scholarly journals Pengaruh model project citizen dengan pendekatan saintifik terhadap penguasaan kompetensi kewarganegaraan dalam pembelajaran Pendidikan Pancasila dan Kewarganegaraan

2017 ◽  
Vol 14 (1) ◽  
pp. 105-118
Author(s):  
Galih Puji Mulyoto ◽  
Samsuri Samsuri

This study was aimed at determining the effect of applying a project citizen model with the scientific approach in learning PPKn the mastery of civic competencies. This study uses a quantitative approach with a quasi-experimental research methods. Data collection technique were test, questionnaire and observation. Data were analyzed using t test and Gain Score. The results showed that there is significant influence implementation of the project citizen model with the scientific approach to learning PPKn the mastery of civic competencies compared using problem-based learning model with a scientific approach. It is shown results posttest control group and experiment to 7.182 2.000 ttabel. In every dimension of civic competencies also shows the results of a significant difference, namely: civic knowledge (to 6.088 2.000 ttable), civic skills (to 2,554 ttable 2.000), civic attitude (to 2,055 ttable 2.000). Analysis Gain score in the experimental class showed 0.38 results in the category of "moderate", while the control group showed 0.15 results in the category of "low".

2017 ◽  
Vol 14 (2) ◽  
Author(s):  
Abdul Rahim, Sunarso *

Tujuan penelitian untuk mengetahui, (1) Pengaruh penggunaan model Project Based Learning terhadap prestasi belajar PPKn di SMP, (2) Pengaruh penggunaan model Problem Based Learning terhadap prestasi belajar PPKn di SMP, dan (3) Perbedaan pengaruh penggunaan model Project Based Learning dengan Problem Based Learning  terhadap prestasi belajar PPKn di SMP. Penelitian ini merupakan quasi experimental yang menggunakan pretest, posttest control group design. Sampel dalam penelitian ini adalah peserta didik kelas VIII SMPN 2 Yogyakarta. Hasil penelitian menunjukkan: (1) Terdapat pengaruh penggunaan menggunakan model Project Based Learning terhadap prestasi belajar PPKn, dengan memperoleh gain score sebesar 20,29 (kelas eksperimen 1); (2) Terdapat pengaruh penggunaan model Problem Based Learning terhadap prestasi belajar PPKn, dengan memperoleh gain score sebesar 18,48 (kelas eksperimen 2); dan (3) Terdapat perbedaan pengaruh penggunaan Project Based Learning dan Problem Based Learning terhadap prestasi belajar PPKn.Kata kunci: project based learning, problem based learning, prestasi belajar.


2019 ◽  
Vol 2 (6) ◽  
pp. 333
Author(s):  
Dewi Arini ◽  
Agus Sumitra

This study purpose of was to determine the effectiveness of modification play methods in improving numeracy skills in early childhood. The research method used is a quasi-experimental method using a non-equivalent control group design that is using two classes. Data collection techniques in this study used observation, interviews and documentation studies. The data analysis is done by using descriptive data for qualitative data, and using statistics for quantitative data. Based on the normality and homogeneity test, pretest and posttest data are normally distributed and the variance is homogeneous because all the significance is greater than 0.05. The data of this study have a 0.02 2-tailed significance value which means less than 0.05, so the data has a significant difference in the ability to recognize the concept of numbers between experimental classes given the modification method and the control class given the conventional method. The normalized gain test calculation shows that the N-Gain Score for the experimental class of 78.3% belongs to the very effective category. While the N-Gain Score of the control class was 52.9%, included in the less effective category.Tujuan penelitian ini untuk mengetahui efektifitas metode bermain sondah modifikasi dalam meningkatkan kemampuan berhitung  pada anak usia dini. Penelitian ini menggunakan metode metode quasi eksperimen dengan menggunakan desain kelompok kontrol non ekuivalen yaitu menggunakan dua kelas. Data pada penelitian ini dikumpulkan dengan teknik observasi, wawancara dan studi dokumentasi. Berdasarkan uji normalitas dan homogenitas, kedua data menunjukkan kenormalan dan variansnya homogen karena semua signifikasinya lebih besar dari 0,05. Data penelitian ini memiliki nilai signifikasi 2-tailed  0,02 yang artinya kurang dari 0.05, maka data tersebut memiliki perbedaan yang  cukup signifikan pada kemampuan minat berrhitung antara kelas eksperimen yang diberi metode sondah modifikasi dan kelas kontrol yang diberi metode konvensional. Perhitungan uji gain ternormalisasi menunjukkan bahwa N-Gain Score untuk kelas eksperimen sebesar 78,3% termasuk ke dalam kategori sangat efektif.  Sementara N-Gain Score kelas control sebesar 52,9% termasuk ke dalam kategori kurang efektif.


