scholarly journals UPAYA MENINGKATKAN KEMAMPUAN LITERASI SAINS DAN PSIKOMOTORIK PESERTA DIDIK MELALUI SCIENTIFIC HYBRID LEARNING DENGAN APLIKASI VIRTUAL LAB

2021 ◽  
Vol 1 (3) ◽  
pp. 297-301
Author(s):  
LEO CHANDRA

This Classroom Action Research intends to find out the impact of using the Virtual Lab Application on the Science Literacy Skills of Class X Mathematics and Natural Sciences students in Physics Subjects at SMA Negeri 2 Gunungputri, Bogor Regency. This research was carried out in two cycles using observation techniques for data literacy and psychomotor abilities of students. Observations made in this study were direct observations of student activities in carrying out physics practicum using virtual lab applications, and measuring learning outcomes using formative tests. This study took a population of all students of class X MIPA and the sample was students of class X MIPA 1 as many as 36 people who were carried out in the odd semester of the 2020/2021 academic year. The results of this classroom action research provide an overview of increasing students' scientific literacy skills from cycle 1 by 35% to 78% in cycle 2, as well as increasing students' psychomotor abilities from 30% in cycle 1 to 80 in cycle 2. the percentage level of completion of the achievement of the specified competency targets which was initially only 48% increased to 88%. Increasing the achievement of this competency target is one indicator of improving student learning outcomes in general in Physics subjects. ABSTRAKPenelitian Tindakan Kelas ini bermaksud untuk mengetahui mengetahui dampak penggunaan Aplikasi Virtual Lab terhadap kemampuan Literasi Sains Peserta didik kelas X MIPA pada Mata pelajaran Fisika di SMA Negeri 2 Gunungputri Kabupaten Bogor. Penelitian ini dilaksanakan dalam dua siklus menggunakan teknik observasi kemampuan literasi data dan Psikomotorik peserta didik. Observasi yang dilakukan dalam penelitian ini adalah pengamatan langsung terhadap kegiatan peserta didik dalam melaksanakan praktikum fisika dengan menggunakan aplikasi virtual lab, serta mengukur hasil belajarnya dengan menggunakan test formatif. Penelitian ini mengambil populasi seluruh peserta didik kelas X MIPA serta sampel adalah peserta didik kelas X MIPA 1 sebanyak 36 orang yang dilaksanakan pada semester ganjil tahun ajaran 2020/2021. Hasil dari penelitian tindakan kelas ini memberikan gambaran peningkatan kemampuan literasi sains peserta didik dari siklus 1 sebesar 35% menjadi 78% pada siklus 2, serta peningkatan kemampuan Psikomotorik peserta didik dari 30% pada siklus 1 menjadi 80 pada siklus 2. Penelitian ini pula berdampak pada tingkat prosentase ketuntasan pencapaian target kompetensi yang ditetapkan yang pada awalnya hanya 48% meningkat menjadi 88%. Peningkatan pencapaian target kompetensi ini merupakan salah satu indikator peningkatan hasil belajar peserta didik secara umum pada mata pelajaran Fisika.

Author(s):  
Kirno Kirno

<p><em>The purpose of this study is to improve student learning outcomes in Indonesian lessons in elementary school grade VI by using story cards to find the main idea of a paragraph. The research conducted was Classroom Action Research (CAR) in two cycles, with each cycle having one meeting. The stages of each cycle are the stages of planning, implementation, observation and reflection. Data collection techniques are observation and tests. Based on data analysis, it was found that the use of story card media to find the main idea of paragraphs in Indonesian language lessons to determine the main idea can improve student learning outcomes as indicated by the level of mastery learning in the initial conditions of 40% to 65% in the first cycle, and increased to 80% in cycle II. The final conclusion from the implementation of this classroom action research is that the use of story card media to find the main idea of a paragraph is able to improve student learning outcomes in Indonesian language lessons to determine the main idea at SD Negeri Luwunggede 04, Larangan, Brebes.</em></p>


2021 ◽  
Vol 6 (2) ◽  
pp. 216-224
Author(s):  
Asih Paramayati

Geography subject matter, especially the Village and City Spatial Interaction Classroom Action Research was held with the aim of improving student learning outcomes through synchronous and asynchronous methods assisted by the Google Classroom application. The research subjects of students of XII IPS 1 SMAN 1 Banguntapan Odd Semester 2020/2021 consisted of 32 students, namely 22 girls and 10 boys. This Classroom Action Research was conducted in 2 cycles and three meetings each, each meeting lasting 75 minutes. Each meeting was conducted in a virtual or online way through synchronous and asynchronous methods using the Google Classroom application. The data collected for this study included observation data on student activity and learning outcomes of Geography, conducted from August to November 2020 with the results of the research stating that through synchronous and asynchronous methods using the Google Classroom application can have a positive influence on improving student learning outcomes on Village and City Spatial Interaction material. This can be seen from the average value in the class when the pre-action was 71.14, then in the first cycle it increased to 75.74, in the second cycle it became 76.68 and and the percentage of classical completeness can reach the target success indicator of 80%.


