scholarly journals Peningkatan Keterampilan Sosial Pada Anak Usia Dini Melalui Permainan Tradisional Bengkulu

2019 ◽  
Vol 1 (2) ◽  
pp. 1-15
Author(s):  
Dini Widiya Yanti ◽  
Rika Partika Sari

AbstractThe aims of this research is to get information and data about the effort ti increase children’s social skills in grade B kindergarten through playing method of traditional games in PAUD Yasporbi Kota Bengkulu. Research method used action research method. This method conduced in two cycles according to Kemmis and Taggart model which consist of 4 stages (plan, action, observation and reflection). Data collecting tecniques used field notes, interview, documentation and observation. Research subject was taken from 10 children of 5-6 years old. The result of the research shows that children’s social skills through playing method of traditional games could increase of grade B kindergarten. Analysis of data obtained from the comparison between pre-percentage increase which showed from pre-intervency the class avarage is 47,70% up to 79,79% at posttest result. Keywords: social skills, traditional games.AbstrakTujuan penelitian ini adalah untuk mendapatkan informasi dan data tentang upaya meningkatkan  keterampilan sosial melalui permainan tradisional bengkulu di PAUD Yasporbi Kota Bengkulu. Metode penelitian yang dignakan adalah metode Kemmis dan Taggart yang terdiri dari perencanaan, tindakan, observasi dan refeksi. Teknik pengumpulan data yang digunakan adalah observasi, wawancara dan dokumentasi. Subyek penelitian terdiri dari 10 anak berusia 5 -6 tahun. Hasil penelitian ini menunjukkan bahwa keterampilan sosial anak PAUD kelas B melalui metode permainan tradisional sebesar 47,79% dari praintervensi rata-rata kelas dan 79,79% pada hasil posttest.Kata kunci: Keterampilan sosial, permainan tradisonal.

Author(s):  
Khairul Huda

Abstract: The aims of this research is to get information and data about the effort to increase children’s social skill in grade B kindergarten through playing of Plastisin, PAUD Merpati, Mataram. Research method used action research method. This method conduced in two cycles according to Kemmis and Taggart model which consist of 4 stages (plan, action, observation, and reflection). Data collecting techniques used field notes, interview, documentation, and observation. Sample was taken children of 5-6 years old. The result of the research shows that children’s skill through playing of plastisin could increase of grade B kindergarten. Analysis of data obtained from the comparison between pre-action, and cycles two score. The end result of overall analysis of data is the percentage increase of 49.3% which showed from pre-action the class average is 34.7 up to 84 at cycles two result. Keywords: social skill, playing of plastisin Abstrak: Penelitian ini bertujuan untuk meningkatkan keterampilan sosial pada anak usia 5-6 tahun di PAUD Merpati, Mataram. Penelitian ini menggunakan metode penelitian tindakan kelas (action research) model Kemmis dan Taggart, yang meliputi empat tahapan, yaitu (1) perencanaan, (2) tindakan, (3) pengamatan, (4) refleksi. Dengan memberikan suatu tindakan pada subjek yang diteliti melalui bermain plastisin sebagai variabel bebas dan untuk mengetahui peningkatan keterampilan sosial anak sebagai variable terikat. Hasil penelitian menunjukkan adanya proses peningkatan hasil pada keterampilan sosial anak melalui bermain plastisin. Hal ini dapat dilihat mulai dari hasil pra-intervensi sampai dengan siklus II dimana keterampilan sosial yang dimiliki siswa kelas B secara keseluruhan meningkat dengan rerata 49.3%.Hasil dari nilai rata-rata pra-.intervensi 34.7% dan meningkat sampai dengan 84% pada siklus II. Kata Kunci: Keterampilan Sosial, Bermain Plastisin 


PEDAGOGIKA ◽  
2018 ◽  
Vol 9 (1) ◽  
pp. 1-16
Author(s):  
DIANA SETYANINGSIH

Abstrac : the aims of this reseacrh is to get information and data about the effort to increase children’s social skills in group B5 kindergarten through play activities with the song in TK YPPK Bintang Kecil, Abepura, Jayapura City 2014, with 18 children. Reseacrh Method used action research method. This method condused in two ciycles according to kemmis and Taggart model which consist of 4 stages (plan, action, observation and reflection). The process of data collection using the interview notes, field notes, instrument monitoring and documentation of action. Analysis of data using qualitative analysis and quantitative analysis. Social skills children can be increased after the action through play activities using singing. It can be seen from the results of research that says that the average grade in the pre-action amounted to 49.30%. After the action in the first cycle increases the average grade was increased to 71.18% and the second cycle increased to 84.42%.


