scholarly journals Model Pembelajaran Keterampilan Vokasional Berbasis Potensi Lokal di SMA Wilayah Kalimantan

2017 ◽  
Vol 2 (2) ◽  
Author(s):  
Natalia Lia ◽  
Rodia Syamwil ◽  
Sus Widayani

Siswa SMA perlu diberikan pembelajaran keterampilan vokasional sebagai bekal keterampilan hidup setelah lulus dari sekolah dengan memanfaatkan sumber daya alam di daerah setempat. Penelitian ini berjuan untuk membuat model pembelajaran keterampilan vokasional berbasis potensi lokal buah jengkol pada mata pelajaran Prakarya dan Kewirausahaan serta menguji kevalidan dan keefektifan penggunaan model dalam kegiatan pembelajaran. Metode yang digunakan dalam penelitian ini adalah research and development yang disederhanakan dengan enam langkah yaitu analisis potensi dan masalah hingga uji coba skala terbatas. Langkah pertama yaitu studi pendahuluan untuk membangun model factual.  Model konseptual melalui analisis model faktual dan kajian teori, validitas model dilakukan melalui teknik delphi menggunakan validator ahli model. Menguji keefektifan model digunakan one group pre test-post test design dan penghitungan nilai gain. Hasil penelitian menunjukan pembelajaran project based learning yang mengangkat potensi lokal buah jengkol valid dan efektif untuk meningkatkan kecakapan siswa dalam bentuk kompetensi pengetahuan, sikap, dan keterampilan. Pengolahan jengkol menjadi produk seperti lempok jengkol yang memiliki nilai jual. Selain meningkatkan sikap dan keterampilan kewirausahaan, model ini juga dapat meningkatkan sikap menghargai potensi lokal di daerah setempat. The student of high school need to be given a vocational skills as a provision of living skill after graduating from the school by making use of the natural resources in nearby areas. This research is aimed to make vocational skill learning model based on local potency of jengkol on the subjects of Prakarya and Entrepreneurship as well as to test the validity and effectiveness of the model usage in learning activities. The method used in this research was a research and development that was simplified by six steps, namely the analysis of potentials and problems to a limited scale trial. The first step was a preliminary study to build a factual model. Conceptual model through factual model analysis and theoretical study, model validity was done through delphi technique using expert model validator. The effectiveness of the model was tested by using one group pre-test – post-test design and gained value calculation. The result of the research showed that the project based learning that raised the local potential of dog fruit is valid and effective to improve the students' skill in the form of knowledge, attitude and skill competence. Dog fruit might be processed into a product such as jengkol lempok that has a sale value. Besides improving entrepreneurial attitudes and skills, this model can also enhance the attitude of appreciating local potential in the local area.

Author(s):  
Hairida Hairida ◽  
Tulus Junanto

Learning science requires students not only to remember the subject matter but also to develop science literacy. One of the ways to develop science literacy competencies is by applying performance assessment in project-based learning that utilizes local potential. This study aims to determine the effectiveness of performance assessment in local-potential-based learning on environmental pollution subject matter. The research was carried out using a quasi-experimental method with a pre- and post-test design. The sample for the research is 7th grade students in Pontianak, and the data collection tool is an observation sheet using a science literacy rubric test. The research results show that performance assessment of project-based learning utilizing local potential can increase students’ science literacy.


Author(s):  
Ika Ari Pratiwi ◽  
Sekar Dwi Ardianti ◽  
Moh. Kanzunnudin

Tujuan penelitian ini untuk mendeskripsikan kemampuan kerjasama dan hasil belajar siswa menggunakan model project based learning berbantuan edutainment. Metode penelitian yang digunakan control group post-test  design, yang terdiri dari kelompok kontrol dan kelompok eksperimen. Hasil uji-t analisis kemampuan kerjasama menunjukkan bahwa nilai t-hitung 3,279 > t-tabel 2,011 dan  analisis hasil belajar siswa dengan uji-t menunjukkan bahwa nilai t-hitung 2,854 > t- tabel 2, 011. Maka terdapat perbedaan yang signifikan kemampuan kerjasama dan nilai post test siswa kelompok ekperimen dengan kelompok kontrol. Dengan demikian model project based learning (PjBL) berbantuan metode edutainment dapat meningkatkan kemampuan kerjasama dan hasil belajar siswa kelas IV SD Muhammadiyah Kudus.


