scholarly journals On the interaction of cultural codes in the ritual tradition

Author(s):  
Zh. M. Yusha

The article analyzes the relationships of the verbal component with other elements in the ritual tradition of Tuvans of China, Russia and Mongolia. It is noted that among cultural codes the verbal element stands out with more functionality and semantic charge in performing the rites. The ritual word is closely related to actions performed by the participants of the ceremony (gestures, facial expressions, body movements). The verbal component is pronounced in a certain space and in environment suitable for it conditions that are associated with the spatial code of the ritual. The verbal element is also associated with the time code, since any ritual text is pronounced at a certain stage of the ritual, at observance of timeframe. The interaction of the verbal code with the character code is manifested in the fact that in the rites the text is prefer- ably recited by respected people. The unity of the food code is indicated not only with verbal code, but also with actional, spatial, object elements. In competitions and games the interdependence of verbal components and the game code is revealed. Colour and number elements in verbal code are less noticeable, but they are also used in ritual formulas. The object code has a close connection when the ritual attribute is used while pronouncing the ritual text. The connection of the sound and verbal aspects is expressed when during a ritual texts are pronounced with volume effect.

2019 ◽  
Vol 2 (2) ◽  
pp. 203-216 ◽  
Author(s):  
Muhammad Iqbal Alamsyah ◽  
Iwan Joko Prasetyo

As social beings, humans will not be separated from its name a symbol of communication. Therefore, the purpose and objective of the research is to find out the symbols of communication and the meaning and message of using symbols of support communication for the persebaya among the SBK supporters community. In giving their support, this community mostly expresses it through certain symbols with their own meanings and messages. So the type of research used is descriptive qualitative using the Symbolic interactionism theory approach. Data obtained through interviews and direct observation in the field. From the results of the data obtained, it was concluded that the symbols of communication that happens or is done within the community to support SBK there are two symbols of verbal and non-verbal. Verbal symbols are used in the form of yells, songs or chants that they have created and always sung throughout the game. While non-verbal symbols there are three, namely, in the form of apparel / clothing made and worn every game. Certain facial expressions that appear or occur. And body movements that are intentionally done or occur accidentally.Sebagai makhluk sosial, manusia tidak akan terlepas dari namanya simbol komunikasi. Sebab itu, Maksud dan tujuan penelitian adalah untuk mengetahui simbol komunikasi serta makna dan pesan dari penggunaan simbol-simbol komunikasi dukungan pada persebaya dikalangan komunitas suporter SBK. Dalam memberikan dukungannya, komunitas ini kebanyakan mengungkapkannya melalui simbol tertentu dengan makna dan pesan tersendiri. Sehingga tipe penelitian yang digunakan adalah deskriptif kualitatif dengan menggunakan pendekatan teori Interaksionisme Simbolik. Data diperoleh melalui wawancara dan observasi langsung dilapangan. Dari hasil data yang diperoleh, disimpulkan bahwa simbol-simbol komunikasi yang terjadi atau dilakukan kalangan komunitas SBK dalam mendukung ada dua yaitu simbol verbal dan non verbal. Simbol verbal yang digunakan berupa yel-yel, nyanyian atau chant yang diciptakan dan selalu dinyanyikan mereka sepanjang pertandingan. Sedangkan simbol non verbal ada tiga yaitu, berupa pakaian/busana yang dibuat dan dikenakan setiap pertandingan. Ekspresi wajah tertentu yang muncul atau terjadi. Dan gerakan tubuh yang sengaja dilakukan atau terjadi secara tidak sengaja.


Author(s):  
Bernd J. Kröger ◽  
Peter Birkholz ◽  
Christiane Neuschaefer-Rube

AbstractWhile we are capable of modeling the shape, e.g. face, arms, etc. of humanoid robots in a nearly natural or human-like way, it is much more difficult to generate human-like facial or body movements and human-like behavior like e.g. speaking and co-speech gesturing. In this paper it will be argued for a developmental robotics approach for learning to speak. On the basis of current literature a blueprint of a brain model will be outlined for this kind of robots and preliminary scenarios for knowledge acquisition will be described. Furthermore it will be illustrated that natural speech acquisition mainly results from learning during face-to-face communication and it will be argued that learning to speak should be based on human-robot face-to-face communication. Here the human acts like a caretaker or teacher and the robot acts like a speech-acquiring toddler. This is a fruitful basic scenario not only for learning to speak, but also for learning to communicate in general, including to produce co-verbal manual gestures and to produce co-verbal facial expressions.


2016 ◽  
Vol 16 (2) ◽  
Author(s):  
Helen Shoemark

Our first intimate relationship is with our parents.  As babies, we are deeply dependent on our parents for safety and nurturing.  The connection between us is created by our facial expressions, our body movements and our sounds.  All of these have qualities which can be explained by our innate musicality.