2013 ◽  
Vol 2 (1) ◽  
Author(s):  
SRI HARYATI

Classroom Action Research (CAR) is done in the teaching and learning activities for elementary school students 02 Caringin, sub Caringin Bogor Regency to the targets or subjects were 35 students consisted of 16 male students and 19 female students. The fact that investigators found in the teaching and learning activities, most learners do not actively participate in the activities and looks of confusion in starting to make the task given by the teacher so that the impact on the acquisition of learning outcomes, of 35 learners only 8 people or only 22.86% who achieve mastery learning, while 27 percent of students with 77.14% not reached mastery learning or achieving minimum completeness criteria, while the KKM set is 70. To improve the ability, activity, and learning outcomes of students, researchers strive to implement the improvement of learning by using a model of learning by using learning models Throwing Snowball. In the model of snowball throwing (snowballs being thrown), in addition to using instructional media, teachers also apply various methods in learning activities in order to raise the motivation of learners. Motivation is needed for the effective implementation of activities so that students can be active in it and can achieve the expected learning outcomes. Indicators of success in this research is that if students are able to write a summary of the narrative in the sense of a coherent sentence structure and use the rules of writing according to the rules EYD (Spelling Enhanced). This is evidenced by the ability and activities of students during the learning model and throwing snowball at the end of each cycle the average grade achieved was 70 in other words 70% of all learners achieve minimum completeness criteria limit the number by 70. Classroom Action Research is carried out through two cycles, using pre-cycle as a reference which was held on October 22, 2012 followed by a reflection on the results of pre-cycle only 22.86% of participants achieve mastery, then performed the first act in cycle 1 were held on 5 November 2012 continued with reflections on student learning outcomes Cycle 1 began to increase that is 25 people or 71.43% of the 35 learners achieve mastery and 10 people or 28.47% have not reached mastery criteria, but to maximize the action is done both , reflections on the cycle 2, the results obtained by students has increased significantly by 29 people or 82.86% of the 35 learners achieve mastery and only 6 people or 17.14% of the 35 students who have not reached the limit of completeness and need given more intensive guidance, the average value in cycle 2 is 74, the other student activity from one cycle to the next cycle has increased as well. Thus, the ability to write a summary of the story the Indonesian learning can be enhanced by using learning models snowball throwing and hopefully this model can be applied by educators


2022 ◽  
Vol 1 (3) ◽  
pp. 133-143
Author(s):  
MEDINA GUSTININGRUM

The learning process is less effective, the teaching teacher does not use methods that can increase students' curiosity in exploring knowledge, so that the teacher seems to be watching. This can affect student learning outcomes that do not achieve the desired results, especially in learning Geography of the material for the distribution of flora and fauna. This study aims to find out and obtain information from the field on matters relating to improving student learning outcomes on the material Geography of the Distribution of Flora and Fauna through the use of the Picture To Picture model in class XI-SOS 3 students of SMA Negeri 106 East Jakarta. Classroom Action Research (CAR) conducted by collaborating researchers and teachers through 2 cycles. Where each cycle is carried out 2 meetings. Each cycle consists of four activities, namely planning, implementing actions, observing and evaluating, and reflecting. Geography learning outcomes of students can be improved by applying the Picture To Picture method. This can be seen from the value of the results of individual questions in cycles I and II. From the results before the first cycle experienced an increase, also in the second cycle there was an increase. After there was action and reflection on the implementation of cycles I and II using the picture to picture method, there was a very significant change in a very good direction. ABSTRAKProses pembelajaran yang kurang efektif, guru mengajar tidak menggunakan metode yang bisa meningkatkan rasa ingin tahu siswa dalam menggali ilmu, sehingga terkesan guru tersebut menoton. Hal demikian dapat mempengaruhi hasil belajar siswa tidak mencapai hasil yang diinginkan, khususnya dalam pembelajaran Geografi materi Persebaran Flora dan Fauna. Penelitian ini bertujuan untuk mengetahui dan memperoleh informasi dari lapangan tentang hal-hal yang berhubungan dengan peningkatan hasil belajar siswa terhadap Geografi materi Persebaran Flora dan Fauna melalui penggunaan model Picture To Picture pada siswa kelas XI-SOS 3 SMA Negeri 106 Jakarta Timur. Penelitian Tindakan Kelas (PTK) yang dilakukan oleh peneliti dan guru kolaborator melalui 2 siklus. Dimana setiap siklus dilaksanakan 2 kali pertemuan. Setiap siklus terdiri dari empat kegiatan yaitu perencanaan, pelaksanaan tindakan, observasi dan evalusi, serta refleksi. Hasil belajar Geografi siwa dapat ditingkatkan dengan penerapan metode Picture To Picture. Hal ini dapat dilihat dari nilai hasil soal individu pada siklus I dan II . Dari hasil sebelum siklus I mengalami peningkatan, juga pada siklus II mengalami peningkatan.Setelah ada tindakan dan refleksi pada pelaksanaan siklus I dan II dengan menggunakan metode picture to picture maka ada perubahan yang sangat berarti ke arah yang sangat baik.


