scholarly journals Making design representations as catalysts for reflective making in a collaborative design research process.

Author(s):  
Jessica Schoffelen ◽  
Selina Schepers ◽  
Liesbeth Huybrechts ◽  
Laura Braspenning

The role of making may seem self-evident in a design context. However, in developing an educational design research course at the [institute name], we experienced that when design and research are intertwined, students tend to lose their focus on making. Therefore, this paper reflects on a research trajectory that explores how to support students in intertwining making and reflecting throughout the design research process. During this trajectory, we redeveloped design research methods making use of design representations – representations of design, i.e. field studies, insights, experiments, prototypes, and so on – as a means to connect making and reflecting throughout the design process. Design representations have informing and inspiring qualities and are made by designers to open up their design process and to enable communication, collaboration and reflection with others, throughout the making process. We will argue that combining design representations with structuring rules of play in a design research method and using them throughout the whole design process can improve collaborative reflection-in-action (Schön, 1983), or reflection-in-making, since it allows students to work in a more iterative manner. We describe how we – in eight case studies - recreated and evaluated a design research method, making use of design representations and structuring rules of play.

2013 ◽  
Vol 5 (4) ◽  
pp. 20-55 ◽  
Author(s):  
Aino Ahtinen ◽  
Minna Isomursu ◽  
Shruti Ramiah ◽  
Jan Blom

This paper reports the findings of a constructive design research study exploring mobile wellness applications in two different contexts: Finland and India. The study arrived at four design principles for motivating users to engage in physical exercise: 1) Be my advisor, 2) Acknowledge my efforts, 3) Grow with me and 4) Keep me engaged. These design principles were built upon the results of exploratory and participatory field studies. The validation of the design principles was done by adopting them in the design process of a mobile application concept called the “Living Application”, which was evaluated in focus groups. The research process involved the total of 47 participants and 10 design professionals. The results indicate that the four design principles are relevant in the design of wellness applications, but need to be adapted to the local context and individual needs.


Author(s):  
Hanna Teräs ◽  
Jan Herrington

<p class="Abstract"><span lang="EN-GB">Teaching in higher education in the 21st century can be a demanding and complex role and academic educators around the globe are dealing with questions related to change. This paper describes a new type of a professional development program for teaching faculty, using a pedagogical model based on the principles of authentic e-learning. The program was developed with the help of an iterative educational design research process and rapid prototyping based on on-going research and redesign. This paper describes how the findings of the evaluations guided the design process and how the impact of the measures taken was in turn researched, in order to eventually identify and refine design principles for an authentic e-learning program for international teaching faculty professional development.</span></p>


Author(s):  
Hsien-Hui Tang ◽  
Yuying Y. Lee ◽  
Wenzhi Chen

AbstractReflective actions in collaborative design can potentially improve design performance and results. This paper quantitatively reexamines the relationships between reflective activities and design performance during the collaborative design process in terms of reflection in action. Twenty sets of protocol data were encoded by a modified version of Valkenburg and Dorst's coding scheme. Using statistical testing, the relationship between the design performance and the number of activities plus the transitions was examined. A significant statistical correlation was found between the percentage of mature framing (setting up of a desired goal with sufficient follow-ups) and the overall performance. These quantitative results verify the qualitative findings of the previous study.


2019 ◽  
Vol 2 (2) ◽  
pp. 80-90
Author(s):  
Widiawati Widiawati

The purpose of this study was to determine the role of tesselation in translational and reflection material in developing students' mathematical communication based on a scientific approach. The research method uses design research type validation study involving 30 students of class VII SMP 9 Palembang. The research process produces learning trajectory which contains a series of learning processes in two activities, namely scientific on translational material and scientific on reflection material. Every scientific activity consists of observing, asking, reasoning, trying, and forming networks. The results of the study showed that by providing learning material through a scientific approach, the role of tesselations could help students to carry out mathematical communication so that they could identify translational and reflection material. Therefore, students can understand the concepts of translation and reflection and solve problems related to the material. In conclusion, learning using tessellation with a scientific approach effectively helps students understand the concepts of translation and reflection. Through activities such as observing, asking, reasoning, trying, and forming networks Keywords: Mathematical Communication, Scientific Approach, Tessellation


