scholarly journals Development Of Lectora Inspire Based Learning Media For Human Body Anatomy

2020 ◽  
Vol 5 (2) ◽  
pp. 165-172
Author(s):  
Aref Vai ◽  
Slamet Slamet ◽  
Agus Prima Aspa ◽  
Muhammad Imam Rahmatullah ◽  
Fitri Agung Nanda

The times that show the existence of learning innovations using online devices require learning innovations. The purpose of this research is to develop learning media for human body anatomy based on Lectora Inspire. The method used in research which is research and development (Research & Development). Lectora Inspire is an application that is used to develop instructional media products. In this study, the researchers analyzed that learning human body anatomy based on lectora inspire was still not widely used. Therefore, research on this learning media is quite urgent to do. Researchers provide a different point of view regarding lectora inspire-based learning media. In doing the validation, the researchers tested the material, media and learning validation by experts in their fields. Data were analyzed using quantitative descriptive analysis techniques that were expressed in the distribution of scores and a predetermined category rating scale. The sample used involved students who took part in the learning. Based on the results of the evaluation in the field of material received an average score of 4.19 and categorized as good. Evaluation in the media sector has an average score of 4.31 and is categorized as good, and students' responses in the small group average score of 4.26 are categorized as good. From the results of this study it can be concluded that the Lectora Inspire application is very effective in using learning media, especially human anatomy because it is supported by features that can facilitate the learning process

2020 ◽  
Vol 13 (2) ◽  
pp. 132-143
Author(s):  
Nurul Makrifah Faqih ◽  
Nur Fauzi

This research aims to develop Social Science Textbook teaching materials. The material teaching is developed in the form of social studies textbooks with the theme "Beautiful Togetherness" and appropriate based on student’s expertise and readability as seen from the material or content, linguistic, presentation, and graphic aspects. This research is a research and development study with the design of analysis, planning, and developing textbook development. The feasibility of the expert test was carried out by material experts and media experts, while the students' openness test was carried out by the 4th grade students of MI An-Nuriyah from group A with a total of 36 students and 4th grade students of MI An-Nuriyah from group B with a total of 32 students. The ttechnique of Collecting data is done using a questionnaire. The method used to analyze data is quantitative descriptive analysis techniques by the distribution of five scales and the rating scale predetermined. Textbooks are well considered by material experts and media experts that has a minimum average score "enough" category. The text book feasibility test results the assesment Experts in the "good" category. Evaluation of textbooks by media experts are "enough" and "good" categories. The results of the textbook feasibility test by textbook students are categorized as "good."


2019 ◽  
Vol 16 (2) ◽  
pp. 195-206
Author(s):  
Mustika Sari ◽  
Mohd. Harun ◽  
Siti Sarah Fitriani

This study aims at determining the ability of the fifth-grade students of state primary schools (SDNs) located in cluster 3 of Sabang City, Aceh; to rewrite folktales that are read, including the aspects of character, background, plot, language, and punctuation. The approach employed by this study is a descriptive quantitative approach. The population as well as samples in this study were 20 fifth-grade students of SDN 26 and 20 students of SDN 28 Sabang. The research data was collected by test techniques, in the form of assignments. Data is analyzed by quantitative descriptive analysis techniques, namely making a list of raw scores, calculating the average score of students, and classifying the results of the samples studied. The results of the study showed that the ability of the fifth grade students of SDNs in cluster 3 of Sabang City to rewrite the read folklore had not reached the specified value criteria. There are only 35% of students who have sufficient ability or score above 75, and many 65% of students do not have adequate ability who score below 75. This study also shows that of 40 students, only 3 students get a very good predicate with a score of 90, 30 students obtained a good predicate with a score of 65-85, and 7 students obtained a sufficient predicate with a score of 60.  


2017 ◽  
Vol 7 (2) ◽  
pp. 227-238
Author(s):  
I Nyoman Adi Susrawan ◽  
Dewa Gede Bambang Erawan

This research categorized as Research and Devenlopment (R&D) that aims to (1) describe and identify the design process and the feasibility of learning materials of Bali based on Balinese culture, (2) to describe and analyze the responses of VII grade students of SMP PGRI 3 Denpasar towards the development of Indonesian language based materials of local culture Bali. The data obtained through observation, interview, and questionnaire methods. Furthermore, the collected then analyzed by qualitative descriptive analysis and quantitative descriptive analysis. The results showed that the development of Indonesian language learning materials based on local Balinese culture included into very well category. It was based on the validation results by the subject matter expert who gave an assessment with an average score of 88.42. The results of the pilot test, both initial field trials and major field trials also showed an average score of 90.28 and 92.50 included in the excellent category. Moreover, a good response is also obtained in this study, the overall average score given by students as users of teaching materials is 4.45 included very positive category. Thus, it can be concluded that the developed teaching materials are feasible to be used in the learning process.


