LANTING JOURNAL OF ARCHITECTURE
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Published By Center For Journal Management And Publication, Lambung Mangkurat University

2797-5665, 2089-8916

2021 ◽  
Vol 10 (1) ◽  
pp. 232-239
Author(s):  
Armila Armila ◽  
Nurfansyah Nurfansyah

Technological advances have now mastered several aspects, namely in the world of education, fashion, lifestyle and the world of architecture. For example libraries, in the past, libraries were seen from the number of books collected and also how big the library building was but for now all that has changed, libraries are now required to be able to follow the wishes of its users. In this case the users are the millennial generation who have characteristics that are close to technology, like convenience and are free-spirited. According to a survey from the Boston Consulting Group and the University of Berkley about the millennial generation, the conventional reading interest of millennials has decreased and they prefer to use smartphones to read and libraries are considered unimportant to them. The design of the Banjarbaru Millennial Library uses the Behavioral Architecture method and the Blurring Architecture concept. This design aims to create a library in accordance with the characteristics of millennials who like freedom by implementing this freedom into its buildings


2021 ◽  
Vol 10 (1) ◽  
pp. 114-117
Author(s):  
Adji Purnama Sandi ◽  
Gusti Novi Sarbini

Kyokushin karate in South Kalimantan is one of the martial arts that still applies a full contact fighting system. The kyokushin karate practitioners in South Kalimantan do not have their own practice sites, and are forced to rent a place to practice. The kyokushin karate dojo in South Kalimantan aims to create a special training ground for practitioners of kyokushin karate who have values from the kyokushin philosophy itself, so that they understand that the art of fighting is only a tool to perfect the body and soul, and can be a strong foundation for human development completely. The philosophy of Kyokushin as a concept will be combined with linguistic methods as the goal of solving problems in the design of this dojo.


2021 ◽  
Vol 10 (1) ◽  
pp. 35-45
Author(s):  
Mira Rizmia Lizara ◽  
Dahliani Dahliani

Cat Center in Banjarbaru is a place where cats and humans can interact with each other. Cats are the most in-demand animals to be home pets, the community of animal lovers and individual animal keepers sprung up and gathered to share their similar interest in cat animals, because there is no container for animal lovers or communities to take their animals for a walk or gathering as fellow cat lovers. Therefore, a special place is needed for keepers, especially cat animals and their keepers, called pet friendly-human friendly places. The purpose of the design of the paint center in Banjarbaru is to provide containers and facilities based on the needs that can support humans and animals to interact. The design method used for the design of this cat center by analyzing the character owned by the cat is then applied in the concept that is attractive where the concept is a combination of various characters or behaviors that cats have, namely: pleasant and sometimes strange cat behavior that is the point of interest of the cat, its curiosity is high, friendly, active and playful. From the concept, the design that will be applied is a space where cats and humans can interact as well where the cat will feel comfortable playing in every corner of the room. Cat center in Banjarbaru is a public building with many types of mass space that are customized based on the nature or function of the space. Interaction space in the area with the embodiment of facilities that are interconnected with each other.


2021 ◽  
Vol 10 (1) ◽  
pp. 180-190
Author(s):  
Muhammad El'Arif Bilah ◽  
Dila Nadya Andini

The library in Banjarbaru is still considered as nothing more than a place to read books and the books themselves are only old book collections, this creates a stigma that libraries do not develop according to the needs of people who are too dependent on digitalization and technology. This is the underlying reason why people lack interest in visiting the library. Therefore, it is necessary to develop a library as a new face of public space that can accommodate activities for collaboration and offer social networks for the Banjarbaru community. The purpose of designing a Collaborative Library (Makerspace Library) in Banjarbaru is to create an educated, accustomed to reading, and highly cultured community. Through the library, people can exchange information and knowledge.


2021 ◽  
Vol 10 (1) ◽  
pp. 85-90
Author(s):  
Muhammad Rifky Faisal Subhan ◽  
Mohammad Ibnu Saud

Indonesian comics have a long and growing history in very diverse categories and had played an important role in the past as a medium for visual communication in Indonesia. The problems faced are reintroducing the diversity of the history of comics in Indonesia from the beginning to the present through the design of the museum in chronological storytelling spaces. The method for solving the problem is by using the symbolic analogy method, by analogizing the main part of the comic, namely the story panels as spaces, the trenches between panels as circulation between spaces, and the relationship between panels as story sequences. The concept of sequences between panels with breaks in the form of trenches is an option in producing designs, namely connecting spaces and spaces that are different from each other with a linear and chronological circulation.