2016 ◽  
Vol 9 (15) ◽  
Author(s):  
Jens Jørgen Hansen ◽  
Kirstin Remvig

Lektievejledning er en pædagogisk praksis i rivende udvikling med fokus på at støtte elever i at forstå og håndtere udfordringer i deres lektiearbejde. Lektievejledning er på den politiske dagsorden i skole og ungdomsuddannelser og tilbydes både internt af uddannelsesinstitutionerne samt af private og offentlige aktører. Men lektievejledning er ikke etableret som et teoretisk felt eller som en særlig vejledningskompetence. Der er således behov for at begrebsliggøre og udvikle teori om, hvad lektievejledning er, og hvordan vejledningsformen didaktisk kan håndteres. Mere konkret er ud-fordringen at udvikle et nuanceret fagsprog samt en modellering af feltet til forklaring af lektievejledningens komplekse praksis med det mål at udvikle og kvalificere lektievejledning som pædagogisk teori og pædagogisk prak-sis. Denne artikel præsenterer resultatet af et forskningsprojekt, hvis mål er at udvikle en vejledningsdidaktik, herunder metoder, modeller og materialer for lektievejledning i regi af Lektier Online. Lektier Online er en organisation ved Statsbiblioteket i Århus, der tilbyder en online lektiecafe, hvor bl.a. gymnasie-elever kan få hjælp af frivillige universitetsstuderende. Dette didaktiske de-sign er et eksempel på, hvordan digitalisering og ny teknologi er en katalysator for udvikling af nye innovative læringsmiljøer og læringstilbud, der åbner fleksible og stedsuafhængige rum for læring, giver mulighed for samspil med aktører uden for skolens formelle rammer, og som er båret af integration af digitale teknologier i læringssituationen. Artiklen beskriver forskningsproces-sen med at indkredse en vejledningsdidaktik for lektiehjælp samt udviklingen, konceptualiseringen, afprøvningen og evalueringen af en række vejlednings-modeller på grundlag af forskningsmetoden Pædagogisk designforskning og dens tradition for brugerdreven innovation. Artiklen beskriver for det første resultatet af forskningsprocessen i form af koncepter og modeller som: Lektie-vejlederens kompetenceprofil, Vejledningskompasset, Vejledningens scener og Vejledningsstrategimodellen – og evalueringen af disse modellers pædagogiske værdi. For det andet demonstrerer artiklen, hvordan forskerteamet metodisk har fortolket og udmøntet den pædagogiske designforsknings metode til ud-vikling af en vejledningsdidaktik. -- Homework counselling is a fast growing pedagogical practice where focus is on supporting students in understanding and handling challenges in their homework. Homework counselling is on the political agenda in schools and secondary schools and is offered both internally by the educational institutions as well as private and public operators. Homework counselling however is not established as a theoretical field or as a specific counselling competence. Hence there is a need to conceptualise and devel-op theories about what homework counselling is and how the form of counselling can be handled didactical. In concrete terms the challenge is to develop a nuanced terminology and a modelling of the field to explain the complex practices of homework counselling with the aim to develop and qualify homework counselling as a pedagogical theory and pedagogical practice. This article presents the result of a research project, which aim is to devel-op a counselling didactic, including methods, models and materials for homework counselling within the framework of Homework Online. Home-work Online is an organisation at the State Library in Aarhus, Denmark, which offers a place for online homework guidance where i.a. secondary school students can get help from volunteer university students. This didactical design is an example on how digitisation and new technology acts as a catalyst for developing new innovative learning environments and possibilities for learning, which opens flexible and spaces for learning irrespective of place, allowing interactions with external operators outside the formal school framework, and based on digital technology integration in the learning situation. The article describes the research process by in-creasing a counselling didactic for homework guidance plus the develop-ment, the conceptualisation, the testing and the evaluation of a number of counselling models based on the research method pedagogical design re-search and it’s tradition for user driven innovation. The article describes firstly the results of the research process in form of the concepts and mod-els: The Competence Profile of the Homework Counsellor, The Counselling Compass, The Counselling Scenes and The Counselling Strategy Model – and the evaluation of these models’ pedagogical value. Secondly the article demonstrates how the research team have interpreted and implemented the pedagogical design research method in the development of a counsel-ling didactic.


