scholarly journals Pengembangan Buku Cerita Bergambar Berbasis Lingkungan Hidup pada Pembelajaran Tematik di Kelas II SD/MI

2021 ◽  
Vol 3 (1) ◽  
pp. 50-60
Author(s):  
Ayu Nur Shawmi ◽  
Nurhaidah Widiani ◽  
Afni Novita Dewi

This research is motivated by the learning media carried out in schools that look less effective and less attractive.Because learning in the classroom does not use alternative media other than thematic books. From the existing problems, environmental-based picture story books were developed with the aim of (1) being able to produce picture story books with the help of correl draw applications and Photoshop soft ware. (2) knowing how appropriate the picture book media is. (3) to determine the feasibility of validation response to the developed media. This type of research is Research and Development (R&D) by using the steps of the research and development method according to Borg and Gall, modified by Sugiyono. The stages in research and development are potential and problems, collecting data, product design, product validation, product revision, product testing, and product revision. The results of the validation on picture story books by linguists obtained an average percentage of 90% with very feasible criteria, material experts obtained an average percentage of 97% with very feasible criteria, media experts obtained an average percentage of 92% with very feasible criteria. The assessment on the response of educators obtained an average percentage of 99% with very feasible criteria, and students' responses to small-scale trials at Wates State Elementary School in Central Lampung obtained an average percentage of 90% with very feasible criteria, as well as large-scale trials at schools in MI Al-Hikmah Bandar Lampung get an average percentage of 89% with very decent criteria. It was concluded that the environmental-based storybook with the help of correl draw applications and Photoshop soft ware for thematic learning subjects of class II SD / MI on the theme of caring for animals and plants developed were suitable for use as learning media. Penelitian ini dilatar belakangi oleh media pembelajaran yang dilaksanakan di sekolah terlihat kurang efektif dan kurang menarik. Dari pemasalahan yang ada buku cerita bergambar dibuat kemudian dikembangkan menjadi buku cerita berbasis lingkungan hidup dengan tujuan untuk (1) dapat menghasilkan produk buku cerita bergambar dengan bantuan aplikasi correl draw dan soft ware potoshop. (2) mengetahui bagaimana kelayakan media buku cerita bergambar. (3) untuk mengetahui respon kelayakan validasi terhadap media yang dikembangkan. Jenis penelitian ini adalah Reseach and Development (R&D) dengan menggunakan langkah-langkah metode penelitian dan pengembangan menurut Borg and Gall yang dimodifikasi oleh Sugiyono. Adapun tahapan dalam penelitian dan pengembangan yaitu potensi dan masalah, mengumpulkan data, desain produk, validasi produk, revisi produk, uji coba produk, dan revisi produk. Hasil validasi pada buku cerita bergambar oleh ahli bahasa memperoleh rata-rata persentase 90% dengan kriteria sangat layak, ahli materi memperoleh rata-rata persentase 97% dengan kriteria sangat layak, ahli media memperoleh rata-rata persentase 92% dengan kriteria sangat layak. Penilaian pada respon pendidik memperoleh rata-rata persentase 99% dengan kriteria sangat layak, dan respon peserta didik pada uji coba skala kecil di Sekolah Dasar Negeri Wates Lampung Tengah memperoleh rata-rata persentase 90% dengan kriteria sangat layak, serta uji coba skala besar pada sekolah di MI Al- Hikmah Bandar Lampung memperoleh rata-rata persentase 89% dengan kriteria sangat layak. Disimpulkan bahwa buku cerita begambar berbasis lingkungan hidup dengan bantuan aplikasi correl draw dan soft ware potoshop mata pembelajaran tematik kelas II SD/MI pada tema merawat hewan dan tumbuhan yang dikembangkan layak digunakan sebagai media pembelajaran.

