scholarly journals Penguatan Resiliensi Remaja Bermasalah melalui Pengembangan Materi Modul Bimbingan dan Konseling

2020 ◽  
Vol 1 (2) ◽  
pp. 96-103
Author(s):  
Jungjungan Simorangkir ◽  
Bernad Lubis ◽  
Marina Letara Nababan ◽  
May Rauli Simamora ◽  
Winarti Agustina

The purpose of this study is to develop guidance and counseling module material to strengthen the resilience of problem adolescents. The study was conducted at High Schools (SMA) throughout Tarutung District. The research method used is the ADDIE Research and Development model. Preliminary observations show that adolescents in Tarutung sub-district still have low resilience levels. There are 19 teenagers who are confused about whether they like challenges and only 3 teenagers who don't like challenges. This is intended to measure a person's strength when experiencing life's challenges with all his difficulties. In fact, there are 2 teenagers who answered that they would not rise again after being confronted with illness, injury, or other misfortunes. Some teenagers also do not have a good relationship with their families. But all teenagers have the belief that God is able to help them in dealing with existing problems. This module material contains religious values and pays attention to the task of adolescent development. The results of the module validation conducted by 10 material experts concluded that the module is very feasible to be applied by adolescents. Abstrak Tujuan penelitian ini mengembangkan materi modul bimbingan dan konseling untuk memberi penguatan resiliensi pada remaja bermasalah. Penelitian dilaksanakan di Sekolah Menengah Atas (SMA) se-Kecamatan Tarutung. Metode penelitian yang digunakan adalah Research and Development model ADDIE. Observasi awal menunjukkan bahwa remaja di Kecamatan Tarutung masih memiliki tingkat resiliensi rendah. Terdapat 19 remaja kebingungan apakah menyukai tantangan dan hanya 3 remaja yang tidak menyukai tantangan. Hal ini dimaksudkan untuk mengukur kekuatan seseorang ketika mengalami tantangan-tantangan hidup dengan segala kesulitannya. Bahkan terdapat 2 remaja yang menjawab tidak akan bangkit kembali setelah diperhadapkan dengan sakit penyakit, cidera atau kemalangan-kemalangan lainnya. Beberapa remaja juga tidak memiliki hubungan yang baik dengan keluarganya. Namun seluruh remaja memilliki keyakinan bahwa Tuhanlah yang dapat menolong mereka dalam menghadapi permasalahan yang ada. Materi modul ini mengandung nilai-nilai religius dan memperhatikan tugas perkembangan remaja. Hasil validasi modul yang dilakukan oleh 10 ahli materi menyimpulkan bahwa modul sangat layak untuk diterapkan oleh remaja.

2020 ◽  
Vol 5 (2) ◽  
pp. 151
Author(s):  
Buce Trias Hanggara ◽  
Noveria Anggraeni Fiaji ◽  
Prima Zulvarina

Research and development of AKSARA: interactive digital pocketbooks, focusing on the development of a mobile application based on ethics of politeness and academic corruption, introduced as a form of early learning for Brawijaya University students. This research method was a mixed-method type. The development of digital pocketbooks was using a Recursive, Reflective, Design and Development model or can be abbreviated as R2D2. In the development of digital pocketbooks, the focus was on the three development focuses of R2D2, namely (1) Focus on determination; (2) Focus on developing product design, as well as its trials, and; (3) Focus on dissemination in accordance with the context of the development’s environment and needs. The results from the research and development process was a pocketbook app using mobile platform, which makes the product more ubiquitous. Applying the concept of gamification, this application has several interesting functions that stimulate user interaction. AKSARA provides ethics of politeness and academic corruption materials which are divided into systematic chapters and subchapters, each of them contains a quiz to measure user's understanding of the material. The correctness of answers and speed in answering the question determined the points received by users which can decide the user’s level and its ranking in the leaderboard. Users can also share their profiles in social media such as Instagram and Facebook. 


Ta dib ◽  
2021 ◽  
Vol 24 (2) ◽  
pp. 106
Author(s):  
Hadiarni Hadiarni ◽  
Zubaidah Zubaidah ◽  
Zulhermindra Zulhermindra

One of the services that should be provided by early childhood education (henceforth PAUD) teachers in the holistic integrative program is group guidance and counseling. Therefore, a manual which can assist them in providing these services is needed. This research aims to develop manual for implementing group guidance and counseling through holistic integrative program. The design of the study was research and development by following the CID development model which consists of 4 stages, namely 1) Define, 2) Design, 3) Develop, and 4) Disseminate. The design was validated by two experts, each of whom was with a professional background in guidance and counseling, and early childhood education respectively. The validation results showed that each aspect of the material, presentation, language and graphics are very valid (82%), valid (76.25), valid (70%) and very valid (85%) respectively. The dissemination stage was conducted through trying out the manual for the implementation of guidance and counseling in PAUD-to-PAUD teachers throughout to get an idea of whether there are still improvements so that the use of this manual can achieve the expected goals


