scholarly journals Demandas de representação e comunicação no Facebook: análise de fanpages de organizações indigenistas

2021 ◽  
Vol 16 (28) ◽  
pp. 84
Author(s):  
Thiago Almeida Barros ◽  
Analaura Corradi ◽  
Gecilene Magalhães Marinho Barros

Este artigo consiste em análise de conteúdo das fanpages das organizações Mobilização Nacional Indígena e Conselho Indigenista Missionário na rede social Facebook, entre agosto e novembro de 2017, considerando a proposta dos elementos de cultura de comunicação on-line de Kavada (2013) e identificação de demandas de representação (representative claim) segundo Saward (2010). Os resultados indicam que as organizações levantam demandas semelhantes, como a demarcação de terras indígenas, mas têm diferenças em relação à abordagem dos conteúdos, fins e funções da comunicação, o que abre espaço para problemas quanto à representação política não eleitoral de povos indígenas.Representative claims and communication on Facebook: indigenists organizations fan pages analysisAbstractThis article consists of content analysis of the fan pages of the organizations Mobilização Nacional Indígena and Conselho Indigenista Missionário on the Facebook, between August and November 2017, considering the proposal of the elements of Kavada's online communication culture (2013) and identification of representative claims (SAWARD, 2010). The results indicate that the organizations raise similar demands, such as the demarcation of indigenous lands, but have differences in relation to the approach to the contents and purposes and functions of communication, which opens space for problems regarding the non-electoral political representation of indigenous peoples.Keywords: indigenous movement; Facebook; political representation; communication culture.

2021 ◽  
Vol 22 (2) ◽  
pp. 147-165
Author(s):  
Tina Askanius

This article is based on a case study of the online media practices of the militant neo-Nazi organization the Nordic Resistance Movement, currently the biggest and most active extreme-right actor in Scandinavia. I trace a recent turn to humor, irony, and ambiguity in their online communication and the increasing adaptation of stylistic strategies and visual aesthetics of the Alt-Right inspired by online communities such as 4chan, 8chan, Reddit, and Imgur. Drawing on a visual content analysis of memes ( N = 634) created and circulated by the organization, the analysis explores the place of humor, irony, and ambiguity across these cultural expressions of neo-Nazism and how ideas, symbols, and layers of meaning travel back and forth between neo-Nazi and Alt-right groups within Sweden today.


2021 ◽  
pp. 79-95
Author(s):  
A. N. Oleinik

The article discusses the status of quantitative and qualitative data in economic sciences, as well as methods for transforming data into information and knowledge. Particular attention is devoted to content analysis as a set of methods for aggregating, processing and analyzing qualitative data; its forms (qualitative, quantitative and mixed methods) and uses by economists. Content analysis appears to be particularly suitable for non-orthodox economists because of their refusal to consider price as the only source of economic information. The content analysis of metadata of articles indexed in Web of Science and eLibrary suggests that Russian economists still have insufficient familiarity with the principles of content analysis and their applications to research compared with their Western counterparts. It is argued that the creation of on-line platforms for content analysis and on-line banks of qualitative data may become a trigger for changing this situation.


Comunicar ◽  
2010 ◽  
Vol 18 (35) ◽  
pp. 131-139 ◽  
Author(s):  
Ana-Elena Schalk-Quintanar ◽  
Carlos Marcelo-García

