scholarly journals Model forensik literasi dalam pembelajaran daring di masa pandemi: Efektivitas pembelajaran dan responnya

2021 ◽  
Vol 7 (1) ◽  
pp. 22-33
Author(s):  
Abdul Rasid Saraha ◽  
Sudir Umar ◽  
Nurfatimah Sugrah

Telah dilakukan penelitian penerapan pembelajaran daring (dalam jaringan) menggunakan model forensik literasi (FL), pada materi kinetika reaksi mata kuliah kimia dasar. Tujuan penelitian ini adalah untuk mengetahui efektifitas dan respon mahasiswa dalam pembelajaran ini. Desain dalam penelitian ini adalah pretest dan postest one group design, dengan sampel berjumlah 31 mahasiswa dari program studi pendidikan kimia, FKIP, Universitas Khairun, Ternate. Metode untuk mengetahui efektivitas pembelajaran daring dengan FL menggunakan teknik analisis data paired sample t-test. Keaktifan mahasiswa, ketelusuran literatur dan relevansi argumentasi mahasiswa dalam pembelajaran ini dianalisis dengan metode observasi. Sedangkan respon mahasiswa terkait ketersediaan sumber daya, proses pembelajaran, motivasi belajar, aktivitas literasi, dan pendapat mahasiswa dianalisis dengan menggunakan angket. Berdasarkan analisis data hasil belajar manunjukkan adanya pengaruh antara pembelajaran daring menggunakan model FL dengan hasil belajar mahasiswa. Tanggapan mahasiswa terkait proses pembelajaran juga menunjukkan respon positif, serta mampu meningkatkan motivasi belajar mahasiswa khususnya dalam melakukan aktifitas literasi. Aktivitas literasi mahasiswa dalam pembelajaran ini juga menunjukkan tren positif dengan indikasi tingginya persentase keaktifan mahasiswa dalam mengemukakan argumentasi. Forensic literacy models in online learning in a pandemic period: Learning effectiveness and its response Abstract: Research on the Implementation of online learning using the forensic literacy (FL) model has been carried out on the reaction kinetics material of basic chemistry courses. The purpose of this study was to determine the effectiveness and response of students. This study was designed in a one-group pretest and posttest, with a sample of 31 students from the chemistry education study program, FKIP, Khairun University, Ternate. The method to determine the effectiveness of online learning with FL used the data analysis technique paired sample t-test. Student activity, literature traceability, and the student of the relevance of argumentation in this study were analyzed using the observation method. Meanwhile, student responses related to resource availability, learning process, learning motivation, literacy activities, and student opinions were analyzed using a questionnaire. Based on the analysis of learning outcomes data, it shows that there was an influence between online learning using the FL model and student learning outcomes. Student responses related to the learning process also showed a positive response and were able to increase student motivation, especially in literacy activities. Student literacy activities in this study also showed a positive trend with an indication of the high percentage of student activity in arguing.

2020 ◽  
Vol 1 (3) ◽  
pp. 175-184
Author(s):  
Dwikoranto ◽  
Rahyu Setiani ◽  
Barokah Widuroyekti ◽  
Sri Tresnaningsih ◽  
Dwi Sambada ◽  
...  

The purpose of this study explains the effectiveness of the student activity sheet model to enhance scientific creativity and student learning outcomes and student responses to the learning process. The research design used pre-experimental with one group pretest-posttest design. The study's subject was the student activity sheet (SAS) model and the implementation of primary teacher Education undergraduate students who programed a science introductory concept course during the 2019.1 registration at Open University. Data collected using test methods and questionnaires with product cognitive test instruments, cognitive process tests, scientific creativity tests and student questionnaire responses. Data analyzed by t-test and the proportions calculated. Normality test and homogeneity test are done before the t-test is applied. Increased creativity and student learning outcomes are calculated using normalized N-Gain. The results showed: 1) Improvement of students' scientific creativity after joining learning in the medium category. 2) Improving student learning outcomes after participating in learning in the good category. 3) Student responses to the learning process in the positive category. Based on the above, it can be concluded that the application of student activity sheet model used in learning activities to improve scientific creativity competency and student learning outcomes is effective.


