scholarly journals PENGARUH PENGGUNAAN MEDIA PERMAINAN KARTU UNO PADA MATERI SENYAWA HIDROKARBON TERHADAP HASIL BELAJAR SISWA

Vidya Karya ◽  
2018 ◽  
Vol 33 (1) ◽  
pp. 35
Author(s):  
Yunita Sari ◽  
Gusti Hadiatus Solehah ◽  
Mohan Taufiq Mashuri

learning outcomes in hydrocarbon material. The research subjects were 40 tenth grade students from  X 2 and X 4 class of SMA KORPRI Banjarmasin. This study used a quasi-experimental design by implementing nonequivalent control group design. Experimental class was taught by using UNO card game media, while control class used direct instruction without applying media. The data were collected using multiple-choice test and statistically analyzed using the t- test. The results showed that there were differences in the learning outcomes of the experimental and control group students. Students who are taught using the UNO card game media obtain better learning outcomes than students who are taught by direct learning. Keywords: UNO card media, learning outcome, hydrocarbon. Abstrak. Penelitian ini bertujuan untuk mengetahui pengaruh penggunaan media permainan kartu UNO terhadap hasil belajar siswa pada materi hidrokarbon. Subjek penelitian adalah 40 orang siswa kelas X 2 dan X 4 SMA KORPRI Banjarmasin . Penelitian ini menggunakan desain quasi eksperimen berupa nonequivalent control group design. Kelas eksperimen diajarkan menggunakan permainan kartu media UNO, sedangkan kelas kontrol menggunakan pengajaran langsung tanpa menggunakabn media.  Data dikumpulkan menggunakan tes pilihan ganda dan dianalisis statistik menggunakan uji t. Hasil penelitian menunjukkan bahwa terdapat perbedaan hasil belajar siswa kelompok eksperimen dan kontrol. Siswa yang dibelajarkan menggunakan media permainan kartu UNO memperoleh hasil belajar yang lebih baik dibanding siswa yang dibelajarkan dengan pembelajaran langsung. Kata kunci: media permainan kartu UNO, hasil belajar, hidrokarbon

2021 ◽  
Vol 4 (3) ◽  
pp. 253-259
Author(s):  
Erni Erni ◽  
Yuberti Yuberti

The low of learning outcomes is a learning problem that is always encountered in various schools, including in SD (Primary School) Negeri 2 Campang Raya. The purpose of this study was to determine the differences and the effect of the use of problem-based learning worksheets on the learning outcomes of 4th-grade students at SD Negeri 2 Campang Raya. The research method used is quasi-experimental with a nonequivalent control group design. This study used non-probability sampling with 30 students in grade 4 at SD Negeri 2 Campang Raya as research subjects. Test and non-test instruments were used to collect research data and analyze data using t-test and simple linear regression. The results of the study indicate that there is an influence from the use of problem-based learning worksheets on the learning outcomes of 4th-grade students at SD Negeri 2 Campang Raya.


2020 ◽  
Vol 4 (2) ◽  
pp. 254-263
Author(s):  
Lidia Susanti ◽  
Carla Imbiri

Abstract. The purpose of this study was to describe the effectiveness of learning using ARCS motivation in Christian Religious Education subjects 1st grade of the elementary school. The design used in this study was a quasi experimental design and nonequivalent control group design method with 57 research subjects in 1st grade of Charis Christian Elementary School. Learning models with ARCS motivation design as independent variables and learning outcomes as dependent variables. Through testing the difference between independent samples T-Test between the control class and the experimental class (ARCS), it was proved that there were significant differences in learning outcomes between the experimental class and the control class t (57) = 4,050; p <0.05. Based on the results of the independent sample T-Test analysis, a significant value (Sig. (2 tailed) = 0.000) was obtained between the experimental class and the control class. From the results of this study it could be concluded that the implementation of ARCS motivation design can significantly improve learning outcomes in Christian Religious Education subjects in 1st grade of the elementary school.Abstrak. Tujuan penelitian ini untuk memberikan gambaran efektivitas pembelajaran menggunakan motivasi ARCS pada mata pelajaran Pendidikan Agama Kristen di kelas 1 SD. Rancangan penelitian ini menggunakan quasi experimental design metode nonequivalent control group design dengan subyek penelitian 57 siswa kelas 1 SD Kristen Charis. Model pembelajaran dengan desain motivasi ARCS sebagai variabel bebas dan hasil belajar sebagai variabel terikat. Melalui uji perbedaan independent samples T-Test antara kelas kontrol dan kelas eksperimen (ARCS), terbukti ada perbedaan pada hasil belajar yang signifikan antara kelompok kelas eksperimen dan kelas kontrol t(57) = 4,050; p<0.05. Berdasarkan hasil analisa independent sample T-Test, diperoleh nilai yang signifikan (Sig.(2 tailed)=0.000) antara kelas eksperimen dan kelas kontrol. Dari hasil penelitian ini dapat disimpulkan bahwa penerapan desain motivasi ARCS dapat secara signifikan meningkatkan hasil belajar pada mata pelajaran PAK di kelas 1 SD.


