scholarly journals EFFECTIVENESS OF CRITICAL MULTILITERATION MODEL WITH RADEC MODEL ON THE ABILITY OF WRITING EXPLANATORY TEXT

2020 ◽  
Vol 12 (1) ◽  
pp. 1-14
Author(s):  
Dadan Setiawan ◽  
Tatat Hartati ◽  
Wahyu Sopandi

Abstract: Developing students' skill in writing scientific explanation is one of the main goals in education. The purpose of this study is to determine the effectiveness of the critical multi-literation model and the RADEC model on the ability in writing explanatory text of elementary school students. This research is conducted on 5th grade students of SDN 122 Cijawura, Buah Batu, Bandung. The samples used in this study are 39 students in the experimental class 1 that used the critical multi-literation model and 38 students in the experimental class 2 that used the RADEC model. The research method used in this study is a quasi-experimental method with a non-equivalent pre-test and post-test control group design. Based on the results of the study, it is found that the pre-test score in the experimental class 1 is 36.6 and the post-test result is 78. Whereas in the experimental class 2 the pre-test score obtained is 48.1 and the post-test score is 68.9. Furthermore, from the results of the independent sample test, the results of the post-test mean difference test are sig = 0.018, so it can be concluded that there are significant differences in the ability to write explanatory text of students between the experimental class 1 and the experimental class 2. Based on these results, the multi-literation model critical is more effective than the RADEC model in developing the ability in writing explanatory text in elementary school students.

2018 ◽  
Vol 2 (2) ◽  
pp. 53
Author(s):  
Hafizhatunnisa Hafizhatunnisa ◽  
Amilia Yuni Damayanti ◽  
Joyeti Darni

<p><em>The aims of this study was to look at the effect of healthy breakfast education with Islamic Comic Media on the level of knowledge of elementary school students. This study was a quasi-experimental type with pre-posttest control group design. The</em><em> </em><em>sampling </em><em>w</em><em>a</em><em>s </em><em>simple random method as many as </em><em>64</em><em> students, group A was given islamic comic media (n=32) and group </em><em>B </em><em>as control of the group (n=32). Nutrition knowledge level</em><em> </em><em>were obtained from filling out questionnaires. The influence of nutritional education media on increasing knowledge</em><em> </em><em>in </em><em>both</em><em> groups analyzed by Wilcoxon test, and continued with the Mann Whitney test.</em><em> The results of the analysis showed that there was a significant increase in the level of knowledge in islamic comic group (p = 0,000). There is the influence of giving Islamic comic </em><em>about healthy breakfast</em><em> </em><em>to </em><em>elementary school-age </em><em>students' knowledge.</em></p>


2021 ◽  
Vol 3 (2) ◽  
pp. 123-128
Author(s):  
Endah Budi Permana Putri ◽  
Eka Okta Noviani

The unbalanced eating behavior of school-age children is influenced by the level of nutritional knowledge. The purpose of this research is to analyze the comparison of media education with videos and pop-up books on the knowledge of balanced nutrition guidelines for elementary school students. This type of research is a quasi-experimental design with a nonequivalent control group design. The total sample used in the study was 90 students who were taken by probability sampling and then divided into two groups, 45 students were given education with video media (P1) and 45 students were educated with pop-up book media (P2). Data were analyzed using the Wilcoxon and Mann-Whitney test with a significant level of 0.05. The results obtained are that there is a difference in the level of knowledge of the pop-up book group before and after education (p=0.0001) and there is no difference in the level of knowledge of the video group before and after education (p=1.00). Pop-up book media is more effective in increasing students' knowledge level of balanced nutrition compared to video, so pop-up book media can be an alternative media used to provide education to elementary school students.


2018 ◽  
Vol 3 (2) ◽  
pp. 167
Author(s):  
Rizki Burstiando ◽  
Moh Nurkholis

The purpose of this research is to know how the game of invasion and the game netting against the motion the fundamental basis of students. This research use pretest posttest wants a design with control group design, population is a whole elementary school students land Mojoroto Kediri subdistrict. Sample as many as 88 students taken in cluster random sampling consisting of 51 boy and 37 girl who are between the ages of 9-12 years. Research of Nurhasan instrument 2008 consisting of 4 item tests speed, agility, balance and accuracy. The results of the research is a invasion game nor the netting game give influence on the fundamental basis of motion skills students but still do not give significant effects to enhance the fundamental basis of motion.


