scholarly journals ANALYSIS OF JAVANESE LANGUAGE VOCABULARY SKILL FOR ELEMENTARY SCHOOL STUDENTS IN KEBUMEN DISTRICT

Author(s):  
Liftahul Sekar Aji ◽  
Sugiharti Sugiharti ◽  
Moh Salimi

<em>Students are more proficient in foreign languages and Indonesian, this can be seen from everyday conversations that rarely use Javanese. This study aims to determine the vocabulary mastery of Javanese language in elementary school students. This research method uses qualitative descriptive research method. The subjects of this study were the fifth grade students of Kutosari 7 State Elementary School and Pekunden Elementary School. Data collection was carried out using questionnaire instruments and tests in the form of student worksheets. The results of this study indicate that elementary school students lack mastery of Javanese language.</em>

Author(s):  
Eva Astuti Mulyani, M.Pd ◽  
Annisa Kasdianti ◽  
Siti Quratul Ain ◽  
Jesi Alexander Alim ◽  
Intan Kartika Sari ◽  
...  

This research aims to determine the positive and significant correlation between mathematics self-efficacy and motivation of elementary school students, using the correlation method. This type of research is quantitative. The population of this research was all fifth grade students of Elementary School in Cluster I of Marpoyan Damai District in Pekanbaru, which totaled 705 students. The research sample consisted of 183 students who were selected using cluster techniques. Data collection was carried out using a mathematics self-efficacy questionnaire and a motivation questionnaire and documentation. To test the hypothesis using the product moment correlation test and t test. The results showed that: (1) There was a positive correlation between mathematics self-efficacy and motivation of fifth grade elementary school students in cluster I Marpoyan Damai Pekanbaru District, indicated by a correlation coefficient of 0.353 with a fairly strong relationship category, 2) There was a significant correlation between mathematics self-efficacy and motivation of fifth grade elementary school students in cluster I Marpoyan Damai District, Pekanbaru, as seen from the tcount = 5.078, greater than ttable = 1.653, at a significance of 5%. The contribution made mathematics self-efficacy to motivation is equal to 12.5%.


PALAPA ◽  
2021 ◽  
Vol 9 (2) ◽  
pp. 199-209
Author(s):  
Nurhayati Mardhatilla ◽  
Ramdhan Witarsa ◽  
Nurhaswinda Nurhaswinda

This study aims to determine and described the learning creativity of elementary school students using the number head together learning model. This research method is a literature review research method. The stages of this literature review are data collection, data reduction, data display, discussion, and conclusions. The results showed that from 17 articles published from 2010-2020 about the number head together learning model and learning creativity of elementary school students, there were 2 articles that matched these variables. The number head together learning model can increase the learning creativity of elementary school students. The novelty of this research is the connection between one article and another that discusses the same topic. The impact of the results of this study is the increasing number of literature review studies to reinforce existing theories.


2020 ◽  
Vol 11 (1) ◽  
pp. 24-34
Author(s):  
Sri Subiyanti ◽  
Murtono Murtono ◽  
Suad Suad

The purpose of this study was to develop and test the effectiveness of the character education module based on the school literacy movement. This type of research uses Research and Development (RnD). The research subjects used were fifth grade elementary school students in the RA Kartini Cluster, Jaken District, Pati Regency. Data collection techniques by means of observation, interviews, documentation, and questionnaires. The data was collected using observation sheets, interview sheets, photos of activities, and filling out questionnaires. Sources of data obtained from filling out questionnaires, observations, and responses from school principals, class teachers, subject teachers, students, and school committees on the implementation of the module. The resulting module is validated by material experts and module experts. Small group trials were conducted in fifth grade SDN Mojoluhur, Jaken District, Pati Regency. Meanwhile, product use trials were carried out in fifth grade SDNs in the RA Kartini Cluster, Jaken District, Pati Regency. Data analysis techniques are data collection, data presentation, and drawing conclusions and using the t-test to determine the effectiveness of the module. The questionnaire instrument test used validity and reliability, while the quality of the module in the study used expert validation. The results showed: (1) a character education module developed based on the school literacy movement for elementary schools; (2) the character education module based on the school literacy movement is declared valid, the percentage of eligibility criteria for the validator is 75% (feasible) and 83% (very feasible); (3) the character education module based on the school literacy movement is effective for instilling character education in elementary school students. This is shown in the t test the effectiveness of -121.696 1.86 was obtained and the average student character questionnaire before and after using the module increased by 30.08%; (4) the results of teacher responses from observations showed 75.6% (good).