Biosfer ◽  
2019 ◽  
Vol 12 (2) ◽  
pp. 211-222
Author(s):  
Luthfi Rahayu Ningsih ◽  
R Rusdi ◽  
Mieke Miarsyah

Resysmart is an interactive media on the Respiratory system material, which stands for Smart Respiratory System. This media uses the Adobe Flash CC application. This study aims to measure the effectiveness of Resysmart interactive media in increasing learning motivation. This study used a quasi-experimental method with a non-equivalent control group design. The learning model used was Problem Based Learning. Samples in this study were students of the eleventh grade of social class at SMAN 3 Cibinong, Indonesia, as many as 60 people. The results showed that there was an increase in learning motivation in the experimental class with a pre-test value of 69.20 and a post-test value of 82.00, with a Gain Score of 12.80. N-Gain Score in the experimental class was 0.42, which was classified as moderate, while the control class is 0.08, which was classified as low. After an independent t-test, a significance value of 0.00 <0.05 was obtained, which means there was a significant difference in learning motivation between Resysmart interactive media classes with classes that didn't use Resysmart interactive media. This study concluded that Resysmart interactive learning media effectively increases students' learning motivation. Based on these results, it was expected that this interactive media could be developed in other materials so that students' learning motivation can be maintained and improved.


2021 ◽  
Vol 4 (2) ◽  
pp. 252
Author(s):  
Ni Luh Gede Karang Widiastuti ◽  
I Putu Edy Purnawijaya

Science learning packaging still focuses on conventional learning. This causes students to feel bored in learning and have difficulty understanding the material taught by the teacher. This problem affects the students' low science learning outcomes. This study aims to analyze the significant differences in science learning outcomes for groups of students who are taught through the application of the SETS approach and students who are taught through conventional learning. This type of research is a quasi-experimental research design with nonequivalent control group design. The population and sample in this study were all students in grades IIIa and IIIb, totaling 61 people. The data collection technique in this research is a test. The technique used to analyze the data is using t-test statistical analysis. The results showed that there was a significant difference in science learning outcomes between the experimental and control groups as seen from the value of tcount = 5.862 > ttable = 2,000. Based on the results of the study, it can be concluded that the SETS approach has an effect on students' science learning outcomes. This research implies that the SETS approach can assist teachers in developing the learning process.


Author(s):  
Linda Pratiwi

<p><em>This research started with doubts </em><em>whether the application of the scientific approach through the Discovery Learning model in science learning in elementary schools was appropriate.</em><em> The research conducted is experimental research with the type of Quasi Experimental Design, while the research design used in this study is non equivalent control group design. </em><em> </em><em>Based on the results of the study, it can be seen from the analysis using the Independent Sample Test. From the results of the Independent Sample t-Test test for the Equal variance assumed column, it was obtained that the t-count coefficient was 2.672 with a significance value in the Sig (2-tailed) column of 0.01. 87.7273 and for the control class of 80.88 with the average difference in learning outcomes is 6.8472. These results indicate that there is a significant difference in influence between learning with a scientific approach through Discovery Learning and PBL in science subjects.</em></p>


2018 ◽  
Vol 4 (2) ◽  
Author(s):  
Ulfa Nurajizah ◽  
Sistiana Windyariani ◽  
Setiono Setiono

The process of learning and understanding of science has relevance to the level of metacognitive awareness. The purpose of this study was to find out whether the use of learning journals have an effect on students' metacognitive awareness. This study was quasi-experimental research with non-equivalent pretest-posttest control group design. The subjects of this study were second semester of VII grade students of State Junior High School 5 of Sukabumi in 2017-2018 academic year. Metacoginitive awareness was measured by using Metacognitive Awareness Inventory (MAI). The data obtained from pretest and posttest were calculated into N-gain score. These data were analyzed by using independent t-test. The results showed that N-gain score for metacognitive awareness in experimental and control class were 0.70 and 0.22 in sequence. Meanwhile, the t-test results indicated that there was a significant difference between learning by using learning journals and without using learning journal in increasing students' metacognitive awareness. It showed that students metacognitive awareness in the experimental class were better than the control class. It can be suggested that implementing learning journal is potential media in improving students’ metacognitive awareness.


