scholarly journals TRAINING DISCIPLINE AND RESPONSIBILITY: THE IMPLEMENTATION OF VALUES CLARIFICATION MODEL

2018 ◽  
Vol 5 (1) ◽  
pp. 37
Author(s):  
Indah Mutiatul Karim ◽  
Ali Mustadi

The purpose of this study was to describe the influence of value clarification model to train discipline and responsibility for the student at PGRI University. This research is quasi-experiment. The population of this research is all students at the PGRI University. The sample of this research by using simple random sampling technique. The data were analyzed using MANOVA Test followed by Bonferroni post hoc test using SPSS 22.0 program. The results showed there is the influence value clarification model to build students’ attitude.

2019 ◽  
Vol 7 (2) ◽  
Author(s):  
Cynthia Fitri Kautsar ◽  
Masganti Sit ◽  
Ramadhan Lubis

<p><em>This reasearch is meant to find out: </em><em>1) the </em><em>influence</em><em> of </em><em>the see-repeat speech game</em><em> on children's listening abilities; 2) the </em><em>influence</em><em> of the method of storytelling on children's listening abilities; 3) the difference in the influence of </em><em>the see-repeat speech game with </em><em>the method of storytelling on children's listening abilities aged 4-5 years in RA As-Syafi'iyah.</em><em> </em><em>This research is a quantitative study, a type of Quasi Experiment design research. The population is 22 children. Sampling in this study uses a simple random sampling technique. The results of this study are: 1) The </em><em>influence</em><em> of </em><em>the see-repeat speech game</em><em> on children's listening abilities, as evidenced by the average test score of 6.6 to 15.3; 2) the the </em><em>influence</em><em> of the method of storytelling on children's listening abilities, as evidenced by the average test score of 5.0 to 10.7, amounting to 11 children; 3) there is a difference in the </em><em>influence</em><em> between </em><em>the see-repeat speech game with </em><em>the method of storytelling on the ability to listen to children aged 4-5 years in RA As-Syafi'iyah seen from the tcount = 14.0988&gt; ttable = 2.086.</em></p>


2021 ◽  
Vol 10 (1) ◽  
pp. 129-140
Author(s):  
Lia Budi Tristanti ◽  
Sodi Akbar ◽  
Widya Ana Rahayu

AbstrakTujuan penelitian ini yaitu mendeskripsikan pengaruh media pembelajaran game edukasi berbasis construct  terhadap kemampuan pemecahan masalah, dan terhadap hasil belajar logika matematika di SMK PGRI 1 JOMBANG. Siswa yang terlibat sebanyak 31. Metode penelitian menggunakan eksperimen semu. Adapun jenis desain yang digunakan adalah quasi experiment dengan one–group pretest-posttest design. Teknik pemilihan subjek penelitian yang digunakan adalah teknik simple random sampling. Intrumen penelitian berupa tes. Sebelum melaksanakan penelitian ini, media game edukasi berbasis construct ini telah divalidasi dan direvisi sesuai dengan validator Hasil penelitian ini menunjukkan bahwa adanya pengaruh media game edukasi berbasis construct terhadap kemampuan penyelesaian masalah siswa. Selain itu, diperoleh pula ada perbedaan rata-rata antara hasil belajar Pretest dengan Posttest yang artinya ada pengaruh penggunaan media game edukasi berbasis Construct dalam meningkatkan hasil belajar materi logika matematika. The Effect of Construct -Based Educational Game Learning Media on Student Problem Solving Ability and Learning Outcomes AbstractThe purpose of this study is to describe the effect of construct-based educational game learning media on problem-solving abilities, and on the learning outcomes of mathematics logic at SMK PGRI 1 jombang. Students involved were 31. The research method used a quasi-experimental. The type of design used was a quasi-experiment with a one-group pretest-posttest design. The research subject selection technique used was a simple random sampling technique. The research instrument was a test. Before carrying out this research, this construct-based educational game media has been validated and revised according to the validator. The results of this study indicate that first, there is an effect of construct-based educational game media on students' problem-solving abilities. Also, it was concluded that there was an average difference between the pretest and posttest learning outcomes, which meant that there was an effect of using Construct-based educational game media in improving the learning outcomes of students.


