scholarly journals IMPROVING CHILDREN'S CREATIVITY THROUGH ENVIRONMENTAL EXPLORATION ACTIVITIES

2021 ◽  
Vol 3 (1) ◽  
pp. 31-41
Author(s):  
Agustinus Tandilo Mamma ◽  
Sirjon Sirjon

This study aimed to increase children's creativity by exploring the natural surroundings of group A children at TK Tunas Dansari Dosay, Jayapura Regency. The subjects of this study were 15 children. This research is a classroom action research method using the action model from Kemmis and Mc Taggart. Data collecting was observation and documentation—data analysis using qualitative descriptive analysis. The results showed an increase in the creativity of group A children in TK Tunas Dansari Dosay. The research data showed that before the action, the average group value was 45.55%. After being given action cycle I, the average result was 55.55%; action II amounted to 63.33% and increased in action III 67.22%. In cycle II, an action I increased to 71.67%, action II increased to 75.55%, and action III increased to 81.10%. Based on these data, exploring the surrounding nature can increase the creativity of group A children at TK Tunas Dansari Dosay, Jayapura Regency.

2021 ◽  
Vol 6 (2) ◽  
pp. 110
Author(s):  
Putu Wena ◽  
I Putu Subawa ◽  
I Ketut Suparya

<p><em>This classroom action research aims to improve the fine motoric development of children in group A TK Weda Purana Pemaron, through finger painting activities. The subjects of this classroom action research were group A children of TK Weda Purana Pemaron, totaling 5 children. This classroom action research was conducted in two cycles. Each cycle goes through the planning, implementation, observation and reflection stages. Methods of data collection are done through performance, observation, and documentation. Data analysis in this study used a qualitative descriptive analysis. Based on the results of the pre-cycle before classroom action research, it shows that the child’s fine motoric development has not yet reached optimal results, which only reached a percentage of 50% or the category began to develop. So that action is taken in the first cycle to achieve results with a percentage of 70% or developing categories as expected, while in cycle II achieve results with a percentage of 90% or very well developed categories. With these results indicate that the indicators of success have been achieved.</em></p>


2019 ◽  
Vol 6 (2) ◽  
pp. 217
Author(s):  
I Gusti Ayu Widyarini ◽  
I Nyoman Sunarta

tourism facilities then the interest of visitors to travel will increase. Angseri nature hot water is located in Tabanan District, while in the field of existing tourism facilities are considered good enough, although there are still some facilities that have not received attention from the manager such as waiting queue and park for children. This type of research is qualilative and quantitative research, the research method used in this research method of interview, observation, and documentation, the techniques of determining informants used are snowball procedures, and data analysis using qualitative descriptive analysis. The results obtained in this study is that tourism facilities available in the field can be good enough, although there are still some facilities that have not met the standards, when the development of tourism facilities conducted by the Angseri hot water tourism management proved to have a good influence on the increasing number of visitors who each month increased Keywords: Development Impact, Tourism Facility, Number of Visitors


PERSPEKTIF ◽  
2020 ◽  
Vol 9 (2) ◽  
pp. 219-227
Author(s):  
Ainun Jaryah Bahrir

Cyberstalking is behavior that leads to repeated invasion of one's privacy by electronic mail or computer-based communication with a view to controlling, coercing, intimidating, harassing, or threatening. The purpose of this study is to describe the understanding of forensic science students about the concept of cyberstalking; the object criteria of this study are forensic science students who are still active and have taken cybercrime courses. This research method uses descriptive quantitative. Subjects in this study were obtained through purposive sampling with a total of 36 students. The technique of collecting research data is by distributing closed questionnaires. Research data analysis technique is a descriptive analysis technique, describing data obtained using tables and graphs. The results of this study indicate that forensic science students already have the correct perception of cyberstalking. The majority of students can distinguish statements with indications of cyberstalking and not cyberstalking.


