PENINGKATAN PRESTASI BELAJAR PKn MELALUI TUGAS PROYEK BERBANTUAN WEBSITE DI SDN GEGUNUNG KULON, KAB. REMBANG

2018 ◽  
Vol 1 (1) ◽  
pp. 75-94
Author(s):  
Parlan

ABSTRAKTujuan penelitian ini adalah mendeskripsikan proses pembelajaran, mengetahui peningkatan prestasi siswa, dan mendeskripsikan perubahan perilaku siswa dalam pembelajaran PKn melalui tugas proyek berbantuan website. Penelitian ini dilaksanakan dalam 2 Siklus dengan subjek siswa kelas IV SD Negeri Gegunung Kulon, Kabupaten Rembang, semester 2 tahun pelajaran 2014/2015. Data penelitian dianalisis dengan metode deskriptif komparatif, membandingkan proses dan hasil belajar antara praSiklus, Siklus I dan Siklus II. Hasil penelitian yang dilaksanakan 2 Siklus menunjukkan peningkatan aktivitas siswa sampai 86 persen baik. Hasil belajar siswa juga meningkat ditandai Siklus I nilai rata-rata kelas 67,86 dan ketuntasan mencapai 57 persen. Siklus II nilai rata-rata kelas 78,57 dan ketuntasan 86 persen. Kesimpulan penelitian ini adalah aktivitas dan hasil belajar siswa meningkat dalam mengikuti pembelajaran serta ada perubahan perilaku siswa untuk mengikuti pembelajaran PKn melalui tugas proyek berbantuan website yang semula pasif menjadi lebih aktif. Semua siswa berminat dalam melaksakanan tugas dan memperoleh pengalaman yang menyenangkan dalam menjelajah website atau internet. ABSTRACTThe objective of this research was to describe learning process, to know how students’ learning achievement improve, and to describe the change of student behavior on civics learning through website-assisted project task. The research was done through two cycles, with grade IV students in SD Negeri Gegunung Kulon throughout the second semester of school year 2014/2015 as the subject. Research data analysis was done using descriptive comparative method, comparing the learning process and result between pra-cycle, first cycle and second cycle. The result showed positive increase of students’ activities as much as 86 percent. The improvement of students’ learning achievement in cycle I could be seen by the class average grade of 67,86 and mastery learning of 57 percent, while in cycle II the class average grade was 78,57 and mastery learning of 86 percent. The conclusion was that students’ learning activities and achievement improved and there was also a changing in students’ behavior in learning civics through website-assisted project task, from passive learning to active learning. Every student showed interest in doing the project and gaining enjoyable experience browsing the internet.

2018 ◽  
Vol 1 (1) ◽  
pp. 75-94
Author(s):  
Parlan -

Abstrakujuan penelitian ini adalah mendeskripsikan proses pembelajaran, mengetahui peningkatan prestasi siswa, dan mendeskripsikan perubahan perilaku siswa dalam pembelajaran PKn melalui tugas proyek berbantuan website. Penelitian ini dilaksanakan dalam 2 Siklus dengan subjek siswa kelas IV SD Negeri Gegunung Kulon, Kabupaten Rembang, semester 2 tahun pelajaran 2014/2015. Data penelitian dianalisis dengan metode deskriptif komparatif, membandingkan proses dan hasil belajar antara praSiklus, Siklus I dan Siklus II. Hasil penelitian yang dilaksanakan 2 Siklus menunjukkan peningkatan aktivitas siswa sampai 86 persen baik. Hasil belajar siswa juga meningkat ditandai Siklus I nilai rata-rata kelas 67,86 dan ketuntasan mencapai 57 persen. Siklus II nilai rata-rata kelas 78,57 dan ketuntasan 86 persen. Kesimpulan penelitian ini adalah aktivitas dan hasil belajar siswa meningkat dalam mengikuti pembelajaran serta ada perubahan perilaku siswa untuk mengikuti pembelajaran PKn melalui tugas proyek berbantuan website yang semula pasif menjadi lebih aktif. Semua siswa berminat dalam melaksakanan tugas dan memperoleh pengalaman yang menyenangkan dalam menjelajah website atau internet. AbstractThe objective of this research was to describe learning process, to know how students’ learning achievement improve, and to describe the change of student behavior on civics learning through website-assisted project task. The research was done through two cycles, with grade IV students in SD Negeri Gegunung Kulon throughout the second semester of school year 2014/2015 as the subject. Research data analysis was done using descriptive comparative method, comparing the learning process and result between pra-cycle, first cycle and second cycle. The result showed positive increase of students’ activities as much as 86 percent. The improvement of students’ learning achievement in cycle I could be seen by the class average grade of 67,86 and mastery learning of 57 percent, while in cycle II the class average grade was 78,57 and mastery learning of 86 percent. The conclusion was that students’ learning activities and achievement improved and there was also a changing in students’ behavior in learning civics through website-assisted project task, from passive learning to active learning. Every student showed interest in doing the project and gaining enjoyable experience browsing the internet.


