scholarly journals PERANGKAT PEMBELAJARAN BIOLOGI BERBASIS PROBLEM BASED LEARNING DAN BERORIENTASI KEMAMPUAN METAKOGNITIF

2020 ◽  
Vol 8 (2) ◽  
pp. 153
Author(s):  
Andi Asyhari

Problem-based learning (PBL) in biology has been considered as one of the innovative contextual teaching designs, since students learn biology from problems (cases) of real life and it potentially encourage students’ metacognition.  This research was aimed at developing biology teaching devices, grounded in problem-based learning approaches and metacognition habits, and identifying their  effect on students’ learning achievement and metacognition.  The large field testing was implemented on 33 students, using  pre-experimental design group single pre-test – post test design. Experimental data was analysed quantitatively.  The findings showed that (1) there was a significant effect of the use of the innovative lesson devices on student learning achievement and metacognition which is measured using questionnaire metacognitive (MAI). Metacognition scores were more likely to be  improved, before and after treatment (0.36 middle). High metecognition scores were on planning aspects (0.42 middle) and the lowest score of metecognition was on executing aspects (0,29); (2) learning achievement was also improved, before and after treatment.  N-gain score was 0.52 (middle). The total contribution of the lesson design on learning achievement and metacognition was classfied ‘highly effective’. Biology teachers could use the product to improve the quality of their teaching learning processes

2017 ◽  
Vol 4 (1) ◽  
pp. 54
Author(s):  
Rosnani Sahardin ◽  
Cut Salwa Hanum ◽  
Sofyan A. Gani

Using the right technique to teach writing is very important to help students overcome problems in writing. Think Pair Share (TPS) is a cooperative teaching-learning method that it is believed to help students improve their writing ability. Thus, the writers conducted an experimental study to tenth grade students at a senior high school in Banda Aceh to find out whether or not this technique could facilitate and improve the students’ writing of descriptive texts in English. The results showed that the TPS technique successfully improved the ability of students’ in writing, reflected by the post-test scores covering five aspects of writing. The progress before and after the technique was implemented can be seen in these average scores for the five aspects: content increased from 12 to 16, organization from 11 to 15, vocabulary from 9 to13, grammar from 8 to 10, and mechanics from 8 to 11 where the improvement for each aspect was 4, 4, 4, 2 and 3. Despite the results showed that the TPS technique was effective for improving the students’ mastery of organization, vocabulary and content, but less so for improving mechanics and grammar. This is probably because it is generally much easier to make improvements in organization, vocabulary and content but it requires a much longer effort with much more practice to significantly improve mechanics and grammar. Nevertheless, the writers suggest that English teachers and others can use the TPS technique to teach writing, hence some of the problems faced by students in writing can be helped and, more importantly, they can improve their ability to write English.


2017 ◽  
Vol 11 (1) ◽  
pp. 53-64
Author(s):  
Kartika Hartanti

This study aims to determine the effect of the application of VAK learning model on the learning achievement of PAI in class V Tlogomulyo Waterford Elementary School. This study was a quasi-experimental study (quasi-experimental). Subjects in this study consisted of 26 students of class V. The data was collected using VAK learning guidelines, test learning Islamic education, observation, documentation, and interviews. The validity of the instrument showing of 10 items proved to be valid all, are the results of the analysis show the reliability coefficient of 0.710 and otherwise reliable. Analysis of the data used in the form of comparative analysis using t-test. The results showed that there are significant implementation VAK learning model significantly to the learning outcomes of Islamic education. It can be seen from the difference in learning achievement Islam shortly before and after the given method VAK, the t value of 0.828 and significance level (p) of 0.05. In addition, an increase in the average acquisition value before application of VAK learning model (pre-test = 71.9) and after application of VAK learning model (post-test = 87.3). This shows an increase in the average value of 15.4. By looking at the difference in the score of the pre test and post test, shows that the VAK learning model is a model of effective learning for learning PAI.


