scholarly journals THE MODEL OF GROW ME FOR DEVELOPING THE CHILDREN FRIENDLY SCHOOL

2020 ◽  
Vol 4 (1) ◽  
pp. 1
Author(s):  
Zaenul Slam

This study is aimed to know the model of GROW ME for developing the children friendly school.This research was conducted at SMP Negeri 3 Majalengka Majalengka Regency on February 2, 2018 until May 30, 2018. The research method used was  school action research consisting of two cycles and each cycle consisted of four activities, namely: planning, action, observation and reflection. Data was collected using a sheet of instrument monitoring the evaluation of child friendly school to obtain a picture of the achievement of the development of child friendly schools. Data analysis to obtain a picture of the achievement of the development of chil -friendly schools with a percentage value. Based on the results of quantitative analysis: First, the planning dimension obtained an average cycle of 80% (good category) and cycle 2 of 90% (very good category). Second, the action  dimension obtained an average of 1 cycle 80.82% (good category) and cycle 2 90% (very good category). This shows that there are significant differences in the increase of child-friendly school in both the planning and action dimensions in Cycle 1 and Cycle 2.

2019 ◽  
Vol 1 (2) ◽  
pp. 115-128
Author(s):  
La Hewi ◽  
Surpida Surpida

The game can not be separated from learning in early childhood. Games that involve several children will establish social relationships between one child and another child. PAUD unit educators pay less attention to stimulation in the development of prosocial behavior of children but most educators focus on providing stimulation for cognitive aspects, language and religious and moral values ​​as an important aspect of development to be stimulated. The dice game is used to stimulate the development of prosocial behavior of early childhood group A RA An-Nur, Kendari City. The research method used is action research. The model chosen for action is the Kemmis and Taggart cycle which has four stages of planning, action, observation and reflection. Data on the development of a child's prosocial behavior were obtained through observation and subsequent documentation analyzed using a percentage. The study was conducted in two cycles, each cycle having three meetings. The results showed that dice games can improve the development of prosocial behavior in early childhood.


Author(s):  
Hardison Hardison

This study aims to describe students’ activities and their learning outcomes using make a match type of cooperative learning model in learning hiwar. This research is a classroom action research consisting of two cycles. Each cycle consists of planning, action, observation and reflection. Data were collected through observation and then analyzed by using descriptive qualitative technique. The results of the data analysis indicate that make a match type can increase the activity and learning achievement of class X MAS Plus Padang Ganting students. The relevancy of students’ activities and learning activities in cycle II is increased for about 23.11%, and the unrelevancy of students’ activities and learning activities is decreased for about 16.26% in cycle II. While, students’ understanding about hiwar is increased 13.33%, and learning completeness is also increased 20.86% in cycle II.


2019 ◽  
Vol 2 (1) ◽  
pp. 10
Author(s):  
Naisyah Naisyah

This study aims to determine the results of economic learning using the problem based learning (PBL) learning model. The research method used is the classroom Action Research through four stages, namely: action planning, action, observation, and reflection. Data collection is done by test and observation techniques. From the results of the research and data analysis, it was concluded that the application of the problem based learning (PBL) learning model especially in the consumption and investment material for class X3 in Bulukumba State High School 9 increased. For this reason, innovations in learning need to be continuously improved and supported by the provision of adequate educational facilities


2020 ◽  
Vol 13 (2) ◽  
pp. 41-55
Author(s):  
Indrianto Arif Ramadhana ◽  
Jeff Agung Perdana

Forearm pass is one of the materials that must be mastered by students of class X Senior High School. In fact, many students do not yet master and know forearm pass techniques. This research is a classroom action research (CAR) with two cycles. Each cycle consists of 4 stages, namely: planning, action, observation and reflection. Data collection was carried out using observations and questionnaires. Data were analyzed using Hake's Normalized Gain formula. From the results of the study it is known that the psychomotor domain of students increased by 0.42 with average criteria from cycle 1 to cycle 2. The affective domain increased by 0.37 with average criteria. The cognitive domain increased by 0.39 with average criteria. Based on the results of the data analysis, it can be concluded that learning forearm pass techniques with games method can improve student learning outcomes.


Author(s):  
Diah Fauzi Ningtyas ◽  
Lidiman Sinaga

This study concerns on improving students’ achievement in writing procedure texts through word webbing technique. The research was conducted by using Classroom Action Research (CAR). The population was the 2012-2013 nine grade students of SMP Negeri 1 Batang Kuis. The number of students was 36, consisting of 21 females and 15 males. The procedure of the research was administrated into two cycles where each cycle consisted of three meetings. Each meeting included four steps namely: planning, action, observation, and reflection. There were two kinds of data collected during the study, qualitative and quantitative data. The instrument for collecting the quantitative data was the writing of procedure texts test while the qualitative data were gathered by using interview, diary notes and observation sheet. Based on the data analysis, the mean of students’ score in Test I was 53,47, for the Test II was 63,05, and for the Test III was 75 The qualitative data showed that the students were interested in the applying of Word webbing Technique. The conclusion is that Word Webbing Technique in writing Procedure Texts improves the students’ achievement in writing procedure texts. Keywords: Students’ achievement, writing, procedure text, word webbing


