scholarly journals MENINGKATKAN KEMAMPUAN BERBICARA ANAK MELALUI BERMAIN RODA GAMBAR

2013 ◽  
Vol 8 (1) ◽  
pp. 62-69
Author(s):  
Addiniah Sukmawati Wulandari

The purpose of this research is to improve speaking skills of children aged 6-7 years by playing a picture wheel in SDN Rawamangun 15 Pagi, Jakarta Timur. This research using action research method that was done by two cycle consisting of planning, acting, observing, and reflecting. The research subject are children aged 6-7 years who had problem in the ability of speaking as many as 8 childrens. The analysis of data was obtained from the comparison between the ability of childrens speaking before and after implemetation of the action. The final result from the overall analysis of data percentage reach to 78,3%. Based on the percentage of end the cycle of this research, so it was stated that the hypothesis can be accepted. Then it can be concluded that playing a picture wheel can improved children speaking ability of aged 6-7 years. The implication of this research is playing a picture wheel can be alternative for improving children speaking ability of aged 6-7 years. The reach of children speaking ability can showed by word producing, conveying the idea, asking the question, expressing emotion, and conveying the information.

2019 ◽  
Vol 2 (3) ◽  
pp. 92
Author(s):  
Hilda Widyanti ◽  
Erni Nurul Romlah ◽  
Ade Sadikin Akhyadi ◽  
Dedah Jumiatin

Speaking skills are very important for an early child. The ability to speak isa verbal form of communication that is used to communicate smoothly So that other people can understand what children are up to.But most early children still have trouble speaking.Many of the factors behind it, one of which is the lack of creativity of the suspended teacher to provide The stimulus in children is applying an attractive learning method for early childhood.One method of learning that can be used is the method of chain message play.It USES a class action research method with a model of the kemmis and tagart cycles. Research subject is child group b 15 of them. Based on a pediatric research with the structure of infant speech 13%, cycle I 27% and cycle ii 66%. From the data gained it could be referenced that child's speech level can be improved through a chain message game.may add a full count of the child’s vovabulary from information received in sentences or words,so that the child’s speaking skills can be trained and can communicate with the environment. So the ability to talk a child can improved.


2019 ◽  
Vol 8 (2) ◽  
pp. 435
Author(s):  
Lystia Nurhaliza Hasibuan ◽  
R. Triyanto ◽  
Raden Burhan ◽  
Mangatas Mangatas

AbstrakPenelitian ini dilaksanakan di SMK Negeri 9 Medan, Jenis penelitian yaitu Penelitian Tindakan Kelas. Subjek penelitian ini adalah siswa kelas X DKV 1 yang berjumlah 36 orang siswa terdiri dari 20 laki-laki dan 16 perempuan, Penelitian ini bertujuan untuk meningkatkan hasil belajar sketsa, melalui motode demonstrasi dan latihan. Berdasarkan hasil observasi awal yang di temukan oleh peneliti, masih rendahnya hasil belajar sketsa siswa. Peneliti melakukan pre test untuk mengetahui kondisi awal sebelum dilaksanakannya tindakan persiklus. Hasil pre test menunjukkan masih rendahnya ketuntasan belajar siswa, dari 36 orang siswa hanya 7 orang siswa (19,4%) yang tuntas dalam pembelajaran sketsa. Penelitian ini menggunakan motode pembelajaran demonstrasi dan latihan. Pada siklus I diperoleh 24 orang siswa (66,7%) yang tuntas dan 12 orang siswa (33,3%) yang tidak tuntas. Dengan begitu, peneliti melanjutkan ke siklus II dengan perolehan 35 orang siswa (97,2%) yang tuntas dan 1 orang siswa (2,8%) tidak tuntas dalam pembelajaran sketsa. Terdapat peningkatan dari siklus I ke siklus II sebesar 30,5%, maka peneliti tidak melanjutkan ke siklus berikutnya. Dengan demikian dapat disimpulkan bahwa penggunaan motode pembelajaran demonstrasi dan latihan dapat meningkatkan kemampuan belajar sketsa pada siswa kelas X DKV 1 di SMK Negeri 9 Medan Tahun Pembelajaran 2019/2020.Kata Kunci: hasil belajar, sketsa, demonstrasi, latihan.AbstractThis research was conducted at SMK Negeri 9 Medan. The research employs a classroom action research method. The research subject was the ten grade students of DKV 1 with a total of 36 students consist of 20 men and 16 women. This research aims to improve skectch learning outcomes through demonstration and training method. Based on the results of preliminary observations found by researcher, the researcher found the low student sketch learning outcomes. The researcher used a pre-test to determine the initial conditions before the pre-cycle action was carried out. The result of pre-test showed that students' learning completeness was still low. From 36 students only 7 students (19,4%) who complete in sketching learning. This research was taught by using demonstration and training learning method. In cycle I, there were 24 students (66,7%) was complete and 12 students (33,3%) was incomplete. Therefore, the researcher proceed to cycle II with the acquisition of 35 students (97,2%) was complete and 1 students (2,8%) was incomplete in sketch learning. There was increase from cycle I to cycle II of 30,5%, the researcher does not proceed to the next cycle. Thus, it can be concluded that the use of demonstration and training method can improve the ability in sketch learning of the ten grade students DKV I at SMK Negeri 9 Medan in the academic year 2019/2020. Keywords: learning outcomes, sketch, demonstration, training.


