scholarly journals PERANCANGAN APLIKASI EDUKASI PAKAIAN ADAT TRADISIONAL INDONESIA BERBASIS ANDROID

Author(s):  
Makiyah Inaya ◽  
Dona Katarina ◽  
Siti Julaeha

Pakaian adat merupakan pakaian tradisional yang masih ada saat ini dan melambangkan kebudayaan atau ciri khas masyarakat setempat, pakaian adat memiliki kekurangan berupa terbatasnya tampilan pakaian adat secara visual sehingga berkurangnya daya tarik masyarakat khususnya peserta didik. Metode penelitian yang dilakukan adalah grounded research yaitu suatu metode penelitian yang mendasarkan diri kepada fakta dan menggunakan Analisa perbandingan yang bertujuan untuk mendapatkan konsep-konsep, membuktikan teori dan mengembangkan teori dimana pengumpulan data dan Analisa data berjalan pada waktu yang bersamaan. Tujuan penelitian ini adalah untuk merancang aplikasi edukasi pakaian adat tradisional indonesia berbasis android yang dilengkapi dengan kuis untuk menjadi sebuah wadah atau tempat untuk berbagi pengetahuan mengenai kebudayaan di Indonesia yang dikemas secara menarik sehingga dapat memunculkan daya tarik bagi masyarakat indonesia khususnya peserta didik sekolah dasar. Hasil penelitian ini menghasilkan aplikasi edukasi pakaian adat tradisional Indonesia berbasis android. Traditional clothing is traditional clothing that still exists today and symbolizes the culture or characteristics of the local community, traditional clothing has disadvantages in the form of limited visual appearance of traditional clothing so that it reduces the attractiveness of the community, especially students. The research method used is grounded research, which is a research method that is based on facts and uses comparative analysis which aims to obtain concepts, prove theories and develop theories where data collection and data analysis are carried out at the same time. The purpose of this research is to design an educational application for traditional Indonesian traditional clothing based on android which is equipped with a quiz to become a place or place to share knowledge about culture in Indonesia which is packaged attractively so that it can create an attraction for Indonesian society, especially elementary school students. The results of this study produce an educational application for traditional Indonesian traditional clothing based on android.

PALAPA ◽  
2021 ◽  
Vol 9 (2) ◽  
pp. 199-209
Author(s):  
Nurhayati Mardhatilla ◽  
Ramdhan Witarsa ◽  
Nurhaswinda Nurhaswinda

This study aims to determine and described the learning creativity of elementary school students using the number head together learning model. This research method is a literature review research method. The stages of this literature review are data collection, data reduction, data display, discussion, and conclusions. The results showed that from 17 articles published from 2010-2020 about the number head together learning model and learning creativity of elementary school students, there were 2 articles that matched these variables. The number head together learning model can increase the learning creativity of elementary school students. The novelty of this research is the connection between one article and another that discusses the same topic. The impact of the results of this study is the increasing number of literature review studies to reinforce existing theories.


KINESTETIK ◽  
2018 ◽  
Vol 2 (1) ◽  
pp. 23-31
Author(s):  
Dita Hindriani ◽  
Sugiyanto Sugiyanto ◽  
Syafrial Syafrial