2021 ◽  
Vol 9 (4) ◽  
pp. 579-589
Author(s):  
Bella Pratiwi* ◽  
Jimmi Copriady ◽  
Lenny Anwar

The covid-19 pandemic in Indonesia has affected various sectors, one of them is in the education sector. Thus, it interferes with the learning processes conventionally. A solution is needed to respond to the problem in the 21st century. Online learning is one of the alternative ways in utilizing the use of IT-based teaching materials. This study aims to improve the students’ critical thinking skills by using an e-module. The research was the quantitative descriptive method. This study was a quasi-experimental by using a nonequivalent control group design. The samples of the study consisted of 2 classes, namely XI MIPA 1 and XI MIPA 2. The analysis results using independent sample t-test showed a significance value of 0,000 0,05. The data analysis results of critical thinking skills used N-gain score test; the experimental class obtained a score of 0,72, in which it belonged to the high category. Meanwhile, the average N-gain score for the control class was 0,34, in which it belonged to the medium category. It can be concluded that there is a significant difference in the students’ critical thinking skills between the experimental class and the control class. Therefore, the implementation of a phenomenon-based learning e-module can be an alternative to improve the students’ critical thinking skills.


2016 ◽  
Vol 3 (2) ◽  
pp. 125-137
Author(s):  
Agus Hariyanto ◽  
Darmiyati Zuchdi

Tujuan penelitian ini untuk menguji: (1) keefektifan model Teams Games Tournament (TGT)  dan model  Jigsaw dengan pendekatan saintifik, (2)  membandingkan keefektifan model TGT  dan Jigsaw dengan pendekatan saintifik dalam pembelajaran ekonomi SMA Negeri di Kabupaten Sleman. Penelitian ini merupakan penelitian eksperimen semu dengan desain pretest postest non equivalent group design.  Populasi penelitian adalah siswa kelas X SMA Negeri di Kabupaten Sleman. Hasil penelitian sebagai berikut: 1) Model TGT dan Jigsaw dengan pendekatan saintifik efektif  meningkatkan hasil belajar ranah kognitif, afektif, dan psikomotorik. 2) Ada perbedaan keefektifan signifikan antara model TGT dan Jigsaw. Model Jigsaw mempunyai jumlah indeks gain score ranah kognitif, afektif, dan psikomotoriklebih tinggi dibandingkan TGT. Model TGT mempunyai gain score lebih tinggi dibandingkan dengan Jigsaw untuk hasil belajar ranah kognitif. Model Jigsaw mempunyai gain score lebih tinggi dibandingkan dengan TGT untuk hasil belajar ranah afektif. Model TGT dan Jigsaw menunjukkan gain score yang sama  untuk hasil belajar ranah psikomotorik.THE EFECTIVENESS OF THE TGT AND JIGSAW MODELS USING THESCIENTIFIK APPROACHIN ECONOMICS LEARNINGAT STATE SHSs IN SLEMAN AbstractThis study aims to test: (1) the effectiveness of the Teams Games Tournament (TGT)  and Jigsaw modelsusing  the scientific approach. (2) tocompare the effectiveness of the TGT and Jigsaw models using the scientific approach in economics learning at state SHSs in Sleman Regency. This was a quasi-experimental study pretest postest non equivalent group design employing the pretest-posttest design. The research population comprised Grade X students of state SHSs in Sleman Regency. The results of the study are as follows. 1) The TGT and the Jigsaw modelswhich are implemented using the scientific approach effectivelyimproves the learning outcome in the cognitive, affective, and psychomotoric domains. 2) There isa significant difference in terms of effectiveness between the two models. Jigsaw model is generates a higher gain score than TGT that was indicated by results of the sum of index gain score cognitive,  affective, and psychomotoric aspects learning outcomes. The TGT learning model generates a higher gain score than the Jigsaw for the cognitive domain. The Jigsaw model, however, produces a higher gain score than the TGT  for the affective domain. Compared to the Jigsaw model, the TGT learning model shows an equal gain score for the psychomotoric domain.