2019 ◽  
Vol 38 (2) ◽  
pp. 366-376
Author(s):  
Noor Alfulaila ◽  
Haryadi Haryadi ◽  
Ajat Sudrajat ◽  
Nashrullah Nashrullah

Multicultural approach in Indonesian language has become an absolute necessity over the last years. This research highlights the role of multicultural culture as a means to improve writing achievement of Indonesian Language among elementary school students. This study aims at determining the effectiveness of the multicultural approach in the writing achievement of Indonesian language among fifth grade students of islamic elementary school who are grouped based on their learning motivation. This study can be catagorized as an experimental study with 2x2 factorial design. The independent variable consists of two categories, multicultural and conventional approaches. The population was  60 fifth grade students of at two private islamic schools. The data was collected using learning achievement tests and learning motivation questionnaires, and analyzed using two-way ANOVA and sheffe test. The results showed that (1) there were a gap in learning achievement between students in the experimental group and control group students; (2) there were differences in learning achievement between students with high motivation between both groups; (3) there were differences in learning achievement between low motivated students between both groups; (4) the multicultural approaches proved to be more effective than the conventional one; and (5) there was no interaction between the approaches and the learning motivation.


Intersections ◽  
2019 ◽  
Vol 4 (2) ◽  
pp. 17-21
Author(s):  
Sarinem . ◽  
Ika Septi Hidayati

The purpose of this study was 1) to find out the application of the Team Assisted Individualization (TAI) Cooperative learning model in order to increase the learning interest of the fifth grade students of Tangkisan State Elementary School.. The results of this study indicate that: (1) In general, the application of the appropriate TAI learning model is effective in improving mathematics learning achievement, (2) Increased mathematics learning achievement of fifth grade elementary school students at Tangkisan at 61.07 in the first cycle of 75, 31 in the second cycle of 84.69


Author(s):  
Astuti Astuti ◽  
St Budi Waluya ◽  
Mohammad Asikin

The art of creative thinking needs to develop and taught to students because by thinking creativity, students are able to solve the problem they have, the students become more independent, creating reliable and talented human resources, and skillful in the future. The purpose of this research is to find out the creative thinking ability in the mathematic aspect of Elementary School Mardi Rahayu 02 Ungaran students. The data collection was done by giving four questions of students' creative thinking ability on KPK and FPB materials along with with interview the students. The research was done to 31 students of class IVC. The method used is qualitative descriptive method. Creative thinking ability is important in Era 4.0 where the development of knowledge becomes really fast. The average achievement of every creative thinking indicator is fluency 45,8% and flexibility 58,3%, whereas originality and elaboration indicator reaches 33,3%. The conclusion from this research is that the creative thinking ability of Elementary School Mardi Rahayu 02 Ungaran students need to improve


2021 ◽  
Vol 2 (1) ◽  
pp. 91-100
Author(s):  
Eva Luthfi Fakhru Ahsani ◽  
Yva Alfiana Nurhaliza

The purpose of this research is to apply STEAM learning to develop the creativity level of Elementary School Students in the Outermost Disadvantaged Regions of Indonesia. The application of loose parts in STEAM learning is considered capable of developing the creativity of elementary school children. This type of research includes field research with qualitative descriptive methods. The subjects of this study were the fourth graders of SD Inpres Oeteta, Sulamu District, Kupang Regency, East Nusa Tenggara. Methods of data collection using interview techniques, observation, and documentation. The result of this research is that STEAM learning can develop students' skills in the fields of Science, Technology, Engineering, Art and Mathematical. using materials available in the environment. In addition, STEAM learning is able to make children have creativity in ways of thinking, solving problems and being able to think scientifically.


