TUI focuses on the interaction performed with one or several objects. The domain is in extension by the development of contactless objects (using NFC, RFID technology, etc.). In the system, tangible objects could represent data, action, or complex part. Interaction on a table, which is a common furniture in the everyday life and used in multiple activities (desktop, coffee table, kitchen table, etc.), opens a new way for the research and development in HCI. This article proposes to use a framework, previously proposed in a conjunct article, to characterize applications supported by the couple <interactive tabletop, tangible object>. These applications aim at supporting complex business tasks; they are described from a technological point of view on the one hand, and from an applicative point of view on the other hand. These applications show the benefit brought by the couple <interactive tabletop, tangible object> to the interaction and they are immersed in the framework. The framework shows with these instantiations that it is generic and supports such descriptions. Depuis plusieurs années, les interfaces tangibles impliquant des interactions réalisées via un ou plusieurs objets prennent une importance grandissante en interaction homme-machine. Ce domaine est en extension grâce au développement d'objets exploitant des technologies sans contact (NFC, RFID, etc.). L'objet tangible représente un sujet ou une action ; cet objet agit sur le système, telle une action sur une interface « classique ». L'interaction sur table, c'est-à-dire sur un meuble présent dans la vie courante et utilisé à diverses fins (bureau, table à manger, table de salon, table bar, etc.), ouvre un champ nouveau de recherche et de développement. Nous proposons d'illustrer un cadre proposé dans un article conjoint, en positionnant des applications mettant en oeuvre le couple <table, objet tangible>. Plusieurs applications, visant à supporter chacune une tâche métier complexe, sont décrites à la fois d'un point de vue technologique et d'un point de vue applicatif. Ces applications montrent les apports de l'association <table, objet tangible> à l'interaction et sont caractérisées selon les dimensions du cadre de conception présenté dans un article conjoint, montrant ainsi la généricité et le pouvoir descriptif du cadre proposé.


2016 ◽  
Vol Volume 5, Number 1 (Research articles) ◽  
Author(s):  
Sophie Lepreux ◽  
Julien Castet ◽  
Nadine Couture ◽  
Emmanuel Dubois ◽  
Christophe Kolski ◽  
...  

International audience In recent years, tangible user interfaces, which imply interactions performed with one or several objects, gain more and more interest in research in Human-Computer Interaction (HCI). The tangible object represents a subject or an action. It acts on the system, as an action in classical user interfaces (e.g,. GUI). Interaction on a table, which is a common furniture in everyday life and used in multiple activities (desktop, coffee table, kitchen table, etc.), opens a new way for research and development in HCI. In this article, we present definitions, models, and key issues elicited from the literature that enable understanding and reasoning about the couple < interactive tabletop, tangible object> within an interactive system. Then, we propose a framework that allows to characterize applications supported by the couple <interactive tabletop, tangible object> in a domain-independent manner. Depuis quelques années les interfaces tangibles impliquant des interactions réalisées via un objet (ou plusieurs) prennent de plus en plus d’importance dans les recherches en interaction homme-machine. L’objet tangible représente un sujet ou une action ; l’objet agit sur le système, telle une action sur une interface « classique ». L’interaction sur table, c’est-à-dire sur un meuble présent dans la vie courante et utilisé à diverses fins (bureau, table à manger, table de salon, table bar, etc.), ouvre un champ nouveau de recherche et de développement. La mise en exergue, issue de l’état de l’art, des définitions, modèles et problématiques, permet d’abord d’appréhender le couple (table, objet tangible) au sein d’un système interactif. Puis, nous proposons un cadre qui permet de positionner des applications mettant en oeuvre le couple (table, objet tangible). Le cadre est décrit de manière à être utilisé pour positionner des applications indépendamment du domaine.



The tool identified for data collection of this research project is a video game, which makes the topic of the representation of space in videogame an absolutely relevant aspect for the project. This work bases on the statement of Jenkins, according to which “game space never exists in abstract, but always experientially”. In the current generation of video games, talking about position of the camera assumes a different value than in film or television language, assuming the meaning of point of view from which the game is visually (and auditory) presented and determines the spatial perspective of a computer game. The most common distinction, with respect to the position of the camera, is between First Person Camera, where space is presented from the perceptive perspective of the player's avatar and Third Person Camera, where the perspective is not directly the one of the avatar. This category, in fact, is very extensive, and poorly lends itself to a single definition. Under the umbrella of Third Person Camera are both perspectives associated with the avatar, but framing it externally (a camera follows the avatar) and those in which the camera is fixed. Moreover, the position of the camera compared to the avatar (from behind, left, right, Orbit Camera, etc.), or with respect to the environment (from above, from a precise point of reference) is not a neutral choice. In the present work, we use the categorization proposed by Britta Neitzel (Neitzel, 2002), which, taking up the work of Jean Mitry about The Aesthetics and Psychology of the Cinema (Mitry & King, 1997), distinguishes between subjective, semisubjective or objectives views. The chapter provides examples of different perspectives, and introduces the concept of Natural User Interfaces, which include movements based on input and output, on discretion, on voice, and evolve towards an efficient use of the senses in the interaction with machines.



