scholarly journals Improving online learning interactivity with 3D virtual classroom models

2021 ◽  
Vol 2111 (1) ◽  
pp. 012028
Author(s):  
R Wardani ◽  
H Jati ◽  
Nurkhamid ◽  
Y Indrihapsari ◽  
P Setialana ◽  
...  

Abstract The world of education is experiencing a very significant impact of the Covid-19 pandemic. Online learning is a solution in overcoming learning limitations due to social distancing. Researchers developed a 3d virtual classroom using a Minecraft model to increase online learning interactivity. The 3 dimensional virtual classroom model design that has been developed has received respondents’ acceptance of 90.00% in the “Very Eligible” category. Testing the 3 virtual classroom features feature got a percentage of 90.83% with the “Very Eligible” category to produce a sense of presence. In the interactivity test, character interaction is 89.17% in the “Very Eligible” category. The effectiveness of online learning continuity using the 3D virtual classroom model tested gets 89.17% with the “Very Eligible” category. In addition, the test uses an average score of SUS (System Usability Scale) of 73.67, so it can be concluded that the 3D virtual classroom model is “acceptable” as an online learning medium.

Author(s):  
Putu Anggara Mahardika ◽  
I Made Arsa Suyadnya ◽  
Komang Oka Saputra

Markerless Augmented Reality (AR) is a technology that combines two-dimensional or three-dimensional virtual objects into a real environment and then projects these virtual objects in real time without the need for a special marker. In this research, the Markerless AR application will be used to simulate room decoration with 3-dimensional objects. This research was built using the Java programming language and using supporting applications namely Android Studio and Wikitude library. Based on the results of testing with the Black-box method, the overall functionality of the application has run well, besides testing also uses the System Usability Scale (SUS) method by giving questionnaires to 20 application users. The results of the System Usability Scale (SUS) test obtained an average score of 73.13. In grouping the SUS percentile score, the value of 73.13 is in Class C, wherein this assessment the application is acceptable and can be used easily by the user.


2021 ◽  
Vol 14 (1) ◽  
pp. 29
Author(s):  
Muttaqin Choiri ◽  
Mutiara Cahyani Fajrin ◽  
Tanti Alfrida Novianti ◽  
Eva Nur Kholidah Putri Ms

Abstrak: Pandemi COVID-19 adalah krisis kesehatan yang sedang menjadi perhatian negara-negara di dunia saat ini. COVID-19 merupakan penyakit yang belum pernah teridentifikasi sebelumnya pada manusia yang disebabkan oleh virus Sars-CoV-2. Menyebarnya COVID-19 di Indonesia menyebabkan Indonesia perlu melakukan pembatasan sosial untuk mencegah meningkatnya jumlah pasien COVID-19. Pembatasan sosial menyebabkan terganggunya beberapa aktivitas di berbagai bidang, terutama di bidang pendidikan. Kajian yang dilakukan dalam penyusunan paper mengacu pada 10 artikel terbaru pada tahun 2020 yang membahas tentang permasalahan yang sedang terjadi saat ini, berkaitan dengan dampak COVID-19 terhadap pembelajaran online menggunakan metode Systematic Literature Review. Proses pengkajian 10 artikel ini diklasifikasi menjadi 3 kelompok sub topik. Berdasarkan kajian yang telah dilakukan, diperoleh hasil pembelajaran online di era pandemi COVID-19 sangat memacu pertumbuhan pembelajaran online yang memudahkan dalam proses belajar mengajar, namun jika dinilai dari perubahan sikap siswa, sistem tersebut lebih menunjukkan sisi negatif, sehingga diperlukan adanya evaluasi terkait pembelajaran online oleh pemerintah Kata kunci: Covid-19, pembelajaran online, Systematic Literature Review(SLR)Abstract: COVID-19 pandemic is a health crisis that currently has been becoming the concern of countries in the world. COVID-19 is a disease that has never been previously identified in humans, which is caused by the Sars-CoV-2 virus. The spread of COVID-19 in Indonesia has made this country need to do social distancing to prevent the increasing number of COVID-19 patients. This social distancing has disrupted several activities in various fields, especially in the field of education. The paper done refers to 10 current articles in 2020 that discuss current problems, with the COVID-19 impact of online learning using Systematic Literature Review method. The review process of these 10 articles was classified into 3 sub-topic groups. Based on the studies that had been carried out, the result of online learning in the COVID-19 pandemic era has greatly accelerated the growth of online learning which eases the teaching and learning process. However, if it is judged by the changes in the students’ attitudes, the system shows more of negative sides. Therefore, there should be an evaluation related to the online learning by the government.Keywords: Covid-19, online learning, Systematic Literature Review (SLR)


