scholarly journals Developing Indonesia Sign Language (BISINDO) Application with Android Based for Learning Sign Language

Author(s):  
Shinta Adhya Nurpiena ◽  
Endar Suprih Wihidayat ◽  
Aris Budianto

<p>Problems that occur in learning Indonesian sign language, especially for the Solo area, are the scarcity of opening sign language classes for the public and the limited use of instructional media. To overcome this problem, an Android-based sign language learning media application was developed with the ADDIE research method. ADDIE method, namely analysis, design, development, implementation and evaluation. This research will focus on the feasibility test of the application of learning media by using the indicators on the ISO 25010, standard that is used to test the feasibility of the software. The aspects tested are functional suitability, usability aspects, portability aspects and validation by material experts and media experts. The results of the feasibility test obtained, for the functional suitability test 100%, usability test 83.2%, 100% portability test, 100% material expert test and 93% media expert and it can be concluded that the application of sign language learning media is feasible to use.</p>

2019 ◽  
Vol 9 (3) ◽  
pp. 1-7
Author(s):  
Yulia Fatma ◽  
Regiolina Hayami ◽  
Arif Budiman ◽  
Yoze Rizki

Abstract Riau has many new tourist attractions that are no less attractive to tourist attractions that are already well-known in other regions of Indonesia, but are not widely known by domestic and foreign tourists. So far, the promotion of tourist attractions is only based on writing and photos of one side that is less interactive. Increasing the promotion of tourism locations is needed to increase the interest of tourists to visit the place. One effort that can be done in the development of media promotion of tourist attractions is to use current technological developments, such as a Virtual Tour application. Virtual Reality (VR) application which is designed to be used as a medium of information and tourism promotion in Riau province. The impression of a virtual reality tour using 360°degree photos makes users feel as if they are in the environment. The research method used is the ADDIE development model which consists of five stages which include analysis, design, development, implementation and evaluation. The sample data was used as many as 18 tourism sites taken from 3 districts namely Pekanbaru City, Kampar and Rokan Hulu. Based on the results of the study obtained all the functions of the application run well and are expected to help tourists and the public provide information about the location of tourist attractions and can increase the potential of tourism in the province of Riau, especially Pekanbaru City. Keywords: virtual reality tour, promotion, tourism, riau, android Abstrak Riau memiliki banyak tempat – tempat wisata baru yang tidak kalah menariknya dengan tempat wisata yang sudah terkenal di daerah lainnya di Indonesia, tetapi belum banyak diketahui oleh wisatawan domestik maupun mancanegara. Selama ini promosi tempat wisata hanya berdasarkan tulisan dan foto satu sisi yang kurang interaktif. Meningkatkan promosi lokasi pariwisata diperlukan untuk meningkatkan minat wisatawan untuk berkunjung ke tempat tersebut. Salah satu upaya yang dapat dilakukan dalam pengembangan media promosi tempat wisata adalah dengan menggunakan perkembangan teknologi saat ini, seperti sebuah aplikasi Virtual Tour. Aplikasi Virtual Reality (VR) yang dirancang digunakan sebagai media informasi dan promosi pariwisata provinsi Riau. Kesan virtual tour reality menggunakan foto 360° derajat membuat pengguna dapat merasa seolah-olah berada di dalam lingkungan tersebut. Metode penelitian yang digunakan adalah Model pengembangan  ADDIE yang terdiri dari lima tahapan yang meliputi analisis, desain, pengembangan, implementasi dan evaluasi. Data sampel digunakan sebanyak 18 tempat pariwisata yang diambil dari 3 kabupaten yaitu Kota Pekanbaru, Kampar dan Rokan Hulu. Berdasarkan hasil penelitian didapat semua fungsi aplikasi berjalan dengan baik dan diharapkan dapat membantu wisatawan serta masyarakat memberikan informasi tentang lokasi tempat wisata dan dapat meningkatkan potensi pariwisata di propinsi Riau khususnya Kota Pekanbaru. Kata kunci: virtual tour reality, promosi, pariwisata, riau, android.