2018 ◽  
Vol 1 (1) ◽  
pp. 75
Author(s):  
Parlan

AbstractABSTRAKTujuan penelitian ini adalah mendeskripsikan proses pembelajaran, mengetahui peningkatan prestasi siswa, dan mendeskripsikan perubahan perilaku siswa dalam pembelajaran PKn melalui tugas proyek berbantuan website. Penelitian ini dilaksanakan dalam 2 Siklus dengan subjek siswa kelas IV SD Negeri Gegunung Kulon, Kabupaten Rembang, semester 2 tahun pelajaran 2014/2015. Data penelitian dianalisis dengan metode deskriptif komparatif, membandingkan proses dan hasil belajar antara praSiklus, Siklus I dan Siklus II. Hasil penelitian yang dilaksanakan 2 Siklus menunjukkan peningkatan aktivitas siswa sampai 86 persen baik. Hasil belajar siswa juga meningkat ditandai Siklus I nilai rata-rata kelas 67,86 dan ketuntasan mencapai 57 persen. Siklus II nilai rata-rata kelas 78,57 dan ketuntasan 86 persen. Kesimpulan penelitian ini adalah aktivitas dan hasil belajar siswa meningkat dalam mengikuti pembelajaran serta ada perubahan perilaku siswa untuk mengikuti pembelajaran PKn melalui tugas proyek berbantuan website yang semula pasif menjadi lebih aktif. Semua siswa berminat dalam melaksakanan tugas dan memperoleh pengalaman yang menyenangkan dalam menjelajah website atau internet. ABSTRACTThe objective of this research was to describe learning process, to know how students’ learning achievement improve, and to describe the change of student behavior on civics learning through website-assisted project task. The research was done through two cycles, with grade IV students in SD Negeri Gegunung Kulon throughout the second semester of school year 2014/2015 as the subject. Research data analysis was done using descriptive comparative method, comparing the learning process and result between pra-cycle, first cycle and second cycle. The result showed positive increase of students’ activities as much as 86 percent. The improvement of students’ learning achievement in cycle I could be seen by the class average grade of 67,86 and mastery learning of 57 percent, while in cycle II the class average grade was 78,57 and mastery learning of 86 percent. The conclusion was that students’ learning activities and achievement improved and there was also a changing in students’ behavior in learning civics through website-assisted project task, from passive learning to active learning. Every student showed interest in doing the project and gaining enjoyable experience browsing the internet.