2020 ◽  
Vol 1 (1) ◽  
pp. 38-49 ◽  
Author(s):  
Azmil Abidah ◽  
Hasan Nuurul Hidaayatullaah ◽  
Roy Martin Simamora ◽  
Daliana Fehabutar ◽  
Lely Mutakinati

The Covid-19 pandemic is now beginning to spread to the world of education. The Ministry of Education and Culture (MOEC) is currently based on official information, ready with all scenarios, including encouraging online learning for students. This article is a kind of position paper—it clearances one side of a debatable opinion about a hot issue. The aim of a position paper is to persuade the reader that our opinion is valid and defensible. In regards to our position as researchers, then, the point of view is separated into four parts: The philosophy of “Merdeka Belajar”, physical distancing, social distancing and self-quarantine, digital learning in Indonesia to face Covid-19, ‘Merdeka Belajar’, digital learning, Covid-19, and authors’ view.


Jurnal Qiroah ◽  
2021 ◽  
Vol 11 (2) ◽  
pp. 31-49
Author(s):  
Silmi Yassifi Maspupah ◽  
Eka Naelia Rahmah

The Covid-19 pandemic has had a fairly large impact, one of which is in the world of education, so the government issued a policy for the implementation of online learning, this is a big challenge for educators so that students can understand learning even by carrying out online learning. This study uses qualitative research, using observation, interviews, and documentation methods, and using data analysis, namely data reduction, data presentation, and drawing conclusions.The results of this study indicate that the implementation of online learning in improving students' understanding of PAI subjects during the covid-19 pandemic. Its implementation it is in accordance with the plans that have been made by teachers such as lesson plans, syllabus, annual programs, and has used methods, strategies and media adapted to students, although there are obstacles but during learning Islamic Religious Education there is no decrease in learning outcomes or a decrease in student grades, the average score of students is 80 both in offline learning and in online learning.


2021 ◽  
Vol 11 ◽  
Author(s):  
James M. Finley ◽  
Marientina Gotsis ◽  
Vangelis Lympouridis ◽  
Shreya Jain ◽  
Aram Kim ◽  
...  

People with Parkinson's disease (PD) commonly have gait impairments that reduce their ability to walk safely in the community. These impairments are characterized, in part, by a compromised ability to turn and negotiate both predictable and unpredictable environments. Here, we describe the development and usability assessment of a virtual reality training application, Wordplay VR, that allows people with PD to practice skills such as turning, obstacle avoidance, and problem-solving during over-ground walking in a game-based setting. Nine people with PD completed three sessions with Wordplay VR, and each session was directed by their personal physical therapist. Our outcome measures included perceived sense of presence measured using the International Test Commission–Sense of Presence Inventory (ITC-SOPI), levels of motivation using the Intrinsic Motivation Inventory (IMI), overall system usability using the System Usability Scale (SUS), and setup time by the physical therapists. Both the people with PD and the physical therapists rated their sense of presence in the training system positively. The system received high ratings on the interest and value subscales of the IMI, and the system was also rated highly on usability, from the perspective of both the patient during gameplay and the therapist while controlling the experience. These preliminary results suggest that the application and task design yielded an experience that was motivating and user-friendly for both groups. Lastly, with repeated practice over multiple sessions, therapists were able to reduce the time required to help their patients don the headset and sensors and begin the training experience.


