scholarly journals PENINGKATAN KETERAMPILAN MENGKOMUNIKASIKAN MELALUI PERMAINAN SAINS DI KELOMPOK B RA AL-ISTIQOMAH KOTA TASIKMALAYA

2020 ◽  
Vol 3 (2) ◽  
pp. 141-151
Author(s):  
Vivi Kafilatul Janah ◽  
Edi Hendri Mulyana ◽  
Elan Elan

ABSTRACTThis study is based ob the background behind the learning process that is less varied and the skill of communicating children is still low. Enthusiastic children to communicate what has been observed and done is still very lacking, children only communicate verbally. Though the process of communicating can be conveyed nonverbally, for example images, movements, and tables. Based on observations, the teacher also gives less opportunities for children to try and express their opinions. The media used is also very limited, so the learning process becomes less fun for children. Even though scientific learning should be a fun learning for children because children can try the media in the scientific learning activities. The purpose of this study was to improve the communication skills in class B RA Al-Istiqomah in Tasikmalaya City. This study uses Classroom Action Research (CAR). This study was conducted in three cycles using the Kemmis Mc model. Taggart. The research subjects were children of group B RA Al-Istiqomah in Tasikmalaya City totaling 16 children. The object of this research is the skill to communicate. Rainbow Water science games are games used in learning to improve communication skills. Data collection techniques use documentation and documentation, while data analysis techniques use quantitative descriptive. The instrument used is a structured observation sheet with the achievement of indicators for each activity. The results of the research that have been carried out show that there is an increase in the skills of communicating through science games. This is evidenced by an increase in the ability of teachers to plan learning, the ability of teachers in the process of implementing learning through science games from each cycle. The final result of the skill in communicating the child is in good criteria, the end result of the teacher's ability to plan learning is in very good criteria, and the end result of the teacher's ability to carry out the learning is in very good criteria. ABSTRAKPenelitian ini di latar belakangi dari proses pembelajaran yang kurang variatif dan keterampilan mengkomunikasikan anak masih rendah. Antusias anak untuk mengkomunikasikan apa yang telah diamati dan dilakukannya masih sangat kurang, anak hanya mengkomunikasikan dengan cara verbal. Padahal proses mengkomunikasikan dapat disampaikan secara nonverbal, misalnya gambar, gerakan, dan tabel. Berdasarkan pengamatan, guru juga kurang memberi kesempatan anak untuk mencoba dan mengeluarkan pendapatnya. Media yang digunakan juga sangat terbatas, sehingga proses pembelajaran menjadi kurang menyenangkan bagi anak. Padahal seharusnya pembelajaran saintifik merupakan pembelajaran yang menyenangkan bagi anak karena anak dapat mencoba media dalam kegiatan pembelajaran saintifik tersebut. Tujuan penelitian ini adalah untuk meningkatkan keterampilan mengkomunikasikan di kelas B RA Al-Istiqomah Kota Tasikmalaya. Penelitian ini menggunakan Penelitian Tindakan Kelas (PTK). Penelitian ini dilaksanakan sebanyak tiga siklus dengan menggunakan model Kemmis Mc. Taggart. Subjek penelitian adalah anak kelompok B RA Al-Istiqomah Kota Tasikmalaya yang berjumlah 16 anak. Objek penelitian ini adalah keterampilan mengkomunikasikan. Permainan sains Rainbow Water adalah permainan yang digunakan dalam pembelajaran untuk meningkatkan keterampilan mengkomunikasikan. Teknik pengumpulan data menggunakan dokumentasi dan dokumentasi, Sedangkan teknik analisis data menggunakan deskriptif kuantitatif. Instrument yang digunakan berupa lembar observasi terstruktur dengan capaian indikator setiap kegiatannya. Hasil penelitian yang telah dilaksanakan menunjukkan bahwa adanya peningkatan keterampilan mengkomunikasikan melalui permainan sains.