2020 ◽  
Vol 2 (2) ◽  
pp. 17-23
Author(s):  
Osman ◽  
Rodiah

This research aims to increase the learning outcomes of students and the activity of students and teacher by applying Discovery Learning Model. The classroom action research conducted using two cycles. Each cycle consists of 2 meetings.        This study also equipped with teacher activities and student activities, which are assessed using observation sheets while teaching and learning activities take place in class. Activities of students and teacher assessed by the observer. The results obtained, in test I, in the first cycle, 72% of students have achieved completeness, and fall into enough category. While in test 2, in the second cycle, 92% of students have achieved completeness, and fall into the very good predicate. The average learning activieties of students from the first cycle is 74% with enough category and the second cycle with an average of 96% is in the very good category. The average activities of teacher from the first cycle was 77,6% with a good category and the second cycle with an average of 97,5% is in the very good category. Based on the results of the research, it could be concluded that the implementation of the Discovery Learning Model can improve the activity and learning result of students of class VII A MTs Negeri 2 Bengkalis.


2018 ◽  
Vol 2 (5) ◽  
pp. 769
Author(s):  
Muh. Nafsir

This research is motivated by the low student social studies learning outcomes. The purpose of this study was toimprove student social studies learning outcomes through the application of STAD type cooperative learningmodels. This research is a classroom action research conducted at SDN 008 Sumber Jaya. The data used in thisstudy are data on teacher and student activities and social studies learning outcomes. This research wasconducted for two cycles and each cycle was carried out through four stages, namely planning, implementation,observation and reflection. The results showed the acquisition of teacher activity data in the first cycle of thefirst meeting with a percentage of 51%, the second meeting with a percentage of 64.5%, in the second cycle atthe third meeting the percentage of 76.5%, and at the meeting 4 percentages obtained were 86.5%. Whereasstudent activity on the percentage of the first cycle of the 1st meeting was 53%, the second meeting was 63.5%,in the second cycle the third meeting was 82%, and the fourth meeting was 91%. Learning outcomes in the initialdata obtained an average of 64.5, in daily tests I obtained an average class of 75, and in the second daily testobtained an average of 86.