2017 ◽  
Vol 2 (2) ◽  
Author(s):  
Rapita Ulan Sari ◽  
Rusdarti Rusdarti ◽  
Rodia Syamwil

Penelitian ini bertujuan untuk membuat pengembangan model pembelajaran berbasis potensi lokal bidai pada mata pelajaran Kewirausahaan dan menguji kevalidan dan keefektifan dalam menggunakan pembelajaran yang dikembangkan untuk membuat siswa berminat berwirausaha bidai. Metode yang digunakan dalam penelitian ini adalah research and development dengan dibuat penyederhanaan pada langkah ke enam sebagai model final yang pelaksanaannya dilaksanakan dalam tahap studi pendahuluan dan tahap pengembangan. Tahap studi pendahuluan dalam penelitian ini menggunakan observasi wawancara terbuka dari pernyataan guru. Tahap pengembangan model pembelajaran kewirausahaan meliputi desain produk yang divalidasi oleh para ahli, selanjutnya diimplementasikan ke dalam perangkat pembelajaran yang akan divalidasi oleh praktisi sebagai pengguna model sebelum diterapkan di dalam kelas. Hasil penelitian ini menunjukkan model pembelajaran kewirausahaan berbasis potensi lokal bidai dikembangkan menghasilkan model konseptual, model hipotetik, dan model akhir. Model pembelajaran kewirausahaan berbasis potensi lokal yang dikembangkan dinyatakan valid dan efektif untuk meningkatkan pengetahuan dan keterampilan membuat bidai dan berwirausaha, memiliki sikap positif terhadap warisan budaya, dan menghasilkan produk bernilai komersil.. Hasil akhir penelitian pada model pembelajaran kewirausahaan ini yaitu hasil akhir model pembelajaran kewirausahaan berbasis potensi lokal bidai dikategorikan valid dan efektif. This research aims to make the development of learning model based on local potential of bidai on Entrepreneurship subjects and to test the validity and effectiveness in using a developed learning to make students interested in entrepreneurial bidai. Research and development were used as the method in this study with a simplification made in the sixth step as a final model, which the implementation was carried out in the preliminary study stage and development stage. The preliminary study stage in this study used open interview observations of teacher statements. The development phase of the entrepreneurship-learning model includes product design, which was validated by experts, and then implemented into learning tools that would be validated by practitioners as model users before being applied in the classroom. The results of this study indicate that the developed entrepreneurship-learning model based on the local potential of bidai generates conceptual models, hypothetical models, and final models. The developed entrepreneurship-learning model based on the local potential is said as a valid and effective learning model in improving the knowledge and skills of bidai and entrepreneurship, possessing a positive attitude toward cultural heritage, and producing commercial value products. The result of this study on the entrepreneurship-learning model is that the developed entrepreneurship-learning model based on the local potential of bidai t is said as a valid and effective learning model.


2018 ◽  
Vol 4 (1) ◽  
pp. 118-125
Author(s):  
Ahmad Hamidi

  The purpose of this research and development is to produce a model of learning basketball skills on learning physical education for students middle school first. In addition, this research and development is conducted to obtain information in depth about: development and application of learning model of bolabasket skill (hamidi) on basketball game for students of middle school first and know the effectiveness, efficiency and attractiveness of student to model made. This research and development use research & development (R & D) research method from borg and gall. The subjects in this research and development are the students of the first class VII students aged 13-14 years as many as 98 people. The instruments used in this research and development are questionnaires, questionnaires, battery test tests used to collect basic engineering skill data, as well as "game performance instrument test" instruments to collect data on students' basketball skills, as for stages in research and this development is, at the stage of: (1) needs analysis, (2) expert evaluation (initial product evaluation); (3) limited testing (small group trial); and (4) the main test (field testing). The model effectiveness test uses a battery test test to determine the level of mastery of students' basic basketball techniques and "GPAI tests" to find out the skill level of play. Data analysis technique used is "t-test" based on data analysis, for elementary technique aspect of students obtained the average value of pre test 29.86 and average post test 50.36, standard deviation pre test 5.5. and post test 6.0, value t -32.36 significance level 0.05 Because H0 is rejected means an increase in basic engineering capability. As for the skills to play based on data analysis using the test "t" obtained the average value of pre test 1.6 and average post test 3.83, standard deviation pre test 0.54 and post test 15.02, t value 0.085 significance level 0.05 Because H0 rejected means there is an increase in the ability of students' playing skills. Based on the data, it can be stated that basketball skill learning model for middle school first students is developed effectively and can improve basic technique skills and basketball playing skills of first medium school students.   Keywords: Development, Game-based learning model, basic engineering skills, playing skills, basketball, students middle school first.