2018 ◽  
Vol 2 (4) ◽  
pp. 76
Author(s):  
Patrick Sunnen ◽  
Béatrice Arend ◽  
Valérie Maquil

In recent years, tangible user interfaces (TUI) have gained in popularity in educational contexts, among others to implement problem-solving and discovery learning science activities. In the context of an interdisciplinary and cross-institutional collaboration, we conducted a multimodal EMCA-based video user study involving a TUI-mediated bicycle mechanics simulation. This article focusses on the discovering work of a group of three students with regard to a particular tangible object (a red button), designed to support participants engagement with the underlying physics aspects and its consequences with regard to their engagement with the targeted mechanics aspects.



1982 ◽  
Vol 26 (1) ◽  
pp. 49-67 ◽  
Author(s):  
Konrad Ginther

The scarcity of resources and time limit the scope of ideas and the framework of deliberations in all human activities. Thus time and resources equally place limits upon any attempt to theorise and conceptualise, whether in science or in teaching. This limitation bears equally upon the choices of method and substance. Thus in the study of international law today the question is posed, what are the priorities with regard to basic questions and to their systematic presentation on the one hand, and then how to proceed (of necessity selectively) for the purposes of teaching on the other?Contemporary legal education consists in what has been called “modern, rational, legal university education”. As a result of the rational-systematic transfer of legal ideas and techniques, the legal mind so formed can release itself from the concern with everyday needs of those who are the “consumers” of law, which Max Weber has described as follows:“The rational-systematic pattern of legal thought may induce the legal mind to dissociate itself largely from the everyday needs of those who are most affected by the law, and so does a lack of its concrete substantiation. The power of the unleashed dictates of pure logic in legal theory and a legal practice dominated by it can to a large extent eliminate considerations of practical needs as the driving force for the formation of law.”



Information ◽  
2020 ◽  
Vol 11 (2) ◽  
pp. 70
Author(s):  
Sandra Cano ◽  
Victor Peñeñory ◽  
César A. Collazos ◽  
Sergio Albiol-Pérez

Tangible User Interfaces (TUIs) are a new, non-traditional way to interact with digital information using a physical environment. Therefore, TUIs connect a physical set of objects that can be explored and manipulated. TUI can be interconnected over the Internet, using Internet of Things (IoT) technology to monitor a child’s activities in real-time. Internet of Tangible Things (IoTT) is defined as a tangible interaction applied to IoT. This article describes four case studies that apply IoTT to children with cochlear implants and children whose communication is sign language. For each case study, a discussion is presented, discussing how IoTT can help the child development in skills such as: social, emotional, psychomotor, cognitive, and visual. It was found that IoTT works best when it includes the social component in children with hearing impairment, because it helps them to communicate with each other and build social-emotional skills.



Author(s):  
José Ramón Arana

ResumenDesde la perspectiva de una teoría de la acción hay tres tipos de narrativa criminal: la del detective, que busca la aclaración de un asesinato y en la que el lector se identifica con el detective; la de la víctima, que está aún por escribir, la del criminal: es la de Patricia Highsmith, en donde asistimos a la comisión del crimen. Se estudia su lógica (un crímen lleva siempre a otro crímen)., la función de la cotidianidad, los problemas de la identidad, el sexo, la corrupción, y la dificultad de la identificación del lector con alguno de los componentes de la novela.PALABRAS CLAVEHIGHSMITH-CRIMEN-CORRUPCIÓN-IDENTIDADABSTRACTFrom the perspective of an action - theory, there are three types of criminal narrative: the one from the detective´s point of view, which searches the clarifiction of the murder; the one from the victim´s point of view, which has not been written jet; the one from the criminal: the one of Patricia Highsmith, in which we are present at the murder scene. We study his logic (one murderleads to another), the function of the everyday life, the problems of identity, sex, corruption and difficulties for the reader to be identified with any of the components of the novel. KEYWORDSHIGHSMITH-CRIME-CORRUPTION-INDENTITY



