scholarly journals EFEKTIVITAS PENGGUNAAN E-LEARNING BERBASIS GOOGLE CLASROOM UNTUK MENINGKATKAN MOTIVASI BELAJAR BIOLOGI (LINTAS MINAT) SISWA KELAS XI IPS-1 SMA NEGERI 1 MASBAGIK

Author(s):  
Baiq Bunayati Sholihan

The condition of the covid-19 pandemic that requires applying physical distancing so that face-to-face learning cannot be done and learning is forced to be done online (online) and students' motivation to learn biology is still low. This classroom action research aims to increase students' motivation to learn biology in class XI IPS-1 at SMAN 1 Masbagik and describe the increase in motivation to learn biology at class XI IPS-1 at SMAN 1 Masbagik through Google Classroom-based E-Learning. The research method used is classroom action research. This research was conducted in two cycles of 30 students. Data collection techniques through observation and motivation questionnaires. The implementation of E-Learning based on Google Classroom is stated in the very good, good, quite good, poor, and not good categories, while the motivation to learn mathematics is stated in the very high, high, medium, low and very low categories. Based on the results of the research conducted, it can be concluded as follows: 1) the implementation of E-Learning based on Google Classroom in the first cycle in the fairly good category and in the second cycle in the good category. 2) Biology learning motivation of students in class XI IPS-1 SMA Negeri 1 Masbagik in the first cycle is low, the second cycle is moderate, namely in the first cycle the average motivation to learn biology is 66.3% while in the second cycle it increases to 72.4%. Keywords: E-Learning, Google Classroom, Motivation to Study Biology Abstrak Kondisi pandemic covid-19 yang mengharuskan menerapkan Pysical distencing sehingga pembelajaran tatap muka tidak bisa dilakukan dan terpaksa pembelajaran dilakukan secara online (daring) dan masih rendahnya motivasi siswa dalam belajar biologi. Penelitian tindakan kelas ini bertujuan untuk meningkatkan motivasi belajar biologi siswa kelas XI IPS-1 SMAN 1 Masbagik dan mendeskripsikan peningkatan motivasi belajar biologi siswa kelas XI IPS-1 SMAN 1 Masbagik melalui E-Learning berbasis Google Classroom. Metode penelitian yang digunakan adalah penelitian tindakan kelas. Penelitian ini dilakukan dalam dua siklus terhadap 30 orang siswa. Teknik pengumpulan data melalui observasi dan angket motivasi. Keterlaksanaan E-Learning berbasis Google Classroom dinyatakan dengan kategori sangat baik, baik, cukup baik, kurang baik, dan tidak baik, sedangkan motivasi belajar matematika dinyatakan dengan kategori sangat tinggi, tinggi, sedang, rendah dan sangat rendah. Berdasarkan hasil penelitian yang dilakukan dapat disimpulkan hal-hal sebagai berikut: 1) keterlaksanaan E-Learning bebasis Google Classroom pada siklus I pada kategori cukup baik dan pada siklus II pada kateori baik. 2) Motivasi belajar biologi siswa kelas XI IPS-1 SMA Negeri 1 Masbagik pada siklus I rendah, siklus dua sedang, yaitu pada siklus I rata-rata motivasi belajar biologi adalah 66,3% sedangkan pada siklus II naik menjadi 72,4%. Kata kunci: E-Learning, Google Classroom, MotivasiBelajarBiologi

Author(s):  
Wahyu Sugiarto

The objectives of this study were (1) to increase the motivation to learn the mathematics of students of XII MIPA-2 with three-dimensional material through the application of E-learning using Microsoft Teams and Youtube, (2) to increase the mathematics learning achievement of students of XII MIPA-2 with three-dimensional material through the application of E-learning using Microsoft Teams and YouTube. The method used is classroom action research. Data collection through tests and non-tests. The test technique is to determine learning achievement using the items while the non-test technique is to determine the development of learning motivation using observation sheets. Data analysis used comparative descriptive for learning achievement data and qualitative descriptive for learning motivation data. The results of this classroom action research showed that the students 'motivation to learn mathematics increased from low to high and the average score of students' mathematics learning achievement increased by 20.85% from 65.05 to 78.61 with an increase in completeness level of 57.88%, namely from 52, 78% to 83.33%, so theoretically and empirically through the application of E-learning using the Microsoft Teams and Youtube application it can improve the results of motivation and achievement in learning mathematics in three-dimensional material for students of class XII MIPA-2 SMA Negeri 1 Jepara in the odd semester of 2020 -2021. Keywords: E-learning, Microsoft Teams, Youtube, three dimensions.


