scholarly journals Model of Javelin Throwing Learning for SMK Students

2020 ◽  
Vol 5 (1) ◽  
pp. 39
Author(s):  
Ana Laela ◽  
Samsuddin Samsuddin ◽  
Hernawan Hernawan

The aim of the study was to produce and develop a javelin learning model for SMK students. This research uses the method of Research and Development (R&D) of Borg and Gall, the subject of this research and development is the student/I SMK Negeri 2 Rangkas Bitung. In limited trials (small group trials) use subjects 20 students/I and a large group trial using 40 subjects while the effectiveness test was using the 40 subjects. In the test of the effectiveness of learning models using the instrument assessment instruments how to hold the javelin, prefix attitude, throwing movements, the final attitude/recovery using rubric/portfolio (Process Assessment). Analysis of the data in this study using test-T, the results of the initial test before given the treatment of a javelin learning model amounting to 52.93 then after giving the treatment of the learning model in javelin increased to 89.90. In the test of significance differences with application. Keywords: Learning Model, javelin throw

2018 ◽  
Vol 12 (1) ◽  
pp. 164-174
Author(s):  
Widi Widiastuti ◽  
Iwan Ridwan

The aim of this research was to create an agility learning model for pre-elementary school students. The approach of this study used to research and development model of Borg and Gall. The result of the small group trial from the easiness aspect was 85,58% and the attractiveness aspect was 86,35% which were very good. Meanwhile, the result of the big trial from the easiness aspect reached 86,41% and from the attractiveness, aspect reached 86,35% which were also very good. The effectiveness of the model was confirmed effective to be used. The result of to was 14,92 and t-table was 1,697, therefore to > t-table or Ho was rejected. It can be concluded that the agility learning model in this study is effective to be applied to early age kids.   Keywords: Physical Education, Agility, Preschool     Abstrak, Penelitian ini bertujuan untuk menghasilkan model kelincahan bagi siswa Taman Kanak-Kanak. Pendekatan penelitian pengembangan model kelincahan ini menggunakan model penelitian dan pengembangan (Research and Development) dari Borg dan Gall.Hasil uji coba kelompok kecil diperoleh hasil kriteria ditinjau aspek kemudahan model pembelajaran kelincahan diperoleh nilai 85,58% dan dinyatakan baik sekali, sedangkan aspek kemenarikan diperoleh nilai 86,16 % dan dinyatakan baik sekali. Hasil uji coba kelompok besar diperoleh hasil kriteria ditinjau aspek kemudahan model pembelajaran kelincahan diperoleh nilai 86,41% dan dinyatakan baik sekali sedangkan ditinjau dari aspek kemenarikan diperoleh nilai 86,35% dan dinyatakan baik sekali. Keefektifan model yang dikembangkan, dinyatakan efektif untuk digunakan. Berdasarkan dari hasil perbandingan antara nilai tes awal dan tes akhir yang diberikan kepada siswa diperoleh hasil t0 sebesar 14,92 dan ttabel 1,697. Dengan demikian, t0 = 14,92 > ttabel = 1,697 atau H0 ditolak. Hasil penelitian ini menunjukan bahwa model kelincahan yang peneliti kembangkan efektif untuk diterapkan pada anak usia dini.   Kata Kunci: Pendidikan Jasmani, Kelincahan, PAUD  


2021 ◽  
Vol 3 (1) ◽  
pp. 76
Author(s):  
Lisnawaty Simatupang ◽  
Indah Santika

Student worksheets are sheets that are used as guidelines in learning and contain tasks that must be done by students in certain studies. This study aims to see: (1) The design of student worksheets based on guided inquiry on the subject of chemical equilibrium; (2) analyzing the feasibility of student worksheets (LKS) based on guided inquiry learning models on chemical equilibrium material; (3) analyzing the response of student and teacher attractiveness to student-based student worksheets based on guided inquiry on the subject of chemical equilibrium. The research subjects were student worksheets based on guided inquiry. The object of research is the material of chemical equilibrium. The development of student worksheets refers to the research and development model of the Borg and Gall. This worksheet has been validated by validators / experts and has been through small group trials to obtain valid and interesting results. The results of this study indicate that: the results of validation by material experts get a percentage of 85% and the results of validation by media experts get a percentage of 88,57% with a very feasible category. Meanwhile, the results of the attractiveness based on the responses of the teacher and students got a percentage of 90% and 88.85% respectively, with the very interesting category.


