scholarly journals Dydaktyczny kontekst wykorzystania gier komputerowych w procesie kształcenia

Author(s):  
Karol Kowalczuk ◽  

Computer games are most often seen as nothing but entertainment, but more and more often they are used in extensive educational strategies in the educational process. The effectiveness of the use of gaming is largely dependent on the correct understanding of its context in the teaching process. The complexity of the learning process creates wide opportunities for using games. At the same time, pedagogues themselves are aware of the fact that their pupils function in digital space. For their tools to be effective, they must largely correlate with the students. Therefore, modified teaching methods and models are created with the task of effective education, which are increasingly based on virtual reality. Thus, nothing prevents one from using the properties of games in the broadly understood learning process.

Author(s):  
Katarína Vilinová ◽  
Veronika Kabátová

Current social needs emphasize the education of a person with creative thinking, capable of not only finding problems but also solving them. Different strategies are applied in the educational process according to the society's requirements for an educated individual. On this basis, the appropriate content of education, organizational forms, didactic methods and the use of the latest didactic techniques are also determined. One way to achieve this is to introduce other teaching methods, such as inquiry-based teaching, into the teaching process. Inquiry-based learning aims to make science lessons more effective, especially at primary schools, and at the same time seeks to attract students to study them. It has an irreplaceable role in new, modern and successful ways of teaching science. The aim of the paper is to design methodological sheets in the 5th year of elementary school in terms of inquiry-based learning and their application to the teaching process.


2021 ◽  
Vol 7 (Extra-B) ◽  
pp. 57-67
Author(s):  
Liliya Manchulenko ◽  
Nataliia Nosovets ◽  
Hanna Chorna ◽  
Olena Fonariuk ◽  
Tetiana Turbar

The purpose of this article is to evaluate the effectiveness of models of training students in pedagogical specialties based on the theory of constructivism. The research methodology is based on a survey of students on the acquisition of knowledge in the learning process on the example of universities in Ukraine and Poland. The results of the study demonstrate the formation of students' knowledge in the process of organizing learning based on the methods of pedagogical constructivism. Students of the experimental group demonstrate a higher level of activity if the teacher uses communication and trust-oriented teaching methods. The scientific value of this research lies in the possibility of using the results of student surveys by teachers of pedagogical universities to understand which elements of constructivist pedagogy should be used to increase the efficiency of the educational process.


2020 ◽  
Vol 20 (1) ◽  
pp. 49-54
Author(s):  
Zhypargul Aydarova ◽  

The article talks about the need to apply pedagogical methods, techniques, and learning technologies to help students actively and more actively participate in the cognitive process as a result of changes in the education system. Pedagogical principles that affect the effectiveness of the educational process, serve as the basis for the application. The main purpose of applying the proposed pedagogical methods is to interest students in the reading process, which is why they must be selected taking into account the age characteristics of adolescents. In addition, the article offers an answer to the question of how can we raise the activity of teenage children? Applying reading and writing in the activities of students of adolescents in the learning process, we can build their informational competence.


Author(s):  
Gani Zhumabaevich Yelmuratov ◽  
Ainagul Balgauovna Kaliyeva ◽  
Botagoz Zhumabaevna Yelmuratova ◽  
Maisa Zhumabaevna Kulumbaeva

The article discusses the features of active and interactive teaching methods. The analysis of the application of these methods in the educational process of higher education is carried out, it is said that a teacher of a higher school must not only transfer scientific knowledge, but also be able to choose the optimal teaching strategy, use modern educational technologies, creating the prerequisites for creativity. The authors note that the educational process, based on the use of active and interactive teaching methods, is organized taking into account the inclusion in the learning process of all students in the group, without exception. The article also indicates the possibility in the process of teaching the teacher to choose both one method and use a combination of several. According to the authors, a successful application depends on the consistency and correlation of the selected methods and tasks.