2018 ◽  
Vol 2 (2) ◽  
pp. 59 ◽  
Author(s):  
Sri Rahayu

Abstract-This research related to the development of the potential of ecopreneurship students through project-based learning. The purposeof this research is caused by unrest demonstrated by students either in the process of learning which is very flat as well as assessment of the student's active role in the learning or suggested the practice as a form of character development. Researchers take a character-based entrepreneurial environment because the research location close to traditional and modern market. Problem formulated which examined is, related how the design, implementation, as well as the obstacles that occur in this research. The research method used is the classroom action research method using designs from Lewin according to Elliot. The design research of Lewin according to Elliot in each cycle begins with planning, action, observation, and reflection. Data collection techniques used are observation, field note, and documentation study. The instrument used is the observation sheet and rubric. Based on the research that has been done shows that project-based learning model can be an alternative model which could develop the potential of ecopreneurship grade VII-A MTS. Ar-Rohmah Bandung. This can be seen from the increase in the indicators of research after two cycles with a total of eight actions. The increase occurred on the indicators create, explore, creative, innovative, and confident. The results of this research can be an alternative to developing the social studies study that allows students to explore his creativity by doing a practice jump, so that learning becomes more meaningful for teachers as a student or as a character-forming the subject of the creation of the character.Keywords: project-based learning, the potential ecoprenership.


2018 ◽  
Vol 1 (01) ◽  
Author(s):  
Padilah Padilah

The purpose of this research was to describe the implementation process inquiry and to understand improving  creativity of children 5-6 years old  through inquiry. The study was conducted on group A Kindergarten with of seventen children.  This study used action research methods by Kemmis and Taggart which consist of 4 stages (plan, action, observation and reflection). This study consisted of two cycles, each cycles consisting of 8 sessions. Data collecting techniques used observation, field notes and documentation. Data analysis using quantitative and qualitative data. Quantitative data analysis with descriptive statistics that compare the result obtained from the first cycle and the second cycle. Analysis of qualitative data by analizing data from the observation, fields notes and documentation during the study to the steps of data reduction, data display and data verification. The result of this study showed that there was the improving interpersonal intelegence through play music with score in pre cycle 24,9 had improvement to 44,9 and become 67,7 in cycle II and excellent growing category. Keywords : creativity, inquiry,  Action Research


2018 ◽  
Vol 1 (01) ◽  
Author(s):  
Santa Idayana Sinaga

The purpose of this research was to describe the implementation process play music and to understand improving  interpersonal intelegence of children 4-5 years old  through play music. The study was conducted on group A Kindergarten with of seventen children.  This study used action research methods by Kemmis and Taggart which consist of 4 stages (plan, action, observation and reflection). This study consisted of two cycles, each cycles consisting of 8 sessions. Data collecting techniques used observation, field notes and documentation. Data analysis using quantitative and qualitative data. Quantitative data analysis with descriptive statistics that compare the result obtained from the first cycle and the second cycle. Analysis of qualitative data by analizing data from the observation, fields notes and documentation during the study to the steps of data reduction, data display and data verification. The result of this study showed that there was the improving interpersonal intelegence through play music with score in pre cycle 33,8 had improvement to 50, 4 and become 60,7 in cycle II and excellent growing category.Keywords : Interpersonal Intelegence, Play Music, Action Research 


2020 ◽  
Vol 4 (1) ◽  
pp. 1
Author(s):  
Zaenul Slam

This study is aimed to know the model of GROW ME for developing the children friendly school.This research was conducted at SMP Negeri 3 Majalengka Majalengka Regency on February 2, 2018 until May 30, 2018. The research method used was  school action research consisting of two cycles and each cycle consisted of four activities, namely: planning, action, observation and reflection. Data was collected using a sheet of instrument monitoring the evaluation of child friendly school to obtain a picture of the achievement of the development of child friendly schools. Data analysis to obtain a picture of the achievement of the development of chil -friendly schools with a percentage value. Based on the results of quantitative analysis: First, the planning dimension obtained an average cycle of 80% (good category) and cycle 2 of 90% (very good category). Second, the action  dimension obtained an average of 1 cycle 80.82% (good category) and cycle 2 90% (very good category). This shows that there are significant differences in the increase of child-friendly school in both the planning and action dimensions in Cycle 1 and Cycle 2.