Author(s):  
Anaseputri Jamira ◽  
Nur Agustiningsih ◽  
Yulita Febriani

The purpose of this study is to understand the implementation Business Model Canvas (BMC) to improve students’ entrepreneurship mindset. There is a gap from previous researches that using traditional research which just focus to develop theory. Action Research gives appropriate approach to improve work or study situation effectively and efficiency. In each cycle in the Level 2 Action Research Method using descriptive statistical analysis techniques through a comparison of the average students' entrepreneurship mindset before and after the application of the BMC method. There are 84 students who participated in this research. The results show that the hypothesis which indicates the BMC method can increase the students' entrepreneurship mindset is empirically proven. The BMC method deserves to be introduced to students. Students have knowledge about how to start a business, and have the courage, ability to create, and innovate and have a high interest in starting a business.


Author(s):  
Mukhlish Safitri ◽  
Intan Prastihastari Wijaya ◽  
Dema Yulianto

Cognitive ability to recognize the concept of numbers is very important to be introduced early on, so children are accustomed to easily solving simple problems related to numbers. The problem found by researchers is that children have difficulty when asked to numerate objects, numerically order numbers, and connect images of objects with numbers according to the amount. In an effort to address this problem, the educator introduces new media, namely the number egg media made from used materials and designed as attractive as possible so that students were motivated to learn. This study aims to determine whether there is cognitive development in recognizing the concept of numbers 1-10 in children aged 3-4 years in the Playgroup Al-hikmah Kweden Karangrejo Ngasem District Kediri Regency between before and after the action. The research method used is classroom action research conducted in three cycles. This research involved subjects of 3-4 years old children totaling 18 students. The analysis technique in this research is quantitative descriptive technique by comparing learning completeness between the time before and after the action. The results obtained in the first cycle of 50%, and in the second cycle of 63.8%, while in the third cycle of 81.9%. From the results of the study it can be concluded that through the egg media numbers can develop cognitive abilities in recognizing the concept of numbers 1-10 in children aged 3-4 years.


