scholarly journals Upaya Meningkatkan Kemampuan Mengenal Angka 1 sampai 10 melalui Permainan Kartu Angka pada Anak Usia Dini

2018 ◽  
Vol 1 (1) ◽  
pp. 67-78
Author(s):  
Dias Syafitri Nurinta ◽  
Yasniwarti Yasniwarti ◽  
Zaenal Muftie

This study aims to improve the ability to recognize numbers 1 to 10 in children group A RA Nurul Amal Ciguruwik in Cileunyi District, Bandung Regency through a number card game. This research is a classroom action research conducted collaboratively between researchers and teachers. The subjects in this study were 13 children of A RA Nurul Amal Group consisting of 7 girls and 6 boys. Data collection techniques are carried out using observation, performance, and documentation. Data analysis techniques were carried out descriptively qualitative and quantitative. the results of the study showed that increasing the ability of children to know numbers 1 to 10 before using a number card game had an average score of 50.64. Teacher activity in the first cycle showed a percentage of 76.47% then in the second cycle increased to 97.06%. Children's activity in cycle I was 72.65% increasing to 95.3% in cycle II. The average value of the ability to recognize numbers 1 to 10 in the first cycle of 64.74 turned out to have increased in the second cycle of 78.85. So increasing the ability to recognize numbers before and after recognizing numbers 1 to 10 is 28.21.

2018 ◽  
Vol 4 (1) ◽  
pp. 19-26
Author(s):  
Ervini Agustini ◽  
Supardi Supardi

This study aims to describe learning activities and improve learning outcomes. The method used in this study is to use a Classroom Action Research (CAR) design that seeks to overcome the problems faced in the current situation. The subjects needed in this study were students of class XI-10 Palangkaraya 4 High School, totaling 35 students, for data collection techniques used were observation and tests. Data analysis consists of qualitative and quantitative data. The results of the study show that: (1) Student learning activities are good. This is evidenced by the acquisition of the average score of learning activities of students in the first cycle obtaining an average score of 3.77 with the criteria of Good. (2) There is an increase in learning outcomes. This can be proven by the acquisition of the average score of the students in the pre-cycle there is no complete (0.00%) got a value of unwilling 75 with unfavorable criteria. This is evidenced by the acquisition of the average score of learning activities of students in the first cycle obtaining an average score of 3.77 with completeness (100%) or getting a value of = 75 with the criteria Good.


Author(s):  
Aldhila Mifta Firdhani

AbstractThis study aims to determine the effectiveness of creative music to improve students' musical abilities in learning music. The research method uses this type of classroom action research conducted in 2 cycles. The research was conducted at SMP Sunan Averroes Sleman Yogyakarta for three months. The object of the study was 13 students of class VIII. Sources of data used in this study are the results of observations and test results of musical abilities. Data analysis techniques were carried out qualitatively, which were identified to see the achievement and improvement results in each cycle. The results showed that creative music activity could improve students' musical abilities in learning music based on the analysis. This increase was evidenced by observations and the acquisition of students' musical abilities in cycle I to cycle II. Based on the observations' results, it can be seen that the average score of students' musical ability in cycle I was 29.5, while in cycle II was 40.1. Based on this average value, it is known that the increase in students' musical abilities is 10.6. So based on this data analysis, it can be said that creative music activities in learning music can improve students' musical abilities. AbstrakPenelitian ini bertujuan untuk mengetahui keefektifan musik kreatif untuk meningkatkan kemampuan musikal peserta didik dalam pembelajaran musik. Metode penelitian menggunakan jenis penelitian tindakan kelas yang dilakukan dalam 2 siklus. Penelitian dilakukan di SMP Sunan Averroes Sleman Yogyakarta selama 3 bulan. Objek penelitian adalah peserta didik kelas VIII yang berjumlah 13 anak. Sumber data yang digunakan dalam penelitian ini adalah hasil observasi dan hasil tes kemampuan musikal. Taknik analisis data dilakukan secara kualitatif yang diidentifikasi untuk melihat hasil pencapaian dan menyempurnakan di setiap siklusnya. Berdasarkan analisis, hasil penelitian menunjukkan bahwa aktivitas musik kreatif dapat meningkatkan kemampuan musikal peserta didik dalam pembelajaran musik. Peningkatan ini dibuktikan berdasarkan hasil observasi dan perolehan skor kemampuan musikal peserta didik pada siklus I ke siklus II. Berdasarkan hasil observasi dapat diketahui bahwa nilai rata-rata kelas kemampuan musikal peserta didik pada siklus I sebesar 29,5, sedangkan pada siklus II sebesar 40,1. Sehingga berdasarkan nilai rata-rata tersebut diketahui peningkatan kemampuan musikal peserta didik sebesar 10,6. Sehingga berdasarkan analisis data tersebut dapat dikatakan bahwa aktivitas musik kreatif dalam pembelajaran musik dapat meningkatkan kemampuan musikal