2021 ◽  
Vol 1 (1) ◽  
pp. 10-19
Author(s):  
Ade Yaya Kusyaeri

Students' ability to identify the intrinsic elements of short stories (short stories) is still low. This study aims to: 1) describe the ability of students in identifying the intrinsic elements of Habiburrahman El Shirazy's short stories, and 2) the effectiveness of the PAIKEM strategy in learning to identify the intrinsic elements of short stories. This experimental research used a quasi-experiment with One-group pretest-posttest design. Data were collected using literature techniques and test techniques (pretest and posttest). The population of all class XI students of SMA Negeri 1 Maja was 144 students. The author's sample is class XI IPS 3, with a total of 24 students who were selected through a probability sampling technique. Based on the results of data processing and discussion, it shows that students' ability has increased by an average value of 8.2 or 8.2% after using the PAIKEM strategy.Kemampuan peserta didik dalam pembelajaran mengidentifikasi unsur intrinsik cerita pendek (cerpen) masih rendah. Penelitian ini bertujuan untuk: 1) mendeskripsikan kemampuan peserta didik dalam mengidentifikasi unsur intrinsik cerpen Hadiah Seratus Cambukan karya Habiburrahman El Shirazy dan 2) keefektifan strategi PAIKEM dalam pembelajaran mengidentifikasi unsur intrinsik cerpen. Penelitian eksperimen ini menggunakan quasi experiment dengan desain One-group pretest-posttest design. Data dikumpulkan dengan teknik kepustakaan dan teknik tes (pretest dan posttest). Populasi seluruh siswa kelas XI SMA Negeri 1 Maja sebanyak 144 orang peserta didik yang terdiri atas enam kelas. Sampel yang penulis gunakan adalah kelas XI IPS 3 dengan jumlah sebanyak 24 orang peserta didik yang terpilih melalui teknik probability sampling jenis simple random sampling. Berdasarkan hasil pengolahan data dan pembahasan menunjukkan bahwa kemampuan peserta didik mengalami peningkatan nilai rata-rata sebesar 8,2 atau 8,2% setelah menggunakan strategi PAIKEM.


Author(s):  
Abdul Basith ◽  
Rosmaiyadi Rosmaiyadi ◽  
Susan Neni Triani ◽  
Fitri Fitri

The aim of this research is; 1) investigating the level of online learning satisfaction among students during COVID 19; 2) analyzing the influence of differences in gender, years of study, major in determining online learning satisfaction among students during COVID 19; 3) to analyze the relationship between online learning satisfaction and student academic achievement during COVID 19. The population was 656 students at STKIP Singkawang, and then a sample of 357 students (87 males and 270 females) was taken using a simple random sampling technique. The instrument in this study was adapted from Aman's Satisfaction instrument, which was then used to collect research data. Data analysis using SPSS with descriptive statistical techniques, MANOVA, and correlation. The results showed that online learning satisfaction was at a high level, meaning that students were satisfied with the online learning that had been implemented. The major differences have a significant effect on determining online learning satisfaction. Intercorrelation shows that there is a significant relationship on each indicator of online learning satisfaction with academic achievement, meaning that the higher the satisfaction felt by students in online learning, the student's academic achievement will increase.