2019 ◽  
Vol 4 (1) ◽  
pp. 35-54
Author(s):  
I Made Yuda Suryawan ◽  
I Wayan Santyasa ◽  
I Gede Aris Gunadi

ABSTRAKSI: Penelitian ini mendeskripsikan pengaruh interaktif antara model pembelajaran dan motivasi berprestasi terhadap prestasi belajar Fisika. Penelitian menggunakan kuasi eksperimen dengan desain pre-test dan post-test non-equivalent control group design. Populasi penelitian adalah siswa Kelas X MIPA SMAN (Matematika dan Ilmu Pengetahuan Alam, Sekolah Menengah Atas Negeri) 1 Kubutambahan di Bali, Indonesia, yang terdiri dari empat kelas atau 130 orang. Data dianalisis menggunakan analisis deskriptif dan analisis kovarian dua jalur. Hasil penelitian mengungkapkan bahwa prestasi belajar siswa diakibatkan oleh perbedaan model pembelajaran. Prestasi belajar yang lebih tinggi diraih oleh siswa yang menerima perlakuan model PBL (Problem Based Learning atau Pembelajaran Berbasis Masalah). Perbedaan prestasi belajar siswa juga diakibatkan oleh perbedaan motivasi berprestasi. Prestasi belajar yang lebih tinggi diraih oleh siswa yang memiliki MBT (Motivasi Berprestasi Tinggi). Akhirnya, ada pengaruh interaktif antara model pembelajaran dan motivasi berprestrasi terhadap prestasi belajar siswa. KATA KUNCI: Model Pembelajaran; Prestasi Belajar; Motivasi; Matapelajaran Fisika. ABSTRACT: “Effectiveness of the Problem Based Learning Model and Student Achievement Motivation in Gaining the Physics Learning Achievements”. The research describes the interactive influence between model of learning and achievement motivation toward Physics learning achievement. The research used a quasi experimental study with pre-test and post-test non-equivalent control group design. The population of this study were the students of Class X Mathematics and Sciences at the Public Senior High School 1 Kubutambahan in Bali, Indonesia, consisted of four classes or 130 people. Data were analyzed using descriptive analysis and two-ways analysis of covariance. The results of this study reveal that the student achievement is due to the differences in learning models. Higher learning achievement was achieved by students who received treatment of PBL (Problem Based Learning) model. The differences in student achievement are due to also the differences in achievement motivation. Higher achievement of learning achieved by students who have high achievement motivation. Lastly, there are the interactive influences between learning model and achievement motivation towards the student achievement.KEY WORD: Learning Model; Learning Achievement; Motivation; Physics Subject.    About the Authors: I Made Yuda Suryawan, S.Pd. adalah Mahasiswa Jurusan Pendidikan Fisika FMIPA UNDIKSHA (Fakultas Matematika dan Ilmu Pengetahuan Alam, Universitas Pendidikan Ganesha) di Singaraja 81116, Bali, Indonesia. Prof. Dr. I Wayan Santyasa dan Dr. I Gede Aris Gunadi adalah Dosen di Jurusan Pendidikan Fisika FMIPA UNDIKSHA di Singaraja 81116, Bali, Indonesia. Untuk kepentingan akademik, alamat emel penulis adalah: [email protected], [email protected], dan [email protected] Citation: Suryawan, I Made Yuda, I Wayan Santyasa I Gede Aris Gunadi. (2019). “Keefektifan Model Problem Based Learning dan Motivasi Berprestasi Siswa dalam Pencapaian Prestasi Belajar Fisika” in MIMBAR PENDIDIKAN: Jurnal Indonesia untuk Kajian Pendidikan, Volume 4(1), Maret, pp.35-54. Bandung, Indonesia: UPI [Indonesia University of Education] Press, ISSN 2527-3868 (print) and 2503-457X (online). Article Timeline: Accepted (November 10, 2018); Revised (January 15, 2019); and Published (March 30, 2019).


Author(s):  
Rini Fitria ◽  
Ervina Ervina

The aim of the research was to describe the learning atmosphere during the implementation of “Snakes and Ladders” in teaching Speaking. Besides, the research was also designed to know how the improvement of the students’ Speaking skill during the implementation of “Snakes and Ladders”. This research was a classroom action research. The participants of this research were 27 second semester students of English Study Program at STAIN Bengkalis. This research was conducted in two cycles by following the procedure of action research, i.e. planning, implementing, observing, and reflecting. In collecting the data, the researcher used observation, questionnaire, and test. The lecturer was the researcher assisted by collaborator as observer. The questionnaire was given to the students before and after the implementation of “Snakes and Ladders”. The tests were in the form of pre-test, post-test 1 and post-test 2. The data were analyzed qualitatively and quantitatively. The qualitative data were analyzed using Interactive Model of Data Analysis as propounded by Matthew M. Miles and A.M. Huberman. The results of the research showed that the learning atmosphere also improved. The class became more active and confident. Furthermore, “Snakes and Ladders” was able to improve the students’ Speaking Skill. It was proven by the increase of the students’ mean score from 41.16 in pre-test to 46.21 in cycle 1, and 48.98 in cycle 2, although the results of the research were just a little bit improvement. It could be concluded that the use of “Snakes and Ladders” has proven to be an effective way in teaching-learning of Speaking Skill on Second Semester of English Study Program at STAIN Bengkalis.