PALAPA ◽  
2018 ◽  
Vol 6 (2) ◽  
pp. 138-144
Author(s):  
Moh. Hilmi

This research is based on the problem of the still low social and speaking skills of children, and in general the problem of this research is "How to improve children's social and speaking skills through the application of role playing methods in the MA Assyafiiyah NW Penangsak?" the following: (1) What are the conditions of social skills and speaking skills of children before they are applied to the role playing method or role playing at the MA Assyafiiyah NW Penangsak? (2) What is the process of applying role playing methods in improving children's social skills and speaking skills at MA Assyafiiyah NW Penangsak? (3) To what extent is the improvement of social skills and speaking skills of MA Assyafiiyah NW Penangsak children after role playing or role playing methods are applied? and (4) What obstacles did the teacher experience in applying the role playing method or role playing? The goal to be achieved is to get an idea of improving social skills and speaking skills of children at MA Assyafiiyah NW Penangsak through the application of role playing methods. The research method used is Classroom Action Research (CAR) to improve the learning process of social skills and children's speaking skills through the application of role playing methods. PTK was conducted in three cycles, with the subject of children B group MA Assyafiiyah NW Penangsak, amounting to 10 children. From the results of the implementation and observations made, there was a significant increase, especially in cycle two. It is recommended for teachers so that social skills and speaking skills are further developed, both in learning, implementation and evaluation of learning. For further researchers, it is expected to be able to make research on social skills and speaking children through other methods.


2020 ◽  
Vol 7 (2) ◽  
Author(s):  
I Ketut Selamet

This research is motivated by the large number of students who consider that social studies subjects are boring and unattractive subjects, so that they can influence student learning outcomes. In this study, researchers tried to use visual media to overcome these problems because visual media is a good motivational tool and can stimulate students to pay attention to the material being explained. The research method used in this study is Classroom Action Research, which in its implementation has four stages namely, planning, action, observation, and reflection. Data collection techniques used in this study in the form of tests, observations, interviews, and field notes. The results of research using visual media went well and smoothly. This can be stated by an increase in learning outcomes in each cycle carried out. Where in the pre-test only 37.9% of students who successfully met the graduation standard, entered the criteria "Very lacking". At the end of the first cycle test, the students' grades increased, students who successfully met the graduation standard was 75%, entering the criteria of "Good". and increased again in cycle 2 which is 90.7%, included in the criteria of "Very Good".


2019 ◽  
Vol 1 (2) ◽  
pp. 115-128
Author(s):  
La Hewi ◽  
Surpida Surpida

The game can not be separated from learning in early childhood. Games that involve several children will establish social relationships between one child and another child. PAUD unit educators pay less attention to stimulation in the development of prosocial behavior of children but most educators focus on providing stimulation for cognitive aspects, language and religious and moral values ​​as an important aspect of development to be stimulated. The dice game is used to stimulate the development of prosocial behavior of early childhood group A RA An-Nur, Kendari City. The research method used is action research. The model chosen for action is the Kemmis and Taggart cycle which has four stages of planning, action, observation and reflection. Data on the development of a child's prosocial behavior were obtained through observation and subsequent documentation analyzed using a percentage. The study was conducted in two cycles, each cycle having three meetings. The results showed that dice games can improve the development of prosocial behavior in early childhood.


Author(s):  
Ita Fatmawati

Two stay two stray strategy is a fun learning activity because the strategy makes students motivated in learning to write report text. This research uses classroom action research to solve some problems at class IX SMP Al-muhajirin somengko in learning to write English. The problems are less interested in writing English, lack of ideas, grammar, and lack vocabulary. Based on the problems the writer tried to conduct classroom action research by applying two stay two stray strategy. The purpose of this research are: (1) To describe the implementation of two stay two stray strategy in teaching writing for nine grade students of SMP Al-Muhajirin Sumengko. (2) To describe the improvement of writing ability of nine grade students of SMP Al-Muhajirin Sumengko after implementing two stay two stray strategy. (3) To describe the student's response to the implementation of two stay two stray strategy. This study was conducted in 1 cycle of two meetings through four stages: planning, action, observation, and reflection. Data collected through observation checklist, field notes, and questionnaires. The result from data analysis found that students' ability improved after post-activity assignment. The evident is  from the results of tests showing the pre-activity assignment data is 13.6 with the category of students adequate to fair, after post activity assignment is 15.7 with category student ability good to adequate. It can be concluded that two stay two stray strategy is successfully implemented to improve the ability to write students.


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