scholarly journals Zangbeto: The Traditional Way of Policing and Securing the Community among the Ogu (Egun) People in Badagry, Nigeria

2016 ◽  
Vol 8 (1) ◽  
pp. 199
Author(s):  
Rashidi Akanji Okunola ◽  
Matthias Olufemi Dada Ojo

This paper is an ethnological and anthropological study of Zangbeto among the Ogu (Egun) people of Badagry, in Nigeria. The study utilized survey design approach with emphasis on qualitative method: interview, focus group discussion and key informant investigation. Purposive and convenience sampling procedures under non –probability sampling were used in selecting the study area and respondents who participated in the study (n=40). The data gathered from the field of study were analyzed, using content analysis method. The findings in the study revealed that Zangbeto still remains an effective social machinery of policing and securing the lives and properties in the Badagry community. It also played a prominent role in making peace among the feuding parties in the community and still remains an avenue of social entertainment and cultural display. The study called for the legal backing of Zangbeto as a traditional way of policing and security the lives and properties in this community and the continuous researches of African societies to uncover ways through which African societies can help themselves where westernization has failed them.

ALAYASASTRA ◽  
2021 ◽  
Vol 17 (1) ◽  
pp. 121-140
Author(s):  
Hartanto Hadi

ABSTRAKProses mengadaptasi novel menjadi skenario tidaklah mudah. Tujuan dari penelitian ini adalah untuk mengkaji lebih dalam karakterisasi, struktur, isu sosial, dan dialog. Penelitian ini menggunakan pendekatan kualitatif dengan metode analisis isi (content analysis) model Philipp Mayring dengan strategi membandingkan isi novel dan skenario film. Metode yang digunakan adalah metode kualitatif. Penelitian ini mengungkap adanya pengubahan karakterisasi asli Anya dengan membuatnya menjadi wanita yang lebih tegar dan tahu tujuan hidupnya. Sementara, Ale yang digambarkan lebih cool pada novel, digambarkan sebagai suami yang penuh rasa khawatir dan mudah emosi. Penulis skenario harus memangkas bagian deskriptif panjang dari novel ini menggunakan aksi, dialog, dan karakter lain untuk mengungkapkan karakternya. Novel yang memilki banyak penggambaran isu sosial mengharuskan penulis skenario menyederhanakannya menjadi satu permasalahan saja. Film hasil adaptasi memuat dialog yang baik dan terdengar nyata, singkat dan membuat cerita tetap bergerak serta terhubung banyak tercipta pada skenario.Kata kunci: adaptasi, novel, skenario film ABSTRACT  The process of adapting a novel into a situation is easy. The purpose of this research is to examine more deeply the characterization, structure, social issues, and dialogue. This study uses a qualitative approach with the content analysis method of Philipp Mayring's model with a strategy of comparing the contents of novels and film scenarios. The method used is a qualitative method. This research resulted in changing Anya's original characterization by producing a woman who is stronger and knows her purpose in life. Meanwhile, Ale is described as cooler in the novel, portrayed as a husband full of worries and easily emotional. The screenwriter should trim down the long descriptive part of the novel using action, dialogue, and other characters to reveal the characters. In a novel that has many social problems that occur, it requires the screenwriter to be one problem only. Good dialogue that sounds real, is short and keeps the story moving and connected a lot is created in the scenario. Key words: adaptation, novel, film scenario


Author(s):  
Meryem Cumhur ◽  
Alfiya R. Masalimov ◽  
Polina P. Rostovtseva ◽  
Natalya N. Shindryaev ◽  
Nina I. Kryukova