2013 ◽  
Vol 41 (2) ◽  
pp. 283-296
Author(s):  
Katherine Voyles

By now, arguments about thefamiliarity of realism in general, and the novels of Anthony Trollope in particular, are themselves familiar. D. A. Miller's suggestion that the “easy chair” is “still the most likely place to read Trollope” because such a location is congenial to novels that allow one to fall “into the usual appreciation of his appreciation of the usual” is the touchstone of such arguments (107). In Trollope's own day, reviewers and commentators did not use the term “the usual” to describe the domain of his novels, but they convey the same notion as Miller by maintaining that the transparency of his novels creates verisimilitude. What follows here suggests that an “easy chair” is not “the most likely place” to read Trollope. I reveal the surprising extent to which Trollope himself investigates and thinks at length about “the usual,” instead of merely allowing his reader to “appreciate” the transparency of his novels, by attending to his ideas about classical perspective in relationship to the novel form. I focus on Trollope's complicated relationship to issues of classical perspective because the transparency of his novels described by his contemporaries continues into today's critical descriptions of his novels as the domain of the ordinary, the everyday, and the familiar. Such descriptions, however, do not fully illuminate Trollope's own complicated relationship to issues of perspective. I throw Trollope's own ideas on perspective into full relief in an effort to disrupt accounts of his work that emphasize its natural qualities. On the one hand, Trollope's work is described by contemporaries as perspectival, and his own comments in hisAutobiographyand his handling of issues of intimacy in his novels demonstrate what he sees as the virtues of perspectivalism. Foremost among those virtues is the ability of perspectivalism to abstract its observer, which is confirmed as Trollope accomplishes a universal, generalized intimacy with characters that is felt by the author, the narrator, and the reader. By attempting to align readerly, authorial, and narratorial perception, Trollope works to recreate the “objective ground of visual truth” that a classical model of vision supplied (Crary,Techniques14). Nevertheless, he worries about issues of point of view. Perspectivalism relies on its viewer's attitude in a particular position. That is, in its ideal form, pictorial perspectivalism allows any viewer who inhabits a particular position to see the same objects and to see them in the same way as any other viewer. In this sense, perspectivalism depersonalizes and abstracts the observer because it does not rely on the individuality of any particular observer. Trollope, however, fears that this impersonal model of the observer creates a vacuum that the personality of a particular observer fills. The narrator is the name Trollope gives to the personality that fills the vacuum, which Trollope fears indicates that his novels are subjective and represent only one way of understanding the world. In such a case, the point of view that characterizes his novels is not familiar – as we are accustomed to believe – because it represents the everyday world. Trollope believes that because novels are oriented from the narrator's point of view, the catholicity implied by pictorial perspectivalism is not available to the novel. The presence of a narrator, to Trollope's mind, veers the novel away from the objectivity to which perspectivalism seems a means. As Trollope notes fundamental differences between novelistic and pictorial point of view, we see that he himself did not consider his novels as natural or naturalizing.



2019 ◽  
Vol 30 (2) ◽  
pp. 109-122
Author(s):  
Aleksandar Bulajić ◽  
Miomir Despotović ◽  
Thomas Lachmann

Abstract. The article discusses the emergence of a functional literacy construct and the rediscovery of illiteracy in industrialized countries during the second half of the 20th century. It offers a short explanation of how the construct evolved over time. In addition, it explores how functional (il)literacy is conceived differently by research discourses of cognitive and neural studies, on the one hand, and by prescriptive and normative international policy documents and adult education, on the other hand. Furthermore, it analyses how literacy skills surveys such as the Level One Study (leo.) or the PIAAC may help to bridge the gap between cognitive and more practical and educational approaches to literacy, the goal being to place the functional illiteracy (FI) construct within its existing scale levels. It also sheds more light on the way in which FI can be perceived in terms of different cognitive processes and underlying components of reading. By building on the previous work of other authors and previous definitions, the article brings together different views of FI and offers a perspective for a needed operational definition of the concept, which would be an appropriate reference point for future educational, political, and scientific utilization.



Author(s):  
Darin Stephanov

‘What do we really speak of when we speak of the modern ethno-national mindset and where shall we search for its roots?’ This is the central question of a book arguing that the periodic ceremonial intrusion into the everyday lives of people across the Ottoman Empire, which the annual royal birthday and accession-day celebrations constituted, had multiple, far-reaching, and largely unexplored consequences. On the one hand, it brought ordinary subjects into symbolic contact with the monarch and forged lasting vertical ties of loyalty to him, irrespective of language, location, creed or class. On the other hand, the rounds of royal celebration played a key role in the creation of new types of horizontal ties and ethnic group consciousness that crystallized into national movements, and, after the empire’s demise, national monarchies. The book discusses the themes of public space/sphere, the Tanzimat reforms, millet, modernity, nationalism, governmentality, and the modern state, among others. It offers a new, thirteen-point model of modern belonging based on the concept of ruler visibility.



2018 ◽  
Vol 2 ◽  
pp. 1-12
Author(s):  
Dyah Adriantini Sintha Dewi

The Ombudsman as an external oversight body for official performance, in Fikih Siyasah (constitutionality in Islam) is included in the supervision stipulated in legislation (al-musahabah al-qomariyah). Supervision is done so that public service delivery to the community is in accordance with the rights of the community. This is done because in carrying out its duties, officials are very likely to conduct mal administration, which is bad public services that cause harm to the community. The Ombudsman is an institution authorized to resolve the mal administration issue, in which one of its products is by issuing a recommendation. Although Law No. 37 of 2018 on the Ombudsman of the Republic of Indonesia states that the recommendation is mandatory, theombudsman's recommendations have not been implemented. This is due to differences in point of view, ie on the one hand in the context of law enforcement, but on the other hand the implementation of the recommendation is considered as a means of opening the disgrace of officials. Recommendations are the last alternative of Ombudsman's efforts to resolve the mal administration case, given that a win-win solution is the goal, then mediation becomes the main effort. This is in accordance with the condition of the Muslim majority of Indonesian nation and prioritizes deliberation in resolving dispute. Therefore, it is necessary to educate the community and officials related to the implementation of the Ombudsman's recommendations in order to provide good public services for the community, which is the obligation of the government.



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