2021 ◽  
Vol 6 (3) ◽  
Author(s):  
Jayaul Khoiriyah

The research objective is to improve activities and result learning industrial clothing manufacturing subject through peer teaching learning method. The research method used was Classroom Action Research (CAR). The research subject was 31 students of class XI dressmaking A SMK Negeri 2 Gedangsari in the 2019/ 2020 school year. Data were analyzed using quantitative and decriptive qualitative techniques. The result of the research is that peer teaching learning method can improve activities and industrial clothing manufacturing subject outcomes. The increase in students activities is indicated from pre-cycle, cycle I and cycle II. In the pre-cycle stage, 1) there are 6 (19,35%) increase become 14 (45,16%) who actively ask question, 2) there are 5 (16,12%) increase become 15 (48,38%), who actively answer the question. 3) There are 4 (12,90%) become 15 (48,38%) who actively work together, 4) There are 5 (16,12%) become 20 (64,51%) who actively do the assignments, in the end of cycle. While the increase of industrial clothing manufacturing subject outcomes is indicated by the increase in the presentage of the number of students whose grades reach KKM from pre-cycle, cycle I and cycle II. In the pre-cycle stage, there are 7 students (22,58%) whose grades reach the KKM. In cycle I, there are 17 students (54,83%), in the second cycle, there are 26 students (84%).


2019 ◽  
Vol 1 (2) ◽  
pp. 1-15
Author(s):  
Dini Widiya Yanti ◽  
Rika Partika Sari

AbstractThe aims of this research is to get information and data about the effort ti increase children’s social skills in grade B kindergarten through playing method of traditional games in PAUD Yasporbi Kota Bengkulu. Research method used action research method. This method conduced in two cycles according to Kemmis and Taggart model which consist of 4 stages (plan, action, observation and reflection). Data collecting tecniques used field notes, interview, documentation and observation. Research subject was taken from 10 children of 5-6 years old. The result of the research shows that children’s social skills through playing method of traditional games could increase of grade B kindergarten. Analysis of data obtained from the comparison between pre-percentage increase which showed from pre-intervency the class avarage is 47,70% up to 79,79% at posttest result. Keywords: social skills, traditional games.AbstrakTujuan penelitian ini adalah untuk mendapatkan informasi dan data tentang upaya meningkatkan  keterampilan sosial melalui permainan tradisional bengkulu di PAUD Yasporbi Kota Bengkulu. Metode penelitian yang dignakan adalah metode Kemmis dan Taggart yang terdiri dari perencanaan, tindakan, observasi dan refeksi. Teknik pengumpulan data yang digunakan adalah observasi, wawancara dan dokumentasi. Subyek penelitian terdiri dari 10 anak berusia 5 -6 tahun. Hasil penelitian ini menunjukkan bahwa keterampilan sosial anak PAUD kelas B melalui metode permainan tradisional sebesar 47,79% dari praintervensi rata-rata kelas dan 79,79% pada hasil posttest.Kata kunci: Keterampilan sosial, permainan tradisonal.


Author(s):  
Hafsah Hafsah ◽  
Nursani Nursani

Dalam pembentukan sumber daya manusia (SDM) yang berkualitas itu, peranan pendidikan kewarganegaraan khususnya meningkatkan pemahaman PKn sangat  penting, terutama pada jenjang pendidikan menengah. Dapat meningkatkan pemahaman PKn harus memuat empat komponen yang sangat mendasar dalam membaca antara lain mencatat, tugas, observasi, dan presentasi. Tujuan penelitian untuk menjelaskan penerapan pembelajaran authentic instruction learning dalam upaya meningkatkan pemahaman PKn siswa. Metode penelitian ini menggunakan Penelitian ini menggunakan rancangan classroom action research, subyek penelitian sebanyak 38 orang. Pengumpulan data menggunakan observasi dan tes, analisis data menggunakan rumus ketuntasan belajar. Hasil penelitian menunjukkan penerapan pembelajaran Authentic Intruction Learning mampu meningkatkan pemahaman belajar siswa pada mata pelajaran Pendidikan Kewarganegaraan. Hal ini terlihat pada siklus I nilai rata-rata dari 38 siswa adalah 65,52 dengan persentase ketuntasan belajar adalah 57,89%, kemudian pada siklus II nilai rata-rata dari 38 siswa adalah 72.36 dengan persentase ketuntasan belajarnya adalah 78,94%, kemudian pada siklus III diperoleh nilai rata-rata dari 38 siswa adalah 84,47 dengan presentase ketuntasan belajar adalah 100%. Jadi pembelajaran Authentic Instruction Learning disamping mammpu meningkatkan pemahaman konsep PKn, dapat juga meningkatkan sikap kerjasama tim dalam berdiskusi dalam proses pembelajaran.In the establishment of qualified human resources, the role of citizenship education, in particular, enhances the understanding of Civic Education is very important, especially in the secondary education level. Can increase the knowledge of Civic Education should contain four fundamental components in reading, among others, taking notes, tasks, observations, and presentations. The purpose of research to explain the implementation of learning authentic instruction learning to improve the understanding of Civic Education students. This research method uses the research using classroom action research, subject to research as much as 38 people: data collection using observations and tests, data analysis using learning-submission formulas. Instruction Learning was able to improve students ' learning understanding of citizenship education subjects. This was seen on the I cycle. The average value of 38 students is 65.52, with the percentage of learning submission is 57.89%. In cycle II the average cost of 38 students is 72.36, with the interest of the study's presentation is 78.94%. The III cycle obtained an average value of 38 students is 84.47, with a percentage of the learning is 100%. So the teaching of Authentic Instruction Learning, in addition to improving the understanding of the concept of Civic Education, can also increase the attitude of teamwork in the discussion in the learning process.


