scholarly journals PELATIHAN PENERAPAN APLIKASI AUGMENTED REALITY PENGENALAN BAHASA ISYARAT DI SLB NEGERI LURAGUNG DESA CIRAHAYU KECAMATAN LURAGUNG KABUPATEN KUNINGAN PROVINSI JAWA BARAT

Author(s):  
Tito Sugiharto ◽  
Gentur Priguna

AbstractCommunity Service Activities/ Kegiatan Pengabdian Kepada Masyarakat (PKM) with the theme "Training on Application of Augmented Reality Application for Sign Language Introduction in SLB Negeri Luragung, Cirahayu Village, Luragung Subdistrict, West Java Province" has a target of Teachers and Students in schools. The problems faced by partner institutions in community service activities include: the learning process of Sign Language in SLB Negeri Luragung still uses book media as the main media in learning. Besides learning media provided at SLB Negeri Luragung also by reading utterances through lip movements combined with cued speech.In addition, the problem faced by teachers in schools for deaf students is the development of language in its function as a means of communication, both verbally and signaling. Language development and speech go together with hearing acuity. Due to limited hearing, deaf students do not occur in the process of imitation of sound, imitation process is only limited to visual imitation. Therefore we need an alternative media for learning that can help the process of visual imitation. The absence of additional alternative learning media used in SLB Negeri Luragung that can help teachers and students in helping students communicate and learn easily becomes a special goal in community service activities. Community service aims to train and implement Augmented Reality Technology as an innovation and development of sign language learning media applications in SLB Negeri Luragung. Deaf students in SLB Negeri Luragung are expected to be able to more easily and quickly understand the sign language learning process with the application of learning based on Augmented Reality.Keywords: Augmented Reality, Deaf, Learning, SLB Negeri Luragung, Sign Language

2020 ◽  
Vol 3 (3) ◽  
pp. 186-193
Author(s):  
Budi Arifitama

Augmented reality in Indonesia has been widely used as a media aids in teaching in the classroom, to enhance a better learning interaction between teachers and students. Students can learn independently by observing augmented reality objects that are developed without the need to be guided. Unfortunately developing an augmented reality application takes a lot of effort especially for teachers, there are not many teachers who can develop an augmented reality application. Based on these problems, through the APSI organization, community service activities were carried out in the form of training on making 3D models based on augmented reality which was attended by representatives of 15 teachers from Jadebotabek. The training activities were divided into 3 sessions, namely the first session through the lecture method, the second session the guided tutorial method and the last session with training. The results of the implementation of this training are the teacher is able to make augmented reality applications independently and is able to make augmented reality based hydrological teaching aids that can be used to enrich learning in the classroom.


2020 ◽  
Vol 4 (2) ◽  
pp. 110-117
Author(s):  
Budi Arifitama

Augmented reality in Indonesia has been widely used as a media aids in teaching in the classroom, to enhance a better learning interaction between teachers and students. Students can learn independently by observing augmented reality objects that are developed without the need to be guided. Unfortunately developing an augmented reality application takes a lot of effort especially for teachers, there are not many teachers who can develop an augmented reality application. Based on these problems, through the APSI organization, community service activities were carried out in the form of training on making 3D models based on augmented reality which was attended by representatives of 15 teachers from Jadebotabek. The training activities were divided into 3 sessions, namely the first session through the lecture method, the second session the guided tutorial method and the last session with training. The results of the implementation of this training are the teacher is able to make augmented reality applications independently and is able to make augmented reality based hydrological teaching aids that can be used to enrich learning in the classroom.


2020 ◽  
Vol 1 (2) ◽  
pp. 1-7
Author(s):  
Catur Susan ◽  
Khotma Rubah Khoiroh Dalimunthe

The practice of field recognition (PPL) is one of the main educational activities at the Immigration Polytechnic. The Taruna annually will conduct this activity and can be placed anywhere throughout Indonesia. When implementing the field introduction practice Taruna is expected to apply the theory that in the learning process can be real as supporting the skills before plunging directly at the place of placement when already graduated. A taruna is not only demanded to be smart academically, the taruna formed a healthy attitude and mental to be a leader and a useful person in the future. As a community servant, the welfare and prosperity of society also became the responsibility of the cadets who would someday work with the government. One of the forms of caring for the community can be realized with the simple things like social service, Socialisai and other positive actions that can give positive influence to the community. Therefore, when implementing the field introduction practice the Taruna also conducts community devotion as a manifestation of taruna concern to the community and the environment around the area of work Unit field introduction  