2021 ◽  
Vol 24 (1) ◽  
pp. 158
Author(s):  
Siti Fatonah ◽  
Teguh Yunianto

Abstract:Thematic learning requires teachers' creativity in selecting and developing learning media; one of them is by using professional flip pdf learning media. This study aimed to determine the feasibility and investigate teachers' and students' responses towards professional flip pdf for thematic learning with the 'loving plants and animals' theme. This research used Research and Development method with Borg and Gall model. The data collecting procedures were through observation, interview, and documentation. The results indicated that The development of learning media professional flip pdf gained 94.54% from media experts with the very feasible category, material experts 86.66% with the very feasible category, and linguists 94.54% with a very feasible category. In addition, the average of teachers' response obtained was 95% with the very feasible category. The small-scale trial was 91.3%, and the large-scale trial was obtained 95.8%, both with very attractive interpretation criteria. Therefore, professional pdf flip-based learning media are very feasible and very interesting to be used as thematic learning media.Abstrak:Pembelajaran tematik membutuhkan kreativitas guru dalam memilih dan mengembangkan media pembelajaran; salah satunya dengan menggunakan media pembelajaran flip pdf professional. Penelitian ini bertujuan untuk mengetahui kelayakan, respon guru dan siswa terhadap flip pdf profesional untuk pembelajaran tematik dengan tema 'menyayangi tumbuhan dan binatang'. Penelitian ini menggunakan metode Research and Development dengan model Borg and Gall. Teknik pengumpulan data dalam penelitian menggunakan observasi, wawancara, angket dan dokumentasi. Hasil penelitian menunjukkan bahwa pengembangan media pembelajaran flip pdf profesional diperoleh rata-rata 94,54% dari ahli media dengan kategori sangat layak, ahli materi 86,66% dengan kategori sangat layak, dan ahli bahasa 94,54% dengan kategori sangat layak. Selain itu, rata-rata respon guru yang diperoleh adalah 95% dengan kategori sangat layak. Uji coba skala kecil sebesar 91,3% dan uji coba skala besar diperoleh 95,8%, keduanya mendapat kriteria interpretasi sangat menarik. Denga demikian, media pembelajaran berbasis flip pdf profesional sangat layak dan sangat menarik untuk digunakan sebagai media pembelajaran tematik.


2019 ◽  
Vol 2 (2) ◽  
pp. 165-171
Author(s):  
Fachri Ridho ◽  
Bambang Sri Anggoro ◽  
Siska Andriani

This study aims to produce an Android-based E-Learning learning media on opportunity material. This research method is Research and Development (R & D) based on Sugiyono's development model. The material expert's assessment of the learning media is included in the "Good" category with an average percentage of 79.05%. The media expert's assessment of the learning media is included in the "Very Good" category with an average percentage of 87.67%, the assessment of education practitioners on this learning media is included in the "Very Good" category with a percentage of completeness of 82.57%. In a small scale trial which was attended by 10 students in class XI obtained a percentage of 81.60%. Based on the results of the questionnaire responses that have been filled in by students, these results place the learning media on the criteria of "Very Interesting". Based on the results of a large-scale trial which was attended by 30 students of class XI, the percentage of 88.78% was included in the criteria of "Very Interesting", and the results of the testing of the effectiveness of learning media were 88.33% included in the criteria of "Very Effective".


2021 ◽  
Vol 7 (1) ◽  
pp. 53-72
Author(s):  
Mutmainnah Mutmainnah ◽  
Rahmatun Nessa ◽  
Bukhari Bukhari ◽  
Nur Farhana Mohd Radzif ◽  
Rizki Kurniawati

Indonesia has so much cultural diversity. Culture is Indonesia’s national identity. Every culture cannot be separated from the cultural values of society in ancient times. This study intends to look at the development of picture book learning media with the theme of Acehnese culture to stimulate children to get to know the local culture. This study is commonly referred to as Research and Development (R&D). The type of data in this research and development consists of two types of data, qualitative data, and quantitative data. Researchers took qualitative data by conducting observation, interviews, and documentation for the quantitative data obtained from research respondents, including material experts, media experts, cultural experts, and users of learning media. The results of this study are: (1) The development of picture book media is designed using Corel Draw to design layouts, depict illustrations, smoothing using snape, printing and giving to content/material experts, media experts, and cultural experts to determine the feasibility of the designed media. (2) The results from the content experts get a percentage of 100%, media experts get a percentage of 96%, cultural experts get a percentage of 96%, small-scale trials are 3.9%, and large-scale trials are 4.6%. Finally, this research contributes to in-depth knowledge that picture book learning media with the theme of Acehnese culture can stimulate children to get to know the local culture.