2021 ◽  
Vol 5 (2) ◽  
pp. 215
Author(s):  
Simon Hadiwinata ◽  
I Made Citra Wibawa

This research is motivated by the ineffectiveness and innovation of the teacher to create instructional video media during the pandemic era that uses an online learning model. This study aims to produce demonstration-based learning videos that have been tested for their validity on the topic of single substances and mixed substances in fifth-grade elementary schools. This research is development research carried out using the 4D model with the following stages: define, design, develop, disseminate. The subjects of this study were two material experts, two media experts, and two practitioner experts. At the same time, the object of this research is the development of demonstration-based learning videos on the topic of single substances and mixed substances for fifth-grade elementary school students. This development research using qualitative and quantitative descriptive analysis methods. The data obtained were then analyzed to determine the validity score of demonstration-based learning videos. The average value of demonstration-based learning videos from material experts was 97.5% in the very good category, from the media experts by 95% with the very good category, and from the practitioners by 87% with the good category. Based on this analysis, it can be said that demonstration-based learning videos developed on the topic of single substances and mixed substances are declared valid and can be used in learning in fifth-grade elementary schools.


2020 ◽  
Vol 1 (2) ◽  
pp. 78-84
Author(s):  
Doni Kurniawan ◽  
Feby Elra Perdima ◽  
Supriyanto Supriyanto

This study aims to: (1) Determine the level of forearm pass skills in volleyball learning in MAN 1 MODEL Bengkulu City. The method used in this research is to use quantitative descriptive analysis method, with the calculation of the study population used as research samples based on calculations in the form of numbers with statistical calculations. The population of this research is 30 students. The data collection technique in this study is a data processing technique that looks at the data analysis of forearm pass skills. The implementation in this study used was to provide an assessment in the form of time used during the test of forearm pass skills in volleyball and observing the implementation of the tests given, after which it was converted to T-score data to see the categories of volleyball forearm pass skills in MAN 1 MODEL Bengkulu City. From the results of the research analysis carried out, namely: 13 people (43.33%) were at a score of ≥ 47, 12 people (40.00%) were at a score of 40-46, 5 people (16.67%) were at a score of 27- 39, 0 people (0%) were in 17-26 and 0 people (%) were at a score 16. Based on the data, the results of the analysis show that the level of basic forearm pass skills in MAN 1 MODEL Bengkulu City is in the good category with an average score of 44.9 forearm pass.


2021 ◽  
Vol 5 (2) ◽  
pp. 350
Author(s):  
Reza Marfiana ◽  
Zaka Hadikusuma Ramadan

The learning process was still not carried out effectively due to the lack of learning facilities. In addition, teachers only use lecture methods in providing materials. This causes students to get tired of learning. This research aimed to develop ICT-based learning media for grade IV elementary school students. This type of research was research development using ADDIE procedure. Product trial subjects numbered six experts. The methods used in collecting data were interviews, documentation and questionnaires. The instrument used in this study was a questionnaire with a Likert scale.  The data analysis techniques in this study were qualitative descriptive analysis and quantitative descriptive analysis methods. The results of the study, namely learning media 3 in validation phase 1, obtained an average score of 83% and in the validation of stage 2 obtained results of 89%. This can be said in the learning media for learning three increased by 6%. Furthermore, in learning media 3 for the validation phase, 1 obtained an average score of 84% and in validation stage 2 got 92%. This can be said in the learning media for learning 4 increased by 8%. Then, for learning media 5 in validation phase 1, an average score of 83% and in the validation phase 2 obtained 92%. This can be said that the learning media for learning 5 had also increased by 9%. This shows ICT-based learning media in the form of powerpoints worthy of being applied to the learning process. This research implied that teachers could use the media developed by PowerPoint to help students with learning difficulties.


