scholarly journals PENGEMBANGAN MEDIA PEMBELAJARAN INTERAKTIF PADA MATA PELAJARAN KOMPUTER DAN JARINGAN DASAR

Author(s):  
Subhan Subhan ◽  
Denny Kurniadi

This Article describes how to develope of interactive learning media, that it can be used  in teaching and learning activities in school. This development aims to design an Interactive Learning media that is suitable for Komjardas (Komputer dan Jaringan Dasar) in Vocational Schools. The method used is the Instructional Development Institute (IDI), namely by determining the principle of the system approach which includes three stages including define, develop, and evaluate. Interactive learning media is designed using Lectora Inspire Software, Adobe Flash Cs 6 and Wondershare Quiz Creator that function as makers of evaluation questions. The results of designing instructional media in the form of an application that can be run on all computers / laptops of each student.Keywords: Interactive Learning Media, Instructional Development Institute (IDI).

Author(s):  
Moch Sukardjo ◽  
Lipur Sugiyanta

Web usability, if evaluation done correctly, can significantly improve the quality of the website. Website containing multimedia for education shoud apply user interfaces that are both easy to learn and easy to use. Multimedia has big role in changing the mindset of a person in learning. Using multimedia, learners get easy to obtain information, adjust information and empower information. Therefore, multimedia is utilized by teachers in developing learning techniques to improve student learning outcomes. For students with self-directed learning, multimedia provides the ease and completeness of the courses in such a way that students can complete the learning independently both at school and at home without the guidance of teachers. The learning independence takes place in how students choose, absorb information, and follow the evaluation quickly and efficiently. The 2013 Curriculum 2013 for Vocational High School (SMK) requires teachers to create engaging teaching and learning activities that students enjoy in the classroom (also called invitation learning environment). The creation of learning activity environment is still problem for most teachers. Various researches reveal that teaching and learning activities will be more effective and easy when assisted by visual tools. Using multimedia, learning material can be presented more attractively that help students understand the material easily. The opposite is found in the learning activity environment who only rely on ordinary lectures. Usability is a quality level of multimedia with easy to learn, easy to use and encourages users to use it. The website Multimedia Interactive Learning for Mathematics SMK Class X is targeted object. Usability website in Multimedia Interactive Learning for Mathematics SMK Class X is important indicators to measure effectiveness, efficiency, and student satisfaction to access the functionality of website. This usability measurement should be done carefully before the design is implemented thoroughly. The only way to get test with high quality results is to start testing at the beginning of the design process and continuously testing each of the next steps. This research performs usability testing on of website by using WAMMI criterion (Website Analysis and Measurement Inventory) and will be focused on how convenience using the website application. Components of Attractiveness, Controllability, Efficiency, Helpfulness, and Learnability are applied. The website in Multimedia Interactive Learning for Mathematics SMK Class X can be in accordance with the purpose to be accepted by student to improve student learning outcomes. The results show that WAMMI method show the usability value of Multimedia Mathematics SMK Class X is about from 70% to 90%.


2020 ◽  
Vol 1 (2) ◽  
pp. 63-65
Author(s):  
Binar Kurnia Prahani ◽  
Tsung-Hui Cheng

Social distancing and physical distancing policies have been implemented in many countries for some time in the face of a COVID-19 pandemic. The new policy that has been adopted by many countries is "New Normal". New Normal is a scenario to accelerate the handling of COVID-19 in health and socio-economic aspects. One of them is the Government of Indonesia has announced plans to implement new normal scenarios by considering epidemiological studies and regional readiness. With the implementation of New Normal, education will be run again according to the health protocol. New Normal policies in education must also be in line with instructions issued by The United Nations Agency for Child Welfare (UNICEF). UNICEF has issued guidelines for countries that want to reopen teaching and learning activities in schools. The guide consists of three stages, namely before opening, entering the opening process, and when opening has been carried out. Research on the planning, preparation, implementation, and evaluation of New Normal in the field of learning and teaching needs the attention of all parties, including academics. The results of research and publications on the impact of New Normal in the field of learning and teaching are believed to be beneficial in the field of education.