Author(s):  
Khaulah Afifah ◽  
Lala M Kolopaking ◽  
Zessy Ardinal Barlan

Head of a village election with e-voting system is a new thing for community The success level of e-voting system can be reached by fulfil several principles in order to the implementation going effective and the result of the election can be accepted by all. The objectives of this research is to analyze the relation between the success level of e-voting system with social capital of the community. This research is carried out with the quantitative approach and supported by qualitative data. This research takes 60 respondents using simple random sampling technique. The results showed that the success level of e-voting has a correlation with the level of social capital of the community. Based on the field study, the social capital of the community is classified as high. The high social capital makes the implementation of e-voting successful and the success level is also high, because in the election ten years ago occurred a conflict. The community considers e-voting easier and more practical, cost effective and time-saving, and the results of e-voting are also reliable. A practical and fast of e-voting system can be a solution especially for “rural-urban” community who are busy or work outside the village.Keywords: E-voting, the success level of the system, social capital Pemilihan kepala desa dengan sistem e-voting merupakan hal yang baru bagi masyarakat. Keberhasilan penerapan sistem e-voting dilihat dari terpenuhinya beberapa prinsip agar penerapannya berlangsung efektif dan hasilnya dapat diterima oleh seluruh masyarakat. Penelitian ini bertujuan untuk menganalisis hubungan tingkat keberhasilan sistem e-voting dalam pemilihan kepala desa dengan tingkat modal sosial masyarakat. Bentuk penelitian ini adalah penelitian kuantitatif yang didukung oleh analisis data kualitatif. Penelitian ini mengambil enam puluh responden dengan teknik simple random sampling. Hasil penelitian menunjukkan bahwa tingkat keberhasilan e-voting memiliki hubungan dengan tingkat modal sosial masyarakat. Berdasarkan kajian di lapang, modal sosial masyarakat tergolong tinggi. Tingginya modal sosial tersebut membuat pelaksanaan e-voting berhasil dan tingkat keberhasilannya juga tergolong tinggi karena pada pemilihan sepuluh tahun silam sempat terjadi konflik. Masyarakat menganggap sistem evoting lebih mudah dan praktis, hemat dalam segi biaya dan waktu, serta hasil dari pemilihan juga dapat dipertanggungjawabkan. Sistem e-voting yang praktis dan cepat dapat menjadi solusi khususnya bagi masyarakat daerah “desa-kota” yang memiliki kesibukan atau pekerjaan di luar desa.Kata Kunci: E-voting, keberhasilan sistem, modal sosial. 


Author(s):  
Nyimas Ayu Dillashandy ◽  
Nurmala K Panjaitan

Mount Merapi eruption has occurred several times in Indonesia and the biggest eruption that last occurred in 2010. The community were suffered losses and were affected by eruptions. The purposes of this research are to analyze community resilience, to analyze the level of vulnerability, and to analize the community adaptive capacity. The research using a quantitative approach supported by qualitative data. Simple random sampling technique is used as the sampling method and the informant was taken purposively. The results of this research showed that when the eruption occurred the community has a high vulnerability. The adaptive capacity is also high with innovative learning based on institutional memory and supported by the connectedness. Communities achieve resilience and can adapt to changes with high adaptive capacity.  Keywords: adaptive capacity, community resilience, eruption, vulnerability ABSTRAK Erupsi Gunung Merapi sudah terjadi beberapa kali di Indonesia dan erupsi terbesar yang terjadi terakhir kalinya yaitu pada tahun 2010. Komunitas mengalami berbagai kerugian dan terkena dampak dari erupsi. Tujuan dari penelitian ini adalah untuk menganalisis resiliensi komunitas, menganalisis tingkat kerentanan komunitas, dan menganalisis kapasitas adaptasi komunitas. Penelitian ini dilaksanakan dengan menggunakan pendekatan kuantitatif yang didukung oleh data kualitatif. Pemilihan responden dilakukan dengan teknik sampel acak sederhana sedangkan pemilihan terhadap informan dilakukan secara sengaja. Hasil penelitian ini menunjukkan bahwa saat erupsi terjadi komunitas memiliki kerentanan yang tinggi. Kapasitas adaptasi komunitas tinggi dengan adanya innovative learning yang didasari oleh pengetahuan dan pengalaman dan didukung oleh jaringan yang dimiliki. Komunitas berhasil mencapai resiliensi dan dapat beradaptasi dengan perubahan-perubahan dengan kapasitas adaptasi yang tinggi.Kata kunci : kapasitas adaptasi, kerentanan, erupsi, resiliensi komunitas


Author(s):  
Supardi Supardi

<p>The purpose of this study was to determine the influence of learning discipline <br />and logical mathematical intelligence on mathematics achievement. This study is a survey design. This research did in student class XI IPA SMA Negeri 98 Jakarta semester 2012/2013. The sample taken by simple random sampling technique, involved 40 students. The instrument were in the forms of questionnaires and tests. The data were analyzed first by test requirements, the normality test, linearity and multicollinearity. Based on the fulfillment of the criteria in terms of the tes analyzed, inferential analysis to the test the research hypothesis. The data were analyzed using correlation and multiple regression. The findings showed that (1) learning discipline and logical mathematical intelligence had a positive and significant simultaneous impact on mathematics achievement. (2) learning discipline had a positive and significant impact on mathematics achievement. (3) logical mathematical intelligence had a positive and significant impact on mathematics achievement. </p>