2020 ◽  
Vol 3 (1) ◽  
pp. 101-111
Author(s):  
Tika Surtika ◽  
Sumardi Sumardi ◽  
Yasbiati Yasbiati

ABSTRACTThe research was distributed by the problems encountered in kindergarten learning activities related to the introduction of the letter. Ideally the implementation introduction letter to the child is done using the media that are fun and able to menstimulus the ability to know the child in letter. However in the field of limited media causes less bervaritif learning practices making it still utilizes the existing media in the classroom. Media for menstimulus development of multiform wrong by using media puzzle fonts that already exist in the market. These aspects influenced the performance of research in TK AR-Rahman Group A sub district of Tasikmalaya Regency Sukahening with the number of students is 10 people. This research aims to know the influence of media puzzle letters against the ability to know the letters on A group of kindergarten children Ar-Rahman Sukahening Sub-district. The research method used was Pre-experimental Design with One Group Pre test – Post Test Design. Pre-test activities, namely activities conducted to know the ability of early child before he gave the media a letter puzzle and post-test i.e. activities performed to find out the capabilities of end child after being given the treatment of media puzzle, the letter then the data were calculated with the data analysis techniques using quantitative descriptive to count and describe the results of data obtained in field. Based on the results of the test show the significance value hipotestis obtained Asymp. SIG (2-taliled) of 0.005 0.005 testing criteria means that there is a difference 0.05 pre-test with post-test in the ability to know the letter by using the letter puzzle media then H0 is rejected. To see the difference then performed a test of wilxocon i.e. post data-test value is higher than the value of the pre-test with an average increase in the significance of 5.50.ABSTRAKPenelitian ini dilatarbelakangi oleh permasalahan yang ditemui di lembaga Taman Kanak-kanak berkaitan dengan kegiatan pembelajaran pengenalan huruf. Idealnya pelaksanaan pengenalan huruf kepada anak dilakukan  dengan menggunakan media yang menyenangkan dan mampu menstimulus kemampuan anak dalam mengenal huruf. Namun di lapangan keterbatasan media menyebabkan praktik pembelajaran kurang bervaritif sehingga masih memanfaatkan media yang ada di dalam kelas. Media untuk menstimulus perkembangan anak beraneka ragam salah salah satunya dengan menggunakan media puzzle huruf yang sudah ada dipasaran. Hal tersebu melatarbelakangi dilaksanakannya penelitian di TK AR-Rahman kelompok A Kecamatan Sukahening Kabupaten Tasikmalaya dengan jumlah siswa 10 orang. Penelitian ini bertujuan untuk mengetahui pengaruh media puzzle huruf terhadap kemampuan mengenal huruf pada anak kelompok A TK Ar-Rahman Kecamatan Sukahening. Metode penelitian yang digunakan adalah Pre-Eksperimental Design dengan bentuk One Grup Pre-test-Post Test Design. Kegiatan pre-test yaitu kegiatan yang dilakukan untuk mengetahui kemampuan awal anak sebelum diberikannya media puzzle huruf dan post-test yaitu kegiatan yang dilakukan untuk mengetahui kemampuan akhir anak setelah diberikan perlakuan media puzzle huruf, kemudian data dihitung dengan teknik analisis data menggunakan kuantitatif deskriptif untuk menghitung dan mendeskripsikan hasil data yang diperoleh dilapangan. Berdasarkan hasil uji hipotestis menunjukan nilai signifikansi yang diperoleh Asymp. Sig. (2-taliled) sebesar 0,005 dengan kriteria pengujian 0,005 0,05 artinya terdapat perbedaan pre-test dengan post-test dalam kemampuan mengenal huruf dengan menggunakan media puzzle huruf maka H0 ditolak. Untuk melihat perbedaannya maka dilakukan uji wilxocon yaitu nilai data post-test lebih tinggi dari pada nilai pre-test dengan rata-rata peningkatan signifikansi 5,50.