2020 ◽  
Vol 11 (1) ◽  
Author(s):  
Lesy Luzyawati ◽  
Lissa Lissa

The textbooks used so far have not utilized learning resources to the fullest, such as the utilization of existing potential in the surrounding environment, planting values, and environmental awareness.Biodiversity textbook based on ethnobiology studies of the Suku Dayak Losarang is a product of the development of textbooks that can be used in biology learning on the concept of biodiversity.This study aims to look at the feasibility of biodiversity textbooks based on the ethnobiology study of the Suku Dayak Losarang Tribe and see the effectiveness of the textbook in biology learning in class X senior high school. This type of research is Research and Development (R&D) with eight stages of development models. Product Textbooks are validated by experts and practitioners using validation sheets. The validation results show that the book is suitable for use because it is good in terms of content worthiness, linguistics, and presentation. The textbook was tested on a small scale test and continued with a large scale test. The results of the effectiveness test using the different test showed that the biodiversity textbook based on the Suku Dayak Losarang was effectively used in biologylearning. Student responses to textbooks also scored high on all indicators.AbstrakBuku ajar yang digunakan selama ini belum memanfaatkan sumber belajar secara maksimal, seperti pemanfaatan potensi yang ada di lingkungan sekitar, penanaman nilai, dan kesadaran lingkungan hidup. Buku ajar biodiversitas berbasis kajian etnobiologi Suku Dayak Losarang merupakan produk pengembangan buku ajar yang dapat digunakan dalam pembelajaran biologi pada konsep keanekaragaman hayati. Penelitian ini bertujuan untuk melihat kelayakan buku ajar biodiversitas berbasis kajian etnobiologi Suku Dayak Losarang dan melihat efektivitas buku ajar tersebut dalam pembelajaran biologi di kelas X. Jenis penelitian ini ialah Research and Development (R&D) dengan 10 tahapan model pengembangan. Produk Buku ajar divalidasi oleh para ahli dan praktisi dengan menggunakan lembar validasi. Hasil validasi menunjukkan buku layak digunakan karena sudah baik dalam hal kelayakan isi, kebahasaan, dan penyajian. Saran dari validator dijadikan acuan dalam merevisi buku ajar biodiversitas Suku Dayak Losarang. Buku ajar hasil revisi diujicobakan pada uji skala kecil (satu sekolah) dan dilanjutkan uji skala besar (tiga sekolah). Hasil uji efektivitas menggunakan uji t menunjukkan bahwa buku ajar biodiversitas berbasis Suku Dayak Losarang efektif digunakan dalam pembelajaran biologi. Respon siswa terhadap buku ajar juga mendapat nilai tinggi pada semua indikator. Artinya buku ajar biodiversitas berbasis kajian Suku Dayak Losarang dapat digunakan pada pembelajaran keanekaragaman hayati di kelas X SMA dan dapat disebarluaskan khususnya di Kabupaten Indramayu. Kata kunci: Keanekaragaman hayati, Buku ajar, Suku Dayak Losarang, Etnobiologi, Pembelajaran Biologi


2020 ◽  
Vol 4 (01) ◽  
pp. 57-77
Author(s):  
Arifudin Arifudin

Abstract Many students have difficulty in learning to write which is caused by the absence of a representative learning media. This study aims to create a media that makes it easier for students to find forms of verb changes in Arabic. This research uses Research and development (R&D) design which consists of eight steps: (1) identification of potential and problems, (2) data collection, (3) product design, (4) validation, (5) product revision, (6) small-scale product trials, (7) product revisions, and (8) large-scale use trials. The research data were obtained using interview, documentation and observation techniques. The results of the experts' validation showed that the average percentage rating are 80.47% in terms of media and 84.44% in terms of material. Therefore, the Al-Af’al dictionary is considered very feasible to be used in learning. The results of large-scale trials indicate that Al-Af’al Dictionary media can improve learning outcomes. The results of statistical analysis show that the value of the T test is greater than the T table of 11.03: 2.059, which means there is a significant increase between pre-test and post-test learning outcomes through the use of the Al-Af’al Dictionary. Keywords: Learning Media, Learning Outcomes, Learning to Write


2021 ◽  
Vol 5 (2) ◽  
pp. 102
Author(s):  
Silvi Aryanti ◽  
Wahyu Indra Bayu ◽  
Ahmad Richard Victorian ◽  
Samsul Azhar

This study aims to determine the implementation of the use of the learning model using video in the learning of the precepts of the Sepak Takraw course. This research is research and development. The subjects of this study were students of Physical Education, Faculty of Teacher Training and Education, Universitas Sriwijaya. Small-scale product trials were conducted on 20 students, and large-scale trials were carried out on 30 students. The results of small-scale trial research obtained a percentage of 64.25 with a fairly good category, and the results of large-scale trials obtained a percentage of 77.51 with a good category. The results obtained indicate that the learning model using video is feasible to be used in learning the basic techniques of football in the takraw course. 