Author(s):  
Farida Fitriani ◽  
I. Indriaturrahmi

Penelitian ini bertujuan untuk merancang bangun e-modul, mengembangkan serta menguji kelayakan e-modul mata pelajaran bahasa Indonesia. Penelitian ini dilakukan di MAN 1 Lombok Tengah dengan subjek penelitian sebanyak 32 orang kelas 10 semester I. Metode penelitian yang digunakan adalah penelitian dan pengembangan dengan model ADDIE (Analysis, Design, Development, Implementation And Evaluation). Uji kelayakan e-modul dilakukan oleh 2 orang ahli (1 ahli materi dan 1 ahli media) dan siswa. Ahli media menguji kelayakan aplikasi e-modul dan ahli materi menguji kedalaman materi bahasa indonesia, sedangkan siswa memberikan respon setelah menggunakan e-modul. Berdasarkan hasil uji kelayaakan maka diperoleh bahwa ahli media dan ahli materi menyatakan e-modul layak digunakan (ahli media= 87,5% dan ahli materi= 96,31%), sedangkan siswa merespon positif (87,7%). Berdasarkan hasil tersebut dapat disimpulkan bahwa e-modul mata pelajaran Bahasa Indonesia yang dikembangkan sangat layak sebagai sumber belajar untuk diterapkan pada siswa.Development of e-modules as Learning Resources for Indonesian Language Subjects Class X MAN 1 Central LombokAbstractThis research aims to design e-modules, develop and test the feasibility of e-modules for Indonesian subjects. This research was conducted in MAN 1 Central Lombok with 32 class 10 semester I research subjects. The research method used was research and development with the ADDIE model (Analysis, Design, Development, Implementation and Evaluation). The e-module feasibility test was conducted by 2 experts (1 material expert and 1 media expert) and students. Media experts test the appropriateness of e-module applications and material experts test the depth of Indonesian language material, while students respond after using e-modules. Based on the results of the feasibility test, it was found that the media expert and material expert stated that the e-module was appropriate (media expert = 87.5% and material expert = 96.31%), while students responded positively (87.7%). Based on these results it can be concluded that the e-module of Indonesian subjects developed is very feasible as a learning resource to be applied to students.


2018 ◽  
Vol 15 (2) ◽  
pp. 215-234
Author(s):  
Bashori Bashori

This study aims to investigates the supporting and inhibiting factors in non vowel Islamic’s Kitab Kuning (The Yellow Books) educa- tion at Pesantren Putri al-Ishlahiyyah Singosari. Qualitative research method is used in this study by using descriptive qualitative data. From the analysis, this study finds : 1) The implementation of the education is still in a traditional form, which is, using only pesantren’s material and exclude the public school’s general material in it’s curriculum. Moreover, language learning methods used in Madrasah Diniyah classes consist of enumeration methods ( bandongan ), rote methods ( hafalan ), and assess- ment methods; 2) This study concludes that supporting factors in this pesantren are: educational infrastructure and facilities , interconnected learning materials, highly educated santri and ustadz . Meanwhile, the in- hibiting factors are : less active and motivated students, lack of the in- structional media and related books, the existence of translation books which make students less motivated to learn the non-translated source books, Monotonous teaching methods, and lastly, insufficient duration due to short period and time allocation.


Author(s):  
Mariatul Qibtiah

Instructional media that are innovative and easy are really needed by students in the current situation. M-learning based on Home Science Process Skill (HSPS), is an innovative learning medium that applies science learning directly in life, with the guidance of parents at home and teachers. The study aims to produce design of m-learning based on home science process skill for science learning. This research was conducted in April 2021 at SMPN 30 Kota Tangerang. The method used was the Research and Development (R&D) research method with the Instructional Development Institute (IDI) model. The stages of research and development of learning media were to define stage, develop stage and evaluate stage. The results of the feasibility test for the design of m-learning based on Home Science Process Skill by media experts and material experts obtained an average assessment of 78.40% and 87.50% with good and very good interpretations. The conclusion of this research was that the design of this learning media was feasible to be used as a medium for student learning media.


2019 ◽  
Vol 2 (3) ◽  
pp. 241-247
Author(s):  
Eka Aprilia ◽  
Nanang Supriadi

This study aims to develop learning media in the form of pop-up boxes that are effective and in accordance with the criteria for autistic children. This type of research used in this research is research and development (Research and Development). In this study using ADDIE research methods, namely Analysis, Design, Development, Implementation, Evaluation. Data collection techniques used were test and non-test instruments, data analysis techniques to calculate the validity of the media, students' responses and the effectiveness of instructional media. Validation in this research is based on the validation of media experts and students to determine the response and effectiveness of the resulting media. The results of validation by media experts are 2.67 with the criteria of "quite valid". The response of students 3.27 with very interesting responses. The results of the effectiveness test with a percentage of 66% with effective criteria. Based on the data obtained shows that learning media is feasible to use and effectively applied in learning


