scholarly journals USE OF ANYFLIP BEKEL LONGAN E-BOOK TO IMPROVE LITERATION SKILLS OF V-GRADE STUDENTS IN KEDUNGREJO ELEMENTARY SCHOOL 2 IN PANDEMIC

Author(s):  
Martin Indah

The purpose of this study was to determine the extent to which students' language literacy skills, especially the reading skills of students, using E-Book Anyflip with Local Wisdom in Lamongan during the pandemic. This type of research is classroom action research adopting the Kemmis and Mc. Taggart. This research uses 3 types of data (learning implementation data, student learning outcomes data, and data on constraints encountered in learning activities). The research was conducted in class V SDN 2 Kedungrejo, Modo District, Lamongan Regency. This research was conducted in two cycles, the research subjects were the fifth grade students of SDN 2 Kedungrejo in the second semester of the 2019/2020 academic year with a total of 13 students (8 male and 5 female) . The results of this study were 100% learning implementation cycle I and II. The achievement of teacher activities in learning in cycle I was 75, while in cycle II it was 87.5. The class average value of student literacy learning outcomes in the first cycle was 67.5. Meanwhile, in cycle II the average value of student literacy learning outcomes increased to 78.8. Classical learning completeness of students' literacy learning outcomes in the first cycle obtained a percentage of 69.23% and was included in the high category. Meanwhile, classical learning completeness in cycle II obtained a percentage of 92.3%. The conclusion of this study is the reading skills of students in using E-Book Anyflip with Local Wisdom in Lamongan during the pandemic are very good based on the 3 types of data used.

2019 ◽  
Vol 2 (2) ◽  
pp. 177
Author(s):  
Mawaria Mawaria

This research is motivated by problems in learning Indonesian. The view of reading is difficult to be embedded in students. The learning process carried out does not provide opportunities for students to develop ideas in developing the potential of reading skills. Classroom Action Research (CAR) consists of 2 cycles, each of which consists of two meetings. The stages in each cycle consist of the stages of planning, implementation, observation or observation, and reflection. The research subjects were fifth grade students of SDN 135 RejangLebong consisting of 23 people in the 2016/2017 school year. In the first cycle student learning outcomes obtained an average of 73.19 and the percentage of classical learning completeness was 69.56%. In cycle II there were no more weaknesses that occurred in cycle I. Learning outcomes in the second cycle obtained an average of 81.69 with a percentage of classical learning completeness 91.30%. This fulfills the completeness criteria, ie 85% of students get a value of ,07.0 and the learning process is said to be completed individually if students get a value of ≥7.


2018 ◽  
Vol 3 (2) ◽  
pp. 31-35
Author(s):  
Rini Utari ◽  
Ichyatul Afrom

This study aims to improve learning outcomes and find out how the activities of students during the learning process using the Think Pair Share model with Audio Visual media. The type of this research is class action research (PTK) with research subjects all of the fifth-grade students of the Langkai Palangkaraya SDN-3 totaling 30 students. Data collection of this study uses observation and tests and data analysis using qualitative and quantitative data analysis. The results of the study: (1) The activity of students is good which is shown by the acquisition of the results of observations, namely in the first cycle the number of scores 46 with an average value of 3.06. (2) The learning outcomes of students are increased as indicated by the acquisition of an average value of 74.3 in cycle I. The completeness of learning in a classical manner also increases with a value of 100%.


Author(s):  
Triyati Triyati

<p><em>This study aims to improve the learning outcomes of fifth grade students of SD NEGERI 2 TLAHAB LOR in integrated thematic learning theme 9 using the Problem Based Learning (PBL) learning model. Integrated thematic learning is learning that uses theme in learning activities by combining several lesson content in each lesson. The hope of integrated thematic learning is that students can gain hands-on experience to be able to find their own various knowledge learned. So that learning is more meaningful. This research is a classroom action research conducted in two cycles. The research subjects were 26 students of class V. Data collection techniques used observation and learning outcomes tests. The results showed that the learning outcomes of the pre-action obtained the percentage of completeness 23.08% or 6 students who met the KKM with an average value of 47.16. In the first cycle of learning outcomes, the percentage of completeness was 34.62% or 9 students who met the KKM with an average score of 55.26. Cycle II learning outcomes obtained the percentage of completeness 57.69% or 15 students who meet the KKM with an average value of 66.88.</em></p>