2016 ◽  
Vol 6 (2) ◽  
pp. 230
Author(s):  
Wisnu Rachmad Prihadi ◽  
Herminarto Sofyan

Penelitian ini bertujuan: (1) mengungkapkan pengembangan profesionalitas pendidik yang selama ini diterapkan; (2) menemukan model pengembangan teacherpreneur; dan (3) menentukan keefektifan internal model teacherpreneur di SMK Bidang Keahlian Teknologi dan Rekayasa. Penelitian ini menggunakan metode research and development yang terdiri dari tiga langkah: studi pendahuluan, pengembangan model, dan uji coba internal. Penelitian dilakukan di SMK negeri dan swasta di kota Yogyakarta. Pengumpulan data penelitian menggunakan wawancara mendalam dan observasi. Hasil penelitian menunjukkan bahwa: (1) pengembangan profesionalitas pendidik pada guru SMK yang diteliti sebagian besar berasal dari pemerintah, dan dari sekolah. Program pemerintah terdiri dari MGMP, OJT, sosialisasi kurikulum, ujian kompetensi, dan diklat assessor, sedangkan program pengembangan pendidik di sekolah bergantung pada kebijakan dan strategi dari masing-masing kepala sekolah; (2) Model teacherpreneur yang dikembangkan tersusun atas komponen kompetensi, kreatifitas, dan efektivitas; (3) Keefektifan model hasil uji internal yang dilakukan dapat disimpulkan bahwa ahli setuju dengan kategori: (a) komponen model telah lengkap (92,83%); (b) struktur komponen model telah jelas (91,65%); (c) hubungan antar komponen model telah jelas (95,83%); (d) keterbacaan model telah baik (95,83%); (e) model telah layak (95,83%); dan (f) model efektif jika diimplementasikan (87,5%). Kata kunci: pengembangan, profesionalitas, pendidik, teacherpreneur DEVELOPING A MODEL OF TEACHERPRENEUR IN VOCATIONAL HIGH SCHOOLS Abstract This research aimed to: (1) reveal the teacher’s professional development model currently applied; (2) generate a teacherpreneur development model; and (3) determine the internal effectiveness of teacherpreneur development model in the vocational high schools (SMK) having the study program of technology and engineering expertise. This research employed the research and development method which consisted of three steps: preliminary study, model development, and internal try-out of the model. It was conducted at SMK Negeri 2 Yogyakarta, SMK Muhammadiyah 3 Yogyakarta, SMK Negeri 3 Yogyakarta, SMK Perindustrian, SMK PIRI 1 Yogyakarta, and SMK Taman Siswa Jetis Yogyakarta. The research data were collected through in-depth interviews and observation. The results are as follows: (1) the professional development of the teachers were mostly programmed by the government and school. The government program consisted of the association of the subject teachers (MGMP), OJT, curriculum socialization, competence examination, and assessor training, while the school program depended on the policy and strategies of each principal; (2) the teacherpreneur developed consisted of the componenets of competency, creativity, and effectiveness; (3) the result of the internal try-out involving the authority in the City Education Office, the experts of vocational education, and the SMK administrators concluded that: (a) 92.83% of experts agreed that the components of the model were sufficient, (b) 91.65% of experts agreed that the structure of the components of the model was understood, (c) 95.83% of the experts agreed that the relationship between the components was clear, (d) 95.83% of the experts agreed that the model had good readability, (e) 95.83% of the experts agreed that the model was appropriate, and (f) 87.5% agreed that the model would be effective for implementation. Keywords: development, professionalism, educator, teacherpreneur


Author(s):  
Roza Linda ◽  
Herdini ◽  
Abdullah ◽  
Johni Azmi ◽  
Praslita Dishadewi