2021 ◽  
Vol 10 (3) ◽  
pp. 394
Author(s):  
Alaa Makki ◽  
Ahmed Omar Bali

Social media applications have become a vital tool for human daily communication and are widely used in the education process worldwide. Regardless of the use of social media by some instructors as a personal initiative, in Iraq, social media's use for educational purposes has been neglected. The outbreak of the COVID-19 pandemic pushed the world to implement online teaching using varying technology applications including social media as an essential tool in the learning process. This shifted the Iraqi government’s understanding of social media's role in education to the extent that they formally recommended that the educational departments, schools, universities use social media as a formal platform to keep the education going. However, there were concerns about using social media for several factors such as internet services, information and communication technology skills of instructors and students, integrity, and quality insurance of education. This study investigated the teachers' and students’ perceptions regarding these concerns by adopting a survey method through an online questionnaire using 'google forms' (N= 2010) with responses from teachers and students of universities and high schools and parents of students of basic schools. This study revealed that less than half of the respondents were in favor of using social media in the learning process. The findings suggested that the educational level, age, and geographical hierarchies and jobs of respondents are also correlated with using social media and e-learning.   Received: 12 September 2020 / Accepted: 11 February 2021 / Published: 10 May 2021


Author(s):  
Arif Hidayatul Khusna ◽  
Mayang Dintarini

The problem faced by students is at the production stage, namely the problem of product labeling. Until now labeling was done simply or without labeling. If students can design their own product labels, of course this will add to the selling value of the product. The existence of labels and brochures also add value to the promotion of student products. The aim of this mentoring activity is to provide training and graphic design assistance to students of SMK. The steps of this community service activities are observations, socialization, graphic design training, assistance in making labels and brochures for student entrepreneurial products, as well as evaluating and reflecting on service activities. The result of this service activity was in the form of training and graphic design assistance for students. All of the activities was well done . This can be seen from the number of students who participated in training and mentoring for three days. In addition, there are positive responses from teachers and students that have an impact on the success of this graphic design training and assistance. This can be seen from the results of student designs that are attractive and can be used as a commercial tool.


Author(s):  
EVI SISTIYARINI ◽  
HERIZON ◽  
CAROLYN LUKITA SEMBIRING

Senior Vocational School of Unitomo Surabaya is one of scholl in Surabaya that have cooperated with STIE Perbanas Surabaya. One of majoring in Senior Vocational School of Unitomo Surabaya is accounting. There are two problems faced Senior Vocational School of Unitomo Surabaya. They are the limited learning of banking accounting and the accounting learning process is still done manually. This community service activity is carried out by providing banking accounting training of back office transaction in Conventional Bank for Senior Vocational School of Unitomo Surabaya. This activity provides additional knowledfe for teachers and students of Senior Vocational School of Unitomo Surabaya about back office transaction in Conventional Bank both in theory or practice.


2021 ◽  
Vol 12 (1) ◽  
pp. 244-248
Author(s):  
Vera Shopova ◽  
◽  
Ivan Dimitrov ◽  

One of the most important aspects of meaningful reaching out to students is the ability to be engaged in their work. As a digital generation, today’s students want learning, not passive participation. Innovation-based hours are a fun, challenging, and effective way to deliver personalized inter-thedal connections. Augmented and virtual reality can be used to improve student learning and engagement. The educational environment and learning process can be transformed in a way that captivates students and meets their new digital needs. Augmented reality is the premise of creating a virtual world – real or imagined – and allows students not only to see it, but also to interact with it. Thus, the training itself becomes modern, interactive and practice-oriented. In the scientific report, the authors examine the essence of the concept of „augmented reality“. They note the benefits of introducing augmented reality into the learning process for teachers and students. The report shares good practices by describing applications they used to work and create resources (Google Expeditions, Smart Classroom AR, Merge EDU, Mozaik 3D, Lens Studio, Unity, etc.) science scholars in school hours and interest groups.


2019 ◽  
Vol 9 (6) ◽  
pp. 672
Author(s):  
Radiah Alsolami

Corrective feedback is an important element in the language learning process. The issue of corrective feedback in language classrooms has been investigated by numerous scholars who believe that the strategy can effectively be used to improve the language skills of students. Though many forms of feedback approaches are used in learning, oral corrective feedback is the commonly used strategy in teaching languages. This is mainly because it captures the diverse elements of language lessons such as pronunciations and spelling. Oral corrective feedback presents a broad field which assists both teachers and students in error identification and eradication. It mainly focuses on highlighting the common errors and mistakes and addressing them enabling the students to avoid them in the future. This paper mainly explores the impact of oral corrective feedback on the language skills of learners. It generally analyses articles that address the issue of oral corrective feedback and derives information regarding the impact of the strategy in language learning outcomes.


2021 ◽  
Author(s):  
Aprilia Rosa

In the world of education there is a learning process carried out by teachers and students. Without the learning carried out by the teacher, of course students will not gain knowledge and experience about various things. The learning process is basically to develop the activities and creativity of students, through various interactions and learning experiences. However, in practice it is often not realized that there are still many learning activities that are carried out which actually hinder the activity and creativity of students. The learning process in the classroom generally emphasizes the cognitive aspect, so that the mental abilities learned are mostly centered on understanding knowledge and memory materials. In such situations, students are usually required to accept what is considered important by the teacher and memorize it. Teachers generally don't like the learning atmosphere where the students ask a lot of questions outside the context being taught. Seeing such conditions, the activities and creativity of students are hampered or cannot develop optimally.


Sign in / Sign up

Export Citation Format

Share Document