2018 ◽  
Vol 2 (2) ◽  
pp. 225
Author(s):  
Titik Umiyati

Abstrak:Tujuan penelitian ini adalah untuk mengkaji proses pembelajaran matematika danmenganalisis peningkatan prestasi belajar melalui permainan mistar bilangan. Metodepenelitian yang digunakanadalah penelitian tindakan kelas yang dilaksanakan sebanyak 2siklus. Subjek penelitian ini adalah siswa kelas IV SD Negeri 2 Temengeng Kabupaten Blorapada semester 2 tahun pelajaran 2014/2015. Teknikanalisis yang digunakandeskriptifkomparatif, yaitu membandingkan data hasil antara prasiklus, siklus I, dan siklus II. Hasilpenelitian yang dilaksanakan 2 siklus menunjukkan bahwa proses pembelajaran matematikadengan menggunakan permainan mistar bilangan sangat menyenangkan siswa, sehinggaaktivitas pembelajaran meningkat dari 62,5 menjadi 84,5. Hasil belajar siswa juga meningkatditandai hasil siklus I nilai rata-rata kelas 60,48 dan ketuntasan mencapai 57,10%. Siklus IInilai rata-rata kelas 75,24 dan ketuntasan 85,70%. Simpulan penelitian ini adalah pembelajaranmatematika tentang penjumlahan dan pengurangan bilangan bulat melalui permainan mistarbilangan dapat meningkatkan aktivitas pembelajaran dan hasil belajar menunjukkan semuasiswa berminat dalam melaksanakan tugas dan memperoleh pengalaman yang menyenangkandalam permainan mistar bilangan. Abstract:The purpose of this research is to study the learningprocess ofmath and analyseincreasing of learning achievement through rulernumbers game. The method usedin thisresearch is class action which is done in2 cycles. The subject of the research are fourth gradestudents of Number 2 PublicElementary Schoolat Temengeng, Blora district in second semesterof the school year 2014/2015. The analysetechnicusedby comparingthe data from precycle,first cycle and second cycle. The results of the research that is done two cycles indicate thatmath learning process by using ruler numbers game can make the students feel pleased sothatlearning activities increase from 62.5 to 84.5. The results of student learning alsoincrease,it can be showed from the average score of the first cycle is 60.48 and the completeness scorereaches57.1%. The average score of thesecond cycle is 75.24 and the completeness scorereaches 85.7%. The conclusion of the research ismath learning about addition and deductionof integer through ruler numbers game can improve learning activity and the results of studentlearning show that all students are interested to obtain the task and get moreenjoyableexperience in using rulernumbers game.


2020 ◽  
Vol 4 (3) ◽  
Author(s):  
Sultan Sultan

ABSTRAK : Penilaian ini berisi proses pembelajaran IPS pada siswa kelas VI yang dilakukan di SD Negeri 18 Kendari. Tujuan dan karya tulis ini, adalah membuktikanbahwa kegiatan bermain dan membuat display dapat memberikan keberhasilan pada proses pembelajaran siswa dalam rangka pencapaian mastery learning. Dalam penelitian ini penulis melibatkan 12 siswa kelas VI yang ada di SD Negeri 18 Kendari yaitu siswa kelas VI untuk tahun pelajaran 2014/2015. Alat penilaian yang digunakan berbentuk tes dan non tes. Penelitian ini dilaksanakan dalam tiga siklus. Antara lain siklus I, siklus II dan siklus III merupakan rangkaian kegiatan yang saling berkaitan. Faktor yang diteliti dalam penelitian ini adalah proses pembelajaran siswa yakni mengamati kelancaran pembelajaran, suasana dan aktivitas pembelajaran serta hasil belajar siswa. Rubrik penilaian dilakukan pada saat siswa terlibat dalam kegiatan kelompok ketiga membuat display dan melakukan permainan. Rubrik bertujuan untuk melihat keterampilan-keterampilan yang diharapkan pada paradigma pembelajaran dalam pedoman KTSP yaitu,1) learning to know, 2) Learning to do, 3) leraning to be, dan 4) learning to live togather telah dicapai oleh siswa. Perbandingan hasil pre-test, siklus I, siklus II, dan siklus III, serta rubrik penilaian saat pembuatan display dan permainan menunjukan bahwa keterampilan yang diharapkan dari setiap kriteria penilaian dapat dilalui dengan nilai yang baik oleh semua kelompok. Meskipun penilaian rubrik dilakukan dalam kelompok, namun keterampilan itu tetap menjadi tanggung jawab setiap individu siswa. Hal penelitian ini menunjukan bahwa penerapan tehnik permainan dan display dapat meningkatkan hasil belajar IPS karena suasana belajar dirasakan menyenangkan dan siswa lebih aktif menyelesaikan tugas serta terjadi peningkatan prestasi belajar. Kata Kunci: Aktivitas, Prestasi Belajar, STADABSTRACT: This assessment contains the social studies learning process for grade VI students conducted at SD Negeri 18 Kendari. The purpose and this paper, is to prove that playing activities and making displays can provide success in the learning process of students in order to achieve mastery learning. In this study the authors involved 12 grade VI students in 18 Public Elementary School Kendari, namely grade VI students for the 2014/2015 school year. Assessment tools used in the form of tests and non-tests. This research was conducted in three cycles. Among other cycles I, cycle II and cycle III is a series of interrelated activities. The factors examined in this study were the students' learning processes, namely observing the smooth learning, the atmosphere and learning activities and student learning outcomes. The assessment rubric is done when students are involved in third group activities making displays and playing games. The rubric aims to look at the skills expected in the learning paradigm in the SBC guidelines, namely, 1) learning to know, 2) learning to do, 3) learning to be, and 4) learning to live togather has been achieved by students. Comparison of pre-test results, cycle I, cycle II, and cycle III, as well as the assessment rubric when making displays and games shows that the skills expected from each assessment criteria can be passed with good grades by all groups. Although the rubric assessment is done in groups, the skill remains the responsibility of each individual student. This study shows that the application of game and display techniques can improve social studies learning outcomes because the learning atmosphere is felt to be fun and students are more active in completing assignments and there is an increase in learning achievement. Keywords: Activities, Learning Achievement, STAD