The purpose of this study is to analyses the studies about science, technol-ogy, engineering and mathematics (STEM) education in the world by using the content analysis method and to reveal the trend in the field. In this study, which was carried out in a survey design to analyses the articles pub-lished in the Institute for Scientific Information web of science database be-tween 2010 and May 2020 and to determine the research trends of the arti-cles published in this direction, 100 articles selected by criterion sampling method were examined. In the selection of articles, attention was paid to in-clude studies on ‘STEM Education’ with respect to perspective of emerging technologies in learning. After examining the articles, the articles were analyses by content analysis method. The articles were examined in terms of descriptive information about the identity of the article, cate-gory field, article subject area, method, sample, data collection tools, data analysis methods and discussion size. The research data were interpreted based on the percentage and frequency findings, and data were presented as tables and graphs. According to the research data, it was determined that the highest number of publications was published be-tween 2016 and 2018, mostly studies with 2 authors were conducted, and almost all of them were written in English. In addition, it was determined that the number of hypotheses was mostly 2 or 3, and STEM education as a subject area was mostly han-dled covering all its dimensions, whereas mathematics and science educa-tion took second place. It was also observed that the experimental model and the mixed method were used extensively in the studies, and the written sources were frequently used as data collection tools. It was concluded that one-third of the sample level was primary education level studies, the sam-ple selection method was purposeful sampling, and the discussion size was 3 or 4. Based on the current research analysis, the pro-file and trends of the articles were monitored and important recommendations were made in the framework contributing to scientific research.


2016 ◽  
Vol 13 (1) ◽  
Author(s):  
Ade Rahmah Nasution ◽  
Rahmad Husein

The objectives of the study are to find out the types of code switching occurring in the talk show, the process of code switching, and the reasons for code switching in the talk show. This research was conducted by qualitative content analysis method. The data were obtained from the downloaded videos and then were transcribed. The data were four episodes of Just Alvin talk show. The transcriptions were analyzed by applying qualitative method. The findings showed that all types of code switching, i.e. lexical, phrasal, clausal code switching, idiomatic code switching and proverbial code switching occurred in all episodes. The realization of code switching in the talk show by inserting a word or terms of English language and alternating the language in the form of idiom or proverb. The reasons for code switching were found, such as; (1) Avoiding candid talk about something sensitive and private, (2) Selecting the audience and protecting from negative opinion, (3) Avoiding candid talk about something embarrassing in our country. It is concluded that the different topic and context create different criteria too as reasons of someone switch their language.   Keywords: achievement,code-switching, personal life


2022 ◽  
Vol 22 (1) ◽  
Author(s):  
Shahla Khosravi ◽  
Farah Babaey ◽  
Parvin Abedi ◽  
Zohreh Mazaheri Kalahroodi ◽  
Saeideh Sadat Hajimirzaie

Abstract Background In recent years, extensive studies have been designed and performed in the context of providing midwifery care in developed countries, which has been unfortunately neglected in some low resources and upper middle-income countries such as Iran. This study was conducted to identify the best strategies for improving the quality of midwifery care and developing midwife-centered care in Iran. Methods This was a qualitative study using focus group discussion and content analysis method. Data were collected from 121 participants including midwifery board members, gynecologists, heads of midwifery departments, midwifery students, in charge midwives in hospitals, and midwives in the private sector. Focused-group discussions were used for data collection, and data were analyzed using content analysis method. Results The main themes extracted from the participants’ statements regarding improving the quality of midwifery care were as follows: Promotion and development of education, Manpower management, Rules, and regulations and standards for midwifery services, and Policy making. Conclusion This study showed that to improve midwifery care, health policy makers should take into account both the quality and quantity of midwifery education, and promote midwifery human resources through employment. Furthermore, insurance support, encouragement, supporting and motivating midwives, enhancing and improving the facilities, providing hospitals and maternity wards with cutting-edge equipment, promoting and reinforcing the position of midwives in the family doctor program, and using a referral system were the strategies proposed by participants for improving midwifery care. Finally, establishing an efficient and powerful monitoring system to control the practice of gynecologists and midwives, promoting the collaborative practice of midwives and gynecologists, and encouraging team-work with respect to midwifery care were other strategies to improve the midwifery services in Iran. Authorities and policymakers may set the stage for developing high quality and affordable midwifery care by relying on the strategies presented in this study.