Universities are gradually implementing virtual learning processes. However, research still remains limited in examining the internal processes that occur in learning in virtual environments. This article presents an investigation that seeks to describe the relationship between the quality of interaction in asynchronous discussion forums in training experiences in e-learning, and the quality of learning offered and achieved. The main objective was to determine how interactions in online environments add quality to the learning of students. For this, a descriptive investigation was done that combines qualitative and quantitative phase, analyzing more than 10,000 messages in 171 participants from four postgraduate courses developed in the form of e-learning. Asynchronous communication was analyzed through a category system that analyzes the social, cognitive and didactic discourse online. Among the research findings, there highlights a positive relationship between quality and quantity of speech of the participants and the quality of learning achieved and reflected in the different levels of assessment. We can conclude that the need to analyze, not only the written discourse in asynchronous communication, but also to establish relations with both cognitive and social learning of students. Moreover, we conclude the necessity to train teachers to deal with the processes of online communication. Las Universidades están implementando de forma progresiva procesos de formación virtual. Sin embargo, todavía resulta escasa la investigación que analiza los procesos internos en lo que se produce el aprendizaje en ambientes virtuales. En este artículo se presenta una investigación que busca describir la relación entre la calidad de la interacción, en los foros de discusión asincrónica en experiencias de formación en e-learning, y la calidad de los aprendizajes propuestos y logrados. El principal objetivo consistió en conocer, de qué forma las interacciones en los espacios virtuales, aportan calidad a los aprendizajes de los alumnos. Para ello se realizó un estudio descriptivo que combina una fase cualitativa y una cuantitativa, analizando más de 10.000 mensajes en 171 participantes de cuatro cursos de postgrado desarrollados en la modalidad de e-learning. Se analizó la comunicación asíncrona, a través de un sistema de categorías que contenía dimensiones sociales, cognitivas y didácticas del discurso on-line. Entre los resultados de la investigación se destaca una relación positiva entre la calidad y cantidad del discurso de los participantes y la calidad de los aprendizajes obtenidos y reflejados en las diferentes instancias de evaluación. Podemos concluir la necesidad de hacer un análisis, más allá del discurso escrito, para establecer relaciones con los aprendizajes tanto cognitivos como sociales de los alumnos. Por otra parte concluimos la necesidad de formar a los docentes para abordar los procesos de comunicación on-line.


Author(s):  
Ana Nobre ◽  
Vasco Nobre

The technologies themselves cannot be analyzed as instruments per se, nor can they be exhausted in their relation with science. There is a social and even an individual dimension that affects our own way of relating to society. It is in open education that we have been developing our educational practices. This chapter presents a collaborative learning activity, the curricular unit Materiais e Recursos para eLearning, part of an on-line Master in Pedagogy of eLearning, Universidade Aberta, Portugal. In the present work, the authors dedicate their attention to co-learning and co-research, as processes that help to exemplify some situations, the a-REAeduca. The data collection was supported essentially by the content analysis technique.


2018 ◽  
Vol 325 ◽  
pp. 249-256
Author(s):  
Mihaela Rusu

The previous period of United States presidential elections of 1996 has redirected the relevant scientific research to investigate the correlation online communication - political sphere. Consequently were formulated various paradigms and the most discussed was the democratic paradigm, according to which the representation serve as a basic principle of modern democracy. The study of the level of influence of new communication technologies on political sphere became, for a number of scientific investigations carried out in USA, Canada and later in some European countries such as France, Italy, the UK (in 2000 and since 2007 in Romania), an important objective of empirical research. In most cases, the first stage of the investigation of online political communication has been marked by some methodological problems such as: the changeable nature of web space, the necessity to elaborate new indicators able to represent basic aspects of studied reality, the temporal validity of the data. The elaboration of A Model of Cyber –Interactivity by Sally J. McMillan has contributed to overcome these difficulties and has demonstrated the effectiveness of content analysis as research method used for the study of Web Space dynamic reality. Later, the research team from the University of Rochester (Paul Ferber, Frantz Foltz, Rudy Pugliese) have perfected the two-way interactivity model (elaborated by Sally J. McMillan) and have it completed with three-dimensional model of interactivity for the purpose of quantitative investigation of political websites and to argue that these forms of new media correspond to the ideals of cyberdemocracy.


This article is written about the result of research on the improving the technology for the development of a culture of students’ communication based on English in the context of the activation of ethnic-cultural relations. The tasks of the research consist of fromstudy and theoretical understanding of philosophical, pedagogical, psychological and linguistic literature on the development of students' culture of communication in English in the context of intensification of ethno cultural relations;studying the experience of foreign countries (sites), improving the mechanism for developing a culture of student communication based on the creation of the “The art of communication” platform in social networks Facebook and Telegram in English;improving the culture of student communication in English based on an innovative approach to technology development (“Communication Clinic”, “On-line communication environment”, “On-line ambulance”);improving the criteria for assessing the degree of knowledge of students' communication culture in English and the development of scientific and methodological recommendations.. The article consists of from introduction, literature survey, methodology, recommendation, discussions, and conclusion.