2019 ◽  
Vol 10 (1) ◽  
pp. 71-75
Author(s):  
Yani Yusnia

Abstract:. This research is motivated by the importance of Early childhood education preservice teacher to understand the concepts and content of scientific literacy so that they can develop this ability in children comprehensively. Therefore learning media innovation is needed to develop scientific literacy of Early Childhood Teacher Education students. One of them is through the use of video scribe. The design of this study is Classroom Action Research, which is carried out in cycles with each action cycle covering planning, implementing Acting, Observation, Reflexing. The data collection technique used in this study is to use observation, interview, documentation, and learning outcomes test techniques. The results of the study show that learning using scribe video learning media makes students more enthusiastic about learning and focus on the material presented by the researcher. Students are more active in learning. An increase in understanding the material evidences this; this can be seen from the average value of the evaluation results obtained.Keyword: student learning outcomes, video scribe media, evolutionary learning.Abstrak: Penelitian ini dilatarbelakangi oleh pentingnya calon guru PAUD untuk memahami konsep dan konten literasi sains sehingga dapat mengembangkan kemampuan ini pada anak secara komprehensif. Karena itu diperlukan inovasi media pembelajaran yang untuk mengembangkan literasi sains para mahasiswa PGPAUD. Salah satunya melalui penggunaan video scribe. Desain penelitian ini adalah penelitian tindakan kelas (Classroom Action Research) yang dilaksanakan dalam siklus-siklus dengan setiap siklus tindakan meliputi perencanaan tindakan (Planning), pelaksanaan tindakan (Acting), pengamatan (Observation), relfeksi (Refelecting). Teknik pengumpulan data yang digunakan dalam penelitian ini adalah dengan menggunakan teknik observasi, wawancara, dokumentasi dan tes hasil belajar. Hasil penelitian menunjukkan bahwa pembelajaran dengan menggunakan media pembelajaran video scribe membuat siswa lebih antusias untuk belajar dan fokus terhadap materi yang disampaikan oleh peneliti. Mahasiswa lebih aktif dalam pembelajaran hal ini terbukti dengan adanya peningkatan dalam memahami materi, hal ini terlihat dari nilai rata-rata hasil evaluasi yang diperoleh. Kata Kunci: hasil belajar siswa, media video scribe, pembelajaran evolusi.


GERAM ◽  
2018 ◽  
Vol 6 (2) ◽  
pp. 51-56
Author(s):  
Tri Familza

The results of learning Indonesian in the seventh grade students of SMP Negeri 1 Sentajo Raya still do not meet expectations. Therefore, it is necessary to conduct classroom action research to improve the learning. Improvement of learning is done using the Make a Match learning method. This Classroom Action Research aims to obtain factual information about the use of the Make a Match learning method in improving student learning outcomes. Classroom Action Research Procedures carried out through a grooved process consisting of 4 stages, namely: 1) planning; 2) implementation; 3) observation; and 4) reflection. From the data analysis it is known that in each cycle there is an increase in the completeness of student learning outcomes. In the initial study, students who achieved new completeness were 29.2%. In the first cycle students who achieved completeness increased to 58.3%. In cycle II students who achieved completeness experienced an increase to 83.3%. The same thing happens to student learning activities. Based on the results of this study it can be concluded that the use of the learning method of Make a Match can improve the learning outcomes of Indonesian students of class VII Sentajo Raya 1 Public Middle School.


2020 ◽  
Vol 4 (3) ◽  
pp. 496
Author(s):  
Raka Bagas Kara ◽  
Irfai Fathurohman ◽  
Nur Fajrie

The low learning outcomes of students' writing skills were the main reason this research was conducted. It happens because the learning model that applied is less effective so it has not been able to optimally hone students writing skills. This study aims to determine the application of smart ludo media to improve poem writing skills in elementary students. This type of research is a classroom action research subject. This research lasted for two cycles, where each cycle consisted of four stages including planning, implementing, observing, and reflecting. Data collection techniques used tests, interviews, observation, and documentation. The results showed that there was an increase in students’ skills in writing poems through smart ludo media. The improvement of writing p[oetry skills in the first cycle obtained a classical completeness value of 73.91% and the second cycle obtained a classical completeness value of 91.30%. based on the results of classroom action research that has been carried out on fourth-grade elementary school students, it can be concluded that there is a positive effect of the application of smart ludo media on improving student learning outcomes in poem writing skills. The results of this study can be used by the teacher as a tool in conveying learning to students and it can be a reference for research using similar research objects.


Author(s):  
Yunita A. Prabawati

<p><em>This study aims to increase activity and low social studies learning outcomes. The implementation of this Classroom Action Research was carried out in two cycles, with each cycle consisting of planning, implementing actions, observing, and reflecting. The subjects of this study were students of class VB SDN 01 Kaliwuluh which opened 21 students with the object of research on student activities and learning outcomes. From the results of data analysis it is known that in each cycle there is an increase in student activity and learning outcomes. In the condition, the percentage of student learning activities is only 22.66%, while the learning outcomes are 63.64% below the KKM. In the first cycle, learning activities increased to 62.99% and learning outcomes reached 68.18%. In the second cycle, student activity increased to 77.89% and learning outcomes reached 86.36%. Based on Classroom Action Research, it can be said that the application of the STAD type cooperative learning model can increase the activeness and learning outcomes of social studies students in class V B SDN 01 Kaliwuluh in semester 1 of the 2020/2021 academic year.</em></p>


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