2019 ◽  
Vol 1 (1) ◽  
pp. 35-42
Author(s):  
Dian Rinjani

ABSTRAK Film merupakan salah satu bidang yang relevan bagi analisis semiotika. Analisis semiotik pada film berlangsung pada teks yang merupakan struktur dari produksi tanda. Bagian struktur penandaan dalam film biasanya terdapat dalam unsur tanda paling kecil, dalam film disebut scen. Penelitian ini dilakukan dengan menggunakan pendekatan kualitatif. Pendekatan ini dianggap sesuai, dengan prosedur yang dilakukan peneliti,, menghasilkan data deskriptif berupa kata kata yang dihasilkan dari mengamati tanda tanda berupa visual, gambar bergerak, bahasa tubuh dan audio/suara yang terdapat dalam film The Curious Of Benjamin Button. Ruang lingkup penelitian ini adalah beberapa potongan adegan yang mewakili film The Curious Of Benjamin Button. Bisa ditarik kesimpulan bahwa di dalam sebuah film seperti  The Curious Of Benjamin Button penonton bisa membaca tanda yang diberikan oleh pemeran pemeran film The Curious Of Benjamin Button. Melalui tanda-tanda seperti suara, gerakan tubuh, raut muka,, tampilan tokoh-tokoh dan lainnya yang ada di dalam film, penonton dapat menyimpulan isi sebuah film dari tanda tanda yang diberikan oleh sutradara selama film berlangsung. Oleh karena itu dalam membuat film seperti pengambilan gambar dan semua unsur-unsur yang ada didalam sebuah film tidak bisa dibuat dengan sembarangan. Apabila pembuatan film dibuat sembarangan cerita atau maksud dari sutradara tidak akan tersampaikan dengan baik.  Kata kunci:  Film, Semiotika, Proxemics, Visual, Tanda. ABSTRACT Film is one of the relevant fields for semiotic analysis. The semiotic analysis of the film takes place in the text which is the structure of the sign production. Part of the marking structure in a film is usually contained in the smallest sign element, in a film called a scen. This research was conducted using a qualitative approach. This approach is considered appropriate, with the procedure carried out by the researcher, producing descriptive data in the form of words produced from observing signs in the form of visual, moving images, body language and audio / sound contained in the film The Curious Of Benjamin Button. The scope of this research are several scenes that represent the film The Curious Of Benjamin Button. It can be concluded that in a film like The Curious Of Benjamin Button, the audience can read the sign given by the cast of the film The Curious Of Benjamin Button. Through signs such as sound, body movements, facial expressions, the appearance of characters and others in the film, the audience can conclude the contents of a film from the signs given by the director during the film. Therefore, in making films such as taking pictures and all the elements in a film cannot be made carelessly. If the filmmaking is made carelessly the story or the director's intentions will not be conveyed properly.  Keywords: Films, Semiotics, Proxemics, Visuals, Signs


2021 ◽  
Vol 6 ◽  
Author(s):  
Melisa Stevanovic

Joint decision-making is a thoroughly collaborative interactional endeavor. To construct the outcome of the decision-making sequence as a “joint” one necessitates that the participants constantly negotiate their shared activity, not only with reference to the content of the decisions to be made, but also with reference to whether, when, and upon what exactly decisions are to be made in the first place. In this paper, I draw on a dataset of video-recorded dyadic planning meetings between two church officials as data, investigating a collection of 35 positive assessments with the Finnish particle ihan “quite” occurring in response to a proposal (e.g., tää on ihan kiva “this is quite nice”). The analysis focuses on the embodied delivery of these assessments in combination with their other features: their sequential location and immediate interactional consequences (i.e., accounts, decisions, abandoning of the proposal), their auxiliary verbal turn-design features (i.e., particles), and the “agent” of the proposals that they are responsive to (i.e., who has made the proposal and whether it is based on some written authoritative material). Three multimodal action packages are described, in which the assessment serves 1) to accept an idea in principle, which is combined with no speaker movement, 2) to concede to a plan, which is associated with notable expressive speaker movement (e.g., head gestures, facial expressions) and 3) to establish a joint decision, which is accompanied by the participants’ synchronous body movements. The paper argues that the relative decision-implicativeness of these three multimodal action packages is largely based on the management and distribution of participation and agency between the two participants, which involves the participants using their bodies to position themselves toward their co-participants and toward the proposals “in the air” in distinct ways.


2014 ◽  
Vol 926-930 ◽  
pp. 2739-2742
Author(s):  
Zhao Fu Qiu

With the rapid development of sensor technology, access software, body movements and facial expressions to capture system on the development cost, operation effect and efficiency to obtain the optimal balance point, has wide application prospect. This article through to access motion capture analyzing the basic techniques of basketball, basketball developed auxiliary training system, guide the basketball player to carry on the scientific, systematic and comprehensive teaching and training, so as to directly promote the improvement of the overall level of basketball.