HUMANIS ◽  
2018 ◽  
pp. 176
Author(s):  
Ni Luh Radnyani ◽  
I Nyoman Tri Ediwan ◽  
I Gusti Agung Istri Aryani

Prefix is a bound morpheme which is added to the initial of the base word. This study is concerned with the types, meanings and functions of the English Prefixes found in a scientific book entitled “Agricultural Development in a Frontier Region of Java: Besuki, 1870 – Early 1990s” by Nawiyanto. This study applied two theories in order to analyze the data. The first is the theory of type and meaning of the English prefixes proposed by Quirk (1973). The second is the theory of functions of the English prefixes proposed by Bauer (1983). The data of this study were taken directly from the scientific book itself. The data were collected using the content-analysis method and note-taking technique. The collected data were analyzed using the descriptive and qualitative method. Then, all of the analyses were presented using both formal and informal methods. The analyses show that almost all types of the English prefixes found in the book. However, most of them belong to the class-maintaining English prefixes and the attachment of those prefixes give a new meaning to the base words after its attachment.


Kebudayaan ◽  
2018 ◽  
Vol 12 (1) ◽  
pp. 71-81
Author(s):  
Irna Trilestari ◽  
Ratna Nurhajarini

AbstractReporting about muesum in mass media is still less. So, the existence of museum has not been able to give benefits as an institution that entrusted for preservation of nature and culture heritage. Whereas, museum as a place for fun education, research, and recreational. Another issue that is considered to be a reason of lack of museum involvement for visitors is low public appreciation for museum. The appreciation for museum can be formed through mass media. Therefore, it is important for us to make a research to know the role of mass media for museum reporting. The purpose of this study was to determine quality and quantity of museum reporting in mass media (newspapers, television, and internet). The study was conducted by analyzing mass media reporting about museum in Yogyakarta, in 2008 - 2009. Method that is used in this study, i.e.: content analysis method and focus group discussions (FGD). Content analysis method is a research that is in-depth discussion for contents of information in articles that were printed in a mass media. The results that are obtained in mass media about museum reporting in quantity and quality is still low. The number of museum reporting within a year that are published by mass media is fairly low. AbstrakPemberitaan museum di media massa masih kurang sehingga keberadaan museum belum mampu dirasakan manfaat kehadirannya sebagai lembaga yang melaksanakan tugas pelestarian warisan alam dan budaya yang merupakan sebagai tempat pendidikan, penelitian dan rekreasi yang menyenangkan. Permasalahan lain yang dianggap menjadi penyebab kurang berperannya museum bagi masyarakat adalah apresiasi masyarakat yang rendah terhadap museum. Apresiasi masyarakat antara lain dapat terbentuk melalui pemberitaan di media massa. Oleh karena itu, penelitian mengenai bagaimana peran media massa terhadap memberitaan museum penting untuk dilakukan. Tujuan penelitian ini adalah untuk mengetahui kualitas dan kuantitas pemberitaan di media massa (surat kabar, televisi, dan internet) tentang museum. Adapun penelitian ini dilakukan dengan menganalisa pemberitaan media massa tentang Museum di Yogyakarta pada tahun dasar 2008-2009. Metode yang digunakan dalam penelitian ini adalah metode analisis isi (content analysis) dan diskusi kelompok terpumpun ( focus group discussion). Metode analisis isi adalah penelitian yang bersifat pembahasan mendalam terhadap isi suatu informasi tertulis atau tercetak dalam media massa. Hasil yang diperoleh pemberitaan di media massa mengenai museum secara kuantitas dan kualitas masih tergolong rendah, jumlah pemberitaan dalam  satu  tahun  mengenai  museum  yang  dimuat  oleh  media  massa  tergolong  sedikit. 


2017 ◽  
Vol 4 (2) ◽  
pp. 185-200 ◽  
Author(s):  
Servet Kardeş ◽  
Çağla Banko ◽  
Berrin Akman