2020 ◽  
Vol 18 (1) ◽  
pp. 13
Author(s):  
Nur Fitriyana ◽  
Kurnia Ningsih ◽  
Ruqiah Ganda Putri Panjaitan

<p class="StyleAuthorBold"><strong>Abstrak</strong></p><p>Penelitian bertujuan untuk meningkatkan aktivitas dan hasil belajar peserta didik, serta mengetahui proses pembelajaran menggunakan model pembelajaran SAVI berbantuan <em>flashcard</em> materi Sistem Eksresi kelas VIII SMP Negeri 5 Bunut Hulu. Subjek penelitian yaitu 22 peserta didik kelas VIII. Metode penelitian menggunakan penelitian tindakan kelas yang dilakukan dalam dua siklus. Setiap siklus terdiri dari empat tahap, yaitu perencanaan, pelaksanaan tindakan, observasi, dan refleksi. Instrumen yang digunakan meliputi lembar observasi proses pembelajaran dan aktivitas belajar, serta soal tes hasil belajar. Teknik analisis data menggunakan statistik deskriptif. Hasil penelitian menunjukkan proses pembelajaran pada siklus I sebesar 92,31% dan siklus II mencapai 100%. Aktivitas belajar peserta didik pada siklus I sebesar 77,27% dan siklus II sebesar 90,91%. Hasil belajar menunjukkan jumlah peserta didik yang tuntas pada siklus I adalah 18 orang dengan persentase 81,82% dan siklus II adalah 21 orang dengan persentase 95,45%.</p><p> </p><p class="StyleAuthorBold"><strong><em>Abstract</em></strong></p><p><em>The research aimed to improve the activities and learning outcomes of students, as well as to find out the learning process using SAVI learning models assisted by flashcard at Expression System material for Class VIII SMP Negeri 5 Bunut Hulu. The research subjects were 22 students of class VIII. The research method used classroom action research conducted in two cycles. Each cycle consists of four stages, namely planning, implementing actions, observing, and reflecting. The instruments used observation sheets of the learning process and learning activities, as well as learning achievement test questions. Data analysis techniques used descriptive statistics. The results showed that the learning process in the first cycle was 92.31% and the second cycle reached 100%. Learning activities of students in the first cycle was 77.27% and the second cycle was 90.91%. Learning outcomes show the number of students who completed in the first cycle was 18 people with a percentage of 81.82% and the second cycle was 21 people with a percentage of 95.45%.</em></p>


2020 ◽  
Vol 7 (1) ◽  
Author(s):  
Endang Eni Lestari ◽  
Mila Roysa ◽  
Imaniar Purbasari

This study aims to describe the improvement of the learning outcomes of the students in the fourth grade of SDN Sambung using Codaka game media. This research is a classroom action research. The research subjects were 23 grade IV students of SDN Sambung. Data collection techniques obtained from observation, documentation, and tests. Data analysis techniques using quantitative and qualitative data analysis. The results of the implementation of Codaka game media in class IV SDN Sambung obtained that the observed student skills included listening, communication, and participation skills. The listening skills of the first cycle students, the percentage of students who completed was 65% and increased in the second cycle to 83%. In the first cycle communication skills, students who completed obtained a percentage of 57% while the second cycle gained 78%. Cycle participation skills, the percentage of students who completed was 65% while in cycle II the percentage was 83%. Based on these data it can be concluded that listening skills, communication, and student participation in cycle I to cycle II have increased so that they can reach the percentage of completeness of more than 75% so that it can be concluded that the media of Codaka games can improve student learning outcomes in the realm of skills.