2020 ◽  
Vol 1 (1) ◽  
pp. 8-13
Author(s):  
Patson Mweene ◽  
Gideon Muzaza

This paper aims to identify the implementations of interactive learning media on chemical materials based onf android, web and software to improve the learning media in the class. Learning media is one of the learning components that has an important role in Teaching and Learning Activities. The use of media should be a part that must get the attention of the teacher/facilitator in every learning activity. Therefore, the teacher/facilitator needs to learn how to determine learning media in order to make the achievement of learning objectives effective in the teaching and learning process.


Author(s):  
Ranti Eka Putri

Learning media is a container, facilities or facilities that can provide convenience to educators to convey messages or information to be received well and interesting by students. Selection of appropriate learning media will give effect and influence in realizing the achievement of learning objectives. With the availability of instructional media, educators can create classroom situations, determine what teaching methods will be used in different situations and create a healthy emotional climate among learners. In the process of teaching and learning at SDN 14 Padang, what happens in learning often happen the teaching process runs ineffectively. A lot of time, and energy wasted while the goal of learning cant be achieved even happen noises or voice that is not important in communication between teachers and students. For that purpose, it is designed the instructional media which is devoted to the field of mathematics study in discussing material about multiplication, division, addition and subtraction by using Adobe Flash CS3. Keywords : Learning Media, ICT, Adobe Flash CS3


2020 ◽  
Vol 3 (1) ◽  
pp. 18-28
Author(s):  
Welliam Hamer ◽  
Ledy Nur Lely

The aim to be reached in writing this article is to inform the readers on how SPADA as one of instructional media based technologies today is effective to increase the quality of the learners in their self-regulated learning. In recent years, technology has increasingly developed with its widespread use in the economy, tourism and even education in the world. The existance of technology-based media in teaching and learning activities is needed to accompany the increasingly modern era of globalization. One of the technology-based media used in education is e-learning media. E-learning is a type of teaching and learning that allows the delivery of teaching materials to learners using the internet, intranet or other computer network media (Hartley, 2001). With this technology-based media, teaching and learning activities that previously only took place on campus or school, can be conducted anywhere and anytime, not limited by space and time. One of the e-learning media on campus is SPADA (Online Learning System). This system is developed to answer some of the challenges of higher education and organize learning without limits. The use of the SPADA website as a utilization of learners' self integration means how the use of SPADA can facilitate learners to practice their self-regulated learning. It means that by using SPADA, the learners are expected to increase their learning activities autonomously. By doing so, the lecturers/teachers only need to give their learners the lesson materials and perhaps some assignments then the rest of learning process will be left entirely to the learners, giving them freedom to pick their own learning pace. In this case, SPADA as one of instructional media based technologies is effective to improve the quality of the learners’ self-regulated learning.  


Author(s):  
Mila Sri Devi ◽  
Thamrin Thamrin

The purpose of this study was to determine the feasibility of using the learning module of the Electronic Electronics Series on the subject of Basic Electricity and Electronics in class X Electronics Engineering at SMK Negeri 1 Bukittinggi. This research method uses the development of Instructional Development Institute with three stages, namely define, development, and evaluation. The research instruments were in the form of questionnaires on validity, reliability and practicality of the module. Based on the results of 3 validators obtained an average of 0.82 from the rating scale 1, which exceeds the achievement level of 0.667, so the module is declared valid. In the module reliability test the Cronbach Alpha value was 0.804, which means the reliability of the module in the category is very high. In the module practicality test by the teacher obtained an average value of 85.83%, so it is in the practical category. While the module practicality test by students obtained an average value of 87%, so it is in a very practical category. Based on the results of the three tests it can be concluded that the learning module is suitable for use in the learning process.Keywords:Module, Electronics Digital, instructional Development Institute