Author(s):  
Sofia Scataglini ◽  
Daniele Busciantella-Ricci

AbstractThis paper draws a link between what happens in maker spaces and how these processes can be simulated in the mathematical collaborative model (co-model) of the research through collaborative design (co-design) process (RTC). The result is the ability to identify the main variables for simulating the “making” dynamics of the RTC model. This outcome is discussed with an emphasis on the “intangible” role of “making,” alongside the proposed concept of “fab the knowledge.” Speculative thinking is used here to link the innovative and theoretical aspects of design research to their application in and for innovative learning contexts. The RTC co-model can be used to compute, simulate and train a co-design process in intangible spaces, such as fab labs. In these spaces, multiple actors with different skills and backgrounds, who may or may not be experts in design, collaborate on setting a design question and identifying a shared design answer, in a process of RTC. A “network” of neural mechanisms operating and communicating between design experts and non-experts, like a computing system of a biological mechanism, can be used to train and simulate a research answer, thereby “fabricating” knowledge.


Author(s):  
Helen Wozniak

<p>While educational design research promotes closer links between practice and theory, reporting its outcomes from iterations across multiple contexts is often constrained by the volumes of data generated, and the context bound nature of the research outcomes. Reports tend to focus on a single iteration of implementation without further research to determine the generalisability of the outcomes to new contexts. This paper outlines a retrospective analytical approach used to capture the significant design features of an online orientation resource implemented in one university context, and then adapted for further exploration, design and evaluation at a second contrasting university. The educational problem studied was how to support health science students to overcome barriers of transitioning to online distance study. A conjecture mapping process aligned to the three phases of educational design research provided a framework to review the outcomes at the first university. This guided the research at the second university, including choice of the data sources during implementation. This process enabled the researcher to undertake a comparative analysis and evaluate the extent of generalisability of the resource to the second university, leading to refined design principles and a framework that illustrates the student transition process.</p>


2021 ◽  
Author(s):  
◽  
Saera Chun

<p><b>The architect-self is inevitably expressed in the design process and architectural outcome; often, in more nuanced ways than is admitted. Whether it is a world-renowned architect (Pallasmaa, 2005, p. 73; Souto De Moura, 2019, p. 243-244; Zumthor, 1998, p. 9-10) or a student of architecture, designers intuitively draw on personal spatial experience and knowledge in their design decisions (Van Schaik, 2008). To further explore the architect-self in the design process and architectural outcome, this research focuses directly on autoethnography as a design research method. Through a series of personal design speculations into therapeutic space, architecture’s reliance on the architect’s self is revealed and intensified, posing questions about the connection between designer and space.</b></p> <p>Autoethnography is “research, writing, story, and method that connects the autobiographical and personal to the cultural, social, and political” (Ellis, 2012, p. 49). It is a research method that uses the researcher’s personal experience to describe and analyse social and cultural beliefs, practices, and experiences, and interrogates the intersections between the researcher-self and society through reflective practice. It carefully balances academic rigour, emotion and creativity, and strives for social justice (Denzin, 2014, p. 25). Also, the aspect that relates explicitly to architectural research is that autoethnography assumes a mutual relationship between the audience of stories/inhabitants of space and the researcher/designer that creates it, compelling a complex response.</p> <p>The research sets a refined scope within the topic of ‘therapeutic architecture’ to investigate autoethnographic methodology in architecture research. The general aim of ‘therapeutic architecture’ is a promotion of one’s ‘health and wellbeing’, which is an extremely personal and private matter, yet socially determined. In this context, autoethnography provides a unique approach to the topic. This research addresses the underexplored personal and social aspects of architecture, using therapeutic space as a vehicle and autoethnography as a method.</p> <p>The research methodology was adapted to include both autoethnography and “research by design” (Roggema, 2016, p. 3) methods. First, the author’s therapeutic and anti-therapeutic spatial experiences were collected as data. Reading Hermann Schmitz’s New Phenomenology, his central concept of the felt body, the ‘vital drive’, was applied to determine therapeutic (‘corporeal expansion’) and anti-therapeutic (‘corporeal contraction’) (Schmitz et al., 2011, p. 245-246) nature of experience. Expanding on the traditional autoethnographic method, in addition to written vignettes, data was collected in various modes including physical models, audio and video recordings, photo collages, found items, and more.</p> <p>Following this, data analysis revealed themes and elements that composed therapeutic spatial affects as perceived by the author, bound into design experiments. Analyses were conducted through narrative and contextual investigations, locating the personal spatial experience in the broader local, social, cultural, and political frameworks. It was an important step where autobiography became autoethnography; it explained and critiqued the conceptual frameworks of the author’s experience. The generated insights became the basis of a series of therapeutic spatial design interventions. This methodology resulted in the design process and architectural outcomes being taken beyond their inherent autobiographical nature and towards a close understanding of design’s situated context.</p> <p>The thesis is a proof-of-concept of employing a qualitative research method – autoethnography – within the discipline of architecture, where the method was previously unattempted. Using the objective of understanding therapeutic architecture and its affects to demonstrate the new, innovative methodology, it argues the need to reconsider the relationship between architectural design practice and therapeutic affects. Autoethnography in architecture compels the architect/ researcher/author to acknowledge and investigate the architect-self earnestly, and subsequently, the architectural design process could become a lens to understand and critique its social and cultural context and produce design outcomes accordingly.</p>


