scholarly journals PEMECAHAN MASALAH PEMBELAJARAN MATEMATIKA BERORIENTASI KURIKULUM CAMBRIDGE DI ERA PANDEMI COVID-19

Author(s):  
Sinta Fitriana ◽  
Sutama

21st-century literacy is very important in education. Critical thinking skills are one indicator of literacy. Regarding thinking skills, it cannot be separated from solving mathematical problems. This study aimed to describe the problem solving of mathematics learning oriented to the Cambridge curriculum in the Covid 19 pandemic era. This research method is descriptive qualitative research. While the data collection technique uses interview techniques and questionnaires via a google form. This study found that students who understand Cambridge mathematics material obtained 79.4% based on interviews and questionnaires. Students who do not understand the concept of the material 21.2%. Students make completion steps. The percentage results show that 57.1% while the remaining 42.9% of students sometimes use completion steps. Students can complete the counting operation by 67%. While the remaining 33% still have difficulty calculating. The percentage of students who re-checked the process and results were 94.3%, while the rest often did not check the process and results

2021 ◽  
Vol 5 (2) ◽  
pp. 43-49
Author(s):  
Riki Putra Purnama ◽  
Rena Agustina Denya ◽  
Pina Pitriana ◽  
Shidiq Andhika ◽  
Moh Diki Dermawan Setia ◽  
...  

Practicum activity is a scientific process to find out a phenomenon or validate a concept. HOT-LAB in laboratory activities is useful in improving 4C skills, including Critical Thinking Skills. The number of Modules or E-Modules that use a cookbook of guided laboratory inquiries was less to increase the 4C Skills in supporting the 21st Century skills. This study aimed to design, create and find out the effect of using HOT-LAB-based E-Modules to improve the students’ Critical Thinking Skills. The research method was the ADDIE RnD. Invalidation stage, E-Module that was validated by material and media validators, stated effective, so it was feasible to continue to data collection of students. Data of Critical Thinking Skills used 30 students as subjects whose raw data was analyzed using statistical tests. E-Module obtained a validity score of 83.33% on the material validation and 84.6% on the media validation. Moreover, the statistical test showed that there is a significant change in implementing E-Module, which means that the HOT-LAB-based E-Module improved the students' Critical Thinking Skills.


Author(s):  
Anita - Anita

This study aims to determine the effectof problem-solving based interactive media on students’ critical thinking skills. The research method used is the experimental method one group pretest posttest. Data collection in this study using a test instrument. The population in this study is SMA Negeri 9 Tanjung Jabung Timur as many as 150 students. The sample used is 30 students. The results of the study indicate that there is an effect of problem solving based interactive media on student’ critical thinking skills with a significance of 0.000.


Eksponen ◽  
2019 ◽  
Vol 9 (1) ◽  
pp. 55-66
Author(s):  
Berta Apriza

Education functions to upgrading, forming, character and develop civilization nation. Having the ability to think and actions to effective and creative in the realm of abstract and concrete can be used as self development independently. Students need to armed with critical thinking skills, systematic, logical, creative, and cooperate effectively to obtain, choose, and manage an information. Mathematics learning is directed to develop critical thinking skills and discussed open and objective because mathematics having strong and structure clear and links between the concept of the one with another concept. By analyzing learning needs of mathematics, formulate and designed a learning programs, choose a strategies and evaliated them correctly to get good results. The ability critical thinking is very important in studying new matter and that known way, and learn to ask effectively and reach a conclusion consistent with the facts. Mathematic learning with problem based learning is the concept of better used activity of the student during learning. In accordance with statements from Westwood (2008: 31) stated that PBL: 1) propel oneself directly in learning, 2) prepared students to critical thinking and analytical, 3) give opportunity to students to identify, find and use numerous this approuch in should think, 4) is the learning is very closely related to the real world and motivate students, 5) involving activeness in integrating information and skills of various the discipline, and 6) knowledge and strategy by the possibility of will be maintained and tranferred to the learning situation other, improve the ability to communicate and the social skills needed to cooperation and teamwork. By chance the learning process as an alternative in solving mathematical problems with using the ability critical think an to cultivate the scientific attitude of student.


2018 ◽  
Vol 2 (1) ◽  
Author(s):  
Yuli Aulia Rahayu ◽  
Widodo Winarso

The essence of mathematics learning is the ability to solve math problems. Differences in ability, one of which is the suspect cognitive style. Based on the cause of the necessary mathematical problems of the students, cognitive style consists of a type of reflection and impulsive. So that the focus of this research is to analyze students' critical thinking skills in solving mathematical problems based on different types of reflective and impulsive cognitive style. Causal-comparative studies are needed to analyze the problem. The population of this study is composed of students of class VII SMPN 1 Susukan Cirebon. While the sample search uses the intentional sampling technique with the number of research samples 31 students. The technique of data collection using the Cognitive Style TMF test (correspondence familiar figures Test) and description Test (essay) Mathematics of critical thinking. The hypothesis test used is the t-test (T-test for independent samples). The results of the research show that the distribution of cognitive styles of students at SMPN 1 Susukan Cirebon, dominated by reflective-type cognitive style students (74% of students), while a small part of the students type of impulsive cognitive style (26% of students ). Critical thinking ability of reflective type students of cognitive style is better than the type of impulsive cognitive style students