2018 ◽  
Vol 2 (5) ◽  
pp. 789
Author(s):  
Maria Yulianti

The background of this study was the low student learning outcomes of PPKn, from 28 students who achievedthe completeness criteria at least only 11 students (39.29%). The low student learning outcomes are caused bythe high level of individuality between students so that the achievement of competence among studentsexperiences a very distant difference. Based on this, the researchers made improvements to student learningoutcomes through the application of STAD cooperative learning models. This research is a classroom actionresearch, with the subject of class VII of SMP Negeri 3 Teluk Kuantan. The data used in this study is PPKnlearning outcomes data. The results stated that after applying the STAD type cooperative learning model studentlearning outcomes had increased in the initial data the number of students who completed were 11 students, incycle I had an increase with the number of 18 students, and in cycle II the number of students who completedcontinued to increase by the number 22 student.


Author(s):  
Ni Putu Ayu Wijayanti ◽  
Luh Putu Eka Damayanthi ◽  
I Made Gede Sunarya ◽  
I Made Putrama

AbstrakTujuan penelitian ini (1) Untuk mengimplementasikan hasil Pengembangan E-Modul Berbasis Project Based Learning Pada Mata Pelajaran Simulasi Digital Untuk Siswa Kelas X Studi Kasus Di SMK Negeri 2 Singaraja, (2) Untuk mengetahui respon siswa terhadap Pengembangan E-Modul Berbasis Project Based Learning Pada Mata Pelajaran Simulasi Digital Untuk Siswa Kelas X Studi Kasus Di SMK Negeri 2 Singaraja.Jenis penelitian yang digunakan dalam penelitian ini adalah Penelitian dan Pengembangan Research and Development (R & D) dengan model pengembangan ADDIE. Subjek penelitian ini yaitu siswa kelas X Tata Boga 5 SMK Negeri 2 Singaraja tahun ajaran 2015/2016. Untuk mengetahui respon siswa terhadap e-modul yang dikembangkan, diperoleh dengan menggunakan metode kuisioner dengan alat pengumpulan data berupa angket.Hasil analisis respon siswa menunjukkan bahwa persentase siswa yang memberikan respon sangat baik sebesar 60%, persentase siswa yang memberikan respon baik sebesar 40%, dan tidak ada siswa yang memberikan respon cukup, kurang maupun sangat kurang. Berdasarkan hasil penelitian terhadap pengembangan e-modul pada mata pelajaran simulasi digital secara keseluruhan persentase respon siswa menunjukkan angka 90,6 % dapat dikategorikan sangat baik. Kata kunci:  E-Modul, R&D, ADDIE, Respon, Simulasi Digital. AbstractThe purposes of this study were (1) to impelements design of the E-modul development by the Project Based Learning model in the Digital Simulation subject for X grade students of SMK Negeri 2 Singaraja, (2) To know the response of the students toward the E-modul development by the Project Based Learning model in the Digital Simulation subject for X grade students of SMK Negeri 2 Singaraja.The type of this study was using Research and Development (R&D) with applied the method ADDIE model. The subject of this study was class of X Tata Boga 5 SMK Negeri 2 Singaraja in study year 2015/2016. The response of the students toward the e-modul development, was obtained by using questionnaire method.The result of the student’s responses were indicated that the percentages were 60% for the Very Good-response by 40% of the Good-response. Overall on the result of this study, by the percentage of 90% can be categorized as Very Good. Keywords : e-modul, Research and development, ADDIE, response, simulasi digital


2016 ◽  
Vol 13 (2) ◽  
Author(s):  
Ni Putu Ayu Wijayanti ◽  
Luh Putu Eka Damayanthi ◽  
I Made Gede Sunarya ◽  
I Made Putrama