2019 ◽  
Vol 4 (1) ◽  
pp. 39-51
Author(s):  
Tatik - Rahayu ◽  
Mahkamah - Brantasari

This study aims to find out how to improve the language skills of children aged 5-6 years through playing illustrated letter card media at Pelangi Tenggarong Seberang Kindergarten in the 2016/2017 learning year. This type of research uses the class action research method (CAR) carried out in two cycles. The object of this research is 20 children. Research data collection uses observation sheets while the results are analyzed using quantitative descriptive methods. The results of data analysis showed that there was an increase in pre-cycle to the first cycle of 35%. In the second cycle increased 91.11%. The conclusion in this study, that the use of pictorial letter card media can improve language skills in children aged 5-6 years in Pelangi Kindergarten.


2021 ◽  
Vol 8 (2) ◽  
pp. 220-232
Author(s):  
Retno Nurwidiyati

The purpose of this study was to find out how students' understanding of concepts, disciplines and responsibilities could be improved by applying the Think Pair Share (TPS) model. The research method used is classroom action research which is carried out in two cycles, where each cycle consists of two meetings. The research subjects were 31 students of SDN Tanahwulan Maesan Bondowoso class Vb. The research instrument in the form of observation sheets and written tests was analyzed using qualitative descriptive analysis techniques. The indicator of the success of this classroom action research uses the minimum completeness criteria target (KKM) that has been set, namely 70 with classical completeness of 94% or 29 students. From the results of the study it was found that the average level of completeness of the students' conceptual understanding of social studies material continued to increase from the pre-cycle conditions of 52%, cycle 1 was 84% ​​and cycle 2 was 100%. In the discipline aspect, there was also an increase in the score from 71 in cycle 1, increasing to 86 in cycle 2. In the aspect of student responsibility, the score increased, namely 72 in cycle 1 and 85 in cycle 2. So it can be concluded that the application of the TPS learning model can improve understanding of students' concepts, disciplines and responsibilities


2021 ◽  
Vol 8 (4) ◽  
pp. 467
Author(s):  
Muhammad Yusuf Ismail

This study aims to analyze the improvement of the teacher's ability in preparing Learning Implementation Plans (RPP) through continuous guidance at SMKN 4 Lhokseumawe with the instruments that have been prepared, namely in the form of observation sheets/observations of RPP components in accordance with Permendikbud No. 22 of 2016. This research method used school action research which is carried out for 3 months with two cycles. The subjects were 24 teachers. The research instruments were observation sheets, questionnaire, and interview guidelines. The data were analyzed by qualitative descriptive analysis. The result showed that coaching could improve the teachers’ ability in designing lesson plan at SMKN 4 Lhokseumawe. The improvement of teacher competence through extensive supervision in the first and second cycles could be seen an increase in results. The average score in cycle 1 was 68,75 categorized moderate and the average score in cycle 2 was 85 categorized good where the improvement was 23, 64%. The capacity building in this study has proven that efforts to improve teachers’ ability in preparing lesson plan through extensive supervision at SMKN 4 Lhokseumawe have obtained satisfactory results.


2021 ◽  
Vol 8 (4) ◽  
pp. 560
Author(s):  
Sahra Sahra

This study aims to improve the skills of writing persuasive speech texts by using a multimedia-assisted Problem Based learning model for grade 9J students of SMP Negeri 2 Mataram. This research method used classroom action research. Data were obtained by using field notes, observations, tests, and documentation in the form of assignments. The data analysis technique in this research is descriptive analysis. The results of this study indicate that the application of the Problem Based Learning model assisted by multimedia can increase the activeness of students in learning to write persuasive speech texts. The increase can be seen from the percentage of activeness of 65.71% in the first cycle to 94.29% in the second cycle. In addition, the multimedia-assisted Problem Based Learning model can improve the skills of writing persuasive speech texts. This can be seen from the writing results of students who achieved the KKM in the first cycle of 74.29%, increasing to 100%.


