scholarly journals The effectiveness of mathematics software aided learning tool with performance assessment on student independence and student learning outcomes

2018 ◽  
Vol 1040 ◽  
pp. 012029
Author(s):  
G A Mahayukti
2020 ◽  
Author(s):  
Petronella James-Okeke ◽  
Craig Scott ◽  
Yacob Astatke ◽  
Jumoke Ladeji-Osias ◽  
LaDawn Partlow ◽  
...  

2017 ◽  
Vol 3 (2) ◽  
Author(s):  
Slamet Rianto

Any educational institution shall have the means, which include furniture, appliances education, media education, books and other learning resources, consumables and other equipment needed to support the learning process on a regular and ongoing. This study aims to get the data and analyze data on: 1) The effect of motivation on learning outcomes geography X1 grade students at SMAN 5 Padang. 2) The effect of a learning tool for learning outcomes geography X1 grade students at SMAN 5 Padang and 3) Effect of motivation and the means to learn together the learning outcomes geography X1 grade students at SMAN 5 Padang. This research method is descriptive correlational study because it reveals the events and relationships between variables or events are. The population in this research is class student XI.IPS SMA N 5 Padang enrolled academic year 2016/2017 with a sample of the study 84 people. The results of this study show that: 1) There is influence learning motivation towards student learning, where learning motivation variable (27.2%) of the students' learning outcomes 2) There is no effect of learning tools to the learning outcomes of students of SMAN 5 Padang with a large contribution of 10, 3%, and 3) influences of learning motivation and learning tool together significantly influence student learning outcomes, with a large contribution of 27.4%, Keywords: Motivation and Learning Means Of Learning Outcomes


2017 ◽  
Vol 10 (1) ◽  
Author(s):  
Wahyu Budi Wiyono

Abstrak: Tujuan dari penelitian ini adalah untuk mengetahui: (1) hasil belajar PKn siswa yang diajar dengan strategi pembelajaran generatif dan hasil belajar PKn siswa yang diajar dengan strategi pembelajaran ekspositori, (2) hasil belajar PKn antara siswa dengan kemandirian tinggi dan hasil belajar PKn siswa dengan kemandirian rendah, dan (3) interaksi antara strategi pembelajaran dan kemandirian terhadap hasil belajar PKn. Penelitian ini menggunakan metode eksperimen dengan rancangan quasi eksperimen disain faktorial 2 x 2. Melalui disain ini akan dibandingkan pengaruh strategi pembelajaran generatif dan ekspositori terhadap hasil belajar PKn ditinjau dari karakteristik kemandirian siswa. Strategi pembelajaran generatif dan ekspositori diperlakukan kepada kelompok eksperimen siswa dengan kemandirian yang berbeda. Temuan penelitian menunjukkan bahwa: (1) hasil belajar PKn siswa yang diajar dengan strategi pembelajaran generatif lebih tinggi, (2) hasil belajar PKn siswa dengan kemandirian tinggi lebih tinggi dibandingkan siswa dengan kemandirian rendah, (3) hasil belajar PKn siswa yang diajar dengan strategi pembelajaran generatif dan kemandirian tinggi lebih tinggi, (4) hasil belajar PKn siswa dengan yang diajar dengan strategi pembelajaran ekspositori dengan kemandirian tinggi lebih tinggi, (5) hasil belajar PKn siswa yang diajar dengan strategi pembelajaran generatif dan kemandirian tinggi lebih tinggi, dan (6) hasil belajar PKn siswa yang diajar dengan strategi pembelajaran generatif dan kemandirian rendah lebih rendah. Kata Kunci: strategi pembelajaran generatif dan ekspositori, kemandirian, hasil belajar, PKn Abstract: The purpose of this research is to know: (1) learning outcomes of Civics students are taught with generative learning strategies and learning outcomes of Civics students taught by expository learning strategies, (2) learning outcomes of Civics between students with high independence and student learning outcomes with low self-reliance, and (3) the interaction between learning strategies and independence of Civics learning outcomes. This research uses experimental method with quasi design of 2 x 2 factorial design. Through this design will be compared the influence of generative and expository learning strategy toward the result of Civic learning in terms of the characteristics of student independence. Generative and expository learning strategies are treated to student experiment groups with different independence. The research findings show that: (1) the students' learning outcomes are taught by the higher generative learning strategy, (2) the students' Pkn learning outcomes of PKn with higher independence than the students with low self-reliance, (3) the students' Pkn learning outcomes taught by the strategy generative learning and higher autonomy are higher, (4) student learning outcomes of PKn with those taught with expository learning strategies with higher autonomy, (5) student learning outcomes Pkn of students who are taught with generative learning strategies and higher autonomy, and (6) ) students' PKn learning outcomes are taught with generative learning strategies and lower self-reliance Keywords: generative learning strategies and expository, independence, learning outcomes, PKn


Techno Com ◽  
2019 ◽  
Vol 18 (1) ◽  
pp. 37-49
Author(s):  
Sri Restu Ningsih ◽  
Ade Irma Suryani ◽  
Prima Aulia

At present, there are still many colleges that use Teacher Center Learning (TCL) based learning models. And this has resulted in the low interest of students in following the learning process. The result of the above problem is the decline in student learning outcomes. This study aims to develop a learning media based on Student Center Learning (SCL), by using an E-Task application that can improve students' results and independence in Information Systems Project Management subjects. Where in this case the student will use the E-Task application in working on assignments given by Lecturers independently or in groups, so that in terms of increasing student independence. This research uses the basic concept of system development life cycle (SDLC) system development which is described by the UML system design tool. The designed system flow is illustrated by global design, namely Use Case Diagram. The final result of this research is an E-Task application that is designed attractively so that students are expected to be able to independently carry out their duties and give their assignments to Lecturers anywhere and anytime. With this application students are able to actively work together, so that assignments given to students can be completed quickly, and this application can improve student learning outcomes.