2020 ◽  
Vol 8 (1) ◽  
Author(s):  
Laras Tazkiatul Amanah ◽  
Kartika Chrysti Suryandari ◽  
Joharman Joharman

<p>Abstract: Analysis of Teacher Pedagogical Competence in Learning Process of Fifth Grade in Sabdoguno Cluster, Alian Sub-District, Kebumen Regency. The objectives of the study were to analyze teacher pedagogical competence in: (1) learning planning, (2) learning. It was a qualitative research. The data were sentences or researchers narratives about research subjects. Data collection techniques were obtained from observation, interviews, and questionnaires. The participants were 6 teachers of fifth grade and school principal in the Sabdoguno cluster. Data validity techniques used triangulation of source and triangulation of technique. Data analysis techniques were data reduction, data presentasion, and verification. Teacher pedagogical competence in the learning planning and learning process, were analyzed during learning activities. The study indicates that Teachers pedagogical competence greatly determines the success of the learning to process.The implementation of learning is not separated from the learning to plan prepared by the teacher. Competent teachers can manage learning well and enhance students learning passion and improve learning quality. <br />Keywords : pedagogical competence, teacher, learning</p>


Author(s):  
Sri Winarsih

This study aims to determine the appropriate steps in carrying out academic supervision so as to be able to improve the pedagogical competence of teachers, especially in the learning process which in turn will affect the improvement of the quality of education.The study was conducted in two cycles. Each cycle has different planning, implementation, observation and reflection. Research subjects of the principal and teacher. The school principal with his academic supervision measures, while the Kunto Darussalam Elementary School 017 teacher as an object as well as the subject in providing academic supervision treatment. Data collection techniques through class supervision with stages of supervising teachers in the learning process and observation of classroom learning, to record important events related to research, especially at the time of the processlearning takes place.Data analysis techniques that guide data processing using a percentage (%) of achievement with 100 constants. And to see the interpertation using score interpertation criteria to strengthen the interpretation in conclusions as follows: 80% - 100% (Very Good), 66% - 79 % (Good), 56% - 65% (Enough), and 40% - 55% (Less).The results showed that the ability of teachers in the implementation of the learning process experienced an increase in the percentage at each stage, from the first cycle reached an average of 63% (sufficient) and in the second cycle reached an average of 68% (good). There is an increase in teacher's ability by 5% from cycle I. In detail there is a significant increase in the initial condition of the school when compared to the final condition in the second cycle. The accuracy of teachers entering the class increased by 48%, the use of learning media increased by 32%, varied methods increased by 31%, and learning strategies increased by 36%.


2021 ◽  
Vol 2 (1) ◽  
pp. 68-74
Author(s):  
Pipin Nur Anggraini ◽  
Ratih Asmarani

In the implementation of learning activities that occur at SD Plus Pesantren Al-Anwar, problems when implementing learning activities, among others, are the media used are not supportive, teachers use learning resources in the form of books and have not used certain learning media. This is the cause of students tend to be passive in learning activities. When learning theme 3 sub-theme 2 learning 2 in class IV the teacher uses image media in teaching and learning activities, making students less understanding of the material. As a result, students are less interested in teaching and learning activities. This research was conducted in class IV, which consisted of 20 students. In the development research that has been carried out, it is expected to be able to provide a good influence for students, the Fun Thinkers book media is to foster student learning activities and achievements and must use media that can foster student interest in learning so that they are enthusiastic in undergoing the learning process. Research using the ADDIE model which passes through 5 stages.


Author(s):  
Nurfarida Ilmianah

The learning process at this time tends to decrease. This is caused by learning that is less interesting.   The Media and methods as a way to overcome monotonous learning need to be developed to improve the quality of  the student learning outcomes. This study aims to improve the activeness and learning outcomes through the implementation of the Creative Proplem Solving (CPS) learning model. "This study uses classroom action research (PTK) consisting of 4 stages,  the stages namely of planning, implementation, observation and reflection. With  the research  subjects XDPIB2 class students consisting of 34 students, 24 male students and 10 female students. The instrument used was an observation sheet of student learning activities, and a test of student learning outcomes. The results of this study indicate an increase in the average of student learning activities that continue to increase from cycle I to cycle III, it can be seen from the average learning activity of students who continue to increase starting from cycle I in the category of sufficient activity, amounting to 2.44. Cycle II was 3.38 with good category activity and Cycle III increased by 4.31 with very good category activity. Learning by using this CPS can improve student learning outcomes. based on observations on cycles I, II and III. From the three cycles, there was an increase in the average test of student learning outcomes in a row starting from cycle I, II and III was 60.65, 72.85 and 85.24 and only 1 student had a score below 75 of 34 students so that the application of the model CPS learning can improve the activities and learning outcomes of students of SMK Negeri 1 Sidoarjo