2018 ◽  
Vol 4 (3) ◽  
Author(s):  
Pinkan Anita Tri Prasasti ◽  
Ivayuni Listiani

In this 21st–century, students are expected to have current competencies in which one of them is science process skills. The aim of this research was to empower science process skills through the SETS-based guided experiment book. This Posttest Only Control Group Design study involved 50 students of fifth grade which divided into two groups i.e. 25 students as the experimental group and 25 students as the control group. The activities were carried out for three months outside of school. The empowerment of science process skills was measured from the increasing scores before and after the implementation of the SETS Guided Experiment Book. The results showed that there was a significant different between experimental group and control group as the significancy value was 0.01 (sig. < 0.05). This means that the SETS-based guided experiment book can empower Science process skill of elementary school students.


2018 ◽  
Vol 42 ◽  
pp. 00112 ◽  
Author(s):  
Karlimah

Many studies suggest that classical music can inccrease the listeners’ intelligence, including mathematical intelligence [3, 12, 2, 11]. In this research, we used the classical music of Baroque era as the backsound during math learning. The research method used was quasi experiment with nonequivalent pretest-posttest control group design to grade V SD students in Tasikmalaya city. The results show that the use of classical music of Baroque era during the learning of mathematics gave a high contribution to the mathematical intelligence of fifth grade elementary school students. The student's mathematical intelligence can be seen in the cognitive abilities which were at the high level in the knowledge up to analysis, and at the low level in the synthesis and evaluation. Low mathematical intelligence was shown by students in calculating amount and difference of time, and projecting word problem into the form of mathematical problems. High mathematical intelligence arose in reading and writing integers in words and numbers. Thus, the mathematical intelligence of fifth grade Elementary School students will be better if classical music of Baroque era is used as the backsound in mathematics learning about solving math problems.


1978 ◽  
Vol 42 (2) ◽  
pp. 573-574 ◽  
Author(s):  
H. G. Dahl ◽  
K. R. Horsman ◽  
R. N. Arkell

A non-equivalent control group design was used to investigate the effectiveness of four simulation experiences in modifying the attitudes of 63 students in Grade 5 towards their handicapped peers. Experience in maneuvering a wheelchair was the only simulation which significantly increased attitudes, as measured by a social distance checklist, towards persons having a handicap.


Author(s):  
Muhammad Nur Wangid ◽  
Chandra Adhi Putra ◽  
Hendra Erik Rudyanto

The existence and use of technology can be a means of maximizing the potential of students' thinking abilities, including the ability to solve problems. Learning that utilizes cellular technology that contains material in science-math stories be-comes one of the ways of utilizing technological developments in learning activi-ties. The study used a pretest-posttest control group design with more than one experimental group. There were two experimental groups from two schools that experienced learning with science-math stories based on digital learning as digital literacy media, and one control group from another school who carried out litera-cy activities using reading books in the class and the library. The use of science-math stories based on digital learning as a digital literacy media can improve problem-solving skills for elementary school students. The main content in the form of realistic fiction illustrated stories with adventure themes that raise envi-ronmental problems to be solved becomes the main strategy in improving the ability to solve the problems of elementary school students.