2020 ◽  
Author(s):  
Pahrizal

The research is proposed to test the influence of Leadership and Motivation Work on Public Service Quality. The population in this study was the Kantor Kementerian Agama Sungai Penuh who had received the last 1 year service at the Kantor Kementerian Agama Sungai Penuh, amounting to 260 people. Furthermore, by using the Slovin formula, a sample size of 158 people was chosen with a sampling technique based on Simple Random Sampling. This study uses primary data and secondary data. Data analysis techniques used are path analysis and hypothesis testing using t test with data analysis using SPSS version 20. The results of the study based on showing that partially the Leadership and motivation work have a positive and significant effect on Public Service Quality. The results also show that motivation work variables act as intervening variables between Leadership and Public Service Quality.


2020 ◽  
Vol 3 (2) ◽  
pp. 351-359
Author(s):  
Egidius Dewa ◽  
Maria Ursula Jawa Mukin ◽  
Oktavina Pandango

Abstrak: Tulisan ini bertujuan untuk mengetahui pengaruh pembelajaran daring berbantuan laboratorium virtual terhadap minat belajar fisika peserta didik dan mengetahui pengaruh pembelajaran daring berbantuan laboratorium virtual terhadap hasil belajar kognitif fisika peserta didik. Jenis penelitian ini adalah quasi eksperimen dengan desain eksperimen one group pretest posttest. Sampel penelitian ini adalah peserta didik kelas X MIPA 1 yang berjumlah 33 orang yang ditentukan dengan teknik simple random sampling. Instrumen yang digunakan dalam penelitian ini adalah tes hasil belajar kognitif dan angket minat belajar peserta didik. Hasil analisis data dapat disimpulkan bahwa ada pengaruh pembelajaran daring berbantuan laboratorium virtual terhadap minat belajar peserta didik dengan nilai sig (2-tailed) lebih kecil dari 0,05 (0,0063 < 0,05) dan ada pengaruh pembelajaran daring berbantuan laboratorium virtual terhadap hasil belajar kognitif peserta didik dengan nilai sig (2-tailed)  lebih kecil dari 0,05 (0,000 < 0,05) Abstract: This article aims to determine the influence of online learning with virtual labs on the learning interest of students ' physics and to know the influence of online learning with virtual labs on cognitive learning outcomes of student physics. This type of research is a quasi experiment with the experimental design of one group Pretests posttest. This research sample is a student of class X MIPA 1 which amounted 33 people determined with simple random sampling technique. The instruments used in this study are cognitive learning results test and Angket learning interest learners. Data analysis results can be concluded that there is a virtual lab-assisted online learning influence to the learning interest of learners with a value of sig (2-tailed) smaller than 0.05 (0.0063 < 0.05) and there is a virtual lab-assisted online learning influence to the outcome of the students ' cognitive learning with a sig (2-tailed) value smaller than 0.05 (0.000 < 0.05).


2019 ◽  
Vol 44 (2) ◽  
pp. 355-365 ◽  
Author(s):  
PK Mittra ◽  
MGR Akanda

The present study was aimed at determining the constraints confronted by the farmers in livelihood diversification. The purposes of this study were to determine the extent and nature of livelihood diversification of the farmers and also to explore relationships of 13 selected characteristics of the farmers with their livelihood diversification. There were a total of 1270 farmers in the 5 villages constituted the population of the study, out of which 10 percent of the total farmers were selected through simple random sampling technique. This gave a sample size of 127 such farmers. Data were collected by the researcher himself with the help of pre-tested interview schedule during 15 February 2013 to 30 March, 2013. The livelihood diversification scores of the respondents ranged from 0.22 to 0.79 with an average of 0.41. It is seen that more than half of the farmers 53.5% had medium level of livelihood diversification compared to 19.7 percent of them having low livelihood diversification and 26.8 percent had high livelihood. Out of 13 selected characteristics of the farmers, seven of those viz. education, family education, income generating experience, household annual income, communication exposure, organizational participation and attitude towards livelihood diversification had positive significant relationship with livelihood diversification. Bangladesh J. Agril. Res. 44(2): 355-365, June 2019


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