2020 ◽  
Vol 2 (1) ◽  
pp. 32
Author(s):  
Ahmad Farham Majid ◽  
Ismail Ismail ◽  
Mardhiah Mardhiah ◽  
Fitriani Nur

AbstrakPenelitian ini bertujuan untuk mengetahui kemampuan komunikasi matematis siswa yang menggunakan metode silih tanya berbantuan kartu model dan metode make a match. Jenis penelitian ini adalah quasi eksperimen dengan desain penelitian non equivalent pretest-posttest control group design. Populasi dalam penelitian ini adalah seluruh siswa kelas VII SMPN 4 Sungguminasa Kab. Gowa berjumlah 351 siswa dan total sampel berjumlah 64 siswa dengan teknik pengambilan sampel purposive sampling. Instrumen yang digunakan dalam penelitian ini adalah tes yang terdiri dari pretest dan posttest dan non tes berupa lembar observasi. Berdasarkan hasil analisis data nilai siswa menggunakan statistik deskriptif rata-rata nilai kemampuan komunikasi matematis siswa yang diajar menggunakan metode silih tanya berbantuan kartu model adalah 86,84 dengan kategori sedang dan yang diajar menggunakan metode make a match adalah 77,78 dengan kategori sedang. Berdasarkan analisis statistik inferensial bahwa terdapat perbedaan yang signifikan antara kemampuan komunikasi matematis siswa yang menggunakan metode silih tanya berbantuan kartu model dengan yang menggunakan metode make a match pada kelas VII SMPN 4 Sungguminasa Kab. Gowa. AbstractThis study aims to determine the mathematical communication ability of students who use card-assisted questions method and make a match method. This type of research is a quasi-experimental research with nonequivalent pretest-posttest control group design. The population in this study were all VII grade students of SMPN 4 Sungguminasa, Gowa Regency with 351 students and a total sample of 64 students with purposive sampling techniques. The instrument used in this study was a test consisting of pre-test and post-test and non-test that is observation sheet. Based on the data analysis results that average the value of students’ mathematical communication skills who were taught using the card-assisted questions was 86.84 in the medium category and those who taught using make a match method were 77.78 in the medium category. The results of inferential statistical analysis that there is a significant difference between the mathematical communication abilities of students who use card-assisted questions and using the make a match method in class VII of SMPN 4 Sungguminasa, Gowa Regency.


2017 ◽  
Vol 19 (2) ◽  
pp. 90-106 ◽  
Author(s):  
Hassan Eslamian ◽  
Seyed Ebrahim Mirshah Jafari ◽  
Mohammad Reza Neyestani

AbstractThis quasi-experimental study investigated the effect of teaching aesthetic skills to faculty members on development of their effective teaching performance through a two-group pretest-posttest design. The sample included 32 faculty members at a major Iranian university who were divided into the experimental (11 participants) and control groups (21 participants). The experimental group was taught to use aesthetic skills in the teaching and learning processes; however, no intervention was applied to the control group. To evaluate the effective teaching performance of the faculty members, a tailor-made questionnaire was used in two pretest and posttest stages, where randomly chosen students were asked to express their opinions about the faculty membersí performance. The sample size of the students was 1096 in the pretest stage and 935 in the posttest stage. Paired t-test results showed that there was no significant difference between the mean effective teaching scores of the faculty members in the control group in the pretest stage and in the posttest stage. However, the mean effective teaching scores of the faculty members in the experimental group were found to be significantly higher in the posttest. In addition, although there was no significant difference between the mean effective teaching scores of the two faculty groups in the pretest, faculty members in the experimental group outperformed their counterparts in the control group. Based on the findings, applying aesthetic skills by faculty members in the teaching and learning processes can pave the way for sustainable development of their effective teaching performance. Therefore, faculty members are recommended to acquire the required knowledge and skills to better use aesthetic skills in the teaching process.


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