2021 ◽  
Vol 71 (1) ◽  
pp. 1-2
Author(s):  
Khadija Qamar ◽  
Faiza Kiran

Panacea erupted by COVID-19 outbreak has transformed our personal and political perspectives, on priorities and mode of lives, around the world. On March 11, 2020, WHO declaring it as a pandemic followed by nation wide smart lockdown and implementation of social distancing, has remodeled our sociocultural and academic norms.To our interest, it has encouraged medical colleges of our country to take a giant leap from a traditional face-to-face instruction to online learning. Though sudden, massive, and unplanned transition it might be, this not only changed mode of curricular delivery, but uncovered opportunity of grooming ourselves to Millennial expectations. Initially, our digital recluse faculty had to learn basics of computer to become digital refugees. Later, they successfully adapted themselves as digital immigrants to teach a digital native generation!


Author(s):  
Randa Diab-Bahman

Once exposed, the COVID-19 pandemic created unprecedented pressure on all sectors causing many temporarily closures and organizations working from home. Daily norms were interrupted and further complicated with the declaration of quarantine curfews worldwide. One major sector which has been greatly impacted is the education sector. Due to the nature of its complicated infrastructure, all stakeholders were heavily affected as the world turned to online learning for solutions. By doing so, many educational institutes were able to continue with their teaching, even with strict social distancing measures in place. Although remote learning is not a new concept in the education sector, it is a new concept in Kuwait. In this chapter, a thorough review is given on the strategy which Kuwait's universities adopted as they prepared for distance learning for the first time throughout the country. Khan's 8-element VLE model will be used as a reference.


2019 ◽  
Vol 2019 ◽  
pp. 1-4 ◽  
Author(s):  
Katarzyna Smilowska ◽  
Daniel J. van Wamelen ◽  
Antonius M. C. Schoutens ◽  
Marjan J. Meinders ◽  
Bastiaan R. Bloem

Background. Blue light glasses have been introduced as a possible new treatment option to treat sleep disturbances in patients with Parkinson disease (PD). Assessing patient attitudes represents a key step in the road towards formal testing and introduction into clinical practice. Specifically, we aimed to assess how patients experience the use of blue light glasses, aiming to optimise compliance in upcoming clinical trials where these glasses will be tested for efficacy. Methods. We invited 58 PD patients who had used the blue light glasses for at least one week on a daily basis to complete an online survey about their experiences and self-reported impact. For this purpose, the System Usability Scale was used, supplemented with additional questions about (side)effects. A total of 31 patients (53%) replied. Results. 74% of respondents reported subjective improvements in night-time sleep, daytime sleepiness, depressive symptoms, motor functioning, or a combination thereof. The median score for the System Usability Scale (SUS; 0–100 range, higher scores indicating better performance) was 70.0. A total of 26 patients (84%) had an overall positive attitude towards the technique, with patients rating the glasses with an average score of 6.9 ± 2.0 (SD) out of 10. Except for one patient, all responders would like to continue using the glasses, mostly because they considered it a useful aid. Conclusion. Blue light therapy appears to have a positive effect on sleep, mood, and motor symptoms in PD. PD patients had an overall positive attitude towards blue light glasses as treatment for sleep disorders.


2019 ◽  
Vol 2 (1) ◽  
pp. 24-32
Author(s):  
Faraz Muhammad Aulia ◽  
Made Sudarma ◽  
I Made Arsa Suyadnya

Indonesia is predominantly Muslim country. However, around 54% of Muslims cannot read the Qur'an. Many teenagers and adults argue that this is due to lack of time, shame to learn, not having a teacher and so on. Based on these problems, many methods are formulated to help the community in learning. The Tsaqifa method is one method that is claimed to make people able to read the Qur'an in just 7.5 hours. However, along with technological advances, this method began to be considered conventional. Therefore, there needs to be a new alternative so that learning methods can keep up with technological advances. Utilization of instant messaging can be used as an alternatives to implement existing learning methods especially Tsaqifa method that is expected can help communities learn independently, quickly, easily and interactively. In this study, the application of the Tsaqifa method was carried out by developing an application of chatbot in learning the Al-Qur'an reading media that utilizes the LINE Messaging API.  Applications that have been built are tested with 2 methods that is Blackbox Testing and System Usability Scale (SUS). In testing using Blackbox Testing, the overall functionality of the application has been declared successfully run and based on the results of the System Usability Scale (SUS) test, obtained an average score of 73.3 out of 20 respondents which means the application can be accepted by the public (acceptable).


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