2021 ◽  
Vol 8 (2) ◽  
pp. 228-240
Author(s):  
Ali Asrun Lubis ◽  
Yunaldi Yunaldi ◽  
Fitria Sari Yunita

Factors that cause boredom in learning process are the lack of variety of methods, models, and media. An alternative to increase learning motivation in learning process is by using games. The main problem of this research is how to increase students motivation to make learning outcomes optimized. The purpose of this study was to increase students' motivation to learn istimâ' (listening) in Arabic is by using educational games. This study used classroom action research using a cycle model. The results of the study shows that educational games can increase students' learning motivation, shown by the comparison of initial motivation and after giving an action using educational games. The initial motivation data was in average 42.36%, in the category of low learning motivation, after giving an action in the first cycle it reached to an average 78.33%, high category, and increased in the second cycle with average 93.28%, very high category. The study concluded that educational games can increase motivation in learning istimâ' in Arabic.


2020 ◽  
Vol 3 (01) ◽  
pp. 62-75
Author(s):  
Nurfitriana Nurfitriana ◽  
Zulfah Zulfah

This Classroom Action Research aims to increase learning motivation and mastery of E-learning by using the Zenius application in class VIII students of SMP Negeri 2 Kampar Utara in the academic year 2019/2020, totaling 32 people. This research was conducted from the beginning of April 2020 until the end of April 2020. This research is a classroom action research conducted online using several questionnaires, the link of which is sent to students through their WhatsApp group. This online research was conducted because it did not allow the writer to conduct research directly to school because at this time the teaching and learning process was carried out online. This online learning is due to the spread of the COVID-19 corona virus in almost all countries including Indonesia.


2018 ◽  
Vol 2 (2) ◽  
pp. 240
Author(s):  
Sujaunah Sujaunah

This research is based on the lack of student learning motivation on Civics subjects such as: From 26 students,13 (50%) less active in learning process, this can be seen from the lack of student responses to the materialtaught by the teacher in front of the class. 15 students or 58% of students less serious in following the learningprocess, it is seen from very few students who pay attention to the teacher during the learning process takesplace. Students are less passionate about learning. Based on these symptoms researchers are interested toconduct a classroom action research with the aim of improving the motivation of learning Civics students ofclass V SD Negeri 157 Pekanbaru through the application of cooperative learning model of buttoned jingletechnique. This research was conducted in class V SD N 157 Pekanbaru with 26 students. Based on the results ofresearch known that in cycle I after repaired in cycle II turns out student learning motivation increases with theapplication of cooperative learning model of buttoned jingling technique. The increase is seen in cycle II. In thefirst cycle of student learning motivation is obtained low classification with an average of 50.6%, and increasedin cycle II with very high classification with an average of 78.8.


2018 ◽  
Vol 7 (1) ◽  
pp. 1
Author(s):  
Vanda Rezania

This study aims to determine the increased learning motivation of PGSD students of Muhammadiyah University of Sidoarjo after the implementation of the Quantum Teaching learning model. The research method used is Classroom Action Research (CAR) which consists of two cycles. Cycle (I) consists of the activities of Planning, Implementation, Observation, and Reflection conducted during two meetings. Likewise with cycle (II), which is done during two meetings. Data collection techniques that are applied are observation techniques, filling out motivation learning questionnaires, interviews, and documentation. Data processing used is descriptive percentage. The results showed that there was an increase in the average score of the learning motivation of PGSD students of Muhammadiyah Sidoarjo University A1 Semester 1 class from a score of 67.9% (cycle I) to 80.1% (cycle II) through the application of the Quantum Teaching learning model. The conclusion of this study is that there is an increase in learning motivation of PGSD students at Muhamamdiyah Sidoarjo University after the implementation of the Quantum Teaching learning model.