Author(s):  
Muh. Kadri Karim

ABSTRACTThis study aimed at figuring out the influence of implementing Jeopardy game in learning remedial towards students’ activities and learning outcomes in Social Science Subject for 5th grade of Elementary School. The subject of this research was the students of 5th grade in Elementary School Mamajang II, second semester and academic year of 2015-2016, who took remedy. This study belonged to experimental research. The research design used was quasi-experimental design which one of its type, nonequivalent control group design, was applied. In case of giving treatment, the experimental class implemented Jeopardy game; on contrary, the lecturing method was used in control class. The data of students’ learning activities was obtained through observation before treatment section in both experimental and control class. Meanwhile, the learning outcomes were gained through pre-test and post-test in those two classes. The result of research showed that the students’ activities score before treatment was 57,11 in average for experimental class and 59,38 for control class. Moreover, the averages of students’ activities score when treatment section were 83,33 for experimental class and 71,46 for control class. Therefore, there were the differences score of students’ activities between experimental and control class as 11,87. It can be concluded that there was significantincreaseof student activities as 26,22 to the experimental class. On the other hand, the increases of students’ activities were only 12,08 in control class. In terms of students’ learning outcomes, it was obtained pre-test score in control class; 45,00 in average and the average post-test score was 70,63. Contrastively, the learning outcomes for experimental class in pre-test were 46,25 in average and the post-test score in average was 86,56. According to the data, there was significant increase of learning outcomes as 40,31 to the experimental class and 25,63 to the control class. The research result was analyzed by using Independent Samples T Test with SPSS for Windows version 21 as program assistance that showed the significant increase of implementing game Jeopardy towards students’ learning activities and outcomes to the experimental class. According to the research result, it can be concluded that the hypothesis is proved if the implementation of Jeopardy game in remedial learning affects the students’ activities and learning outcomes in Social Science Subject for 5th grade of Elementary School. Keywords: Remedial learning, Jeopardy game, activities, learning outcomes. ABSTRAKPenelitian ini bertujuan untuk mengetahui pengaruh penerapan game Jeopardy dalam pembelajaran remedial terhadap aktivitas dan hasil belajar mata pelajaran Ilmu Pengetahuan Sosial siswa kelas V SD. Subjek penelitian adalah siswa kelas V di SD Negeri Mamajang II semester II tahun pelajaran 2015-2016 yang mengikuti pembelajaran remedial. Penelitian ini merupakan penelitian eksperimen. Desain penelitian yang digunakan adalah Quasi Experimental Designs dengan menggunakan Nonequivalent Control Group Design. Pada saat perlakuan, kelas eksperimen menerapkan game Jeopardy, sedangkan kelas kontrol menggunakan pembelajaran konvensional (ceramah). Data aktivitas diperoleh melalui pengamatan sebelum perlakuan dan saat perlakuan pada kelas eksperimen dan kelas kontrol. Sedangkan, hasil belajar diperoleh melalui pretest dan posttest pada kelas eksperimen dan kelas kontrol. Hasil penelitian menunjukkan bahwa rata-rata aktivitas siswa sebelum perlakuan pada kelas eksperimen sebesar 57,11 dan kelas kontrol sebesar 59,38. Sedangkan, rata-rata aktivitas siswa saat perlakuan pada kelas eksperimen sebesar 83,33 dan kelas kontrol sebesar 71,46. Sehingga, selisih antara kelas eksperimen dengan kelas kontrol sebesar 11,87. Dapat disimpulkan bahwa terjadi peningkatan aktivitas belajar yang signifikan 26,22 pada kelas eksperimen. Sedangkan, pada kelas kontrol hanya sebesar 12,08. Untuk hasil belajar siswa diperoleh nilai pretest pada kelompok kontrol, yakni rata-rata nilai sebesar 45,00 dan pada posttest rata-rata nilai sebesar 70,63. Sedangkan hasil belajar kelas eksperimen pada saat pretest dengan rata-rata nilai sebesar 46,25 dan pada posttest rata-rata nilai sebesar 86,56. Berdasarkan data tersebut, terjadi peningkatan hasil belajar yang signifikan 40,31 pada kelas eksperimen. Sedangkan, pada kelas kontrol hanya sebesar 25,63. Hasil penelitian dianalisis dengan menggunakan uji Independent Samples T Test berbantuan program SPSS for Windows versi 21 yang menunjukkan bahwa ada pengaruh yang signifikan penerapan game Jeopardy terhadap aktivitas dan hasil belajar siswa pada kelas eksperimen.Berdasarkan hasil penelitian tersebut, maka dapat disimpulkan bahwa hipotesis terbukti bahwa penerapan game Jeopardy dalam pembelajaran remedial berpengaruh terhadap aktivitas dan hasil belajar IPS siswa kelas V SD.  Kata Kunci: Pembelajaran remedial, game Jeopardy, aktivitas, hasil belajar.


2019 ◽  
Vol 2 (1) ◽  
pp. 35-40
Author(s):  
Hendra Prasetia

In this study aims to determine the effect of problem-based learning models on students' understanding of nationalism and patriotism of elementary school students as citizens. This type of research is an experimental study in the form of a pretest-posttest control group design research design. Hypothesis testing results explain the calculated t value obtained is equal to 5,216 and a significance value of 0,000, the hypothesis testing results indicate that the calculated t value obtained is greater than the t value in the table (5.216> 2.408) while the significance value is smaller than the α value (0,000 <0.05). Based on these results, the hypothesis is accepted, meaning that there is a significant influence between problem-based learning, on students' understanding of nationalism and patriotism of elementary school students as citizens.


2021 ◽  
Vol 7 (1) ◽  
pp. 42
Author(s):  
Uswatun - Hasanah ◽  
Fahrurrozi - Fahrurrozi ◽  
Zulela M. S. ◽  
Ahmad Januar

This study aims to analyze the effectiveness of the 5K-based Synectic model to improve the higher-order thinking skills of elementary school students. The type of research method used is a quantitative method with a quasi-experimental design and a one-group pretest-posttest design with a control group design. The sample used was 127 grade V elementary school students in the District of Kebayoran Lama who were selected by purposive sampling technique. The results of this study prove that the application of the 5K-based synectic model obtained a significant value so that it is effectively used in improving the higher-order thinking skills of elementary school students. This model can help students develop creative reasoning to solve problems, store new information, assist in producing writing, and explore social and disciplinary problems to improve their high-order thinking skills. This research can be used as input for education practitioners, especially teachers in developing learning that adapts to the needs of the times and can develop students' reasoning.


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