Author(s):  
Makiyah Inaya ◽  
Dona Katarina ◽  
Siti Julaeha

Pakaian adat merupakan pakaian tradisional yang masih ada saat ini dan melambangkan kebudayaan atau ciri khas masyarakat setempat, pakaian adat memiliki kekurangan berupa terbatasnya tampilan pakaian adat secara visual sehingga berkurangnya daya tarik masyarakat khususnya peserta didik. Metode penelitian yang dilakukan adalah grounded research yaitu suatu metode penelitian yang mendasarkan diri kepada fakta dan menggunakan Analisa perbandingan yang bertujuan untuk mendapatkan konsep-konsep, membuktikan teori dan mengembangkan teori dimana pengumpulan data dan Analisa data berjalan pada waktu yang bersamaan. Tujuan penelitian ini adalah untuk merancang aplikasi edukasi pakaian adat tradisional indonesia berbasis android yang dilengkapi dengan kuis untuk menjadi sebuah wadah atau tempat untuk berbagi pengetahuan mengenai kebudayaan di Indonesia yang dikemas secara menarik sehingga dapat memunculkan daya tarik bagi masyarakat indonesia khususnya peserta didik sekolah dasar. Hasil penelitian ini menghasilkan aplikasi edukasi pakaian adat tradisional Indonesia berbasis android. Traditional clothing is traditional clothing that still exists today and symbolizes the culture or characteristics of the local community, traditional clothing has disadvantages in the form of limited visual appearance of traditional clothing so that it reduces the attractiveness of the community, especially students. The research method used is grounded research, which is a research method that is based on facts and uses comparative analysis which aims to obtain concepts, prove theories and develop theories where data collection and data analysis are carried out at the same time. The purpose of this research is to design an educational application for traditional Indonesian traditional clothing based on android which is equipped with a quiz to become a place or place to share knowledge about culture in Indonesia which is packaged attractively so that it can create an attraction for Indonesian society, especially elementary school students. The results of this study produce an educational application for traditional Indonesian traditional clothing based on android.


BUANA ILMU ◽  
2020 ◽  
Vol 5 (1) ◽  
pp. 92-105
Author(s):  
Yulistina Nur DS ◽  
Harmawati ◽  
Siti Nurhabibah

Tujuan penelitian ini adalah untuk mengetahui dampak penggunaan gadget pada kemampuan interaksi sosial siswa kelas V Sekolah Dasar Desa Kondang Jaya RT 54 / RW 06 Kecamatan Karawang Timur Kabupaten Karawang. Adapun penelitian yang digunakan yaitu deskriptif kualitatif dengan angket sebagai instrumen penelitian dan 10 orang siswa kelas V sebagai responden. Teknik pengumpulan data untuk perhitungan angket dilakukan dengan sakala Guttman yang mempunyai rentang skala presentase antara 0% sampai 50%, 50%, 50% sampai 100% dengan hasil presentase titik kesuaiannya di atas 50% yaitu 66.5%. Hasil penelitian menunjukan sebanyak 66.5% penggunaan gadget mendekati berdampak pada kemampuan interaksi sosial siswa kelas V Sekolah Dasar di Desa Kondang Jaya RT 54 / RW 06 Kecamatan Karawang Timur Kabupaten Karawang. Kata kunci:  Dampak penggunaan gadget, interaksi sosial The purpose of this study was determine the impact of the use of gadgets on the sosial interaction abilities of 5th grade elementary school student Desa Kondang Jaya RT 54 / RW 06 Kecamatan Karawang Timur Kabupaten Karawang. The research used is descriptive qualitative with a questionnaire as a research instrument and 10 fifth grade elementary school students as respondents. Data collection techniques for qustionare calculations performed with the Guttman skala has a percentage scale ranging from 0% to 50%, 50%, 50% to 100% with results of the percentage point of conformity above 50% that is 66.5%. The results showed as much as 66.5% of the use of gadgets could have an impact on the ability of social interaction grade 5 elementary school students in Desa Kondang Jaya RT 54 / RW 06 Kecamatan Karawang Timur Kabupaten Karawang. Keywords : the impact of gadget usage, social interaction capabilities


2020 ◽  
Vol 25 (1) ◽  
pp. 33
Author(s):  
Asrial Asrial ◽  
Syahrial Syahrial ◽  
Dwi Agus Kurniawan ◽  
Qalbi Shanaz Anandari

This research develops e-module teaching materials by using a digitalized book application based on ethno constructivism and also discerns students' responses to the e-modules. We employed the ADDIE model (Analysis, Design, Develop, Implement, and Evaluate) to create the books. The ADDIE model consists of five steps, namely (1) introduction, (2) planning, (3) development, (4) implementation, and (5) evaluation. The subjects of this study were 21 fifth-grade students of elementary schools 112/I. The re-sults of this study captured that the product was favored by most of the students with percentages of interest (72.73%), motivation (77.27%), and perception (63.6%).


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