2017 ◽  
Vol 1 (2) ◽  
pp. 105-115
Author(s):  
Handoko Handoko ◽  
Septiana Widi Astuti

Queue is a common situation that is common in everyday life where consumers wait in front of the counter to get a turn of service or service facilities. The study aims to determine the performance of the queuing system at the train ticket counter at Yogyakarta Tugu Station. This research is an action research. The population in this study are all customers who come to Yogyakarta Tugu Railway Station to purchase train tickets. Sampling using accidental sampling technique. Data collection techniques used are the method of observation and documentation. Data analysis techniques used queuing formulas for Model B: M / M / S. The results showed that the performance of the queuing system at the train ticket counter at Yogyakarta Tugu Station was not optimal.


2019 ◽  
Vol 7 (2) ◽  
pp. 122
Author(s):  
DIAN RAMADAN LAZUARDI

AbstrakPenelitian ini bertujuan untuk meningkatkan kemampuan menulis teks pidato siswa kelas X MA Al-Muhajirin Tugumulyo menggunakan model pembelajaran kumon yang berjumlah 32 orang siswa. Penelitian ini menggunakan pendekatan penelitian tindakan kelas (classroom action research). Teknik pengumpulan data dalam penelitian ini�menggunakan teknik tes. Hasil data tes dianalisis dengan melihat nilai rata-rata peningkatan pada pratindakan, siklus I, dan siklus II. Teknik analisis data dilakukan dengan cara menjumlahkan skor dari indikator penilaian yang diperoleh siswa. Pada kegiatan pratindakan nilai rata-rata siswa sebesar 71,71% dengan ketuntasan sebesar 34,38% dengan jumlah siswa tuntas sebanyak 11 orang dan yang tidak tuntas sebanyak 21 orang. Tindakan siklus I, nilai rata-rata siswa 75,53 dan ketuntasan hanya mencapai 71,88% dengan jumlah siswa tuntas sebanyak 23 orang dan tidak tuntas sebanyak 9orang. Sedangkan pada siklus II nilai rata-rata mencapai 80,93 dengan jumlah siswa tuntas sebanyak 30 orang dan tidak tuntas 2 orang, berarti dari siklus I sampai siklus II meningkat sebesar 21,87%.. Simpulan, melalui model pembelajaran kumon kemampuan menulis teks pidato meningkat.Kata Kunci: Teks pidato, pembelajaran, kumon.AbstractThis study aims to improve the ability to write speech texts in class X MA Al-Muhajirin Tugumulyo using a kumon learning model of 32 students. This research uses a classroom action research approach. Data collection techniques in this study used test techniques. The results of the test data were analyzed by looking at the average value of the increase in pre-action, cycle I, and cycle II. Data analysis technique is done by adding up scores from assessment indicators obtained by students. In the pre-action activities the average value of students was 71.71% with completeness of 34.38% with the number of students as many as 11 people and as many as 21 people who did not complete. The first cycle of action, the average value of students 75.53 and completeness only reached 71.88% with the total number of students as many as 23 people and not as many as 9 people. While in cycle II the average value reached 80.93 with 30 students completing as many students and not completing 2 people, meaning that from cycle I to cycle II increased by 21.87%. increased.Keywords: Speech text, learning, kumon.


2020 ◽  
Vol 1 (1) ◽  
Author(s):  
Agni Kusuma Wardani ◽  
Lia Mareza ◽  
Dedy Irawan

Abstract. This research is motivated by the low student storytelling skills. This study aims to describe storytelling skills using discovery learning and pop up book media models. This research technique uses classroom action research (CAR), which was carried out in two cycles and used the research design of Kemmis & McTaggart. Data collection techniques used are observation, tests, and documentation. The collected data was analyzed using qualitative and quantitative descriptive analysis techniques. The results of research conducted at Purbadana 2 Elementary School showed that learning using discovery learning assisted with pop up book media went well. The results of the knowledge skills in the first cycle reached an average of 3.1 with a percentage of completeness of 46%, meaning that students' storytelling skills were still included in the sufficient category. In the second cycle, the average was 3.9 with a percentage of completeness of 84%, meaning that students' storytelling skills were included in the criteria of good. Based on the results of the study, the application of the discovery learning learning model assisted by pop up book media can improve the skills of the fourth grade students in Purbadana 2 Elementary School. 