2018 ◽  
Vol 2 (2) ◽  
pp. 225-246
Author(s):  
Titik Umiyati

Abstrak:Tujuan penelitian ini adalah untuk mengkaji proses pembelajaran matematika danmenganalisis peningkatan prestasi belajar melalui permainan mistar bilangan. Metodepenelitian yang digunakanadalah penelitian tindakan kelas yang dilaksanakan sebanyak 2siklus. Subjek penelitian ini adalah siswa kelas IV SD Negeri 2 Temengeng Kabupaten Blorapada semester 2 tahun pelajaran 2014/2015. Teknikanalisis yang digunakandeskriptifkomparatif, yaitu membandingkan data hasil antara prasiklus, siklus I, dan siklus II. Hasilpenelitian yang dilaksanakan 2 siklus menunjukkan bahwa proses pembelajaran matematikadengan menggunakan permainan mistar bilangan sangat menyenangkan siswa, sehinggaaktivitas pembelajaran meningkat dari 62,5 menjadi 84,5. Hasil belajar siswa juga meningkatditandai hasil siklus I nilai rata-rata kelas 60,48 dan ketuntasan mencapai 57,10%. Siklus IInilai rata-rata kelas 75,24 dan ketuntasan 85,70%. Simpulan penelitian ini adalah pembelajaranmatematika tentang penjumlahan dan pengurangan bilangan bulat melalui permainan mistarbilangan dapat meningkatkan aktivitas pembelajaran dan hasil belajar menunjukkan semuasiswa berminat dalam melaksanakan tugas dan memperoleh pengalaman yang menyenangkandalam permainan mistar bilangan. Abstract:The purpose of this research is to study the learningprocess ofmath and analyseincreasing of learning achievement through rulernumbers game. The method usedin thisresearch is class action which is done in2 cycles. The subject of the research are fourth gradestudents of Number 2 PublicElementary Schoolat Temengeng, Blora district in second semesterof the school year 2014/2015. The analysetechnicusedby comparingthe data from precycle,first cycle and second cycle. The results of the research that is done two cycles indicate thatmath learning process by using ruler numbers game can make the students feel pleased sothatlearning activities increase from 62.5 to 84.5. The results of student learning alsoincrease,it can be showed from the average score of the first cycle is 60.48 and the completeness scorereaches57.1%. The average score of thesecond cycle is 75.24 and the completeness scorereaches 85.7%. The conclusion of the research ismath learning about addition and deductionof integer through ruler numbers game can improve learning activity and the results of studentlearning show that all students are interested to obtain the task and get moreenjoyableexperience in using rulernumbers game.


2021 ◽  
Vol 2 (1) ◽  
pp. 36-45
Author(s):  
Rahayu Winingsih

The purpose of this study is to find out the improvement of elementary school students' learning achievement through the medium of picture word cards. The problem in this study is still the low learning achievement of students seen from the initial test of learning achievement. This research took place in class I SDN Babatan IV/459 Surabaya. The school is located at Jalan Raya Menganti Babatan Wiyung District of Surabaya City. The research time was carried out in semester 1 (odd) in October of the 2020/2021 School Year. The subject of this study was a student of class I SDN Babatan IV /459 Surabaya which amounted to 28 students. This research design is class action research (PTK) through stage flow (planning, research action, data collection and data analysis) carried out with two cycles. The result of this study is an increase in student learning achievement in each lesson cycle with a minimum completion criteria (KKM) of 70, cycle I completed learning of 15 students or 60% of students who have achieved the minimum completion criteria with an average score of 72.95. While cycle II has increased, 28 students completed their studies or 100% of students have achieved the minimum completion criteria with an average score of 85.4.