2020 ◽  
Vol 2 (2) ◽  
pp. 48
Author(s):  
Minahul Mubin

This study aims to determine the effect of interactive learning outcomes on classroom students V MI Islamiyah Pareng. This type of research is a quasi-experimental study using nonequivalent control group design conducted with 6 meetings.The subject of this research is class students V.The instrument used was a multiple choice test and observation to capture student learning outcomes and activities that were previously tested to determine the validity and reliability of the test.. Analysis of data using Ttest one right party. The results showed a significant increase in student learning outcomes in learning activities using interactive models


2019 ◽  
Vol 2 (1) ◽  
Author(s):  
Arpina Saleha ◽  
Raden Roro Ariessanty Alicia Kusuma Wardhani ◽  
Okviyoandra Akhyar

Penelitian ini bertujuan untuk mengetahui ada atau tidaknya pengaruh media permainan ular tangga senyawa terhadap hasil belajar siswa.Penelitian ini menggunakan nonequivalentcontrolgroupdesign. Populasi dalam penelitian ini adalah seluruh siswa kelas X MIA, sedangkan sampel penelitian yang digunakan yaitu X MIA 2 dan X MIA 3.Pada penelitian ini kedua kelas diberikan perlakuan yang berbeda,kelas X MIA 2 dibelajarkan tanpa menggunakan permainan media ular tangga senyawa, sedangkan kelas X MIA 3 dibelajarkan menggunakan media permainan ular tangga senyawa.Teknik pengumpulan data yang digunakan adalah soal tes pilihan  ganda.  Data  yang diperoleh dianalisis  menggunakan  uji mann whitney u.Data hasil penelitian menunjukkan bahwa nilai rata-rata post-test kelas kontrol lebih rendah daripadanilai rata-rata kelas eksperimen.Sehingga dapat disimpulkan bahwa terdapat pengaruh media permainan ular tangga senyawa pada materi tata nama senyawa terhadap hasil belajar siswa di SMA Negeri 1 AlalakThis study aimed to determine whether or not the influence of snake and compound compound media play on student learning outcomes. This study used nonequivalent control group design. The population in this study were all students of class X MIA, while the research samples used were X MIA 2 and X MIA 3. In this study both classes were given different treatments, class X MIA 2 was taught without using snake ladder compound media games, while classes X MIA 3 was taught using the media game snake ladder compound. Data collection techniques usedwere multiple choice test questions. The data obtained were analyzed using the Mann Whitney test. The data of the research showed that the average value of the control class post-test is lower than the average value of the experimental class.  So  it  can  be  concluded  that  there  were  the influence  of  snake  ladder compound  media  on  compound  nomenclature material  on  student  learning outcomes in SMA Negeri 1 Alalak.