Bu araştırmada sığınmacılara yönelik paylaşımların yapıldığı sosyal medyada yer alan sözlüklerden birinde sığınmacılara yönelik algıya bakılmıştır. Yöntem olarak nitel desende olan bu çalışmada, bir sosyal medya sitesinde yer alan paylaşımlar içerik analizi yoluyla derinlemesine incelenip yorumlanmıştır. Araştırmanın sonucunda sosyal medya kullanıcılarının sığınmacıları büyük bir güvensizlik ortamı ve huzursuzluk yaratan bireyler olarak gördükleri saptanmış, sığınmacılarla yaşanan deneyimlerin ve medyadaki haberlerin bu düşüncelerin oluşmasında etkisinin olduğu belirlenmiştir. Bunun yanında sosyal medya kullanıcılarının devletin sığınmacılar konusunda yanlış politika izlediğini düşündükleri ve sığınmacılar için etkili bir planlama yapılmadığını ifade ettikleri görülmüştür. Çalışmanın sonuçları doğrultusunda medyada sığınmacılar hakkında çıkan haberlerde olumsuz ve şiddet temalı haberlerin azaltılması, Suriyeli sığınmacıların durumu, sahip oldukları haklar ve topluma yansımaları hakkında doğru ve bilgilendirici kamu spotları hazırlanması ayrıca sığınmacıların topluma entegre olma sürecinin her basamağında daha planlı ve etkili bir yol izlenmesi önerilebilir.ABSTRACT IN ENGLISHPerceptions about Syrian refugees on social media: an evaluation of a social media platformIn this research, posts which are about Syrian refugees were published in a social media platform, called as “sözlük” were investigated. The research is a qualitative research. The posts in this platform are analyzed with content analysis method. According to results of analyses, social media users see Syrian refugees as people who create an insecure and a restless environment. The experiences people had with them and news have an effect on this view. In addition, social media users think that government made inappropriate policies and ineffective plans about Syrian refugees. It is suggested negative news about Syrian refugees should be decreased and government should make safer policies. In addition, adaptation of refugees to society should be made in more planned and effective way.


Author(s):  
Tse Guan Tan ◽  
Jason Teo

AbstrakTeknik Kecerdasan Buatan (AI) berjaya digunakan dan diaplikasikan dalam pelbagai bidang, termasukpembuatan, kejuruteraan, ekonomi, perubatan dan ketenteraan. Kebelakangan ini, terdapat minat yangsemakin meningkat dalam Permainan Kecerdasan Buatan atau permainan AI. Permainan AI merujukkepada teknik yang diaplikasikan dalam permainan komputer dan video seperti pembelajaran, pathfinding,perancangan, dan lain-lain bagi mewujudkan tingkah laku pintar dan autonomi kepada karakter dalampermainan. Objektif utama kajian ini adalah untuk mengemukakan beberapa teknik yang biasa digunakandalam merekabentuk dan mengawal karakter berasaskan komputer untuk permainan Ms Pac-Man antaratahun 2005-2012. Ms Pac-Man adalah salah satu permainan yang digunakan dalam siri pertandinganpermainan diperingkat antarabangsa sebagai penanda aras untuk perbandingan pengawal autonomi.Kaedah analisis kandungan yang menyeluruh dijalankan secara ulasan dan sorotan literatur secara kritikal.Dapatan kajian menunjukkan bahawa, walaupun terdapat berbagai teknik, limitasi utama dalam kajianterdahulu untuk mewujudkan karakter permaianan Pac Man adalah kekurangan Generalization Capabilitydalam kepelbagaian karakter permainan. Hasil kajian ini akan dapat digunakan oleh penyelidik untukmeningkatkan keupayaan Generalization AI karakter permainan dalam Pasaran Permainan KecerdasanBuatan. Abstract Artificial Intelligence (AI) techniques are successfully used and applied in a wide range of areas, includingmanufacturing, engineering, economics, medicine and military. In recent years, there has been anincreasing interest in Game Artificial Intelligence or Game AI. Game AI refers to techniques applied incomputer and video games such as learning, pathfinding, planning, and many others for creating intelligentand autonomous behaviour to the characters in games. The main objective of this paper is to highlightseveral most common of the AI techniques for designing and controlling the computer-based charactersto play Ms. Pac-Man game between years 2005-2012. The Ms. Pac-Man is one of the games that used asbenchmark for comparison of autonomous controllers in a series of international Game AI competitions.An extensive content analysis method was conducted through critical review on previous literature relatedto the field. Findings highlight, although there was various and unique techniques available, the majorlimitation of previous studies for creating the Ms. Pac-Man game characters is a lack of generalizationcapability across different game characters. The findings could provide the future direction for researchersto improve the Generalization A.I capability of game characters in the Game Artificial Intelligence market.


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