TAMAN VOKASI ◽  
2014 ◽  
Vol 2 (2) ◽  
Author(s):  
Deril Gusa Wijaya ◽  
Isis Rachmadi

The purpose of the study is (1) determine whether there is a relationship between attitude and academic achievement of learning the basics of the subject of automotive grade students majoring in automotive x semester SMK PIRI SLEMAN; (2) to determine whether there is a relationship between interest in learning the subject learning achievement basics of automotive grade students majoring in automotive x SMK PIRI SLEMAN semester; (3) the attitude of learning and interest in learning the subject learning achievement basics of automotive grade students majoring in automotive x SMK PIRI SLEMAN second semester of the school year 2013/2014.       The research hypothesis (1) There is a positive and significant relationship between attitude and academic achievement of learning the basics of the subject of automotive grade students majoring in automotive x SMK PIRI SLEMAN semester; (2) There is a positive and significant relationship between interest in learning the subject learning achievement basics of automotive grade students majoring in automotive x SMK PIRI SLEMAN semester; (3) There is a positive and significant relationship between learning attitude and interest in learning the subject learning achievement basics of automotive grade students majoring in automotive x SMK PIRI SLEMAN second semester of the school year 2013/2014.       This research was conducted at SMK PIRI SLEMAN the second semester of academic year 2013/2014 population in this study were all students of class X automotive majors are numbered 105 students and this study using simple random sampling with Isaac and Michael computation techniques to obtain 2 as a sample. This research is correlational and ex post facto categorized. Data collection techniques with a questionnaire and a test of learning achievement. The validity of the items obtained from the product moment correlation. About the reliability obtained with the formula stated alpha and reliable. Before the data were analyzed first tested the prerequisite analysis of the normality test, linearity, and multicollinearity test. Analysis using partial correlation analysis and multiple regression analysis.Based on the analysis of the results obtained the following results: (1) There is a positive and significant relationship between the attitude of Learning (X1) with Achievement Automotive Basics (Y); (2) There is a positive and significant relationship between Interests Learning (X2) with Achievement Automotive Basics (Y); (3) There is a positive and significant relationship Attitude Study (X1) and Interest in Learning (X2) with Achievement Automotive Basics (Y).


2017 ◽  
Vol 2 (2) ◽  
Author(s):  
Anis Rugaiyah ◽  
Rivai Bolotio ◽  
Ardianto Ardianto