Author(s):  
Mohammad Archi Maulyda ◽  
Vivi Rachmatul Hidayati

This study aims to determine whether or not to develop preliminary numeracy skills in Group A children TK PGRI 04 Kalibatur, Kalidawir District, Tulungagung Regency, using number stick media. This type of research is a Classroom Action Research (PTK) with a model developed by Kemmis and Mc Taggart. The subjects of this study were 13 children in group A. The data collection techniques used were observation and documentation while the instruments used were child assessment sheets and teacher observation sheets. The data analysis technique used is comparative quantitative technique. In the first cycle the percentage of completeness was 30.8%, the second cycle was 61.5%, and the third cycle was 92.3%. The conclusion of the results of this study is that learning using number stick media can develop initial numeracy skills in Group A children of TK PGRI 04 Kalibatur, Kalidawir District, Tulungagung Regency, 2020/2021Academic Year


2016 ◽  
Vol 3 (1) ◽  
pp. 39-49
Author(s):  
Kardi Manik ◽  
Abdul Gafur

Penelitian ini bertujuan untuk: (1) meningkatkan aktivitas belajar dengan penerapan model pembelajaran two stay two stray berbantuan multimedia, dan (2) meningkatkan hasil belajar IPS siswa kelas IX-A SMP Negeri 1 Sidamanik Sumatera Utara. Penelitian ini merupakan penelitian tindakan kelas (PTK) dengan menggunakan desain Kemmis & Taggart, yang terlaksana dalam dua siklus. Teknik pengumpulan data yang digunakan adalah observasi, tes hasil belajar, dan dokumentasi. Teknik analisis data yang digunakan deskriptif kuantitatif. Hasil penelitian adalah: (1) penerapan model pembelajaran two stay two stray berbantuan multimedia dalam pembelajaran IPS dapat meningkatkan aktivitas belajar siswa: pada kondisi awal siswa yang aktif hanya 55,56 %, pada siklus I meningkat menjadi 59,10%, dan pada siklus II menjadi 85,50%. (2) pembelajaran IPS dengan penerapan model kooperatif two stay two stray berbantuan multimedia dapat meningkatkan hasil belajar siswa: dari kondisi awal rata-rata hasil belajar siswa 68,61, meningkat pada siklus I menjadi 71,94 dan pada siklus II menjadi 82,10. Dengan demikian ketuntasan klasikal meningkat dari kondisi awal 58,33%, pada siklus I menjadi 77,78%, dan pada siklus II menjadi 100%. THE IMPLEMENTATION OF THE MULTIMEDIA-AIDED TWO STAY TWO STRAY MODEL TO IMPROVE LEARNING ACTIVITIES AND LEARNING ACHIEVEMENT IN SOCIAL STUDIESAbstractThis study aims to: (1) improve learning activities by means the implementation of the two stay-two stray instructional model, and (2) improve the learning achievement Social Studies of class IX-A, SMP Negeri 1 Sidamanik Sumatera Utara. This study is classroom action research (CAR) consisting of two cycles, using Kemmis & Taggart design. The data collection techniques used were observation, achievement test, and documentation. The data analysis used the quantitative descriptive. The results are as follows. (1) The implementation of media-aided two stay two stray instructional model in social studies teaching can enchance learning activities and learning achievement. There is an increase in students’ learning activities: in the precycle, only 55.56%, in cycle I, the average score of students’ activities was 59.10 % and it became 85.50% in cycle II. (2) There is an increase in students’ the average of learning achievement: in the precycle, only 68.61, in cycle I, the average score of of learning achievement was 71.94 and it became 82.10 in cycle II. There is an increasing mastery of classical learning. In the precycle, only 58.33% of  students achieved learning mastery, in cycle I, it became 77.78%, and in cycle II, it became 100%.


2019 ◽  
Vol 15 (1) ◽  
pp. 17-23
Author(s):  
Istiqomah Istiqomah ◽  
Aini Mahabbati

This research is a classroom action research which aimed to improve the ability to master the vocabulary of animal names using UNO media assisted by augmented reality. The subject was an autistic student who had problems mastering the vocabulary of animal names at SLB Autisma Dian Amanah Yogyakarta. The research design used the Kemmis and Mc Taggart models. Data collection techniques used tests and observation. Learning outcomes test and student activity observation sheets were used as instruments. Data analysis techniques used are qualitative and quantitative. The results of this study UNO assisted with augmented reality improved the process and learning outcomes of animal name vocabulary in autistic students. The improvement process was supported by steps expaining and demonstraring ANIMO cards. Observing, shuffling, opening, and matching the color of the card. throwing on the base of the drawing. Mentioning the name and place of life of the animal. Increased learning outcomes in pre-action scored 36.7. Post-action I scored 60 and Post-cycle action II increased to 86.7.