2021 ◽  
Vol 5 (4) ◽  
pp. 657
Author(s):  
Asrial Asrial ◽  
Silvina Noviyanti ◽  
Dwi Agus Kurniawan ◽  
Nurul Delima Kiska ◽  
Juwita Saputri ◽  
...  

There are still many students who get scores below the average. It is because students have difficulty in learning. This study examines the effect of problem-based learning models with scaffolding techniques, the effect of independent learning on student learning outcomes, and the level of differences in learning outcomes between students who apply problem-based learning models and problem-based learning models with scaffolding techniques rather than conventional learning models. This study uses a quantitative research type with a quasi-experimental design with a 3 x 3 factorial design, using a Nonequevalent control group design (pretest-posttest). The sample in this study amounted to 77 students. The study was conducted using quantitative data obtained from questionnaires and surveys. The instrument used to collect data is a questionnaire. The techniques used to analyze the data are qualitative descriptive analysis, quantitative, and inferential statistics. The study results are significant differences between the Problem Based Learning learning model with the Scaffolding technique with the conventional learning model of student independence in learning, and student learning outcomes are dominant in the application of problem-based learning. It can be concluded that the application of the Problem Based Learning model with the Scaffolding technique obtains the best learning outcomes when compared to other learning models.


Author(s):  
Yunita Yunita ◽  
Hidayat Hidayat ◽  
Harun Sitompul

This study aims to: (1) investigate the effect of Jigsaw cooperative learning on students learning outcomes; (2) find the difference in learning outcomes between high and low learning motivation and (3) find the interaction between learning approaches and learning motivation towards learning outcomes. The population of the study is students of grade IVa, IVb, IVc at SD Kasih Ibu Patumbak and the sample in this study is grade IVa with 35 students and grade IVb with 35 students. The results show that: (1) the average student learning outcomes of jigsaw cooperative learning is 28.40 while conventional is 24.14. Thus, students learning outcomes that get cooperative learning of jigsaw type are higher than conventional learning, (2) Students who have high motivation get an average value = 30.74, while low motivation is 22.72. Thus, it can be concluded that there are differences in student learning outcomes having high learning motivation and low learning motivation, and (3) students learning outcomes  taught by jigsaw cooperative learning are high learning motivation groups (32.94), and low learning motivation groups (24.58), while students taught with conventional learning are high learning motivation groups (28.40 ), and low motivation groups (20,95). Thus, there is no interaction between learning approaches and learning motivation towards learning outcomes.


2017 ◽  
Vol 6 (2) ◽  
pp. 472
Author(s):  
Aslinda Aslinda

This study aims to describe learning outcomes through the application of PAKEM learning model. The subjects of the study were the students of grade IVb SD Negeri 013 Mekarsari. Improvement of learning outcomes in terms of four categories, namely the ability to absorb, the effectiveness of learning, mastery of student learning both mastery of individual and classical completeness and mastery of learning outcomes. Instruments used for data collection are oral tests and written tests in the form of LKS conducted after the learning process. The results showed that the percentage of student completeness increased from 19.40% to 55.40% categorized well, the effectiveness of learning is categorized very effective with an average of 88.46%. While the completeness of student learning outcomes expressed. Based on the results of the study, it can be concluded that the application of PAKEM learning model can improve learning outcomes on the material of the students of class IV B grade SD Negeri 013 Mekarsari.


2017 ◽  
Vol 6 (1) ◽  
pp. 276
Author(s):  
Retno Ambarwati

The background of this study is the low grade science students learning outcomes VI C SDN 004 Tembilahan Kota, Of the 23 students, only 9 students (39.13%) were completed. Based on this the researchers conducted the study by applying image media to improve learning outcomes IPA. This research is a class act who performed a total of two cycles consisting of two meetings, the study was conducted with four phases, namely planning, implementation stage, the stage of observation and reflection stages. The study states that science learning outcomes of students has increased in each cycle, this is evidenced by the increasing average student learning outcomes, the preliminary data the average student learning outcomes at 66.00 has increased in the first cycle of up to 83.30, and increased up to 91.74. Based on these results, it can be concluded that the application of drawing media can improve learning outcomes VI grade science students SDN 004 Tembilahan Kota.


2016 ◽  
Vol 5 (2) ◽  
pp. 158
Author(s):  
Asmardi '

This study aims to reveal the influence of the use of Media Audio and Motivation Learning students to the Indonesian student learning outcomes through four formulation of the problem: (1) whether there is any influence student learning outcomes using audio media than the conventional way students learn?, (2) whether the student that have a high motivation using audio media to obtain higher learning outcomes than students to have high motivation to study by conventional means?, (3) whether students who have low motivation to learn by using audio media to obtain higher learning outcomes than students have low motivation to learn with the conventional way?, and (4) whether there is interaction between the use of audio media and students' motivation towards learning Indonesian? This research is a quasi experimental by treatment block. This research was conducted at SDN 001 Rumbai Pekanbaru semester odd years 2010/2011. Samples were taken with Porposive random sampling technique. Data were collected through the initial test and final test. Data were analyzed using t test and analysis of variance.The results of data analysis showed that: Students who studied on the basis of audio media to obtain higher learning outcomes than students who learn by conventional means. Students who have high motivation to learn with audio media to obtain higher learning outcomes than students who have high motivation to study by conventional means. Students who have low motivation to learn based on audio media to obtain higher learning outcomes than students who have low motivation to study by conventional means. There was no interaction between the audio media and students' motivation. It can be concluded that the audio media significantly influence student learning outcomes.


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