AbstrakTujuan penelitian ini (1) Untuk mengimplementasikan hasil Pengembangan E-Modul Berbasis Project Based Learning Pada Mata Pelajaran Simulasi Digital Untuk Siswa Kelas X Studi Kasus Di SMK Negeri 2 Singaraja, (2) Untuk mengetahui respon siswa terhadap Pengembangan E-Modul Berbasis Project Based Learning Pada Mata Pelajaran Simulasi Digital Untuk Siswa Kelas X Studi Kasus Di SMK Negeri 2 Singaraja.Jenis penelitian yang digunakan dalam penelitian ini adalah Penelitian dan Pengembangan Research and Development (R & D) dengan model pengembangan ADDIE. Subjek penelitian ini yaitu siswa kelas X Tata Boga 5 SMK Negeri 2 Singaraja tahun ajaran 2015/2016. Untuk mengetahui respon siswa terhadap e-modul yang dikembangkan, diperoleh dengan menggunakan metode kuisioner dengan alat pengumpulan data berupa angket.Hasil analisis respon siswa menunjukkan bahwa persentase siswa yang memberikan respon sangat baik sebesar 60%, persentase siswa yang memberikan respon baik sebesar 40%, dan tidak ada siswa yang memberikan respon cukup, kurang maupun sangat kurang. Berdasarkan hasil penelitian terhadap pengembangan e-modul pada mata pelajaran simulasi digital secara keseluruhan persentase respon siswa menunjukkan angka 90,6 % dapat dikategorikan sangat baik. Kata kunci:  E-Modul, R&D, ADDIE, Respon, Simulasi Digital. AbstractThe purposes of this study were (1) to impelements design of the E-modul development by the Project Based Learning model in the Digital Simulation subject for X grade students of SMK Negeri 2 Singaraja, (2) To know the response of the students toward the E-modul development by the Project Based Learning model in the Digital Simulation subject for X grade students of SMK Negeri 2 Singaraja.The type of this study was using Research and Development (R&D) with applied the method ADDIE model. The subject of this study was class of X Tata Boga 5 SMK Negeri 2 Singaraja in study year 2015/2016. The response of the students toward the e-modul development, was obtained by using questionnaire method.The result of the student’s responses were indicated that the percentages were 60% for the Very Good-response by 40% of the Good-response. Overall on the result of this study, by the percentage of 90% can be categorized as Very Good. Keywords : e-modul, Research and development, ADDIE, response, simulasi digital


2019 ◽  
Vol 4 (2) ◽  
pp. 13
Author(s):  
Rifqi Festiawan ◽  
Ngadiman Ngadiman ◽  
Indra Jati Kusuma ◽  
Panuwun Joko Nurcahyo ◽  
Kusnandar Kusnandar