2020 ◽  
Vol 1 (3) ◽  
pp. 223-229
Author(s):  
Mr. Slamet

Tujuan penelitian ini untuk mendeskripsikan peningkatan hasil belajar siswa dalam pembelajaran PPKN dengan menggunakan media pembelajaran audio visual. Penggunaan media audio visual dapat membuat pembelajaran lebih efektif dan efisien serta meningkatkan partisipasi siswa dalam pembelajaran. Penelitian ini termasuk penelitian tindakan kelas dengan subjek penelitian siswa kelas V SD Negeri 02 Wonokerto Kulon. Hasil penelitian menunjukkan bahwa terjadi peningkatan nilai rata-rata kelas sebesar 3,20, yaitu 83,48 dari siklus I menjadi  86,68 pada siklus II, dengan kriteria tingkat keberhasilan termasuk kategori B (Baik). Partisipasi siswa dalam mengikuti pembelajaran juga terjadi peningkatan dari 82,86 di siklus I menjadi 90,71 di siklus II atau naik 7,85 %. Persentase partisipasi siswa mencapai 90,71 % artinya pembelajaran dengan menggunakan media audio visual memiliki pengaruh terhadap partisipasi belajar siswa.The purpose of this study was to describe the increase in student learning outcomes in PPKN learning using audio-visual learning media. The use of audio-visual media can make learning more effective and efficient and increase student participation in learning. This research is a classroom action research with the research subject of fifth grade students of SD Negeri 02 Wonokerto Kulon. The results showed that there was an increase in the class average value of 3.20, namely 83.48 from the first cycle to 86.68 in the second cycle, with the criteria for the level of success including category B (Good). Student participation in learning also increased from 82.86 in the first cycle to 90.71 in the second cycle, an increase of 7.85%. The percentage of student participation reaches 90.71%, meaning that learning using audio-visual media has an influence on student participation. 


2019 ◽  
Vol 4 (2) ◽  
pp. 255
Author(s):  
Yasnimar Yasnimar

This study aims to improve reading skills by fostering reading interest in fifth grade students at SDN 003 Rambah. This type of research is classroom action research. The results of the learning process before growing interest in reading reached an average value of 63.4%. After being motivated by interest in cycle I and cycle II, reflection and recommendations averaged 81.4%, meaning there was an increase of 18%. Learning outcomes before cycle I and cycle II reach an average value of 79.1%, after cycle I and cycle II, reflection and recommendations averaged 84.6%, meaning there was an increase of 5.5%. So growing interest in reading can improve Indonesian language skills in Grade V SDN 003 Rambah Rambah District, Rokan Hulu Regency.


2020 ◽  
Vol 3 (1) ◽  
pp. 56
Author(s):  
Dyah Saraswati ◽  
Sumarno Sumarno ◽  
Anggun Dwi S.P.

This research aimed to determine the effectiveness of circuit learning model assisted by diorama media for influencing the motivation and learning outcomes of class V on theme 7 at SDN Mangunharjo. This research used Pre-Experimental design, One Group Pretest-Posttest Design. The population of all class V students in SDN Mangunharjo numbered 35 by using nonprobality sampling techniques with saturated sampling types. The average score of pretest motivation was 60.17 and the posttest average was 80.53. The average value of the pretest of the results of learning outcomes is 57.94 and the posttest averages 84.34. This is evidenced by the results of the motivation t-test where tcount (14.31)> ttable (1.69). Calculation of t-test results of learning where tcount (13.28)> ttable (1.69). This is also supported by N-Gain motivation and learning outcomes that show criteria of moderate to high. The concluded that the circuit learning model assisted by diorama media effectively influences the motivation and learning outcomes of the fifth grade students of Mangunharjo Elementary School Semarang.