2019 ◽  
Vol 4 (2) ◽  
pp. 147
Author(s):  
Fuad Hasyim

This research aims to get description of Cooperative Learning application using Student Teams Achievement Divisions (STAD) type to improve students’ motivation and independence learning level. The applied research method was classroom action research. The observations have been done during seven cycles to research the subjects; those are students of Basic Academic Reading Class C of 2018/2019 at department of management, faculty of economy, Universitas Islam Indonesia. The result showed that the number of students achieving maximum scores (A) has significantly increased, up to 31% of previous year as the baseline. Meanwhile, the average students’ attendances in entire semester have also increased up to 13% of previous year baseline. The questionnaire was also distributed before and after cycles to measure the changes in students’ perception of their motivation and independent learning level. The result indicated the increase in average score of every aspect in all variables. However, the result of independent sample t-test showed that sig (2-tailed) score of students’ motivation and independence learning level have significant differences. Thus, it is concluded that Cooperative Learning model on Student Teams Achievement Divisions (STAD) type has a positive and significant impact on developing student’s motivation and independent learning level.


2021 ◽  
Vol 1 (2) ◽  
pp. 88-96
Author(s):  
Adin Suryadin ◽  
Rz. Ricky Satria Wiranata ◽  
M. Sayyidul Abrori

The development of children's ability to recognize letters at the beginning of entering the B1 kindergarten class is still low. The purpose of this study was to improve children's ability to recognize letters through word deciphering games. The research method used is classroom action research, with the research subject of the BI group at the Integrated Islamic Kindergarten of Bina Anak Sholeh Yogyakarta. The technique in collecting data is in the form of observation, which is processed by the percentage technique. The results of the research in each cycle have shown an increase in the ability of children to recognize letters from the initial conditions, cycle I to cycle I. Thus it can be concluded that word deciphering games can improve children's ability to recognize letters.


JURNAL IQRA ◽  
2019 ◽  
Vol 4 (1) ◽  
pp. 28-41
Author(s):  
Andrian Gandi Wijanarko

This article was to increase the students speaking skills on the course material (Tembang Macapat) through Tua Tuo Strategy. The research subject was 27 students of PGMI STAINU Temanggung. The researcher used Participation Action Research to anayze their aspects of speaking skill on the course material (Tembang Macapat) through Tua Tuo Strategy. The result showed that Tua Tuo strategy was effectively to increase the students’ completeness and the aspects of speaking skill (Tembang Macapat) of students’ PGMI of STAINU Temanggung. Key words: Tua Tuo Strategy, Speaking Skill in Tembang Macapat, Course Material Tembang Macapat


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