2019 ◽  
Vol 5 (1) ◽  
pp. 141-154
Author(s):  
Nisaul Jamilah

Using media in language teaching has various weaknesses in terms of design, material aspects, and in terms of language. Based on this, the problem of this research "How is the development, feasibility, response of students to the power point learning media ispring the presenter on vocabulary material?" The research aims to: develop power point learning media, ispring presenters in vocabulary material and knowing the feasibility, effectiveness, and response of students to the ispring presenter's power point learning media. This research was conducted using the Research and Development (R & D) method which adopted the development of Borg & Gall. Instruments for data collection using questionnaires and interviews. Based on the results of this study, it was found that the development of the powerpoint ispring presenter included three main points, design, material and language. The feasibility of the validation results of the media expert team obtained an average percentage of 84%. The results of the validation of the material expert team obtained an average percentage of 89%. And the results of the validation of the linguist team gained an average percentage of 92%. The response of students to the attractiveness of learning media based on small-scale trials obtained an average score of 86.5% with interpretation criteria "Very Interesting", and in large-scale trials obtained an average score of 95.7% with interpretation criteria "Very Interesting". While the average score of a teacher as users is 86% with "Very Worth" interpretation criteria. Abstrak Penggunaan media pembelajaran yang selama ini digunakan memiliki berbagai kelemahan dilihat dari segi desain, materi, dan bahasa. Berdasarkan hal tersebut, penulis merumuskan masalah “Bagaimana pengembangan, kelayakan, respon peserta didik terhadap media pembelajaran power point ispring presenter pada materi kosakata?”. Adapun penelitian ini bertujuan untuk: mengembangkan media pembelajaran power point ispring presenter pada materi kosakata dan mengetahui kelayakan, keefektifan serta respon peserta didik terhadap media pembelajaran power point ispring presenter. Penelitian ini dilakukan dengan metode Research and Development (R&D) yang mengadopsi pengembangan dari Borg & Gall. Instrumen pengumpulan data menggunakan angket dan wawancara. Berdasarkan hasil penelitian ini diperoleh bahwa, pengembangan power point ispring presenter mencakup tiga hal pokok, yaitu desain, materi dan bahasa.. Kelayakan hasil validasi tim ahli media memperoleh presentase rata-rata sebesar 84%. Hasil validasi tim ahli materi memperoleh presentase rata-rata sebesar 89%. Dan hasil validasi tim ahli bahasa memperoleh presentase rata-rata sebesar 92%. Respon peserta didik terhadap kemenarikan media pembelajaran berdasarkan uji coba skala kecil diperoleh skor rata-rata 86,5% dengan kriteria interprestasi “Sangat Menarik”, dan pada uji coba skala besar diperoleh skor rata-rata 95,7% dengan kriteria interprestasi “Sangat Menarik. Sedangkan skor rata-rata pendidik sebagai pengguna adalah 86% dengan kriteria interprestasi “Sangat Layak”. Kata Kunci: Media Pembelajaran, Power Point Ispring Presenter, Kosakata


2017 ◽  
Vol 6 (2) ◽  
pp. 221 ◽  
Author(s):  
Irwandani Irwandani ◽  
Sri Latifah ◽  
Ardian Asyhari ◽  
Muzannur Muzannur ◽  
Widayanti Widayanti

The aims of this research is to produce interactive digital modul based on Articulate Studio '13 on quality and interesting circle motion subject of physics learning. This is Research and Development (R&D) research by modifying 10 stages that exists into 7 stages, they are: potential and problem, information gather, product design, design validation, design revision, product testing, and product revision. The limitation of stages is done based on the need and the purpose of the research itself. Based on the result validation product, concludes that digital interactive modul of Articulate Studio'13 on circle motion subject is categorized very eligible to used. The gain percentages are from physics experts are 84,67%, from learning media experts are 85,56%, and from education experts are 84,1%. Then, the product is tested on small scale and gained interesting percentage at 84,4%. Later, on large scale gained interesting percentage at 85,0%. Based on those result, it can be conclude that interactive digital modul based on Articulate Studio'13 on circle motion subject of physics learning can be used as learning modul.Tujuan penelitian ini adalah untuk menghasilkan produk modul digital interaktif berbasis Articulate Studio’13 pada mata pelajaran fisika materi gerak melingkar yang berkualitas dan menarik. Penelitian ini merupakan jenis penelitian dan pengembangan (R&D) dengan memodifikasi 10 tahapan yang ada menjadi 7 tahapan yaitu; potensi dan masalah, pengumpulan informasi, desain produk, validasi desain, revisi desain, uji coba produk, dan revisi produk. Pembatasan tahapan ini dilakukan berdasarkan kebutuhan dan tujuan penelitian itu sendiri. Berdasarkan hasil validasi produk, diperoleh kesimpulan bahwa modul digital interaktif berbasis articulate studio’13 pada mata pelajaran fisika materi gerak melingkar diakategorikan sangat layak untuk digunakan. Persentase yang diperoleh dari ahli materi fisika sebesar 84,67%, dari ahli media pembelajaran sebesar 85,56%, dan dari praktisi pendidikan sebesar 84,1 %. Produk tersebut kemudian diujicobakan dalam skala kecil dan diperoleh persentase kemenarikan sebesar 84.4%. Selanjutnya, dalam uji coba skala besar diperoleh persentase kemenarikan sebesar 85,0%. Berdasarkan hasil tersebut, diperoleh kesimpulan bahwa modul digital interaktif berbasis Articulate Studio’13 pada mata pelajaran fisika materi gerak melingkar dapat digunakan sebagai modul pembelajaran.