2019 ◽  
Vol 7 (2) ◽  
pp. 38-43
Author(s):  
KARIMATIN NURISA ◽  
MUHAMMAD ABDUL GHOFUR

Abstrak Pembelajaran di dalam kelas yang menciptakan suasana menyenangkan akan berdampak positif bagi siswa untuk menambah rasa ingin tahu, sebuah game edukasi berbasis yang diharapkan menciptakan suasana belajar yang menyenangkan dan hasil belajar yang di dapat dengan baik. Pada penelitian ini memiliki tujuan untuk melihat bagaimana meningkatkan hasil belajar dengan menggunakan media pembelajaran game edukasi berbasis android terhadap hasil belajar peserta didik kelas X SMA Negeri 1 Bangkalan. Penelitian ini menggunakan penelitian pengembangan atau Research and Development (R&D) dengan model ADDIE yaitu Analysis (Analisis), Design (Desain), Development (Pengembangan), Implementation (Implementasi) dan Evaluation (Evaluasi). Desain Penelitian yang di pakai adalah One Group Pretest-Posttest Design Penelitian ini mengambil subjek peserta didik kelas X IPS untuk uji coba produk media pembelajaran game edukasi berbasis android. Hasil penelitian yang di dapat dari perolehan hasil validasi untuk mengetahui kelayakan media, hasil belajar dan respon siswa. Hasil dari penelitian ini menunjukkan bahwa validasi kelayakan media pada seluruh aspek memeroleh rata-rata presentase sebesar 100%. Hasil validasi evaluasi memeroleh skor rata-rata 76,06 %. Hasil respon siswa pada seluruh aspek memeroleh hasil rata-rata presentasen sebesar 97 %. Penelitian menunjukkan rata-rata pre-test 69,55 ; rata-rata post-test 83,7. Uji paired sampel t-test posttest menunjukkan sig. (2-tailed) ,000 (0,00) Hasil menunjukkan bahwa terdapat peningkatan antara pretest dan posttest < 0,05 yaitu 0,00 < 0,05. Berdasarkan hasil analisis uji paired sample t-test di atas, maka Ha diterima dan H0 ditolakHal ini menunjukkan bahwa media pembelajaran Game Edukasi berbasis android sangat layak digunakan. Kata Kunci: Game Edukasi berbais Android, Bank Sental, Hasil Belajar Abstract The Joyful Learning is expected to make students have more curiosity aboaut something, An educational-based game that is expected to create a fun learning atmosphere and learning outcomes that are obtained well. The purpose of this study is to see how to improve learning outcomes by using an Android-based educational game learning media on the learning outcomes of class X students of SMA 1 Bangkalan. This study uses research and development (R & D) with the ADDIE model, namely Analysis, Design, Development, Implementation and Evaluation. The research design used is One Group Pretest-Posttest Design This study took the subject of students of class X IPS to test educational media products based on Android games. The research results obtained from the results of validation to determine the feasibility of the media, learning outcomes and student responses. The results of this study indicate that the validation of media feasibility in all aspects obtained an average percentage of 100%. The evaluation validation results obtained an average score of 76.06%. The results of student responses in all aspects obtained an average percentage of 97%. Research shows an average pre-test of 69.55; post-test average 83.7. The paired test of the posttest t-test sample shows sig. (2-tailed), 000 (0,00) The results show that there is an increase between pretest and posttest < 0.05 which is 0.00 <0.05. Based on the results of the paired sample t-test analysis above, Ha is accepted and H0 is rejected. This shows that the Android-based Educational Game learning media is very feasible to use. Keywords: Android Based Educational Game, Central Bank, Learning Outcomes


BIODIK ◽  
2021 ◽  
Vol 7 (3) ◽  
pp. 28-35
Author(s):  
Winda Amthari ◽  
Damris Muhammad ◽  
Evita Anggereini