Introduction. In times of rapid informatization of society and change of technology, the main task of the modern educational process should be to expanse and deepen intellectual abilities of an individual, to motivate and prepare a person for independent work with information fl ows, to develop critical thinking and creative skills. The usage of active teaching methods helps to achieve such goals. The methods of active teaching and learning have attracted the interest of teachers and other professionals in the fi eld of education. A large number of literary sources demonstrate the benefi ts of an active approach that engages students in the learning process and requires from them action more than observations; provides a deeper and more complete understanding of the subject. The purpose of this article is to analyze the usage of active teaching methods as a component of innovation in the educational process of geography teaching in general educational institutions. The main material. One of the fi rst commonly used and detailed methods of active teaching was the method of business games. Mary Birshtein was the author of the world’s fi rst business game. Active methods of teaching are ways to enhance the educational and cognitive activity of pupils, which encourage them to actively engage into intellectual and practical activity in the process of mastering the subject. Not only the teacher is active, but pupils are active as well. There are such special features of active teaching: – a purposeful activation of schoolchildren’s thinking; – enough time to engage pupils into the learning process, their activity must be sustainable and long-lasting; – an independent creative decision-making process, high degree of motivation and emotionality of schoolchildren; – a constant interaction of subjects of educational activity with the help of direct and feedback links, free exchange of thoughts on the ways of solving some problem. There are different approaches to the classification of active teaching methods. A. Smolkin conducted a classification based on the nature of educational and cognitive and gaming activities, due to which methods of active teaching are divided into imitation and non-imitation. There are also group and individual methods. There are various methods and forms of active teaching organization: – lectures (problem lectures, lectures-visualizations, lectures with pre-planned mistakes, lectures in form of press conferences, lectures-conversation, lectures-discussion, lectures with the analysis of specific situations); – different techniques of group work organization (training that targets students to the exchange of information such as brain attack); – different methods (discussion, game simulation, etc.). In the new educational process functions and roles of teachers and pupils during classes are changing. Many researchers distinguish the following roles of a teacher: the head; the facilitator; the mentor; the adviser; the organizer; the full participant of the cognitive process. Roles of a pupil are: the researcher; the pupil who is actively involved in the cognitive process along with the teacher. With the development of modern technology, it becomes easier for teachers of geography to diversify the teaching process through various computer programs that develop spatial thinking, the ability to analyze and compare. Internet technology makes it possible to get information from almost anywhere in the world. Active teaching methods help to learn the management of the current information flow, its analysis and effective communication with each other, which is important in the modern world. There are plenty of active teaching methods, and creation of the new ones is regulated only by the imagination of teachers. In this article have been proposed some active teaching methods to be used in school, namely, 22 methods. Their classification due to the usage at some stage of the lesson (actualization of knowledge, study of the new material, discussion, generalization and repetition) has been suggested. Conclusions. There is a broad methodological base, a lot of recommendations and tips for conducting lessons using active teaching methods. In general, the literature review has shown that the issues of activation of education are relevant nowadays and more and more teachers become interested in it. Therefore it is possible to assume that in future the usage of active teaching methods will turn from modern tendencies and innovations to the obligatory condition for the educational process. The schemes of possible interactions of selected active teaching methods in the lesson of geography, at different stages of the lesson have been proposed. The two presented schemes allow teachers to devote more time and attention to the discussion during the lesson, which is a great approach for senior schoolchildren, since in high school students are most often focused on active and demonstrative language activities. And the following two schemes are focused on studying a new topic in the class. Such a set and such a sequence of methods provide a comfortable and interesting lesson for pupils of general education institutions.


2020 ◽  
pp. 154-159
Author(s):  
M. Yu. Zakharov ◽  
I. E. Starovoytova ◽  
A. V. Shishkova

The article deals with the spread of digital technologies in education and digital learning as a special stage of digital socialization, changing the social roles of the teacher and student. Artificial intelligence and machine learning technologies, big data analysis, robotics and virtualization have taken their place in the educational process, and traditional offline teaching methods require revision. The problem of knowledge alienation in the digital educational space has been analysed and ways to solve this problem have been proposed. Particular attention has been paid to the problem of the safety of knowledge in the educational space. It has been concluded about the need for such a reorganization of the digital space in which cognitive conditions for the safe functioning of knowledge will be provided.


Author(s):  
Susanna Seitbilyalovna Emirilyasova

This article deals with the main approaches of «gamification» as a new concept in the context of higher education, as well as an exceptional peculiarity of the phenomenon in enhancing motivation of the students majoring in law. Gamification is a relatively new branch of linguistic research. Multiple scientific works are currently dedicated to virtual reality as an integral and perspective part of education, which includes certain motivational mechanisms. Special emphasis is placed on the internal and external educational motivation of students. The ways to increase motivation through gamification in the educational process are introduced. Particular attention in the article is paid to the role of the English language teacher. One of the fundamental tasks of the teacher of the XXI century consists in the introduction of gaming technologies into teaching a foreign language. It is proven that the implementation of gamified teaching methods will lead to student engagement and better attitude towards the English language, since involvement into online educational content allows the students to enjoy the immediate results of their work and feel content for the points earned. The use of gamification tools in the system of learning a foreign language is an appropriate way to improve attendance and activity of law students.