Koneksi ◽  
2021 ◽  
Vol 5 (1) ◽  
pp. 194
Author(s):  
Orville Yonathan ◽  
Sinta Paramita

Games as a form of mass communication carry messages for the audience. One of the games called marginalization was Player Unknown's Battlegrounds (PUBG). This study aims to identify the existence of marginalization in minority cultures in the PUBG game. The PUBG game is a survival game against 100 people where the players are placed on an island. How to survive is done by killing opposing players using the weapons that have been provided. This game can be done alone or in groups of four. The research method used by researchers is qualitative research methods. The research technique used is the Semiotic analysis of Roland Barthes. The data collection technique used was the observation technique. Observations made by researchers include how the characters in this game are made and how the forms of communication performed by the players while playing so that the marginalization of the minority culture appears. This study found that in an online game it has the potential to bring bad things to the intercultural society which is described by Roland Barthes that a bad habit will become a habit that is tolerated.Permainan atau game sebagai bentuk komunikasi massa membawa pesan bagi audiens. Salah satu game yang disebut melakukan marginalisasi adalah game PlayerUnknown’s Battlegrounds (PUBG). Penelitian ini ingin mengidentifikasi adanya marginalisasi pada budaya minoritas dalam game PUBG. Permainan PUBG merupakan permainan bertahan hidup dengan melawan 100 orang di mana para pemainnya ditempatkan di sebuah pulau. Cara bertahan hidup dilakukan dengan membunuh pemain lawan menggunakan senjata yang sudah disediakan. Permainan ini dapat dilakukan sendiri atau berkelompok dengan anggota empat orang. Metode penelitian yang dipakai peneliti adalah metode penelitian kualitatif. Teknik penelitian yang digunakan adalah analisis Semiotika Roland Barthes. Teknik pengumpulan data yang digunakan adalah teknik observasi. Pengamatan yang dilakukan peneliti meliputi bagaimana karakter dalam game ini dibuat dan bagaimana bentuk komunikasi yang dilakukan para pemain pada saat bermain sehingga muncul marginalisasi budaya minoritas tersebut. Penelitian ini menemukan bahwa di dalam sebuah game online memiliki potensi memunculkan hal buruk untuk masyarakat antar budaya yang digambarkan menurut Roland Barthes bahwa sebuah kebiasaan buruk akan menjadi suatu kebiasaan yang ditoleransi.


2019 ◽  
Vol 20 (2) ◽  
pp. 111
Author(s):  
Niko Sudibjo ◽  
Lia Ratna Sagita Tondok

The 21st century learning trends carry several skills that need to be developed, one of which is critical thinking. The purpose of this study was to analyze the use of the Book Talk method in order to foster critical thinking skills and communicate verbally expressive students aged 3-4 years using Indonesian-themed animal books. This Classroom Action Research was conducted in the Nursery class of Rainbow Victory Plus Bekasi school with the number of research subjects as many as 14 students. Data collection was carried out in 3 cycles held in May 2018. The results of this study showed tha Book Talk method was able to increase critical thinking skills and verbal expressive communication of students. However, it was also found that Book Talk was not suitable for certain types of students. Pembelajaran abad ke-21 menuntut keterampilan berpikir kritis dan melakukan komunikasi efektif sebagai syarat keberhasilan. Kemampuan ini perlu dilatih dan diajarkan sejak usia dini. Tujuan penelitian ini adalah untuk menganalisis penggunaan metode Book Talk dalam rangka menumbuhkan keterampilan berpikir kritis dan berkomunikasi ekspresif verbal siswa usia 3-4 tahun dengan menggunakan buku cerita berbahasa Indonesia bertema hewan. Penelitian Tindakan Kelas ini dilakukan di kelas Nursery Rainbow sekolah Victory Plus Bekasi dengan jumlah subjek penelitian 14 siswa. Pengambilan data dilakukan dalam 3 siklus yang dilakukan pada Mei 2018. Hasil penelitian ini menunjukan bahwa metode Book Talk dapat meningkatkan keterampilan berpikir kritis dan berkomunikasi ekspresif verbal siswa. Meskipun demikian, ditemukan juga bahwa Book Talk kurang cocok untuk beberapa tipe siswa tertentu.


2021 ◽  
Vol 5 (2) ◽  
pp. 2241-2249
Author(s):  
Nita Priyanti ◽  
Jhoni Warmansyah

21st-century skills that children must have, namely the ability to collaborate, create, communicate and think critically. This study aims to improve critical thinking skills in children to adapt to their time. This research was conducted in group B of the Kindergarten in Madinah Pamulang, South Tangerang with a total of 20 children. The research method uses classroom action research with 2 cycles. Collecting data by means of observation, interviews, documentation and the data obtained were analyzed using quantitative and qualitative. The results showed that the children's critical thinking skills increased by 18.4% in cycle I and cycle 2 by 45% after research and corrective action were carried out. The results of the action in the second cycle of 45% prove that the children's critical thinking skills have increased significantly. Improvement occurs through simple experimental activities with the stages of problem finding, exploration, creation, and reflection. The conclusion of this study is that critical thinking skills in early childhood can be improved through inquiry learning.