Abstrak  Penelitian ini bertujuan untuk mendapatkan gambaran mengenai kemampuan Kids Athletics Pada Siswa Sekolah Dasar di Kota Bengkulu. Jenis penelitian adalah deskriptif kuantitatif dengan tujuan untuk mengungkapkan atau menyelidiki suatu keadaan yang sebenarnya . Populasi yang digunakan dalam penelitian ini adalah siswa sekolah dasar Kota Di Bengkulu. Sampel penelitian adalah empat sekolah dasar yaitu SDN 19, SDN 74, SDN 02, dan SDN 01 sebanyak 129 siswa. Instrumen tes yang digunakan dalam penelitian yaitu kanga’s excape, lompat katak, lempar turbo dan formula 1, pada instrumen ini pelaksanaan tes Kids Athletics dilakukan 2 kesempatan ,hasil baik dar kedua kesempatan diambil sebagai skor terbaik yang diperoleh masin-masing teste.  Teknik pengumpulan data penelitian menggunakan tes dan pengukuran terhadap sampel. Teknik analisis data menggunakan deskriptif persentase. Berdasarkan hasil penelitian diketahui bahwa kemampuan Kids athletics SDN 19 Kota Bengkulu anak laki-laki berkategori kurang (46,7%), sedangkan anak perempuan  berkategori sedang (36,4%). Pada SDN 74 Kota Bengkulu anak laki-laki berkategori kurang (56,25%), sedangkan anak perempuan berkategori kurang (53,8%). Pada SDN 02 Kota Bengkulu anak laki-laki berkategori sangat kurang (90%), sedangkan anak perempuan berkategori sangat kurang (55%). Pada SDN 01 Kota Bengkulu anak laki-laki berkategori sangat kurang (90,9%), sedangkan anak perempuan berkategori sangat kurang (58,3%). Kemampuan Kids Athletics Seluruh Sekolah Dasar Kota Bengkulu berkategori sangat kurang (44,9%)Kata kunci: Analisis, Kids Athletics, siswa SD.                                                         AbstractThis study aims to get an idea  of the ability of kids athleics on the elementary school students in the city of bengkulu. This type of research is descriptive quantitav with the intention to reveal or investigate the real thing. The population used in this research of elementary school in Bengkulu city. The research sample is four primary school namely SDN 19, SDN 74, SDN 02,dan SDN 01 as many as  129 students. Instrument the test used are kanga’s excape, jumping frog, throw a turbo and formula 1, In this instrument the implementation of the Kids Athletics test is done 2 chance, the good results of both opportunities are taken as the best score obtained by each teste.Research data collection techniques using test and measurement to sample. The technique of data analysis using descripive percentage. Based on the survey results revealed that the abilitiy of Kids Athletics SDN 19 Bengkulu city boys category less (46,7%), while the girls most of the category of being (36,4%). At SDN 74 Bengkulu City boys mostly category less(56,25%), while the girls most of the category of less (53,8%). At SDN 02 Bengkulu City boys mostly  category is very less (90%), the girls most of the category is very less (55%). At SDN 01 Bengkulu city the male of the category is very less (90,9%), while the girls most of the category is very less (58,3%). The ability of kids athletics all elementary school city bengkulu most of the category is very less (44,9%)Keywords : Analysis,kids athletics , elementary school students


KINESTETIK ◽  
2018 ◽  
Vol 2 (1) ◽  
pp. 22-30
Author(s):  
Dita Hindriani ◽  
Sugiyanto Sugiyanto ◽  
Syafrial Syafrial

ABSTRAKPenelitian ini bertujuan untuk mendapatkan gambaran mengenai kemampuan Kids Athletics Pada Siswa Sekolah Dasar di Kota Bengkulu. Jenis penelitian adalah deskriptif kuantitatif dengan tujuan untuk mengungkapkan atau menyelidiki suatu keadaan yang sebenarnya. Populasi yang digunakan dalam penelitian ini adalah siswa sekolah dasar Kota Di Bengkulu. Sampel penelitian adalah empat sekolah dasar yaitu SDN 19, SDN 74, SDN 02, dan SDN 01 sebanyak 129 siswa. Instrumen tes yang digunakan dalam penelitian yaitu kanga’s excape, lompat katak, lempar turbo dan formula 1, pada instrumen ini pelaksanaan tes Kids Athletics dilakukan 2 kesempatan, hasil baik dar kedua kesempatan diambil sebagai skor terbaik yang diperoleh masin-masing teste. Teknik pengumpulan data penelitian menggunakan tes dan pengukuran terhadap sampel. Teknik analisis data menggunakan deskriptif persentase. Berdasarkan hasil penelitian diketahui bahwa kemampuan Kids athletics SDN 19 Kota Bengkulu anak laki-laki berkategori kurang (46,7%), sedangkan anak perempuan berkategori sedang (36,4%). Pada SDN 74 Kota Bengkulu anak laki-laki berkategori kurang (56,25%), sedangkan anak perempuan berkategori kurang (53,8%). Pada SDN 02 Kota Bengkulu anak laki-laki berkategori sangat kurang (90%), sedangkan anak perempuan berkategori sangat kurang (55%). Pada SDN 01 Kota Bengkulu anak laki-laki berkategori sangat kurang (90,9%), sedangkan anak perempuan berkategori sangat kurang (58,3%). Kemampuan Kids Athletics Seluruh Sekolah Dasar Kota Bengkulu berkategori sangat kurang (44,9%)Kata kunci: Analisis, Kids Athletics, siswa SD. ABSTRACTThis study aims to get an idea of the ability of kids athleics on the elementary school students in the city of bengkulu. This type of research is descriptive quantitav with the intention to reveal or investigate the real thing. The population used in this research of elementary school in Bengkulu city. The research sample is four primary school namely SDN 19, SDN 74, SDN 02, and SDN 01 as many as 129 students. Instrument the test used are kanga’s excape, jumping frog, throw a turbo and formula 1, In this instrument the implementation of the Kids Athletics test is done 2 chance, the good results of both opportunities are taken as the best score obtained by each teste. Research data collection techniques using test and measurement to sample. The technique of data analysis using descripive percentage. Based on the survey results revealed that the abilitiy of Kids Athletics SDN 19 Bengkulu city boys category less (46,7%), while the girls most of the category of being (36,4%). At SDN 74 Bengkulu City boys mostly category less (56,25%), while the girls most of the category of less (53,8%). At SDN 02 Bengkulu City boys mostly category is very less (90%), the girls most of the category is very less (55%). At SDN 01 Bengkulu city the male of the category is very less (90,9%), while the girls most of the category is very less (58,3%). The ability of kids athletics all elementary school city bengkulu most of the category is very less (44,9%)Keywords : Analysis,kids athletics , elementary school students