Student worksheet (LKPD) is a teaching material which can be developed by a teacher to be used in learning process. Based on the observation result in SMAN 2 Kota Jambi, most of the students are still struggling in understanding the human respiratory system material. Electronic LKPD or e-LKPD contains learning material with images and videos which make students learn easier. Teaching material such as e-LKPD can be integrated with scientific approach which stimulates students’ involvement in learning process. This research aims to develop scientific based e-LKPD for human respiratory system material for Senior High School grade XI, to find out about the properness, teachers’ and students’ response, and the effectiveness of e-LKPD in improving learning outcomes.  The development of e-LKPD used ADDIE model which consists of analysis, design, development, implementation, and evaluation. The e-LKPD product has been validated by the media and material experts with very good result. The result of biology teacher’s response and the result of students’ trial on small and big group showed very good result. The result of effectiveness test using paired sample t test showed that there is an effect of using scientific based e-LKPD on human respiratory system material in improving student learning’s outcomes. Thus, scientific based e-LKPD for human respiratory system material is an appropriate teaching material and can improve students’ learning outcomes. Abstrak. Lembar Kerja Peserta Didik (LKPD) merupakan bahan ajar yang dapat dikembangkan oleh guru untuk digunakan dalam pembelajaran. Berdasarkan observasi di SMAN 2 Kota Jambi, sebagian peserta didik mengalami kesulitan dalam  memahami materi sistem pernapasan manusia. LKPD elektronik atau e-LKPD memuat materi pembelajaran yang dilengkapi dengan gambar serta video  yang memudahkan dalam memahami materi tersebut. Bahan ajar seperti e-LKPD dapat diintegrasikan dengan pendekatan saintifik yang merangsang keterlibatan peserta didik dalam proses pembelajaran. Penelitian ini bertujuan untuk mengembangkan e-LKPD berbasis saintifik materi sistem pernapasan pada manusia kelas XI SMA, mengetahui kelayakan, mengetahui respon guru dan peserta didik serta mengetahui efektivitas e-LKPD yang dikembangkan dalam meningkatkan hasil belajar. Pengembangan e-LKPD menggunakan model ADDIE yang terdiri dari tahap analysis, design, development, implementation dan evaluation. Produk e-LKPD divalidasi oleh ahli media dan ahli materi dengan perolehan hasil sangat baik. Hasil respon guru biologi serta ujicoba kelompok kecil dan kelompok besar diperoleh hasil sangat baik. Hasil uji efektivitas menggunakan uji paired sample t test menunjukkan terdapat pengaruh penggunaan e-LKPD berbasis saintifik materi sistem pernapasan pada manusia dalam meningkatkan hasil belajar. Dengan demikian e-LKPD berbasis saintifik materi sistem pernapasan pada manusia yang dikembangkan layak digunakan sebagai bahan ajar dan dapat meningkatkan hasil belajar peserta didik.


2019 ◽  
Vol 7 (1) ◽  
Author(s):  
Meyla Kurniawati ◽  
Harja Santanapurba ◽  
Elli Kusumawati