Koneksi ◽  
2021 ◽  
Vol 5 (1) ◽  
pp. 42
Author(s):  
Agustino Agustino ◽  
Sinta Paramita ◽  
Nigar Pandrianto

Theatre is one of the art performances that people from various circles are interested in. Theatre has become an extra-curricular activity or curriculum in various schools and campuses. This theatre game is played by actors who play characters according to the script given by the director. Communication becomes a factor in playing theatre, one of which is expression. Actors not only use expressions only to complement dialogue but also as a form of dialogue itself. Then a problem formulation appears, namely how to communicate expressions in theatre plays by theatre actors. This study aims to determine how theatre actors communicate expression in theatre plays. The theory used in this research is the cumulative structure theory. The approach used in this research is qualitative research. The research method used in this research is a case study using data collection methods in the form of interviews and observations. Data processing and analysis techniques used in this study are data reduction, data presentation, drawing conclusions and verification. The result of this research is the communication of expression is carried out by theatre actors by conveying a meaning and honesty from within. The delivery of this meaning is carried out with facial expressions and body movements. Forms of communication expression are facial expressions, gestures, and voices.Teater merupakan salah satu pertunjukan seni yang diminati oleh masyarakat dari berbagai kalangan. Teaterpun menjadi kegiatan extra kulikuler atau kurikulum diberbagai sekolah dan kampus. Permainan teater ini dimainkan oleh para aktor yang memerankan karakter sesuai dengan naskah yang diberikan oleh sutradara. Komunikasi menjadi salah satu faktor dalam bermain teater salah satunya adalah ekspresi. Para aktor tidak hanya menggunakan ekspresi hanya untuk pelengkap dialog tapi juga sebagai bentuk dari dialog itu sendiri. Maka muncul suatu rumusan masalah yakni bagaimana komunikasi ekspresi dalam permainan teater oleh aktor teater. Penelitian ini memiliki tujuan untuk mengetahui bagaimana aktor teater melakukan komunikasi ekspresi dalam permainan teater. Teori yang digunakan dalam penelitian ini adalah teori struktur Kumulatif. Pendekatan yang digunakan dalam penelitian ini adalah penelitian kualitatif. Metode penelitian yang digunakan dalam penelitian ini adalah studi kasus dengan menggunakan metode pengumpulan data berupa wawancara dan observasi. Teknik pengolahan dan analisis data yang digunakan dalam penelitian ini adalah reduksi data, penyajian data, mengambil kesimpulan dan Verifikasi. Hasil dari penelitian ini adalah komunikasi ekspresi dilakukan oleh aktor teater dengan menyampaikan sebuah makna dan jujur dari dalam diri. Penyampaian makna ini dilakukan dengan ekspresi wajah dan gerakan tubuh. bentuk dari komunikasi ekspresi merupakan ekspresi wajah, gerak tubuh, dan suara.


2021 ◽  
Vol 11 (9) ◽  
pp. 1207
Author(s):  
Frank Lobbezoo ◽  
Xuan Mai Lam ◽  
Savannah de la Mar ◽  
Liza J. M. van de Rijt ◽  
Miriam Kunz ◽  
...  

Background: Observational tools have been developed to assess pain in cognitively impaired individuals. It is not known, however, whether these tools are universal enough so that even pain depicted in print art can be assessed reliably. Therefore, the aim of this study was to assess the reliability in scoring facial expressions of pain in dental print art from the 17th, 18th, and 19th century, using a Short Form of the 15-item Pain Assessment in Impaired Cognition (PAIC15-SF) tool. Methods: Seventeen prints of patients undergoing dental procedures were scored twice by two inexperienced observers and an expert and once by a Gold Standard observer. Results: All observers achieved high intra-observer reliability for all four items of the category “facial expressions” and for three items of the category “body movements” (ICC: 0.748–0.991). The remaining two items of the category “body movements”, viz., “rubbing” and “restlessness”, were excluded from further research because it was not possible to calculate a reliable ICC. Overall, the intra-observer reliability of the expert was higher than that of the inexperienced observers. The inter-observer reliability scores varied from poor to excellent (ICC: 0.000–0.970). In comparison to the Gold Standard, the inter-observer reliability of the expert was higher than that of the inexperienced observers. Conclusion: The PAIC15-SF tool is universal enough even to allow reliable assessment of facial expressions of pain depicted in dental print art.


2021 ◽  
Vol 9 ◽  
Author(s):  
Inbal Ravreby ◽  
Yaara Yeshurun

Much of our time is spent communicating with other people, including family, friends, and teachers. When we talk with others, we are interested in understanding one another, and we can often sense when the communication is good. Scientists suggest that synchronization—a state in which things happen simultaneously—contributes to good communication. Research has found that synchronization in facial expressions, ways of speaking, body movements, pulse, breath, and even brain activity, are related to positive communication. In this article, we will describe the role of synchronization and discuss the possibility that when we feel we are “riding on the same wave” with the person we are talking to, we actually are on the same physical and mental wave—synchronized.


2020 ◽  
Author(s):  
Dias Kapita Jayanti

This study discusses the communication style in the Jokowi Ma'aruf couple's campaign style in the 2019 presidential election. Based on the results of the study it was found that the jokowi's communication style was simpler and more popular while Ma'aruf chose in a religious approach in each of his campaigns. Jokowi showed more non-verbal communication style from starting to facial expressions, hand movements and pronunciation of Javanese special language while ma'aruf amen was more inclined to use verbal communication in each of his speech ma'aruf amen was more inclined to use words rather than using body movements and facial expressions, between Jokowi and Ma'aruf amen people are more interested in jokowi's communication style.


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