Imaji ◽  
2015 ◽  
Vol 10 (2) ◽  
Author(s):  
Herwin Yogo Wicaksono

This study aims to find out about (a) the use of portofolios in Percussion Music Instrument practical course, (b) to find out what can be done to improve students’ ability in learning to play this instrument. This research is an action research conducted in Music education Department, Yogyakarta State University. The subjects of this research are the students of semester I and semester III who take PIM Percussion course. The data were collected through a competence test, interviews, and observation. The data analysis technique was conducted by applying the quantitative descriptive analysis method which enables the researcher to present quantitative data, and qualitative descriptive method used to describe the data from observations and interviews. The research results show that through the use of portofolios, the students’ abilities to practice to play this instrument are significantly improved in terms of psychomotor, cognitive, and affective skills. This is proven with the average score gained by students of semester I, which is about 64.25 in Cycle I and 73.25 in Cycle II, and the average score gained by the students of Semester III, which is about 68 in Cycle I and 74.5 in Cycle II.


2021 ◽  
Vol 13 (2) ◽  
pp. 81-88
Author(s):  
Hidayati Armi ◽  
Ika Parma Dewi

This study aims to determine the analysis of the feasibility level of interactive learning media in Workshop Work and Engineering Drawing Subjects for Class X Audio Video Engineering at SMK Negeri 1 West Sumatra. The method used in this research is the descriptive method using quantitative and qualitative approaches. The types of data used in research are quantitative data and qualitative data. The research instrument in the form of a questionnaire was used to obtain data about the level of validity of learning media. This questionnaire was filled in by two material experts and two media experts. The aspects that are validated in this study are the aspects of content (material) and aspects of display (media). The data analysis technique used is quantitative descriptive analysis and qualitative descriptive analysis. The results showed that interactive learning media obtained an average score of 87% from both material experts and 84% from both media experts. Based on the results of these studies interactive learning media in Workshop Work and Technical Drawing Subjects are in the "Very Valid" category.   Keywords: Feasibility Level Analysis, Interactive Learning Media, Workshop Work, and Technical Drawing


Author(s):  
Rahmatullah Rahmatullah ◽  
Inanna Inanna ◽  
Muhammad Rakib ◽  
Mustari Mustari ◽  
Rabania Rabania

This study aims to develop a character economy comic for early childhood. This research is a type of research development (Research and Development) includes 5 stages, namely needs analysis; Identify the material to be developed; Development; Production; as well as the Trial stage. After the product has been designed, a material expert will assess the feasibility of the material content developed in a comic character design, as well as a design expert to assess the feasibility of the design side, both in the structure and appearance of the images as outlined in designing thematic economic comics. The data analysis technique used qualitative descriptive analysis and quantitative descriptive analysis. The results showed that thematic economic comics were feasible to be developed and tested on users based on the results of due diligence by experts. The average value of the results of the material expert trial was 4.7, while the results of the design expert's assessment obtained an average score of 4.5. The two results of the assessment are in the very feasible category for use in the field trial phase. After conducting field trials on elementary school level students, an average score of 4.7 was obtained and was in the very feasible category. Thus, it can be understood that the character economy comics that are developed can be a supplement in learning, especially in fostering children's economic character from an early age


2020 ◽  
Vol 4 (3) ◽  
Author(s):  
Mansyur Suma

This study aimed at describing the expression of the fourth-grade students in reading poetry at SDN Bontokamase Gowa. The study was a quantitative descriptive study. The population was the students in all elementary schools in Gowa district. The sample of the study was all students in grade IV at SDN Bontokamase Gowa that consisted of 20 female and 17 male. The data of the study were collected through observation, documentation, and field note. The three instruments were used to see the students’ performance in reading poetry through direct observation, video, literature, and other supported sources. The data were analyzed by using the quantitative descriptive analysis to understand the expression of fourth-grade students in reading poetry. From the direct observation of students' performance in reading poetry, it was found that there are 14 students with a high score, 19 students with medium score and there were 4 students with low score assessed by three assessors. The students with a very good score show very good appreciation. In this case, the very good appreciation or performance is giving appropriate expression in reading title, lines, and rhymes. In contrast, the four students with a low score cannot show good performance or giving flat expression in reading title, lines and rhymes. The average score of students' expression is 3. 13. Thus, it was concluded that the skills to read the poetry of students in terms of expression aspect was in a good category.


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