Abstrak: Terbukanya sumber belajar yang luas bagi siswa memberikan ruang kepada guru untuk beralih dari teacher centered learning menuju student cen­tered learning. Hal ini dapat diimplementasikan dalam pembelajaran berbasis blended learning meng­gunakan model flipped classroom yang memadukan pembelajaran online di rumah dan tatap muka di kelas. Dengan adanya internet yang menyediakan berbagai learning management system seperti Google Classroom, guru dapat membuat kelas virtual untuk melaksanakan pembe­lajaran online di rumah agar siswa terlatih bertindak aktif dan mandiri dalam belajar. Penelitian ini ditujukan untuk mendeskripsikan proses pem­belajaran blended learning, menilai hasil belajar siswa, mengetahui perbedaan hasil belajar siswa laki-laki dengan perempuan, dan menilai tanggapan siswa. Penelitian ini menggunakan metode deskriptif mengambil subjek siswa kelas VII A SMP Negeri 9 Banjarmasin tahun pelajaran 2018/2019 berjumlah 36 siswa. Teknik pengumpulan data berupa observasi, tes, dan kuesioner. Teknik analisis data berupa statistik des­krip­tif dan inferensial. Hasil penelitian menunjukkan proses pembelajaran berada pada kategori sangat baik, hasil belajar siswa berada pada kategori cukup, terdapat perbe­daan hasil belajar antara siswa laki-laki dengan perempuan, dan tanggapan siswa berada pada kategori sangat tinggi. Kata kunci: Blended Learning, Flipped Classroom, Google Classroom Abstract: The opening of extensive learning resources for students provides space for teachers to switch from teacher centered learning to student centered learning. This can be implemented in blended learning using a flipped classroom model that combines online learning at home and face to face in class. With the internet that pro­vides various learning management systems such as Google Classroom, teachers can create virtual classes to carry out online learning at home so that trained students act actively and independently in learning. This research is aimed to describe the blended learning process, assess student learning outcomes, know differences in learning outcomes between male and female students, and assess student responses. This study used a descriptive method taking the subject of students grade VII A in SMP Negeri 9 Banjarmasin in the school year 2018/2019 totaling 36 students. Data collec­tion techniques in the form of observations, tests, and questionnaires. The data analy­sis techniques were descriptive and inferential statistics. The results showed that the learning process was in a very good category, student learning outcomes were in a sufficient category, there were differences in learning outcomes between male and female students, and student responses were in the very high category. Keywords: Blended Learning, Flipped Classroom, Google Classroom


2021 ◽  
Vol 2 (3) ◽  
pp. 288-296
Author(s):  
Mila Anggraheni Puspitasari ◽  
Tubagus Herlambang ◽  
Buyung Kusumawardhana

The background to the problem in this study was that during the Covid-19 pandemic, teachers had difficulty providing the online learning process. During this online learning the KKM score for physical education and health services becomes 75. Students are required to be able to take a KKM score above the KKM 75 to complete it. 36 students from the class that can be used as samples have difficulty understanding the Cognitive aspects of Passing on Volleyball Class XI IPA 3 SMAN 3 Pati students in physical education learning through online media. Limited time and obstacles on the internet make student learning outcomes not optimal, so there needs to be improvements in online learning at SMAN 3 Pati. The formulation of the problem in this study is the difficulty of students understanding the cognitive aspects of upper-pass learning. The purpose of this study was to determine that online media can improve the cognitive learning outcomes of class XI students of SMAN 3 Pati. The research method used is descriptive quantitative research method with the One-Shot Case Study approach, the sample of this study was the students of class XI IPA 3 SMAN 3 Pati using purposive sampling technique. The data analysis method used paired sample-t-test with a significant level of 5%. The results of the research of 36 students of class XI IPA 3 (Upper Passing) showed that there was an increase in the results of learning over passing through online learning. The increase in the results of learning over passing was 11%. This study also uses a questionnaire to find out what students think about online learning. The conclusion of this research is that the use of online media can help students in learning over passing through online learning at SMAN 3 Pati. Keywords: Online learning, learning outcomes, volleyball Abstrak Latar belakang masalah pada penelitian ini yaitu dimasa pandemi Covid-19 guru kesulitan dalam memberikan proses pembelajaran daring. Selama pembelajaran daring ini nilai KKM penjasorkes menjadi 75. Siswa dituntut untuk bisa menempuh nilai KKM diatas KKM 75 untuk bisa tuntas. 36 siswa dari  kelas yang dapat di jadikan sampel mengalami kesulitan dalam memahami aspek Kognitif Passing Atas Bola Voli Siswa Kelas XI IPA 3 SMAN 3 Pati pada pembelajaran penjasorkes melalui media daring. Terbatasnya waktu dan hambatan dijaringan internet membuat hasil belajar siswa tidak maksimal, sehingga perlu adanya perbaikan dalam pembelajaran daring di SMAN 3 Pati. Rumusan masalah pada penelitian ini adalah sulitnya siswa memahami aspek kognitif pada pembelajaran pasing atas. Tujuan penelitian ini untuk mengetahui media daring dapat meningkatkan hasil belajar kognitif siswa kelas XI SMAN 3 Pati. Metode penelitian yang digunakan yaitu metode penelitian deskriptif kuantitatif dengan pendekatan One-Shot Case Study,sampel penelitian ini adalah siswa kelas XI IPA 3 SMAN 3 Pati menggunakan sampel teknik sampling purposive. Metode analisis data menggunakan uji paired sample-t-test dengan taraf signifikan 5%, hasil penelitian dari 36 siswa kelas XI IPA 3 (Passing Atas) diketahui bahwa adanya peningkatan hasil belajar passing atas melalui pembelajaran daring. Kenaikan hasi belajar passing atas sebesar 11%. Penelitian ini juga menggunakan angket untuk mengetahui pendapat siswa mengenai pembelajaran daring. Simpulan penelitian ini adalah penggunaan media daring dapat membantu siswa dalam belajar passing atas melalui pembelajaran daring di SMAN 3 Pati Kata kunci: Pembelajaran daring, hasil belajar, bola voli