2021 ◽  
Vol 10 (1) ◽  
pp. 100-113
Author(s):  
Alya Anisah Savitry Agoes ◽  
Ira Mentayani

Autism is not a disease, but rather a spectrum disorder in the brain that causes autistic people cannot be completely cured. The best thing that can be done is to provide appropriate care to help people with autism adjust to their conditions, both therapeutically and educatively. Adequate facilities are urgently needed to develop and explore the potential that exists in every autistic person. The service facilities available at this time are still not good enough in terms of safety and comfort, and have not been able to meet the needs of people with autism to support their personal development activities. So that it is felt necessary to have a special Care Center for people with autism who are able to be a good and appropriate means of therapy and learning for people with autism to develop their abilities. This was realized by using the Human Centered Design (HCD) method and the concept of applying the principles of The Autism ASPECTSS Design Index to create a good and appropriate Autism Care Center, and in accordance with the characteristics and needs of people with autism.


2021 ◽  
Vol 10 (1) ◽  
pp. 73-84
Author(s):  
Yuni Annisa Ulfatana ◽  
Prima Widia Wastuty

An animation studio is an animation production site. However, their products and functions are still not widely known by the public, so there are still few users of their services. The animation is not only entertainment media but also as an intermediary media that can facilitate an activity. So an attractive and interactive animation studio is needed. The solution offered is to use a simulation method that aims to make it easier for people to understand animation. Simulation is a method that shows something in a simulant form that is similar to the real situation. This method uses the Triadic Game Design approach that has three aspects, namely play, meaning, and reality. These three aspects are used as references in the animation studio.


2021 ◽  
Vol 10 (1) ◽  
pp. 159-166
Author(s):  
Julia Rizky Amalia ◽  
Prima Widia Wastuty

Animation is a sub-sector of the creative industry that has promising business opportunities and is able to absorb a lot of creative labor. The increasing number of animation creators in Indonesia shows the increasing demand for animated films, unfortunately the quality of animators has not been able to compete internationally due to inadequate infrastructure and low education. The government also encourages the development of the animation industry by opening vocational education, where the Animation Vocational School can become a special forum for learning activities in the field of animation technology which aims to improve Human Resources (HR). The Interactive Space theme offers problem-solving for Animated Vocational Schools which have an interactive platform. The method used is to create a place to stimulate ideas. Like a waiting room which can be a collaborative space for discussion and relaxation.


2021 ◽  
Vol 10 (1) ◽  
pp. 191-195
Author(s):  
Adi Wiratama Manaku ◽  
Dila Nadya Andini

     ABSTRACT According to the World Health Organization (WHO), around 5% of the world's population - about 466 million people - is diagnosed with what they call 'crippling hearing loss'. Although these statistics are divided into several levels of the inability of hearing, partial or total (hearing loss or the deaf), the percentage of the whole is characterized by hearing loss more than 40dB for adults and more than 30dB for children. The reduction of the capacity hearing does require a certain way to experience the environment. With the approach design principles "DeafSpace", which is based on the knowledge of the built environment, largely constructed for the people who bothered pendengaranya, presenting a variety of challenges addressed by the Deaf in a certain way to change their environment to fit with its environment.  


2021 ◽  
Vol 10 (1) ◽  
pp. 204-212
Author(s):  
Ahmad Arifudin ◽  
Naimatul Aufa

The City of Banjarbaru has one of the important figures in the process of regional development, namely Van der Pijl. He was a Dutch architect who designed a master plan of Banjarbaru city and several government buildings that until today were still in use. Van der Pijl role in the construction of Banjarbaru city is very important, but nowadays many people do not know the development of the city of Banjarbaru (early found) about the figure of Van der Pijl itself. So the need for a container to reintroduce and give an understanding of Van der Pijl in the process of building Banjarbaru city.


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