2020 ◽  
Vol 7 (2) ◽  
pp. 121-128
Author(s):  
Arief Cahyo Utomo ◽  
Zaenal Abidin ◽  
Henry Aditia Rigianti

This study aimed to find out the different of efectiveness of Think Pair Share (TPS) and Jigsaw learning model on problem solving ability of 6th grade students. This study compared which has a greater effect on problem solving ability of 6th grade students. This study was a quasy experiment. The subjects of this study were 6th grade elementary school students in Ngadirojo Kidul, Wonogiri, Indonesia. Data collection used were pretest and post test technique. Data analysis used was Anova with T-test where previously preceded by prerequisite test (homogenity test and normality test). The result of this study is there is difference between TPS learning model and Jigsaw learning model. TPS learning model has a greater influence in improving problem solving ability of 6th grade elementary school students.


Author(s):  
Dewi Febriyanti

Various problems in elementary school students in high grades that arise due to environmental factors or peers, one of which is the lack of concentration of students when learning takes place which can cause various factors.The purpose of this study was (1) to get an overview of the level of concentration of children during learning (2) to obtain clear or detailed information about the factors that cause children to lack concentration while learning (3) to determine the causes and effects that will occur in children lack of concentration in studyingIn this study, researchers used a descriptive method. Quantitative methods can be interpreted as research methods based on positivism philosophy, data collection using research instruments, quantitative data analysis in order to test predetermined hypotheses.


Author(s):  
Liftahul Sekar Aji ◽  
Sugiharti Sugiharti ◽  
Moh Salimi

<em>Students are more proficient in foreign languages and Indonesian, this can be seen from everyday conversations that rarely use Javanese. This study aims to determine the vocabulary mastery of Javanese language in elementary school students. This research method uses qualitative descriptive research method. The subjects of this study were the fifth grade students of Kutosari 7 State Elementary School and Pekunden Elementary School. Data collection was carried out using questionnaire instruments and tests in the form of student worksheets. The results of this study indicate that elementary school students lack mastery of Javanese language.</em>


2021 ◽  
Vol 54 (2) ◽  
pp. 199
Author(s):  
Adriana Yuza ◽  
Zaka Hadikusuma Ramadan

Online learning today was said to be unsuccessful and far from expected. It had a less good impact on the formation of characters where children depend heavily on parents and less interaction with others. This was one reason for research aimed at analyzing the implementation of character value in online learning. This type of research is qualitatively discrete. Data was collected from the principal, two teachers who have been certified who have taught for 15 years after the local content teacher. Data collection methods include interviews and observations. The data analysis used was triangulation. The research results stated that implementing the main character values, namely religion, nationalism, media, teamwork, and integrity, is not carried out in the implementation and evaluation stages because learning is done online. So, in online learning, the central values of religion, nationalism, media, teamwork, and integrity are not done, to overcome this can be done by conducting supervision programs.


2018 ◽  
Vol 7 (2) ◽  
pp. 211
Author(s):  
Hani Handayani ◽  
Rifahana Yoga Juanda

Mathematical representation ability is the ability of students in issuing ideas and ideas in solving mathematical problems. Thepurpose of this study is to determine the profile of mathematical representation ability of elementary school students in NorthSumedang District. The research method used is survey method. The survey method aims to collect data from a number of unitsor individuals at the same time. The research subjects were elementary school students with a total of 145 students who werestudents from six elementary schools in North Sumedang District. The data collected in this study was obtained from a test ofmathematical representation ability in solving mathematical problems in elementary schools. The questions made are inaccordance with mathematical representation indicators. Based on the results of data analysis from 145 students, students'verbal representation abilities reached 30.3% with very low categories, the ability of students' symbolic representation reached25.2% with very low categories, and students' visual representation abilities reached 19.3% with very low. Overall students'mathematical representation ability reaches 24.9% in the very low category. From the results of data analysis it can beconcluded that the mathematical representation ability of elementary school students in North Sumedang District is still verylow.