2022 ◽  
pp. 76-94
Author(s):  
Nicoleta Duță

This chapter approaches the problematic of communication in teaching-learning activities in higher education during the crisis generated by the COVID-19 pandemic. The authors have proposed to present a theoretical and practical approach to the effective communication in teaching, with the objective of knowing which are the opinions of students on communication skills and motivation of them in the classroom. The study included a total of 261 students from different faculties at the University of Bucharest, who were a Likert-scale survey in the period May -July 2020. Results of the analysis of research data shows that students have seen their ability to concentrate and motivation to perform tasks affected, but they did not leave university. In this respect, most difficulties were in carrying out teamwork than individual. The adaptations made by the university during confinement have been positively appreciated. The research findings coming according to recent studies confirm that without communication the teaching and learning process will not take place.


2021 ◽  
Vol 5 (2) ◽  
pp. 384
Author(s):  
Anggun Rimada Akhmad AR ◽  
Gede Wira Bayu ◽  
I Gde Wawan Sudatha

Learning activities have not been carried out optimally. The learning media used is only fixed on one source of textbooks, so students have difficulty understanding the material. In addition, teachers only teach using the assignment and lecture methods. This study aims to develop learning media in the form of videos to assist students in learning. This type of research is development research with the model used is ADDIE. The methods used in collecting data are observation, interviews, and questionnaires. The instrument used in collecting data is a questionnaire. The subject of this research is Civics learning video media on the topic of symbols and meanings of the Pancasila precepts, in this study the data analysis technique used in this development research was using qualitative descriptive statistical analysis techniques and quantitative descriptive statistics. The results of the research are the results of the expert test of the content of the subjects developed to get the results of 4.84 with very good qualifications, the learning design experts get the results of 4.22 with very good qualifications, the test results from the learning media experts get the results of 4.30 with the qualifications very good. The results of the practitioner test got a result of 4.58 with very good qualifications, the results of the limited trial got a result of 4.79 with very good qualifications. It can be concluded that the media developed is feasible to be applied in learning. The implication of this research is that the developed media can make it easier for students to understand Civics subject matter, especially the topic of symbols and meanings of the Pancasila precepts.


2020 ◽  
Vol 3 (2) ◽  
pp. 287-295
Author(s):  
INDAH PRATIWI ◽  
CHAIRUNNISA AMELIA

This study aims to determine the improvement of science process skills possessed students by using the PopUp Book learning media. The method used in data collection is documentation, observation and tests. In this study, researchers or lecturers use pop-up media that aiming to see an enchance in the science learning process skills of PGSD students. This study can be seen from the average assessment classically to see the science process skills possessed by students in each indicator of the science process skills.In 1st indicator, the skills to observe before using the media are 49.1% and after using the media are 82.9%.  In the 2nd Indicator, the skills of formulating a hypothesis before using the media are 42.4% and after using the media are 79.5.%. In the 3rd Indicator, the skills of planning an experiment before using the media are 46.2% and after using the media are 85.7%. In 4th indicator,  the skills of conducting experiments before using the media are 54.3% and after using the media are 90.5%. In the 5th Indicator,  the skills to predict before using the media are 43.3% and after using media are 80.9%. In the 6th indicator, the skills of applying concepts before using media are 41.9% and after using media are 78.6%. In the 7thindicator, communication skills before using media are 41.9% and after using media are 90%. The result shows that the Pop Up Book learning media can improve the science process skills of PGSD students.


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