2018 ◽  
Vol 2 (2) ◽  
pp. 59 ◽  
Author(s):  
Sri Rahayu

Abstract-This research related to the development of the potential of ecopreneurship students through project-based learning. The purposeof this research is caused by unrest demonstrated by students either in the process of learning which is very flat as well as assessment of the student's active role in the learning or suggested the practice as a form of character development. Researchers take a character-based entrepreneurial environment because the research location close to traditional and modern market. Problem formulated which examined is, related how the design, implementation, as well as the obstacles that occur in this research. The research method used is the classroom action research method using designs from Lewin according to Elliot. The design research of Lewin according to Elliot in each cycle begins with planning, action, observation, and reflection. Data collection techniques used are observation, field note, and documentation study. The instrument used is the observation sheet and rubric. Based on the research that has been done shows that project-based learning model can be an alternative model which could develop the potential of ecopreneurship grade VII-A MTS. Ar-Rohmah Bandung. This can be seen from the increase in the indicators of research after two cycles with a total of eight actions. The increase occurred on the indicators create, explore, creative, innovative, and confident. The results of this research can be an alternative to developing the social studies study that allows students to explore his creativity by doing a practice jump, so that learning becomes more meaningful for teachers as a student or as a character-forming the subject of the creation of the character.Keywords: project-based learning, the potential ecoprenership.


2018 ◽  
Vol 1 (01) ◽  
Author(s):  
Yurinda Withasari

The study aims to determine whether the two-dimensional classification capabilities can be enhanced through tangram game. The study was conducted for 14 children aged 4 to 5 years in grade A PAUD Nusantara Palembang, in February-March 2016. The method used is a model of action research Kemmis Mc Taggart. The study was conducted in 16 sessions divided into two cycles. In every cycle there are four stages of activity: planning, action, observation and reflection. Data were analyzed using analysis of quantitative and qualitative analysis. The results showed that children's ability to classify two-dimensional figures can be enhanced through tangram game. Children's ability to classify two-dimensional figures are on a score of 50 on the pre-intervention phase. The ability to classify two-dimensional figures increased to 77.3 at the end of cycle I, and continued to increase to 104 by the end of cycle II. The results of the study implies that the tangram game could be one way to improve the ability to classify two-dimensional figures.Keywords: classification, tangram, and an action research


2020 ◽  
Vol 5 (2) ◽  
pp. 360
Author(s):  
Muhamad Parhan ◽  
Sukaenah Sukaenah

This study aimed to offer an alternative reconstruction of the fifth-grade Pancasila and Civic Education learning process at SDN Cugenang. This was done on the basis of thefinding that the learning that has been held so far tends to be theoretical-abstract and difficult for students to understand. The method used was a classroom action research method with four stages of activity, namely: planning, action, observation, and reflection, which are carried out in three cycles. In general, it could be concluded that Pancasila and Civic Education learning held in elementary schools with a contextual approach could make the learning process and outcomes better and more improved.


2019 ◽  
Vol 4 (2) ◽  
pp. 155-164
Author(s):  
Wildan Dari ◽  
Irdamurni Irdamurni

This research is motivated by a problem found in class VII SLB Negeri 2 Padang in moderate retardation students in January 2019. Researchers found a student who could not wash their hands properly. This study aims to determine whether the training method using effective learning videos to improve the ability to wash hands. This study uses a class action research method consisting of two cycles, each cycle consisting of planning, action, observation and reflection. The results of the study in the initial conditions were 12.90%. After the first cycle, the results of the first meeting (22.58%), the second meeting (32.25%), the third meeting (38.70%) and the fourth meeting (48.38). The results of the second cycle of the first meeting (58.06%), the second meeting (67.74%), the third meeting (74.19%) and the fourth meeting (77.41%). These results indicate that the training method using video learning can improve the ability to wash hands for mentally retarded students in the moderate category. From these results it can be seen that the training method with learning videos can improve the ability to wash hands.


Author(s):  
M. Nur Hakim

Learning to speak is one of the obstacles experienced by students of class III MIS Darul Ulum Muhammadiyah Bulukumba. These obstacles appear from a lack of vocabulary, fluency, and understanding. Therefore, this study aims to improve students' speaking skills through the application of storytelling techniques. The research conducted is action research which includes the stages of planning, action, observation, and reflection. Data collection is done through observation, interviews, and speaking tests, while the data analysis is done descriptively qualitatively and quantitatively. The results of this study indicate that during the application of storytelling techniques there is an increase in speaking skills that appear from the assessment indicators, which include: pressure, grammar, vocabulary, fluency, and understanding. The results of the acquisition in the first cycle of 65.33 and an increase in cycle 2 of 73.78. Increased learning outcomes from cycle 1 to cycle 2 indicate that storytelling can have a positive impact on learning to speak.


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