2019 ◽  
Vol 2 (1) ◽  
Author(s):  
Maziah Maziah ◽  
Raden Roro Ariessanty Alicia Kusuma Wardhani ◽  
Mohan Taufiq Mashuri

Penelitian ini bertujuan untuk membandingkan hasil belajar antara siswa yang dibelajarkan dengan talking stick dan snowball throwing. Desain penelitian yang digunakan adalah nonequivalent control group design. Populasi penelitian adalah seluruh siswa kelas X SMA Negeri 1 Alalak, dan sample penelitian adalah siswa kelas X IPA 1 yang berjumlah 25 orang dan siswa kelas X IPA 2 yang berjumlah 24 orang. Teknik pengumpulan data yang digunakan adalah tes berupa pilihan ganda. Data yang diperoleh dianalisis menggunakan uji t. Hasil penelitian menunjukkan   terdapat perbedaan hasil  belajar antara siswa  yang dibelajarkan dengan talking stick dansnowball throwing.This study aimed to compare learning outcomes between students who are taught with the talking stick and snowball throwing. The research design used was nonequivalent control group design. The study population was all students of class X SMA Negeri 1 Alalak, and the study sample was students of class X IPA 1, amounting to 25 people and students of class X IPA 2, amounting to 24 people. The data collection technique used is a multiple choice test. The data obtained were analyzed using the t test. The results of the study showed that there were differences  in  learning  outcomes  between  students  who  were taught  with  the talking stick and snowball throwing.


2019 ◽  
Vol 4 (6) ◽  
pp. 808
Author(s):  
Dwi Sandra Fera Yulia ◽  
Wahjoedi Wahjoedi ◽  
Ari Sapto

<p><strong>Abstract:</strong> Learning to read in Indonesian language material in grade IV SDN 1 Sumberagung is still dominated by the teacher as the delivery material using the lecture method (teacher centered) so that students are not optimal in the learning process because students are less interested in learning and result in many student learning outcomes under the KKM. This study aims to determine the effect on the SQ3R learning method on class IV Indonesian language learning outcomes at SDN 1 Sumberagung. This study uses a research method that is quantitative with the type of research that is quasi experimental design with the research design is a non equivalent control group design. The subjects of this study consisted of 50 students. The results of the implementation of the sq3r learning method show an increase in learning outcomes which can be seen from the results of the t test based on the hypotheses performed showing the results of t count 6.866&gt; t table 2.011 and the significance value of 0.000 &lt;alpha 0.050. The conclusion of the data is that there is a difference between the experimental class and the control class.</p><strong>Abstrak: </strong><strong> </strong>Pembelajaran membaca pada materi bahasa Indonesia di kelas IV SDN 1 Sumberagung masih didominasi guru sebagai penyampai materi dengan menggunakan metode ceramah (<em>teacher centered</em>) sehingga siswa belum optimal dalam proses pembelajaran dikarenakan siswa kurang tertarik dengan pembelajaran dan berakibat pada hasil belajar siswa banyak yang masih dibawah KKM. Penelitian ini memiliki tujuan untuk mengetahui pengaruh pada metode pembelajaran SQ3R terhadap hasil belajar bahasa indonesia kelas IV di SDN 1 Sumberagung. Penelitian ini menggunakan metode penelitian yakni kuantitatif dengan jenis penelitiannya yaitu <em>quasi experimental design</em> dengan design penelitiannya adalah <em>non-equivalent control group design</em><em>.</em> Subjek penelitian ini terdiri dari 50 siswa. Hasil pelaksanaan metode pembelajaran SQ3R menunjukkan peningkatan pada hasil belajar yang terlihat dari hasil uji t berdasarkan hipotesis yang dilakukan menunjukkan hasil nilai t hitung 6,866 &gt; t tabel 2,011 dan nilai signifikasnsi 0,000 &lt;alpha 0,050. Kesimpulan dari data adalah ada perbedaan antara kelas eksperimen dan kelas kontrol.