2015 ◽  
Vol 6 (1) ◽  
pp. 93
Author(s):  
Yulis Suwandi

The purpose of this study was to obtain empirical data on the use of learning methods Problem Based Learning (PBL) in improving learning outcomes Natural Sciences on the ecosystem. This study was conducted in primary schools to research subjects fifth grade students totaling 30 people. This research is an action using a model Kemmis and McTaggart, conducted in two cycles. The results showed an increase in the value of this is evidenced by the Natural Sciences learning outcomes of students in the first cycle is 60% of students who tuntasdengan average grade 68, increased in the second cycle at 90% of students who completed with an average grade teachers 78. Activities and students according to the steps of this method reach 100% (mastery learning) at the end of the second cycle. The conclusion of this study indicate that the use of methods Problem Based Learning (PBL) can improve learning outcomes Natural Sciences. Keyword:Learning Outcomes Natural Sciences, Methods Of Problem Based Learning (PBL), Ecosystems  Tujuan penelitian ini adalah untuk memperoleh data empirik tentang pemanfaatan metode pembelajaran Problem Based Learning (PBL) dalam meningkatkan hasil belajar IPAtentang ekosistem. Penelitian ini dilaksanakan di Sekolah Dasar yang dengan subjek penelitian siswa kelas V yang berjumlah 30 orang. Penelitian ini merupakan penelitian tindakan dengan menggunakan model Kemmis dan McTaggart, dilakukan dalam dua siklus. Hasil penelitian menunjukkan adanya peningkatan hal ini dibuktikan dengan nilai hasil belajar Ilmu Pengetahuan Alam siswa pada siklus I yaitu 60% siswa yang tuntasdengan rata-rata kelas 68, meningkat pada siklus II mencapai 90% siswa yang tuntas dengan rata-rata kelas 78. Aktivitas guru dan siswa sesuai langkah-langkah metode ini mencapai 100% (mastery learning) pada akhir siklus II.Kesimpulan dari penelitian ini menunjukkan bahwa penggunaan metode Problem Based Learning (PBL)dapat meningkatkan hasil belajar Ilmu Pengetahuan Alam.   Kata kunci:Hasil Belajar Ilmu Pengetahuan Alam, MetodeProblem Based Learning (PBL), Ekosistem


2018 ◽  
Vol 10 (2) ◽  
pp. 137-148
Author(s):  
Ana Puspitasari ◽  
Arif Wiyat Purnanto ◽  
Hermahayu Hermahayu

This study aims to determine the effect of the SAVI learning model (Somatic, Auditory, Visual, Intellectual) to learning results on grade V students of Rejosari Primary School 3 Bandongan. This research method is pre-experimental desig.ns with one group pretest posttest models. The independent variable of the study is the SAVI learning model with the Hide dan Seek Puzzle (X) media and the dependent variable is the science learning outcomes (Y). The research subjects were 22 fifth grade students of Rejosari 1 Bandongan Public Elementary School. The sampling technique uses saturated sampling or total sampling. Data collected using test questions. Data analysis using paired-sample t-test by SPSS for Windows version 23.0. The results of this research shows SAVI learning model had a positive effect to student learning outcomes in science subjects. This is evidenced from the results of the paired-sample t-test analysis with a significance value of 0,000 <0,05. Based on the results of the analysis and discussion, the average value of the overall posttest of respondents after being given treatment increased from the average value of pretest 61.82 to 83.77. The results of this reserch can be concluded that the use of SAVI learning model with the Hide dan Seek Puzzle media has a significant effect on the improvement of science learning outcomes.


2018 ◽  
Vol 2 (6) ◽  
pp. 942
Author(s):  
Reni Yohana ◽  
Zufriady Zufriady

The development of increasingly advanced education requires teachers to be professional in carrying out learning. In linewith that, the researcher applied learning through the tourism work method as an effort to improve social studies learningoutcomes of Indonesian culture material in the fifth-grade students of SD Negeri 002 Kuok Kecamatan Kuok. This study usesa class action research method with 27 research subjects consisting of 10 men and 17 women, two months of research. Thereare three research data, namely observation, group activities, and learning outcomes tests. The implementation of learning inthis study was two cycles and each surplus was held twice this meeting had an increase in the fourth cycle as in the learningprocess for very good student scores as much as 50.37%, both as much, 35.56% and enough as many as 14, 07%. While theresults of group work have increased as seen in the second cycle of the fourth meeting, namely: for very good student gradesas much as 65.47%, both as much, 34.52% and enough as much as 0%. From the learning outcomes, it can also be seen thecompleteness in the second cycle, namely the classical completeness of 92.59% and the incomplete 7.41%.


Author(s):  
Puri Astuti

<p><em>The formulation of the research problem is how the learning process, increasing student activity and learning mathematics outcomes through interactive learning models. The research subjects were fifth grade students of SD Negeri Sarireja 01. This research was a classroom action research conducted in 2 cycles. In the first cycle, the average student activity score obtained was 12.9 in the medium category. In cycle II, the average score of student activity was 17.3 in the high category. The increase in student learning outcomes can be seen from the average formative test scores that the researchers gave at the end of each cycle and the percentage of complete learning. In the first cycle, the percentage of students who finished studying was 57.9%. In the second cycle the percentage of students who completed 73.7%. Mastery learning reached 73.7%, exceeding the success indicator, namely learning mastery up to 68%. The conclusion in this study is that the interactive learning model can improve the quality of learning, student activities and learning outcomes of mathematics in the matter of calculating the volume of blocks and triangular prisms</em><em>.</em></p>


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