2020 ◽  
Vol 5 (1) ◽  
pp. 54-63
Author(s):  
Firma Dina ◽  
Jon Efendi

Starting from the preliminary study conducted by the authors at the SLB Perwari and found the condition where the deaf students of grade X have not been able to make a skirt that became one of the materials in the vocational learning curriculum for the class, one of his students is the teacher has not found and used the right method to teach the material. Then the author is motivated to prove one of the methods of learning, which is a project-based learning method, whether the method has an effect on learning the material. With experimental research methods and pre-experimental design of one group pre-test post-test, the author performs a stage of research starting from the initial test, then administering the treatment, then the final test. While the tools used in collecting data is a proven instrument that is valid and reliable. The results of the initial test scores and the final tests were then calculated by statistical tests using Wilcoxon's signed ranks test (Wilcoxon matched pairs) formula and the resulting results where the value of ASYMP. The Sig. (2-tailed) is smaller than the significant level value


2019 ◽  
Vol 2 (1) ◽  
pp. 46
Author(s):  
Ayu Hartini ◽  
Wulan Tripuspita

This study was conducted to improve speaking skill of the first grade at SMP N 1 Pangkalan. The game was proposed in the teaching of speaking, because that is attracting and interesting, especially for students' speaking skill. The improvement of the students' score can be seen in the increased of the students' speaking from the preliminary study (pre-test) and the score after the implementation (post-test) of the teaching speaking using shake chopsticks game. This research used a pre-experiment method by using one group pre-test and post-test design. The subject of this research were VII students of SMP N 1 Pangkalan of the 2017/2018 academic years. The finding showed that the students' score of speaking increased after being taught by using shake chopsticks game. This indicates that the use of shake chopsticks game is effective in improving students’ speaking ability.  Keywords:  Speaking skill, game, shake chopticks game


2019 ◽  
Vol 7 (2) ◽  
pp. 170
Author(s):  
Arris Maulana ◽  
Galih Tiara Sekartaji ◽  
Riyan Arthur ◽  
Laurika Kusuma Dewi

This research aims to design and develop video presentation media that is applied to the Hydrology course. This research applies the Research and Development (R & D) method with the Borg and Gall model which is limited to small group trials. Media validation is used for expert validation with Aiken's V formula and assessment of students using a test. The validation results show that the media is suitable to be used. The results of the pre-test and post-test that were analyzed by t-test obtained a significant t-count of 5.052 from 36 students. Based on this analysis, it can be concluded that this presentation video learning media is appropriate and effective on a limited scale for learning Hydrology courses in the educational of building engineering, State University of Jakarta. AbstrakPenelitian ini bertujuan untuk merancang dan mengembangkan media video presentasi yang diterapkan pada mata kuliah Hidrologi. Penelitian ini menerapkan metode Research and Development (R & D) dengan model Borg dan Gall yang dibatasi sampai ujicoba kelompok kecil. Validasi media yang digunakan untuk validasi ahli dengan formula Aiken’s V dan untuk penilaian dari mahasiswa menggunakan tes. Hasil validasi menunjukkan bahwa media layak digunakan. Hasil pre-test dan post test yang dianalisis dengan uji t dari 36 mahasiswa diperoleh thitung sebesar 5,052 yang signifikan. Berdasarkan analisis tersebut, dapat disimpulkan bahwa media pembelajaran video presentasi ini layak digunakan dan efektif pada skala terbatas untuk pembelajaran mata kuliah Hidrologi di Pendidikan Teknik Bangunan Universitas Negeri Jakarta.