10.29406/522 ◽  
2017 ◽  
Vol 4 (1) ◽  
Author(s):  
Ety Setiawati ◽  
Hanum Mukti Rahayu ◽  
Anandita Eka Setiadi

ABSTRAKProses pembelajaran memerlukan tambahan referensi selain buku paket dan LKS. Penelitian ini bertujuan untuk mengembangkan media pembelajaran modul animalia, yang memenuhi aspek kevalidan, kepraktisan, respon positif siswa dan keefektifan media tersebut. Metode penelitian yang digunakan yaitu pengembangan (R&D) model 4-D, meliputi tahap Define (Pendefinisian), Design (Perancangan), Develop (Pengembangan) dan Disseminate (Penyebaran), tetapi tahap Disseminate (Penyebaran) tidak dilakukan. Hasil penelitian menunjukkan kevalidan dan kepraktisan pada aspek bahasa sebesar 90% (sangat valid dan sangat praktis), aspek materi sebesar 86,33% (sangat valid dan sangat praktis) dan aspek kegrafikan sebesar 90% (sangat valid dan sangat praktis). Berdasarkan uji coba skala kecil dan uji coba skala besar, respon siswa terhadap media pembelajaran modul positif, sehingga media dapat digunakan dalam proses pembelajaran. Kefektifan media pembelajaran diperoleh berdasarkan nilai postest. Ketuntasan klasikal kelas eksperimen sebesar 83% dan ketuntasan klasikal kelas kontrol sebesar 61%, yang menunjukkan bahwa media pembelajaran modul animalia dinyatakan efektif. Berdasarkan hasil yang diperoleh, menunjukkan bahwa media pembelajaran modul layak digunakan untuk siswa dalam pembelajaran biologi materi animalia.Kata kunci: Pengembangan, media pembelajaran, modul, animalia ABSTRACT Learning process needs a learning reference such as modul. This study aimed to develop modul which concist of Animal content. Decent Modul if it meets the criteria of validity, practicality, student’s positive response and effectiveness. This study is Research and Development (R&D) method with 4D model (Define, Design, Develop without Disseminate). The result showed that the validity and the practically to language was 90% (very valid and very practical), to material was 86,33% (very valid and very practical), to graphical aspect was 90% (very valid and very practical). Based on the try out with small scale and large scale, student’s response to the media was positive, so modul can be used in the learning process. The effectiveness of the media was obtained from post test, with a percentage of 83% classical completeness in experiment class and a percentage of 61% classical completeness in control class. This result indicate that the modul fit for use as a learning reference in the material of animalia.Keyword: Development, learning reference, modul, animalia


2020 ◽  
Vol 11 (2) ◽  
pp. 151-158
Author(s):  
Elfrida Nurutstsany ◽  
Saifullah Hidayat ◽  
Nur Hayati

Learning resources need to be developed based on current developments. The purpose of this research was to develop an Islamic-based Botanical Encyclopedia and test its quality. The method used to develop the encyclopedia was Research and Development (RD) with the 4D model (Design, Define, Develop, and Disseminate) proposed by Thiagarajan in 1974 as the development model. The research instrument had been validated by the material, media, and integration experts. The average percentage of the validation result was 88% (a very valid category). The small-scale trial obtained a percentage of 89% (very valid), and the large-scale trial obtained a percentage of 85% (very feasible category). The results indicated that the developed Islamic-based Botanical encyclopedia could be used as a resource for independent learning.


Sign in / Sign up

Export Citation Format

Share Document