AbstrakPenelitian ini bertujuan untuk menghasilkan model pembelajaran pendidikan jasmani untuk siswa yang layak dan efektif untuk digunakan dan dapat digunakan sebagai solusi pembelajaran Pendidikan Jasmani khususnya pada materi kesehatan reproduksi. Metode penelitian yang digunakan adalah Research and Development (RnD) dengan langkah-langkah penelitian sebagai berikut: 1) studi pendahuluan, 2) analisis terhadap informasi, 3) Menyusun draft awal, 4) validasi ahli 5) Revisi Draft, 6) uji coba terbatas, 7) uji coba skala besar, 8) Revisi Produk Akhir, 9) Uji Efektivitas dan 10) diseminasi produk hasil pengembangan. Uji coba terbatas dilakukan pada siswa kelas 8 SMP Negeri 2 Purwokerto berjumlah 28 siswa. Uji coba skala besar dilakukan pada siswa kelas 8 SMP Negeri 1, 2 dan 8 Purwokerto berjumlah 90 siswa. Teknik analisis data menggunakan analisis deskriptif kuantitatif. Penelitian ini menghasilkan model pembelajaran yang terdiri dari tiga tahapan metode pembelajaran meliputi 1) Studi Kasus, 2) Edukasi dan 3) Visualisasi. Berdasarkan penilaian beberapa ahli yaitu materi, media dan bahasa serta ahli pembelajaran dapat disimpulkan bahwa model pembelajaran pendidikan jasmani yang dihasilkan layak untuk digunakan pada proses pembelajaran. Berdasarkan hasil uji efektivitas disimpulkan bahwa model yang dikembangkan efektif untuk meningkatkan pengetahuan siswa dan dapat meningkatkan kesadaran siswa tentang kesehatan reproduksi. Kata Kunci: pengembangan, model pembelajaran, pendidikan jasmani, kesehatan reproduksi  Abstract This study aims to produce physical education learning models for students that are feasible and effective to use and can be used as learning solutions for Physical Education especially on reproductive health material. The research method used is Research and Development (RnD) with the following research steps: 1) preliminary study, 2) analysis of information, 3) Preparing initial drafts, 4) expert validation 5) Revised Draft, 6) limited trials , 7) large scale trials, 8) Final Product Revisions, 9) Effectiveness Tests and 10) dissemination of products resulting from development. Limited trials were conducted on 8th grade students of Junior High School 2 Purwokerto totaling 28 students. Large scale trials were conducted on 8th grade students of Junior High School 1, 2 and 8 Purwokerto totaling 90 students. The data analysis technique uses quantitative descriptive analysis. This study produced a learning model consisting of three stages of learning methods including 1) Case Study, 2) Education and 3) Visualization. Based on the assessment of several experts, namely material, media and language and learning experts, it can be concluded that the physical education learning model produced is feasible to be used in the learning process. Based on the results of the effectiveness test, it was concluded that the model developed was effective in increasing students 'knowledge and could increase students' awareness of reproductive health. Keywords: Development, learning models, physical education, reproductive health


Author(s):  
Agung Achmadi Lumban Tobing ◽  
Sanusi Hasibuan ◽  
M. Irfan ◽  
Indrakasih Indrakasih

The main objective of this research is developing a medium for assisting passing over as a volleyball learning media. This research was conducted at FIK State University of Medan in 2021. Research at FIK UNIMED Medan will be carried out from February 9 to March 4, 2021. The type of research used is research and development, a small trial sample of 6 students and a large trial of 10 students as well as media, sports and language experts. In small group trialsvalidated by 3 experts, where the percentage of validity reaches 82% - 94.11% with valid criteria can be used. In large group trials the percentage of validity reaches 90% - 98.88%with valid criteria can be used.The small group trial sample of 6 PKO FIK UNIMED students reached 80% with valid criteria, and the large group trial sample of 10 PKO FIK UNIMED students reached 88% with valid criteria. From the test of the effectiveness and efficiency of the passing over aids with learning media experts, it reached 98.18% with valid criteria for use and sports experts reached 96.36% with valid criteria for use. On the basis of the data obtained, the development of the passing-over aids media product is deemed feasible to be developed as one of the learning media aids in volleyball game material.


2020 ◽  
Vol 6 (3) ◽  
Author(s):  
Faizah Firdaus ◽  
Wachju Subchan ◽  
Erlia Narulita

Strengthening STEM-oriented learning is necessary for 21st century, so the development of appropriate learning models must be carried out. The aimed to of this study were analized validity, effectiveness, and practicality of STEM-based Team Games and Tournament (TGT) learning model towards the students' science process skills. This research was research and development (R&D) with a 4-D development namely; Defining, Designing, Developing, and Disseminating. The study involved 2 experts as validators, 2 teachers as user, and 112 students in small-scale tests, large-scale tests, and distribution tests in SMA. The research was done until the stage of disseminating and produced. The results showed the validity value of 83% was categorized as very valid, the effectiveness score of 83.9% was categorized as good, and the practicality score was 87.5%, so that it was declared valid, effective, and practical to improve the science process skills. Therefore, it is recommended to be applied in schools.