Author(s):  
Nanda Fauzia Abda’u ◽  
Fattah Hanurawan ◽  
Sutarno Sutarno

<p><strong>Abstract:</strong> This study aims to determine the differences in student learning outcomes by applying the TGT model assisted by traditional games in the experimental class and student learning outcomes by applying conventional models to the control class. This study used a quasi experimental design with pretest-posttest control group design. The research data was collected using test instruments for learning outcomes in the form of pretest and posttest values. The results showed that there was a significant influence on the Teams Games Tournament learning model assisted by traditional games on student learning outcomes.</p><strong>Abstrak:</strong><em> </em>Penelitian ini bertujuan guna mengungkapkan pengaruh hasil belajar siswa dengan menerapkan model <em>Teams Games Tournament</em> berbantuan permainan tradisional pada kelas eksperimen dan hasil belajar siswa yang menerapkan model konvensional pada kelas kontrol. Penelitian ini menggunakan <em>desain quasi eksperimental</em> dengan rancangan <em>pretest-posttest control grup design</em>. Data penelitian dikumpulkan dengan menggunakan instrumen tes untuk hasil belajar yang berupa nilai <em>pretest</em> dan <em>posttest</em>. Teknik analisis data yang digunakan dalam penelitian ini yaitu Gain Score Independent sample t-test. Hasil penelitian menunjukkan ada pengaruh yang signifikan model pembelajaran <em>Teams Games Tournament</em> berbantuan permainan tradisional terhadap hasil belajar siswa.


2021 ◽  
Vol 10 (3) ◽  
pp. 712
Author(s):  
Mila Karmila ◽  
Munirah Munirah ◽  
Tarman A. Arief

The purpose of this study was to determine the students’ ability to write narrative essays and to determine the significant effect of conferencing approach assisted by audio-visual media for grade Vstudents at SD Negeri 26 Arungkeke, Kabupaten Jeneponto. The type of this study was quasi experimental research. The design of this study was a non-quivalent control group design. This study found that the average score of students’ ability to write narrative essays in the control class for pretest was 63.90 and the average score for posttest was 74.52. Meanwhile, the average score of pretest in the experimental class was 59.48 and the average postest score was 80.24. The result of N-Gian score test in the control class was an average of 0.24152, indicating that the learning outcomes of writing narrative essays were low. Whereas, the average score of N-Gain test in the experimental class was 0.4640, indicating that the learning outcomes of writing narrative essays were moderate. After that, the result of T test revealed that tcount 2,283> ttable 0.021 so that Ho was rejected and Ha was received. The significant value of 2-tiled was 0.030 <sig. 0.05; thus, conferencing approach assisted by audio-visual media gave a significant effect on the students’ ability to write narrative essays at grade V SD Negeri 26 Arungkeke, Kabupaten Jeneponto.  


2019 ◽  
Vol 2 (5) ◽  
pp. 323
Author(s):  
Mukti Ratnasari ◽  
Marchasan Lexbin

This study aims to examine student learning outcomes using the type of snowball throwing learning towards student learning outcomes in mathematics subjects at MTs Islam Al-Maziyyah cianjur. The use of the method in this study is quasi-experimental with pretest and posttest equivalent to the control group design. Students of class VII Islamic MTs Al-Maziyyah cianjur which amounted to 3 classes were used as the population for this study while the research sample was class VII A as an experimental class that was treated with snowball throwing learning and VII C as a control class received normal learning treatment. The research instrument was in the form of student training experiments. The results showed that the influence of the relevant use of the type of snowball throwing learning was influenced on student learning outcomes from those using the usual approach.


2017 ◽  
Vol 2 (4) ◽  
pp. 164 ◽  
Author(s):  
Roni Wahyuni ◽  
Hikmawati Hikmawati ◽  
Muhammad Taufik

This study is aimed todetermine the effect of  guided-inqury learning model combined with the experimental method on physics learning outcomes grade XI IPA in  SMAN 2 Mataram of academic year 2016/2017. This is quasi-experimental research with pretest and posttest control group design. The population is all students grade XI IPA in SMAN 2 Mataram and the sample is student class XI IPA-7 as the experimental group and class XI IPA-9 as the control one which is selected by purposive sampling. The data of physics outcomes learning is collected by using multiple-choice test. Average value obtained in experimental class is 77.00, while in control is 65.65. The highest N-gain value is in sub material elasticity properties of material, it is 51% in control  and 88% in experimental. Statistical used is t-test polled variance at significant level of 5% and the result obtained tcountis 6,27. This value is greater than ttable (ttable=1.993). It means that there is an influence of guided-inquiry learning model combined with the experimental method on physics learning outcomes grade XI IPA in SMAN 2 Mataram.


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