Author(s):  
Jasna Parlić-Božović ◽  
Dragan Cenić

There is no ideal class, but there are many ways to make teaching more interesting and better, putting an emphasis on the student as the main subject in the teaching process. No form of teaching work is perfect, it is very important not to keep the same principle of work and combine teaching and working methods according to the teaching unit (lesson) and class. Electronic social networks support independent learning management, learning through interactive communication, cooperation, knowledge creation and creation of a learning chain of interested and active actors. The Internet relocates the learning process from schools to cafes and other private environments, according to the principle of mobile classrooms. However, at present time of distance learning, due to the COVID-19 pandemic current situation, the student is allowed to be able to plan both the time and place for learning, following its own interests and using the electronic media. In that way, students easily and quickly become more independent for self-education process and preparation for lifelong learning, which becomes a lifestyle in new technological conditions. New information society challenges many dimensions of the traditional functioning of the education system. What is indisputable is the role and importance of education, both for the survival and development of society and individuals. Modern technologies have radically changed the physiognomy of modern society, needs and the way of meeting needs, and standards in all levels of social life. There is a constant need for a new education policy and strategy. New technologies create new work organization, the need for new occupations and educational backgrounds. Many problems in the society arise precisely in the field of education. The problem of educational efficiency, unclear competencies acquired through simple reproduction of existing educational profiles, without new educational competencies for the completely new occupations, the traditional way of education, with reproduction of learned, without clear vision of usefulness and usability of knowledge, are just some of the manifest forms of crisis society-education. The application of new educational technology is a requirement of the new education strategy, from which is being expected to increase the efficiency of educational and learning process. A society that is unprepared to implement modern technological achievements is doomed to stagnation, as well as to numerous conflicts and marginalization. On the other hand, investing in education, modernizing the premises in education, content and educational technology, has a reciprocal impact on the development of society. In the conditions of the COVID-19 pandemic, the information age proved to be appropriate and much needed by proving to be adequate to change traditional notions about matter, space, time, energy, and even about education. In these conditions, the role of teachers, schools, education, the nature of learning, and the methodology of teaching has changed. The new living conditions imposed by the COVID-19 pandemic have fundamentally changed the way teaching, business, entertainment, war technology, and educational technology. Educational technology consists of knowledge and achievements in various scientific fields: pedagogy, didactics, methodology, psychology, cybernetics, communication, etc. In these conditions, teaching methodology must rely on modern educational technology, on a systematic and organized process of applying modern techniques and technology in improving the quality of the teaching process in the field of efficiency, optimality, applicability and acquisition of knowledge. Knowledge, use and application of modern information technologies, in these conditions, is the content of modern literacy and cultural pattern. All of these are challenges for the methodology in teaching social sciences and humanities. The methodology of teaching social sciences and humanities is, more than the methodology of any other science field, facing important challenges. All the changes caused by the COVID-19 pandemic in society and life, through the teaching social sciences and humanities, should be approximated, explained, and interpreted in a way that will not distance these sciences from high school students, who will not create a repulsive attitude, "bogy" incomprehensible reading, as boring classes to be avoided. Precisely through the use of the possibilities of modern technologies, the teaching work should be refreshed, innovated and activated, so that the knowledge is updated both in the content and in the teaching-methodological sense. Finally, our hypothesis set at the beginning of this theoretical study is confirmed, modern forms of work and innovative approaches in the educational process are the future of the educational process. Expert authors agree that there are no good results without the application of educational technology, new methods and forms of work in the teaching process. Developed societies have long used this method and we can say that this is one of the reasons for their development and progress. However, appreciating all the above, the recommendation and conclusion of this paper is that with the use of new benefits and advantages in teaching, as well as the current need for distance learning, which is only feasible due to the COVID-19 pandemic, do not forget to use traditional teaching style as reliable support for performing and adequately placing educational tasks today and in the future. Spoken word is in any case an irreplaceable variant to which we should return according to the social crisis caused by the mentioned problems.


Author(s):  
Karol Kowalczuk

The text presents the complexity of the educational process taking place during the period of digital transformation and the role of the teacher in the changing didactic reality. The need to modify the existing digital tools adapted to the requirements of modern students was pointed out. The author’s assumption was to draw attention to computer games that can be part of the strategies for creating effective teaching tools tailored to the needs of digital natives. The article presents the features of games that may be key to the effective use of gaming in teaching. It also presents the strategy of educational game design. Despite the research conducted on the use of the potential of computer games in education, this topic still does not seem to be sufficiently exhausted, as exemplified by the teachers’ approach to virtual reality of games, which they mostly treat only as a ludic area.


2019 ◽  
Vol 8 (4) ◽  
pp. 7667-7670

the article deals with the issues based on interactive strategies and methods of education. Author analyses the efficiency of using interactive technologies during the lesson. Currently, modern methods of teaching are widely used in the educational process. The use of modern teaching methods will result in higher learning efficiency. While choosing teaching methods, it is advisable to choose from each lesson's didactic task. Maintaining a traditional form of teaching and enriching it with techniques that enhance the activity of different learners will lead to an increased level of student learning. For this purpose, the organization of the classroom process, the learner's interest in the learning process, the constant encouragement of the learner in the learning process, the breakdown of the learning material into small pieces, the brainstorming in small groups, the debate, the problem, the direction and using techniques such as text, project, role-playing, and encouraging learners to carry out practical exercises independently. These techniques are also called interactive or interactive methods. Interactive methods are those that encourage learners to think independently and are at the center of the learning process. When these methods are used, the educator encourages the learner to participate more actively. The learner is involved throughout the process.


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