2017 ◽  
Vol 1 (2) ◽  
pp. 190-202
Author(s):  
Sumardi Sumardi ◽  
Taopik Rahman ◽  
Iis Syifa Gustini

This research aimed to improve the ability to recognize the symbol of number with playdough in Group A TK WijayaKusumah / Kartika XIX-26 Tawang District Tasikmalaya.This research was a classroom action research using Kemmis and Taggart model which was implemented in 3 cycles. The subjects of this study were 12 children of group A. Data collection techniques in this study were observation and documentation. Data analysis technique used was descriptive qualitative.The results showed that there was an increase in the ability to recognize the symbols of number through playdough media in the children of group A TK WijayaKusumah / Kartika XIX-26 Tawang Tasikmalaya. This was indicated by the increase of observation result of cycle I, cycle II, and cycle III. Prior to the implementation of the act, the child's ability to recognize the number symbol on the criteria developed very well is 3 children or with an average percentage of 27.8%. In the implementation of cycle I, the ability of children to recognize the symbol of numbers on the criteria developed very well increased to 4 children or with average percentage of 30.6%. In the implementation of cycle II, the ability of children to recognize the symbol of numbers on the criteria developed very well increased to 8 children or with an average percentage of 63.9%. In the implementation of cycle III, the ability of children to recognize the number symbol on the criteria developed very well increased significantly to 10 children or with an average percentage of 86.1%. Penilitian ini bertujuan untuk meningkatkan kemampuan mengenal lambang bilangan melalui media playdough pada anak kelompok A TK Wijaya Kusumah / Kartika XIX-26 Kecamatan Tawang Kota Tasikmalaya.Penelitian ini merupakan penelitian tindakan kelas  menggunakan model Kemmis dan Taggart yang dilaksanakan dalam 3  siklus. Subjek penelitian ini adalah anak kelompok A yang berjumlah 12 anak. Teknik pengumpulan data dalam penelitian ini yaitu observasi dan dokumentasi. Teknik analisis data menggunakan deskriptif kualitatif. Hasil penelitian menunjukkan adanya peningkatan kemampuan mengenal lambang bilangan melalui media playdough pada anak kelompok A TK Wijaya Kusumah / Kartika XIX-26 Kecamatan Tawang Kota Tasikmalaya. Hal ini ditunjukkan dengan adanya peningkatan hasil observasi siklus I, siklus II, dan siklus III. Sebelum dilaksanakan tindakan kemampuan anakmengenal lambing bilangan pada kriteria berkembang sangat baik rata-rata sebanyak 3 anak atau dengan rata-rata presentase 27,8%. Pada pelaksanaan siklus I, kemampuan anak mengenal lambing bilangan pada kriteria berkembang sangat baik meningkat menjadi 4 anakataudengan rata-rata presentase 30,6%. Pada pelaksanaansiklus II, kemampuan anak mengenal lambing bilangan pada kriteria berkembang sangat baik meningkat menjadi 8 anak atau dengan rata-rata presentase 63,9%. Pada pelaksanaan siklus III kemampuan anak mengenal lambing bilangan pada kriteria berkembang sangat baik meningkat signifikan menjadi 10 anak atau dengan rata-rata presentase 86,1%.


Author(s):  
Ina Diana ◽  
Nasihudin Nasihudin

The purpose of this study was to determine students' poetry writing skills before the application of acrostic techniques, the process of applying acrostic techniques in each cycles, and the increase produced after applying the acrostic technique. The research method used is Classroom Action Research (CAR), consisting of planning, implementing, observing, and reflecting. Based on data analysis, it was concluded that 1) the students' poetry writing skills before applying the acrostic technique obtained an average score of 46.87. 2) The application of acrostic techniques goes well according to the stages. The activity of teachers and students has increased dramatically, in the first cycle the teacher's activity gained a percentage of 64.15%, in the second cycle teacher activity increased to 89.1%. Student learning activities in the first cycle reached 61.65%, in cycle II it increased by 87.5%. 3) Students' poetry writing skills after applying acrostic techniques have increased. In the first cycle, the average score of students was 69.45, and the percentage of learning completeness was 51.75%. In cycle II the average value of students skill increased sharply to 89.37, and the percentage was 91%. Thus, the CAR carried out has been completed with the expected goal of improving poetry writing skills in Indonesian Language Subjects.


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