ABSTRACT.This study aims to analyze the influence of learning motivation and extracurricular activities of the Qur'an studio either individually (partially) or (simultaneously) to the students' learning achievement on the subjects of Alquran Hadith of Madrasah Aliyah in Manado City. The population in this study was all students of Madrasah Aliyah in Manado City in School Year of 2016/2017 who’s following the extracurricular activities of Alquran studio, which amounts to 300 students. To determine the sample of this research, the researcher uses a table which developed from the formula of Isaac and Michael, which according to the table for a population of 380 people then the sample amounted to 161 people with 5% error rate. The data were collected by using the questionnaire technique. Testing the validity of the questionnaire in terms of construct validity and content validity through expert judgment and content validity by Pearson correlation analysis by using SPSS for Windows Release 20 program. To test the reliability of the questionnaire was analyzed with Alpha-Cronbach. Research hypothesis testing conducted with Multiple Regression, at the real level of 0.05. The process of calculating of the regression test was conducted by using SPSS for Windows Release 20. The results of this research can generally be concluded that: 1) there was significant influence of student's learning motivation on student achievement of Madrasah Aliyah in Manado City inAlquran Hadith subject, 2) there was significant influence of extracurricular activities of Alquranstudio to the students achievement of Madrasah Aliyah in Manado City in Alquran Hadith subject, and 3) there was significant influence of students' learning motivation and extracurricular activities of Alquran studio simultaneously on the students learning achievement of Madrasah Aliyah in Manado City in the subject of Alquran Hadith.. Keywords: Learning Motivation, Extracurricular, Alquran Studio, Learning Achievement ABSTRAK. Penelitian ini bertujuan untuk menganalisis pengaruh motivasi belajar dan kegiatan ekstrakurikuler sanggar Alquran baik secara sendiri-sendiri (parsial) maupun secara bersama-sama (simultan) terhadap prestasi belajar siswa pada mata pelajaran Alquran Hadis di Madrasah Aliyah Kota Manado.Populasi dalam penelitian ini adalah seluruh siswa Madrasah Aliyah yang ada di Kota Manado Tahun Pelajaran 2016/2017 yang mengikuti kegiatan ekstrakurikuler sanggar Alquran, yang berjumlah 300 siswa. Untuk menentukan sampel penelitian, peneliti menggunakan tabel yang dikembangkan dari rumus Isaac dan Michael, dimana berdasarkan tabel tersebut untuk populasi yang berjumlah 300 orang maka sampelnya berjumlah 161 orang dengan taraf kesalahan 5%. Data penelitian dikumpulkan dengan menggunakan teknik angket. Pengujian validitas angket dilihat dari segi validitas konstruk dan validitas isi melalui pertimbangan ahli dan validitas isi melalui analisis korelasi Pearson dengan menggunakan program SPSS for Windows 23. Untuk pengujian reliabilitas angket dilakukan dengan analisis alpha-cronbach. Pengujian hipotesis penelitian dilakukan dengan Regresi Ganda, pada taraf nyata 0,05. Proses penghitungan pengujian regresi menggunakan program SPSS for Windows 23. Hasil penelitian ini secara umum dapat disimpulkan: (1) terdapat pengaruh yang signifikan motivasi belajar siswa terhadap prestasi belajar siswa Madrasah Aliyah di Kota Manado pada mata pelajaran Alquran Hadis, 2) terdapat pengaruh yang signifikan kegiatan ekstrakurikuler sanggar Alquran terhadap prestasi belajar siswa Madrasah Aliyah di Kota Manado pada mata pelajaran Alquran Hadis, dan 3) terdapat pengaruh yang signifikan motivasi belajar siswa dan kegiatan ekstrakurikuler sanggar Alquran secara bersama-sama terhadap prestasi belajar siswa Madrasah Aliyah di Kota Manado dalam mata pelajaran AlquranHadis. Kata kunci: Motivasi Belajar, Ekstrakurikuler, Sanggar Alquran, Prestasi Belajar


2019 ◽  
Vol 9 (2) ◽  
Author(s):  
Ruli Nur Alfian Zaki

Interviews and observations showed low learning achievement of independence and fifth-grade students of SD Negeri 2 Tinggarjaya, so this research aims to improve the independence and student achievement in the subjects of Mathematics material congruency and symmetry. This research is the subject of a class action that takes fifth-grade students with a number of 30 students consisting of 12 men and 18 women. This study uses a model of Quantum Teaching is carried out2cycles, each cycle consisting of 2 meetings. Each cycle consists of planning, implementation, observation/observation, and reflection. Based on the result obtained in the first cycle, students' independence as much as79,58% with both criteria and the second cycles much as89,18%, thus increasing the criterion very well, while the acquisition of student achievement obtained in the first cycle the average value of the class of 58,67 with passing grade is achieved only 60%. in the second cycle, the acquisition of student achievement obtained an average value of 89,25class with mastery learning reaches 88,9%. The collection of data through questionnaires and student evaluation sheet, Quantum Teaching shows that the model can improve the independence and student achievement in the subjects of Mathematics material congruency and symmetry.


2021 ◽  
Author(s):  
Prodi_PGMI FTIK IAIN Palopo

The research aims to find out the form of code switching, code mixing, and the factors that influence the communication of grade 1a Madrasah Ibtidaiyah Private Private Datok Sulaiman Palopo City. This type of research uses descriptive qualitative, problems related to teacher and student communication during the learning process that uses code switching and code mixing. The subject of the study was the teacher 1a grade Madrasah Ibtidaiyah Private Datok Sulaiman Palopo City in the 2019/2020 school year, while the object of this research was the mixing of Indonesian and regional languages in teacher communication. The results of this study are a form of code switching in teacher communication using formal and informal languages and the relationship between languages from Indonesian to regional languages or vice versa. The existence of mixed forms of code in teacher communication in the form of words and phrases. The factors that cause code switching and code mixing through speakers or interlocutors, the presence of a third party, changes in the formal situation to informal or vice versa, and changes in the topic of conversation.


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