Author(s):  
Alvin Abdillah

             Hernia postoperative pain is the sensation of pain felt by the patient's postoperative irritation caused by thestimulation of peripheral nerves along due to surgery. Fromthe results of the preliminary study in ward Irna A HospitalSyarifah Ambami Rato Ebu Bangkalan, it is found that thehigh incidence pain of postoperative hernia. The purpose ofthis study is to determine the effect before and after therapySEFT and listen Qur'an in patients with postoperativehernia in Irna ward A Hospital Syarifah Ambami Rato EbuBangkalan. The study design used "pre-experimental" approachwith one-group pre-post test design. Population estimates istaken 15 respondents and the samples were taken by 13respondents. Sampling technique was using a quotasampling independent variables of Research is therapeuticSEFT and listen Qur'an and the dependent variable ofresearch was pain of postoperative hernia. While the datacollection tool used observation sheets with numerical scaleof 0-10 with Wilcoxon statistical tests. The results showed that pain of postoperative herniaon the respondent before therapy was given SEFT andlistening reading the Qur'an 8 (61.5%) of respondents with amean of 3.08 experiencing severe pain, while the therapywas given after SEFT theraphy and listening to reading AlQur'an 6 ( 46.1%) of respondents with a mean of 1.23experiencing mild pain. Based on the results statisticallyusing the Wilcoxon, showed P Value: 0,002 <α: 0.05, whichmeans there were significant pain of postoperative herniabefore and after given therapy listening to the recitation ofAl-Qur'an.Based on the above results, that therapeutic SEFT and listen Qur'an is very effective in lowering pain of postoperativehernia. So when experiencing pain of postoperative hernia,respondents are expected to use the therapy SEFT andreading Al-Qur'an as a non-pharmacological solutions.


2020 ◽  
Vol 8 (1) ◽  
pp. 12
Author(s):  
Muhammad Feyzar Rif 'at ◽  
Mustika Wati ◽  
Suyidno Suyidno

Development of scientific responsibility and creativity in learning physics are included in the key competencies in the industrial era 4.0. However, both of these competencies are not used in school. Therefore, the purpose of this study is to analyze the effectiveness of Creative Responsibility Based Learning in developing students' responsibility and scientific creativity. This research is part of the research and development of the ADDIE model. Trial implementation using one group pre-test and post-test design on 27 students of Class XI-2 MAN 2 Banjarmasin. Data collection instruments consist of responsibility observation and scientific creativity tests. After being CRBL implemented, the students’ responsibility increased at each meeting in good criteria. Also, the value of n-gain scientific creativity by 0.34 in moderate criteria. Thus, CRBL is effective in developing the students’ responsibility and scientific creativity in learning physics.


2020 ◽  
Vol 11 (1) ◽  
pp. 36
Author(s):  
Karina Trimawati ◽  
Tjandra Kirana ◽  
Raharjo Raharjo

Penelitian ini bertujuan untuk menghasilkan perangkat instrumen penilaian IPA Terpadu dan perangkat pembelajaran yang layak dengan model pembelajaran PjBL untuk meningkatkan kemampuan berpikir kritis dan kreatif siswa SMP pada materi Sistem Ekskresi Manusia. Adapun pengembangan perangkat merupakan modifikasi dari model Dick dan Carey yang diujicobakan pada siswa kelas VIII SMP semester genap tahun pelajaran 2018/2019 dan dilakukan pengulangan sebanyak 2 kali. Rancangan penelitian One-Group Pretest-Post-test Design. Data penelitian yang diukur adalah validitas, kepraktisan, dan efektivitas instrumen penilaian dan perangkat pembelajaran dan dianalisis secara deskriptif kuantitatif dan kualitatif. Hasil penelitian menunjukkan bahwa (a) perangkat pembelajaran dan instrumen penilaian IPA Terpadu yang dikembangkan berkategori sangat valid dengan nilai modus 5, (b) kegiatan pembelajaran terlaksana sangat baik dengan nilai modus 5, (c) aktivitas siswa dalam pembelajaran terlaksana sangat baik dengan nilai modus 5, (d) respon siswa terhadap pembelajaran proyek cukup baik dengan kisaran angka antara 50%-60%, dan (e) hasil tes berpikir kritis dan kreatif siswa ada peningkatan yang baik pula, kemampuan berpikir kritis meningkat dari 25,85 (Kurang Kritis) menjadi 87,76 (Sangat Kritis) dan kemampuan berpikir kreatif meningkat dari 20,44 (Kurang Kreatif) menjadi 84,85 (Sangat Kreatif). Simpulan pengembangan perangkat pembelajaran dan instrumen penilaian IPA Terpadu dalam pembelajaran Project Based Learning yang dikembangkan layak digunakan untuk meningkatkan kemampuan berpikir kritis dan kreatif siswa.


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