1970 ◽  
Vol 7 (1) ◽  
pp. 93
Author(s):  
Henri Septanto ◽  
Tedi Lesmana

The impact of advances in Information and Communication Technology include the use ofmultimedia facilities in teaching and learning activities. At present teaching materials and evaluationtools in the form of multimedia-based applications are widely used, ranging from formal educationto elementary, secondary, higher and non-formal education. Evaluation of learning in the form ofexaminations or tests is one of the measuring tools used by teachers to test the success of teachingand learning activities, but there are still many who have not utilized information and communicationtechnology in the form of multimedia devices even though facilities have been provided by theinstitutions where they work. In general, the Teachers prefer to use conventional media in the formof question papers compared to multimedia-based questions, this is what inspires writers to createmultimedia-based ICT Lesson evaluation applications using Adobe Flash. The objectives of this studyare: (1) helping elementary school teachers provide evaluation questions, (2) making it easier forGrade 1 children in working on evaluation questions, The research method used is the Prototypingprocess model. The results of this study are an application of learning evaluation based on multimediaanimation, published in national journals that are not accredited.


2020 ◽  
pp. 102-108
Author(s):  
Mira Handayani Siregar ◽  
Syaiful Zuhri Harahap ◽  
Musthafa Haris Munandar ◽  
Masrizal ◽  
Marnis Nasution ◽  
...  

The Development Of Science And Technology Is So Rapid And Has A Big Influence On The Teaching And Learning Process. The Learning Media Used By The Teacher Has A Major Influence In Increasing Interest And Accelerating Students' Understanding Of The Material Presented By The Teacher. As A Result Of These Technological Advances, Various Applications Began To Appear That Were Made To Assist The Process Of Teaching And Learning Activities, However, There Are Still Many Early Childhood Schools That Have Not Utilized Animation-Based Applications. Animal Recognition Learning Media Uses Adobe Flash Cs6 For Student Learning Facilities, Especially Paud Al-Azis To Help Teachers In Teaching And Learning Activities To Be More Interactive And Fun. This Introduction To Animals Is Made To Increase The Knowledge Of Early Childhood Students In Recognizing Animals And Questions Related To Animals And Starting With Learning Using Animation-Based Applications


Author(s):  
Utari Nur Permadi ◽  
Asrul Huda

The purpose of  this research is to design and build a valid, practical and effective interactive learning media using Macromedia Flash 8  software. This type of research uses the IDI (Instructional Development Institute)model. The research and development step consists of three stages, namely define, develop, and evaluate. Three are 3 research instruments to collect data, namely the validation questionnaire, practicality questionnaire, and effectiveness test. The data analysis technique was performed using the Aiken’s V formula. The results of the design carried out produced an application that could be run on all computers/laptops of each student. Based on the results of research in Computer and Basic Network subjects class X TKJ Vocational High School 5 Padang declared valid with Aiken’s V coefficient value obtained an average value of 0,86 from media experts and 0,82 from material experts. The practicality of the media obtained a value of 85,67% from the teacher and 88% from students in the very practical category. The effectiveness test obtained students’ classical completeness of 86,2% and the average value of the gain score of 0,56 in the medium category. Based on the percentage of students’ classical completeness and the gain score, it can be concluded that this interactive learning media was declared effective. Keywords: Interactive Learning Media, Instructional Development Institute, Aiken’s V.


2020 ◽  
Vol 3 (2) ◽  
pp. 170-183
Author(s):  
Ridolf S.Th Manggoa

Abstract: This research was conducted to see and discover the teaching challenges associated with each teacher or lecturer when teaching in an atmosphere of the Covid-19 pandemic. This is important to research because there have been significant changes in teaching and learning activities when the massive spread of Covid-19 occurred. By using qualitative research based on literature review, some of the most striking challenges were obtained, namely: challenges from technology and instructional media, challenges of teacher unpreparedness, challenges of unsupportive facilities and infrastructure, methodological challenges, and human resource challenges. This research provides several solutions to minimize the impact caused by the above challenges, such as: teachers and lecturers must improve their competence in operating learning media and technology, teachers and lecturers must use the right method, and campuses or schools are required to support the teaching process. by providing facilities and infrastructure.


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