2020 ◽  
Vol 2 (1) ◽  
pp. 14-18
Author(s):  
Dita Aulia Rizki

The purpose of the study is to provide an overview and influence of the project method on the stimulation process of linguistic intelligence of children aged 4-5 years at the Bina Karsa Kindergarten in Lampung Province. The research method used is Action Research. Data collection techniques carried out through observation, interview stimulation of linguistic intelligence through project methods. Qualitative descriptive data analysis techniques, namely, a complete description of the process of linguistic intelligence stimulation activities through project methods and quantitative descriptive, the results of the percentage of the effect of the project method on the success of linguistic intelligence stimulation with stages through Cycle 1, Cycle 2 and so on. Samples selected by children aged 4-5 years at Bina Karsa Kindergarten. Sampling through interviews with teachers and direct observation. Linguistic intelligence is the intelligence of language intelligence in processing words or the ability to use words effectively both verbally and in writing. Project method is a project method is one method used to train children's ability to solve problems experienced by children in everyday life. Based on the pre-research results, it can be concluded that stimulation of linguistic intelligence through the activities and use of media in accordance with the activities of linguistic intelligence stimulation, and the method often used is the method of storytelling and play. The method of storytelling is not enough in the stimulation process, a trial using the project method is carried out.


2020 ◽  
Vol 18 (2) ◽  
pp. 159
Author(s):  
Karmila Suryani ◽  
Sukardi Sukardi ◽  
Khairudin Khairudin ◽  
Dewi Sasmita ◽  
Ade Fitri Rahmadani

<p class="StyleAuthorBold"><strong>Abstrak</strong></p><p>Penelitian bertujuan untuk mendeskripsikan profil keterampilan berpikir kritis dan kreatif mahasiswa jurusan komputer di Kota Padang. Metode penelitian yang digunakan adalah penelitian deskriptif. Data dikumpulkan melalui kuisioner yang dibuat menggunakan <em>google form</em> kemudian disebarkan kepada responden penelitian yang berjumlah 115 mahaiswa. Teknik analisis data yang digunakan yaitu analisis deskriptif dengan menggunakan persentase per indikator. Hasil penelitian menunjukkan bahwa keterampilan berpikir kritis mahasiswa tergolong rendah pada indikator memberikan penjelasan lebih lanjut dan menarik kesimpulan, serta keterampilan berpikir kreatif untuk berpikir secara lancar dan orisinil mahasiswa masih rendah.</p><p> </p><p class="StyleAuthorBold"><strong><em>Abstract</em></strong></p><p><em>The research aimed to describe the critical and creative thinking skills profiles of students majoring in computer in the city of Padang. The research method used descriptive research. Data were collected through a questionnaire made using google form and then distributed to 115 respondents. The data analysis technique used descriptive analysis using percentages per indicator. The results showed that the students' critical thinking skills were low on the indicators of providing further explanation and drawing conclusions, and the students' creative thinking skills to think fluently and originally were still low.</em></p>


2018 ◽  
Vol 3 (1) ◽  
pp. 11-19
Author(s):  
Andi - Aslindah

This study aims to determine the development of children's creativity through constructive play activities using media blocks. Constructive play is a form of game by using physical objects to build or create things. This game occurs when children engage in a creation or construction of a product or a problem solving of their own creation. This research is a Classroom Action Research (PTK) or Classroom Action Research. This study was conducted in two cycles. Subjects in this study were group A semester II of Kindergarten Alifea academic year 2016/2017, as many as 13 children (5 women and 8 men) with the aspect that is assessed that is participation, attention, independence, creativity and ability to tell. Data creativity of children in constructive play with media beam collected by using the method of observation with the instrument in the form of observation format sheet. Research data were obtained and analyzed qualitatively. Based on the results of data analysis obtained is on the first cycle of 46.1%, Cycle II obtained data of 81.5% So there is an increase in creativity development from cycle I to cycle II of 35.4%


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