Author(s):  
Ketut Ima Ismara ◽  
Amin Suharjono ◽  
Didi Supriadi

<span>This research aimed to develop instructional media for occupational safety and health android-based for vocational schools. The second aim is to determine the feasibility of instructional media and student responses. The type of research is research and development (R&amp;D) with the Analysis, Design, Development, Implementation, Evaluation (ADDIE) method, namely, analysis, design, development, implementation, and evaluation. The instrument used for data collection was a questionnaire with fourth scales. Data collection used an assessment questionnaire for two experts and 103 users. Research data analysis techniques used quantitative descriptive analysis. This study's results have produced products in the form of android-based instructional media for Occupational Safety and Health. In this study, we designed and developed an application called Zerosicks for mobile devices to help students learn occupational safety and health principles. The results of testing for all features and navigation work well and under their <span>functions. The assessment results by content experts, media experts, and students as users indicate that this media has a very decent level of eligibility. Suggestions for product development are to</span> add videos to the media, provide selected music, and add discussion forums for users.</span>


2021 ◽  
Vol 5 (5) ◽  
pp. 1313
Author(s):  
Suci Oktaviana

This research was motivated by the lack of media in early reading at the low class. Pop-up book was a media that provided a more attractive visualization for students. Pop-up books provoked students' enthusiasm in reading and stimulated students' imagination. This type of research was development (R&D), using the ADDIE model consisting of 5 stages, namely analysis, design, development, implementation, evaluation . The data were obtained from the questionnaire filled in by validators and field experts viewed from 5 aspects, namely simplicity, emphasis, balance, integration, and media design. Then, the feasibility test by media experts obtained a percentage of 89.55% (very feasible), by material experts was 88.55% (very feasible), and by field experts on media design was 86.25% (very feasible), and on the material was 85.4% (very feasible). Overall, pop-up book media for early reading was very feasible.


2018 ◽  
Vol 15 (2) ◽  
pp. 215-234
Author(s):  
Bashori Bashori

This study aims to investigates the supporting and inhibiting factors in non vowel Islamic’s Kitab Kuning (The Yellow Books) educa- tion at Pesantren Putri al-Ishlahiyyah Singosari. Qualitative research method is used in this study by using descriptive qualitative data. From the analysis, this study finds : 1) The implementation of the education is still in a traditional form, which is, using only pesantren’s material and exclude the public school’s general material in it’s curriculum. Moreover, language learning methods used in Madrasah Diniyah classes consist of enumeration methods ( bandongan ), rote methods ( hafalan ), and assess- ment methods; 2) This study concludes that supporting factors in this pesantren are: educational infrastructure and facilities , interconnected learning materials, highly educated santri and ustadz . Meanwhile, the in- hibiting factors are : less active and motivated students, lack of the in- structional media and related books, the existence of translation books which make students less motivated to learn the non-translated source books, Monotonous teaching methods, and lastly, insufficient duration due to short period and time allocation.


2021 ◽  
Vol 10 (1) ◽  
pp. 34-40
Author(s):  
Erna Noor Savitri ◽  
Novi Ratna Dewi ◽  
Andin Vita Amalia

This research aims to develop a valid Real Science Mask with QR Code learning media. The goal to be achieved through this research in general is to produce learning media that can build a concrete learning experience and be able to improve digital literacy of science students. The research and development (RnD) method by analysis, design, development, implementation, and evaluation (ADDIE) was performed. The data collection instruments used were observation sheets, expert validation sheets, and questions. The teaching and learning instruments were declared feasible and ready for application with a few revisions based on the validation results. Aspects that are considered in the feasibility test of the Real Science Mask with QR Code media are relevance, efficiency, effectiveness, flexibility, interface, suitability of material with digital and cognitive literacy skills, and media function. Real Science Mask with QR Code is a specially designed learning media that has been tested feasible and valid to improve digital literacy of science students.


Author(s):  
Dodi Agustian ◽  
Lolyta Prima Wardiana ◽  
Herman M. Kaharmen

Daily Pre-Trip Inspection is an activity of checking vehicle (rampcheck) conducted before the vehicleoperate in highway. Perum PPD is one of the Public Company in the field of transport Jabodetabekarea. Many communities who are passionate about public transport, making the government increasesthe operational bus to Perum PPD 400 units in the year 2015. With the number of vehicles inoperation, also needed an efficient time on checking system. With the Daily Pre-Trip Inspection-basedwebsite as a new innovation in the checking system is expected to help the system of data collectionand storage of secure data quickly and accurately.In the process of the website using the R & D(Research and Development), which includes the analysis, design, development, implementation andevaluation using a MySQL database and PHP programming. The functionality of this website for theimportation, storage and report generation data checks the vehicle with 4 menu main menu; datainput, print the data, setting data and user profile settings.With a system of checks Daily Pre-TripInspection web-based, can facilitate the distribution of data and improve the effectiveness of time.


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