2020 ◽  
Vol 4 (6) ◽  
Author(s):  
Zaenal Arifin

This study aims to: (1) develop thematic textbooks based on local wisdom of our best friend's environmental theme material for grade V elementary school students, (2) Know the validity, practicality and effectiveness of thematic textbooks based on local wisdom of our best friend's environmental theme material for grade students V elementary school. The development of thematic textbook learning media based on local wisdom uses the Research and Development (R & D) method. The development stages include: (1) Potentials and problems, (2) Data collection, (3) Product design, (4) Design validation, (5) Design revision, (6) Product testing, (7) Product revision (Sugiyono, 2016). The research was conducted with 33 students from class V SDN 2 Sendang Jepara Regency. Initial product development is a process of making media based on needs analysis. Expert testing or validation was carried out by 2 experts, namely media experts and material experts. The data collection method in this research is observation, interview, and questionnaire. The data analysis technique used descriptive analysis and comparison test of two independent groups, namely using the independent t-test. Based on the results of the trial, this thematic teaching material is very valid, very interesting, effective and can be applied in learning. This can be seen from the results of the validation test from three experts which show that the product is good. The results of the effectiveness test showed that the experimental class students had better learning outcomes than the control class. This means that textbooks based on local wisdom of Jepara Regency are developed effectively


2021 ◽  
Vol 9 (1) ◽  
pp. 31
Author(s):  
Lilis Diah Kusumawati ◽  
NFn Sugito ◽  
Ali Mustadi

Interactive multimedia is a technology that mediates the development of learning activities to make it more interesting and enjoyable so that it can motivate students to learn. This study aims to determine feasibility of interactive learning multimedia product in motivating student for fourth grade of elementary school to learn mathematics. The research method uses the concept of ADDIE models to develop products with five stages, 1) analyze; 2) design; 3) develop; 4) implement; and 5) evaluate. The result showed that the development of interactive learning multimedia is feasible used for motivating students in grade 4 to learn mathematics. The result of validation by material experts showed that the products developed reached a score of 43 so that it was included in the "very good" category, while the results of the validation by the media experts showed that the products developed reached a score of 59 so that it was included in the "very good" category. Teacher responses related to the practicality of product use reached a score of 113 so that it was included in the "very good" category, while student responses related to the practicality of using the product reached a score of 83 so that it was included in the "very good" category. In motivating students to learn mathematics, interactive learning multimedia can be applied to elementary school students in grade 4.AbstrakMultimedia interaktif adalah teknologi yang memediasi pengembangan kegiatan pembelajaran agar lebih menarik dan menyenangkan sehingga mampu memotivasi siswa dalam belajar. Penelitian ini bertujuan untuk mengetahui kelayakan produk multimedia pembelajaran interaktif dalam memotivasi siswa kelas IV sekolah dasar untuk belajar matematika. Metode penelitian menggunakan konsep model ADDIE untuk mengembangkan produk dengan lima tahap, 1) menganalisis; 2) desain; 3) berkembang; 4) mengimplementasikan; dan 5) mengevaluasi. Hasil penelitian menunjukkan bahwa pengembangan multimedia pembelajaran interaktif layak digunakan untuk memotivasi siswa kelas 4 dalam belajar matematika. Hasil validasi oleh ahli materi menunjukkan bahwa produk yang dikembangkan mencapai skor 43 sehingga masuk dalam kategori “sangat baik”, sedangkan hasil validasi oleh ahli media menunjukkan bahwa produk yang dikembangkan mencapai skor 59 sehingga masuk dalam kategori "sangat baik". Tanggapan guru terkait dengan kepraktisan penggunaan produk mencapai skor 113 sehingga masuk dalam kategori “sangat baik”, sedangkan respons siswa terkait dengan kepraktisan penggunaan produk mencapai skor 83 sehingga masuk dalam kategori “sangat baik”. Dalam memotivasi siswa untuk belajar matematika, multimedia pembelajaran interaktif dapat diterapkan untuk siswa sekolah dasar di kelas 4.


Sign in / Sign up

Export Citation Format

Share Document