2020 ◽  
Vol 2 (2) ◽  
Author(s):  
Grace Juliana Imbang

This study aims to improve the ability to recognize numbers through direct learning learning models by playing using number cards in grade I children of SD Negeri 2 Tomohon. This research is a class action research conducted collaboratively. The subject of the research was the first grade students of SD Negeri 2 Tomohon and the design used was the direct learning model. Data retrieval is done by using the test results of learning to sort and match numbers, and observations. The results showed that the direct learning model by playing using number cards can improve the ability to recognize numbers for grade I students of SD Negeri 2 Tomohon. This is indicated by an increase in the value of learning outcomes tests to recognize numbers. The increase that occurred from the test before the action and the first cycle was 50%, and the test after the second cycle was 90%. Based on the results of observations, children can conduct initial activities in the form of grouping number cards based on the color of the number cards and repetition of materials to make a sequence of numbers. The child can do the activity of sorting numbers and matching lots of cards with the symbol of numbers in accordance with what is exemplified by the teacher. In the second cycle the child's ability to recognize numbers has increased as indicated by the child's ability to make sequences of numbers better, that is, can make sequences of numbers without help from the teacher. The use of direct learning models by playing using number cards, in learning to recognize numbers done individually. Learning activities are divided into two, namely making a sequence of numbers using number cards by arranging the number of cards based on the order of numbers and pairing many cards with a symbol of numbers corresponding to how to attach a number card on the board in accordance with the symbol of the numbers listed on the board Keywords: Direct, Learning, Ability to Know Numbers.


2019 ◽  
Vol 4 (9) ◽  
pp. 1177
Author(s):  
Ian Rizky Maulana ◽  
Sapto Adi ◽  
Eko Hariyanto

<div align="center"><table width="645" border="1" cellspacing="0" cellpadding="0"><tbody><tr><td valign="top" width="439"><p class="Abstrak"><strong>Abstract:</strong> The purpose of this research and development is to produce a physical education learning product for large ball material for 7th grade junior high school. The development of physical education for large ball material for 7th grade junior high school researchers used a multimedia development model developed by Lee &amp; Owen. The results of the study on the validation of physical education learning experts obtained a percentage of 76.12% is quite valid, quite effective, quite complete, can be used but need minor improvements. The results of the research on material expert validation obtained a percentage of 94.70% very valid. While the overall average of media expert validation obtained a percentage of 94.38% is very valid. For small group trials conducted by distributing questionnaires to 20 students of Lumajang Middle School 5. The results of small group trials found that the average percentage of 94.63% was very valid. The large group trial was conducted by distributing questionnaires to 90 students of SMP Negeri 1 Lumajang, SMP 1 Sukodono and SMP Negeri 5 Lumajang. The results of a large group trial found that the average percentage of 90.02% was very valid. Overall, the research and development products are very valid and can be used as learning media.</p><p class="Abstrak"><strong>Abstrak:</strong> Tujuan penelitian dan pengembangan ini adalah untuk menghasilkan sebuah produk pembelajaran Pendidikan Jasmani materi bola besar untuk SMP kelas VII. Pengembangan pembelajaran Pendidikan Jasmani materi bola besar untuk SMP kelas VII, peneliti menggunakan model pengembangan multimedia yang dikembangkan oleh Lee &amp; Owen. Hasil penelitian pada validasi ahli pembelajaran Pendidikan Jasmani diperoleh persentase 76,12% cukup valid, cukup efektif, cukup tuntas, dapat digunakan namun perlu perbaikan kecil. Hasil dari penelitian pada validasi ahli materi diperoleh persentase 94,70% sangat valid. Rata-rata keseluruhan dari validasi ahli media diperoleh persentase 94,38% sangat valid. Uji coba kelompok kecil dilakukan dengan penyebaran kuesioner kepada 20 siswa SMP Negeri 5 Lumajang. Hasil dari uji coba kelompok kecil didapat persentase rata-rata sebesar 94,63% sangat valid. Uji coba kelompok besar dilakukan dengan penyebaran kuesioner kepada 90 siswa SMP Negeri 1 Lumajang, SMP Negeri 1 Sukodono dan SMP Negeri 5 Lumajang. Hasil dari uji coba kelompok besar didapat persentase rata-rata sebesar 90,02% sangat valid. Secara keseluruhan, produk penelitian dan pengembangan ini sangat valid dan dapat digunakan sebagai media pembelajaran.<strong></strong></p></td></tr></tbody></table></div>


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