Comunicar ◽  
2015 ◽  
Vol 23 (45) ◽  
pp. 169-177 ◽  
Author(s):  
Daniel Marti-Pellón ◽  
Pâmela Saunders

The online space is rich in playful experiences and can provide many pleasures and lessons to their younger users. However, it is true that children cannot always handle the advertising noise and other adverse effects resulting from excessive or inappropriate use of technology and particularly the game pages. This article aims to confirm the advertising pressure that affects children in Brazil and Spain when playing on Internet game pages. Measuring advertising pressure in online games by the theoretical and methodological framework for content analysis applied to the game pages visited by a group of Brazilian and Spanish children 9 to 11 years. This research showed that online games are occupied by a considerable amount of publicity, which repeatedly blocks access and disrupts key moments of young players with unwanted or not interesting messages. Like in television programming we must put more attention on quality and the amount of ads in online playing. So if there is a concern with the commercial content of children's programming on television similar reasons demand prompt and adequate attention to those games pages. Abusive ads damage advertiser’s reputation, affects gaming experiences and disturb the playtime. Game managers, advertisers, educators and families may use children opinions that are actually successful. El espacio online es rico en experiencias lúdicas y puede proporcionar muchos placeres y aprendizajes a sus usuarios más jóvenes. Sin embargo es cierto que los niños no siempre pueden manejar el ruido publicitario y otros efectos nocivos derivados del uso excesivo o inapropiado de la tecnología, y en particular de las webs de juegos. Este artículo tiene como objetivo confirmar la presión publicitaria que afecta a niños de Brasil y España cuando se entretienen en portales de Internet con juegos. Para medir la presión publicitaria en los juegos actuales se recurre al marco teórico y metodológico del análisis de contenido sobre una muestra de webs visitadas por un grupo de niños brasileños y españoles de 9 a 11 años. Esta investigación evidencia que los juegos on-line son obstruidos por una cantidad considerable de anuncios que repetidamente bloquean el acceso e interrumpen momentos claves con mensajes no deseados o sin interés para los pequeños jugadores. De la misma forma que hay una preocupación con el contenido comercial de las programaciones infantiles en la televisión, se espera una pronta y suficiente atención a aquellas webs de juegos que lesionan la imagen de los anunciantes, entorpecen la experiencia del juego y sobre todo afectan a quienes están formándose como ciudadanos antes que consumidores. Se comprueba que las opiniones de este grupo de usuarios son acertadas y relevantes para comunicadores, profesores y familiares.


2021 ◽  
Author(s):  
Sanidhya D. Tripathi ◽  
Pearman D. Parker ◽  
Arpan V. Prabhu ◽  
Kevin O. Thomas ◽  
Analiz Rodriguez

BACKGROUND Many brain tumor patients commonly utilize online resources such as Reddit as avenues for self-management and support outside of the clinical setting. OBJECTIVE We aimed to examine trends from Reddit discussion treads on brain tumors to identify areas of need in patient care. METHODS We used a qualitative, descriptive design to understand patient and caregivers unmet and met needs. We analyzed the top 100 posts from the ‘braincancer’ subreddit to identify common themes. RESULTS The qualitative content analysis revealed three major topic areas: (1) harnessing hope; (2) moving through the grief process; and (3) expressing gratitude toward other Reddit users. Most of the authors of the posts were patients with brain tumors (n = 32; 36.4%) who used Reddit as a reflective journaling tool to process associated emotions of a challenging diagnosis. CONCLUSIONS This study shows the potential of Reddit to serve as unique group therapy platform for patients affected by brain tumors. Additionally, the results highlight the importance of recommending Reddit as a therapeutic virtual community. Our results highlight the support provided by the Reddit community members as a unique mechanism to assist cancer survivors and caregivers with the emotional processing of living with brain tumors.


2015 ◽  
pp. 1307-1330
Author(s):  
Karolina Koc-Michalska ◽  
Darren G. Lilleker

Comparative studies are rare in the study of online communication campaigning. The authors chose two cases, Poland and France, to describe the two campaigns for the Parliamentary elections. Content analysis allowed the authors to detect online communication strategies and parties' attempt to reach different audiences. Web-cartography illustrates the parties' network connections. The authors find strong cross-country and resource-based differences for the more interactive and engaging features (Web 2.0), which are not that powerful for explaining audience-targeting strategies. Overall a sales strategy and a focus on marketing dominated over e-representation (exhibiting the parties' political record). In both countries social media platforms are well incorporated into online strategies. Facebook dominates in Poland, Twitter in France. Web cartography gives a counterintuitive picture of the Polish parties' network being much more personalized but also of more ghettoing within the supporting environment.


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