2020 ◽  
Vol 4 (1) ◽  
pp. 185-196
Author(s):  
Wasilah Nur Adawiyah ◽  
Edi Hendri Mulyana ◽  
Elan Elan

Research and development has been carried out, which aims find out the basic needs of developing scienceoriented learning activity plans on the water sub theme to optimize early childhood observation skills. Metode penelitian yang dilakukan menggunakan metode pengembangan, model pendekatan mix method dengan teknik Educational Design Research mengacu pada model menurut McKenney dan Reeves. This article only explains the Educational Design Research engineering research in the first stage, namely the exploration and analysis of research problems. Data collection was carried out with preliminary studies, namely field studies with initial observations and literature studies. The field study was conducted at Raudhatul Athfal AT-Taufiq which is located in Cibeureum Sub-district, Tasikmalaya City. Literature study is carried out by examining the journals and the results of previous research related to problems and science-oriented books in early childhood. Thus, the results of the study indicate various basic needs for developing science-oriented learning activity plans to optimize observational skills, which will later be used as a reference or guideline for designing research development products in the form of learning activity plans. Telah dilakukan penelitian dan pengembangan, yang bertujuan untuk mengetahui dasar kebutuhan pengembangan rencana kegiatan pembelajaran berorientasi sains pada sub tema air untuk mengoptimalkan keterampilan mengamati anak usia dini. Metode penelitian yang dilakukan menggunakan metode pengembangan, model pendekatan mix method dengan teknik Educational Design Research mengacu pada model menurut McKenney dan Reeves. Artikel ini hanya menjelaskan penelitian teknik Educational Design Research pada tahap pertama yaitu tahap eksplorasi dan analisis masalah penelitian. Pengumpulan data dilakukan dengan studi pendahuluan yaitu studi lapangan dengan observasi awal dan studi literatur. Studi lapangan dilaksanakan di Raudhatul Athfal AT-Taufiq yang beralamat di Kecamatan Cibeureum Kota Tasikmalaya. Studi  literatur dilakukan dengan mengkaji jurnal dan hasil penelitian terdahulu terkait permasalahan serta buku-buku berorientasi sains pada anak usia dini. Sehingga, hasil penelitian menunjukan berbagai kebutuhan dasar untuk mengembangkan rencana kegiatan pembelajaran berorientasi sains untuk mengoptimalkan keterampilan mengamati, yang nantinya akan dijadikan sebagai acuan atau pedoman untuk perancangan produk pengembangan penelitian berupa rencana kegiatan pembelajaran.


2021 ◽  
Vol ahead-of-print (ahead-of-print) ◽  
Author(s):  
Amir Haj-Bolouri ◽  
Christian Master Östlund ◽  
Matti Rossi ◽  
Lars Svensson

Purpose Although there is a large body of literature available on the foundations of workplace learning (WPL), little is known about designated research methods that systematically combine intervention, design and learning at work. The purpose of this study is to propose action design research as an alternative method for organizing WPL in general and facilitating pedagogically rich activities in particular. Design/methodology/approach This research used a case study approach to focus the action design research method and exemplify its utility through two case studies that emphasize WPL in general and how the method can be used to facilitate pedagogically rich activities in particular. Findings The results of the case studies indicate that the action design research method had a significantly positive effect on organizing WPL in organizations systematically, as well as creating a narrative that structures the research process and its outcomes. Originality/value The findings help scholars that are in need of organizing WPL research in a systematic way. The findings do also help practitioners in organizations to solve real-world problems and develop new knowledge jointly together with scholars. Consequently, the findings contribute to the existing literature by exemplifying how to facilitate pedagogically rich activities and disseminate the outcomes of doing so in a formalized way.


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