Telah dikembangkan multimedia interaktif berbasis of  Lectora inspire untuk mata pelajaran IPA kimia di kelas IX untuk SMP/MTs. Rancangan penelitian menggunakan desain penelitian dan pengembangan (Research and Development) dengan model Plomp, yang terdiri dari 4 fase yaitu ; investigasi awal, desain, realisasi dan validasi, uji coba dan revisi. Teknik pengumpulan data dilakukan dengan memvalidasi multimedia interaktif berbasis Lectora Inspire kepada 3 orang validator (ahli media dan ahli materi) dan uji coba oleh praktisi (pengguna) yaitu guru dan peserta didik di SMP Babussalam Pekanbaru. Hasil penelitian memperlihatkan skor rata-rata penilaian validator 98,52%. Penilaian uji kepraktisan media berdasarkan angket respon guru dan siswa masing-masing diperoleh skor rata-rata 97,91% dan 96,67%. Dari hasil rata-rata skor validasi dan uji coba multimedia interaktif berbasis of  Lectora inspire untuk mata pelajaran IPA kimia di Kelas IX SMP/MTs valid dan dapat digunakan sebagai media pembelajaran.   A valid and practical learning Interactive Multimedia of  Lectora inspire for Junior High Schools’ chemistry of science has been  developed. The research method was Research and Development with Plomp model which consist of 4 steps; Prelimenary Investigation,  Design, Realization, and  Validation, evaluation, revision. Media was  validated by three validators and limited trial by practitioners (users). The results showed an average score of validation was 98.52%. Based on questionnaire responses of  teachers and students at SMP Babussalam Pekanbaru each earned an average score of 97.91% and 96.67%, respectively. From the results of the average validation score and limited trial score of Interactive Multimedia of  Lectora inspire for Junior High Schools’ chemistry of science  was valid and can be used as a learning media.


2021 ◽  
Vol 6 (2) ◽  
pp. 1
Author(s):  
Arya Setya Nugroho ◽  
Wahyuni Wahyuni

Abstrak: Pengembangan wayang ini dimaksudkan untuk pemenuhan ketersidaan media yang memberikan kemudahan dalam pengelolaan proses belajar mengajar. Model metode penelitian ini merupakan model R&D (Research and Development), namun hanya menggunakan lima tahapan ialah potensi dan masalah, pengumpulan data, desain produk, validasi desain serta revisi desain. Hal tersebut disesuaikan dengan kebutuhan penelitian dan kondisi pandemi saat ini. Hasil valid serta layak diperoleh dari validasi media serta materi dari pakar validator kemudian dapat diaplikasikan dalam kegiatan pembelajaran. Hasil validitas atas pakar materi 1 diperoleh nilai 20 atau 80% dan ahli materi 2 memperoleh skor 22 atau 88%, sedangkan hasil validitas dari pakar media 1 mendapatkan nilai 43 atau 91% dan validasi pakar media 2 memperoleh 41 atau 95,5%. Pengembangan wayang tersebut diharapkan mampu memenuhi perangkat pembelajaran salah satu nya media sebagai penunjang keterlaksanaan proses belajar mengajar.DEVELOPING WAYANG BASED NATIONAL HEROES FOR THE 4th GRADE ELEMENTARY SCHOOL’S TEACHING MEDIAAbstract: The development of puppets is intended to fulfill the availability of media which provides convenience in managing the teaching and learning process. The research method model used is the R&D (Research and Development) model, but it only uses five stages, namely potential and problems, data collection, product design, design validation and design revision. This is adjusted to the needs of research and the current pandemic conditions. The results of media validation by media and material expert validators obtained valid results and were feasible to be applied in the teaching and learning process. The results of the validity of the material expert 1 obtained a score of 20 or 80% and the material expert 2 obtained a score of 22 or 88%, while the results of the validity of the media expert 1 got a value of 43 or 91% and the validation of the media expert 2 got 41 or 95.5%. The development of puppets is expected to be able to fulfill learning tools, one of which is the media to support the implementation of the teaching and learning process.


Author(s):  
Dini Indah Aslami ◽  
Irene Simon ◽  
Triyono Triyono

Abstract: Learning awareness is best for each student. Learning awareness makes learners have a distinct willingness to learn so that learning is no longer necessary. The purpose of the research and development is to produce a guidebook for learning awareness training by using self-talk technique in group guidance. This research is a type of research and development that adapts the development model from Borg and Gall. The steps taken in this research and development do not follow the overall development steps by Borg and Gall. This research and development is only up to the fifth step, namely product revision. The guidebook developed have been validated by two instrument experts, two guidance and counseling material experts and two media experts and have been tested on two prospective product users (school counselors). Based on the results of expert trials and user trials of manual products, they get an assessment that is very feasible to use. Abstrak: Kesadaran diri dalam belajar sebaiknya dimiliki setiap pelajar. Kesadaran dalam belajar membuat peserta didik memiliki kemauan sendiri dalam belajar sehingga anak tersebut tidak perlu lagi untuk dipaksa untuk belajar.Tujuan dari penelitian dan pengembangan untuk menghasilkan panduan pelatihan kesadaran belajar siswa SMP dengan penggunaan teknik self-talk dalam bimbingan kelompok. Penelitian ini adalah jenis penelitian dan pengembangan yang mengadaptasi model pengembangan dari Borg dan Gall. Langkah-langkah yang dilakukan dalam penelitian dan pengembangan ini tidak mengikuti keseluruhan langkah pengembangan oleh Borg dan Gall. Penelitian dan pengembangan ini hanya hingga langkah kelima yaitu revisi produk. Panduan yang dikembangkan sudah divalidasi oleh dua orang ahli instrumen, dua orang ahli materi bimbingan dan konseling dan dua orang ahli media serta sudah diuji cobakan kepada calon pengguna produk yaitu dua orang konselor sekolah. Berdasarkan hasil uji coba ahli dan uji coba pengguna produk panduan mendapatkan penilaian sangat layak digunakan.