2021 ◽  
Vol 7 (2) ◽  
pp. 130-140
Author(s):  
Cintiawinata Jung ◽  
Julina ◽  
Rudiansyah

This article analyzes the function of imperative sentences contained in the "The Captain" movie by applying Zhang's theory of imperative sentence function. The research method used is descriptive qualitative research methods. The data source in this research is the 2019 China movie“The Captain” (中国机长 Zhōngguó Jīzhǎng). The data are imperative words and sentences in the movie. The data collection technique used was the observation and note technique according to Mahsun, then used the data analysis technique of Miles and Huberman. Researchers found 281 imperative sentences in "The Captain" movie and analyzes the imperative function. The most widely used imperative function is the commanding function, which is 80 sentences. Meanwhile, the least function used was threatening function only 1 sentence. The commanding function is more dominant than other functions and found in the conversations between officers to passengers, flight attendants to passengers, communication between officers and others. The commanding function is also mostly found in the officer’s conversations, especially when they were facing an emergency situation. Meanwhile, the words used by the officers, flight attendants and the captain wereshowing respect and courtesy. So that the threathening function was less found in this movie. There are no requesting and begging functions because this movie tells about the incident of the Sichuan flight 8633, including the service of the aircraft officers and the confidence of the officers in facing the emergency situation at that time.


Author(s):  
Suci Indah Ramadhania

ABSTRACT This study is a study of the experiences of hijab students who experience catcalling. Catcalling can occur regardless of place, class, age and social class. Most victims of harassment are often blamed for their wear which is considered inviting, but in fact this phenomenon also occurs in some female students who wear the hijab, resulting in a mismatch between expectations and their social environment. This study aims to see how experiences are experienced, the form of verbal and non-verbal catcalling messages, and self-concept in female hijab students after experiencing catcalling. By using Alfred Schutz's phenomenological method as a qualitative research method and using in-depth interview techniques as a data collection technique, the researchers found that the forms of verbal and non-verbal catcalling were experienced by different informants. This experience made female hijab students gain an understanding of why catcalling happened to them and resulted in a self-concept with physical and social aspects that were mostly negative rather than positive.   Keywords: experience, catcalling, hijab students   ABSTRAK Penelitian ini merupakan penelitian mengenai pengalaman mahasiswi berhijab yang mengalami catcalling. Catcalling dapat terjadi tanpa memandang tempat,  golongan, usia dan kelas sosial. Sebagian besar korban pelecehan kerap disalahkan akan pakainya yang dinilai mengundang, tapi kenyatannya fenomena ini juga terjadi pada beberapa Mahasiswi yang menggunakan hijab, sehingga adanya ketidaksesuaian antara harapan dan lingkungan sosialnya. Penelitian ini bertujuan untuk melihat bagaimana pengalaman yang dialami, bentuk pesan catcalling secara verbal dan non-verbal, dan konsep diri pada mahasiswi berhijab setelah mengalami catcalling. Dengan menggunkan metode metode fenomenologi Alfred Schutz sebagai metode penelitian kualitatif dan menggunakan teknik wawancara mendalam sebagai teknik pengumpulan data, peneliti mandapatkan hasil bahwa bentuk catcalling secara verbal dan non-verbal yang dialami oleh para informan berbeda-beda. Pengalaman ini membuat mahasiswi berhijab mendapatkan sebuah pemahaman mengapa catcalling terjadi pada mereka dan menghasilkan sebuah konsep diri dengan aspek fisik dan sosial yang sebagian besar bersifat negatif daripada yang positif.   Kata kunci: pengalaman, catcalling, mahasiswi berhijab


Author(s):  
Ramon Hurdawaty ◽  
Vanessa Mikha Elsa ◽  
Dewi Ayu Kusumaningrum

This research aims to determine the role played by local communities in developing tourism on the island of Siau and also to find out how the government moves local people in the tourism sector. The research method used is qualitative research with descriptive methods. The data collection technique used interviews with several informants to the local community, members of the Sitaro Nature Lovers Community (KOMPAS), the Chairperson of the DPC Sitaro Indonesian Tourism Association and to the government, namely the Head of the Tourism and Culture Office of Siau Regency, Tagulandang Biaro (Sitaro). From the results of the research, there is participation by local communities in tourism on Siau Island in the form of selling food near tourist objects, maintaining tourist objects and maintaining cleanliness. The local community is also involved in the development of tourism on Siau Island. The government's role in mobilizing local communities to help in the tourism sector is still not optimal because there are still tourist objects that have not been optimally managed.


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