2021 ◽  
Vol 5 (1) ◽  
pp. 60-69
Author(s):  
Mohamad Zaenal Arifin Anis ◽  
◽  
Heri Susanto ◽  
Fathurrahman Fathurrahman ◽  
◽  
...  

Corona Virus Disease (COVID-19) was found to have entered Indonesia on March 2, 2020. This is because there were Indonesian citizens who were confirmed to be affected by the virus. Various aspects of human life have changed, including in the world of education. The central government then decided to take a policy to transfer face-to-face learning to online learning (online). This change is an alternative so that learning continues. However, schools with never implemented online learning, such as SMA Negeri 10 Banjarmasin are a new challenge. This study aims to determine how the online learning process in SMA Negeri 10 Banjarmasin and the effect of online learning on student learning outcomes at SMA Negeri 10 Banjarmasin. This study used a quantitative method with 90 people and a sample size of 73 people who were determined using a simple random sampling technique. Data collection was carried out using questionnaires and interviews. Meanwhile, the data analysis used paired sample t-test. Based on the research results, there was a decrease in students' learning outcomes during online learning. This is shown in the results obtained in t test result, which is 1.747 > 1,667, so it can be concluded that online learning is applied ineffective because there is a massive decrease in student learning outcomes. Corona Virus Disease (COVID-19) ditemukan masuk ke Indonesia pada awal Maret 2020, hal ini dikarenakan adanya warga Indonesia yang terkonfirmasi terdampak virus tersebut. Berbagai aspek kehidupan manusia mengalami perubahan, tak terkecuali dalam dunia pendidikan. Pemerintah pusat kemudian memutuskan untuk mengambil sebuah kebijakan berupa pengalihan pembelajaran secara tatap muka menjadi pembelajaran secara daring (dalam jaringan). Perubahan ini merupakan alternatif agar pembelajaran tetap berjalan. Namun, bagi sekolah yang belum pernah menerapkan pembelajaran daring seperti di SMA Negeri 10 Banjarmasin menjadi tantangan baru. Penelitian ini bertujuan untuk mengetahui bagaimana proses pembelajaran daring di SMA Negeri 10 Banjarmasin dan pengaruh efektivitas pembelajaran daring terhadap hasil belajar peserta didik di SMA Negeri 10 Banjarmasin. Penelitian ini menggunakan metode kuantitatif dengan model komparatif, populasi berjumlah 90 orang dan jumlah sampel 73 orang yang ditentukan dengan menggunakan teknik simple random sampling. Pengumpulan data dilakukan dengan angket dan wawancara. Sedangkan analisis data menggunakan paired sample t test. Berdasarkan hasil penelitian, terdapat penurunan hasil belajar peserta didik pada saat pembelajaran daring yang ditunjukkan dengan hasil analisis mean. Hal tersebut diperkuat dengan hasil analasis uji t, maka diperoleh bahwa thitung yaitu 1.747 > ttabel 1,667, sehingga dapat disimpulkan bahwa terdapat perbedaan yang nyata antara hasil belajar luring dengan hasil belajar daring.