2019 ◽  
Vol 2 (2) ◽  
pp. 165-171
Author(s):  
Fachri Ridho ◽  
Bambang Sri Anggoro ◽  
Siska Andriani

This study aims to produce an Android-based E-Learning learning media on opportunity material. This research method is Research and Development (R & D) based on Sugiyono's development model. The material expert's assessment of the learning media is included in the "Good" category with an average percentage of 79.05%. The media expert's assessment of the learning media is included in the "Very Good" category with an average percentage of 87.67%, the assessment of education practitioners on this learning media is included in the "Very Good" category with a percentage of completeness of 82.57%. In a small scale trial which was attended by 10 students in class XI obtained a percentage of 81.60%. Based on the results of the questionnaire responses that have been filled in by students, these results place the learning media on the criteria of "Very Interesting". Based on the results of a large-scale trial which was attended by 30 students of class XI, the percentage of 88.78% was included in the criteria of "Very Interesting", and the results of the testing of the effectiveness of learning media were 88.33% included in the criteria of "Very Effective".


Author(s):  
Mariyanti Elvi ◽  
Nur Asma Riani Siregar ◽  
Susanti Susanti

Geometry is a mathematical science that studied points, lines, planes, spaces, and the relationships of them. One of the topic is geometric transformation. The Several research found that students hadn’t understood the concept of transformation, so that it needed a teaching material especially student’s worksheet. The research aimed to develop valid, practical and effective student’s worksheet with GeoGebra on the geometry transformation in junior high school. The research method was used R&D (Research and Development) using a modification of the 4-D model. The development model consists defined, designed and developed. The results of the research indicated that (1) this product was valid according to media experts and material experts, (2) it was practical, (3) effective to be used in mathematics learning, especially geometric transformation.


2018 ◽  
Vol 1 (3) ◽  
Author(s):  
Novia Margarita

This study aims to develop interactive multimedia as a tool for improving the results of learning mathematics of grade 4 elementary school (SD). Research method with Research and Development (RnD) with ASSURE development model with 6 stages: 1) analyze learners characteristic, 2) state objectives, 3) select modify or design method, media or materials, 4) utilize media and materials, 5) learners participation, 6) evaluate and revise. The validity and interactive multimedia materials and products are tested by expert tests using the validation sheet instrument. Validate material experts with an 86% percent score with criteria indicating very high category. Media validation with 88% percentage score with very good category. The practicality of interactive multimedia products was tested with limited trials, 2 SDs did not use media and 2 SDs using media with PBL models during the learning process. The results of the limited trial results shown on 2 SDs that did not use media resulted in average pretest values of 72.56 and posttest 80.12 and sig. (2-tailed) 0.004. Furthermore, in the 2 SDs using media, the average pretest 75.74 and posttest 83.62 and sig. (2-tailed) 0.000 were generated. Based on the interactive multimedia developed and valid material contained in interactive multimedia can bring learners to learn indirectly and can learn independently. Keywords: Research and Development (RnD), Interactive Multimedia, PBL Model, Mathematics


2020 ◽  
Vol 4 (1) ◽  
Author(s):  
Zariul Antosa ◽  
Lazim N

This research is a research development that aims to develop lapbook learning media. The research method uses the 4 D research and development model consists of four stages: define, design, develop, and disseminate. The research instrument used attitude scale measurement parameters raised by Likert. This research produces lapbook learning media which is used in thematic learning in elementary schools. The development of lapbook learning media has been developed through the stages of validation by expert judgment with an average value of 88.87% with a very decent category. Material experts give a score of 87%, linguists 85%, 88.5% presentation and graphic experts give a score of 95 all with very decent categories. After being tested for a limited test in grade 1 elementary school the response value of 84.50% was obtained with a very good category. From the research data it can be concluded that this lapbook learning media has very good quality as a medium for thematic learning in low grade


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