2020 ◽  
Vol 7 (4) ◽  
pp. 302
Author(s):  
Siti Surodiana

This study aims to increase student motivation in sociology subjects through the application of the Sosis-T game media. This research method used classroom action research methods with research subjects namely students of class XII IPS 2 MAN 1 East Lombok. The research instrument used observation and tests. The research data were analyzed using descriptive qualitative and quantitative techniques. The results showed that the learning media Sosiology Shot Traditional (SOSIS-T) was more effective in increasing the learning motivation and grades of students in the classroom. Through the application of the Sosiology Shot Traditional (SOSIS-T) media it is very fun for students when used during learning. Students are very motivated and enthusiastic to follow it. Students actively move, ask, answer, and respond so that class conditions become more dynamic.


BIOEDUSCIENCE ◽  
2021 ◽  
Vol 5 (1) ◽  
pp. 1-6
Author(s):  
Ervan Johan Wicaksana ◽  
Binanggra Alpa Pebriand ◽  
Pramana Atmadja ◽  
Wikanso

Background: Biology is a pure science that is analytical and systematic. It relates to the reality of the problems experienced by students in the current biology learning process, which is a monotonous way of learning and tends to make students feel bored with the learning process carried out, so that the teaching material delivered by the teacher or educator is difficult to understand by students. This class action research aims to improve student learning motivation on Biodiversity material.  Methods: This class action research was conducted in two cycles; the first cycle was carried out with one meeting and the second cycle was carried out with one meeting. Each cycle is the application of Kemmis and Mc Taggart's classroom action research consisting of 4 stages: planning, action, observation, and reflection. Results: The results of this study are an increase in learning motivation of students in each cycle. Conclusions: Based on these results, it can be concluded that the Motion Graphics learning media based on e-learning has succeeded in increasing students' learning motivation on Biodiversity material.


2021 ◽  
Vol 8 (3) ◽  
pp. 377
Author(s):  
I Made Narta Widianta

This study aims to increase students' learning motivation during the Covid-19pandemic through physics learning videos. The research method used is qualitative research. This research was carried out during the odd semester of the 2020/2021 academic year at SMAN 9 Mataram for 35 students of class X MIA 3 through Google Classroom and Youtube. Data collection techniques using questionnaires, interviews and observations. Based on the results of the questionnaire analysis of students' learning motivation, it was found that the application of physics learning videos as a learning resource caused students to have an average score of 54 (high category). Some of the students, namely 40% have learning motivation in the very high category, 49% in the high category, and 11% in the medium category. Thus, it can be concluded that the application of physics learning videos as a learning resource for students of class X MIA 3 SMAN 9 Mataram during the Covid-19pandemic can generate motivation to learn physics with the average student having motivation to learn in the high category.


2021 ◽  
Vol 9 (3) ◽  
pp. 219
Author(s):  
Musdalifa Ibrahim

This study aims to determine whether or not there is an effect of using the blended learning strategy in Math online learning via WhatsApp and zoom. This research method uses a qualitative descriptive method. The data in this study were collected through observation, interviews, and documentation. The results obtained indicate that online learning using the WhatsApp and zoom application with the blended learning strategy during the Covid-19 pandemic can provide more enjoyable learning so as to increase student enthusiasm and activity. The conclusion obtained from this study is that the use of the blended learning strategy affects online math learning via WhatsApp and zoom can be an alternative in online biology learning via Whatsapp in conditions that do not allow face-to-face learning


2018 ◽  
Vol 2 (2) ◽  
pp. 179
Author(s):  
Tarika Tarika

This research is motivated by the low motivation to learn IPS students class I SDN 019 Aursati KecamatanTambang Kabupaten Kampar. This research is a research by applying instructional media with the aim toimprove students' IPS learning motivation. This research is a classroom action research conducted at SDN 019Aursati Kecamatan Tambang Kabupaten Kampar. Based on the result of the research, it is found that thestudents' learning motivation has increased every cycle, in the pre cycle the total score of learning motivationobtained by students is 369 with an average of 15 (low), in the first cycle increased to 436 with an average of 18(low) and in the second cycle increased to 693 with an average of 29 (very good). Based on this acquisition canbe concluded that the implementation of image media can increase the motivation of students of class I SDN 019Aursati Kecamatan Tambang Kabupaten Kampar.


Sign in / Sign up

Export Citation Format

Share Document