2021 ◽  
Vol 9 (1) ◽  
pp. 22-33
Author(s):  
Mieke Nurhayati ◽  
◽  
Noor Hujjatusnain ◽  

This research is a quantitative descriptive study. The research sample were 58 students at SMPN-1 Mentaya Hilir Utara, Kotawaringin Timur Regency. The learning management instrument used an assessment questionnaire for planning, organizing, implementing, and evaluating learning which was assessed by 4 observers. learning outcomes were analyzed using classical assumption tests consisting of normality tests and homogeneity tests, as well as hypothesis testing using the Paired sample T test and Independent sample T test. The results of the study found that the management of online learning based on whatsApp social media was carried out "good" and the learning motivation of students was in the "medium" category. Online learning based on whatsApp social media has a significant effect on improving the learning outcomes of students' digestive system material, so it can be recommended as an alternative learning model during a pandemic.


2020 ◽  
Vol 2 (02) ◽  
pp. 50
Author(s):  
Octaviany Widyangsih

Abstract: Pandemic Covid-19 made government implemented the regulation of education that learning process only conduct by distance education, thus one of the method in this programme was by online learning. The objective of this research was to digging information about the online learning process by elementary teachers. Using the descriptive qualitative method with subjects of 37 teachers in Bogor City. Data was collected by survey with 2 type of questions (open and closed questions). The results shows, that before pandemic Covid-19 the implementation of online learning in elementary schools were very low, but after pandemic the readiness of teachers regarding the goverment regulation is well accomodated even though teachers still have shortcoming with the authenticity of learning outcomes from assignments. Furthermore, teachers still cannot fully conduct evaluation by online assessment particularly to evaluate the affective and social aspects. Keywords: elementary school, instructional, online, implementation


Author(s):  
Yunni Susanty

The COVID 19 pandemic also has an impact on the education and training aspects of the State Civil Apparatus. MOT training in Puslatbang PKASN LAN, which was originally carried out by blended learning in 2019, has been changed to fully online learning in 2020, as an effort to reduce the spread of the COVID 19 virus. The purpose of this study is to find out whether there are differences on the learning outcomes between MOT participants in 2019, which attended by 30 people, and MOT participants in 2020, which attended by 25 people. Data processing and analysis techniques in this study using quantitative methods. The statistical test used is the non-parametric statistical test using the Mann Whitney U test. The sampling technique used was total sampling, where all members of the population were used as samples. The results revealed that there was no difference in the learning outcomes of MOT participants between those using the blended learning method and those using the fully online learning method. Based on this information, fully online learning is very possible to be applied. Nevertheless, the Training Institution must pay attention to the availability of facilities and infrastructure that support the learning process electronically. Also, the limited interaction between lecturers and participants when doing online learning should be balanced with the ability of lecturers to convey material with technology-based learning techniques. In this case, the roles of all parties will determine the optimal achievement of the fully online learning process.


2021 ◽  
Vol 12 (1) ◽  
pp. 229-236
Author(s):  
Tri Yuni Hendrowati ◽  
Rahma Faelasofi

The COVID-19 pandemic requires the learning process to take place online, this has an impact on teachers who are required to creatively innovate unusual learning processes. This research aims to determine the difference in the average learning outcomes of students during online learning between the application of learning videos before and after receiving the learning video intervention treatment. The research instrument used was a test of statistics material. The learning outcomes test data obtained were processed by paired t-test. This research found that there was a difference in the average learning outcomes of students before and after the application of learning videos. The application of learning videos provides better learning outcomes than before using learning videos.


Sign in / Sign up

Export Citation Format

Share Document