2020 ◽  
Vol 5 (2) ◽  
pp. 262-269
Author(s):  
Willyana Ramlan

There were several reasons for conducting this study, students’ seriousness in attending writing speech text were still low and not excited. Therefore, the teacher must choose and apply an effective teaching learning model to improve students’ abilities in writing speech text. This study aims to improve students’ abilities in writing speech text through concept sentence model and investigated students’ responses through teaching writing speech text by using concept sentence model. The quasi experiment is the research method of this study. The control and experiment class were given pre-test and post-test to know the students’ abilities before and after treatment. The questionnaire also used to gain the data about students’ responses through teaching writing speech text by using concept sentence model. The research finding shows that the model concept sentence is effective to improve students’ ability in writing speech text . The indicators of the success of by using SPSS 23.0 are that: (1) the mean of pre-test result in the experiment class was 64,18 and  post-test result in the experiment class was 81,28, meanwhile the mean of pre-test result in the control class was 60,57 and  post-test result in the control class was 71,50; (2) the students’ responses through questionnaires found that the application concept sentence model was very positive.  


Author(s):  
A. Muhajir Nasir ◽  
Hadijah Hadijah

This research was an experimental research that aimmed to know and measure the effectiveness of the application of Problem Based Learning model (PBL) with the assistance of animation media on tetragon material. This research type was quantitative research with one group pretest-posttest design. The population in this study was the students of class VII SMP Negeri 5 Mandai with a random sample of 28 students in an experimental class. Data collection using a test of learning achievement that has been validated by the expert. The data of this research were analyzed descriptively and inferential with normality test as prerequisite analysis test. The results of the data analysis showed that the average pre-test was 45,57 while the average post-test was 84,32. Average gain scores normalized 0,72 in the high category and normally distributed for learning achievement data. Based on the t-test obtained 0,000 < α = 0,025 we could conclud that there was a significant increase. The post-test also showed that 26 out of 28 students (92,86%) have reached KKM score in mathematics in SMP Negeri 5 Mandai. The results of this study indicate that there was a significant improvement on the mathematics learning achievement of students after being taught with PBL model with the assistance of animation media on tetragon material.


2019 ◽  
Vol 18 (2) ◽  
pp. 171-183 ◽  
Author(s):  
Serkan Aslan

Teaching programs based on contemporary learning-teaching approaches have been regulated since the 2005-2006 academic year in Turkey. Nevertheless, the researches conducted in Turkey suggested that teachers mostly use traditional teaching-learning approaches in their classroom activities. Therefore, this research aimed at enhancing the students’ academic achievement through the use of argumentation and scenario based learning approaches among the contemporary teaching-learning approaches in order to guide teachers. Experimental design with pre-test and post-test control group was used in the present research. This research was conducted with 45 fourth grade primary school students. The research was conducted with two experimental groups and one control group. Activities related to argumentation-based teaching were administered to the experimental group 1, activities with scenario-based learning method for the experimental group 2, and those of the existing curriculum for the control group. The research deployed an academic achievement test based on the unit of "Let’s Solve the Riddle of Our Body". Independent samples t-test, one-way analysis of variance (ANOVA) and covariance analysis (ANCOVA) were used during data analysis. Research results revealed that the academic achievement of the students was significantly influenced by the activities related to argumentation-based teaching and scenario-based learning method.


2021 ◽  
Vol 2 (3) ◽  
pp. 1-9
Author(s):  
Muflichatu Nur Fita ◽  
Budi Jatmiko ◽  
Elok Sudibyo

The purpose of this research was to see how effective the Problem Based Learning (PBL) based Socioscientific Issues (SSI) is at improving critical thinking skills. The sample used was grade seven in SMPN 4 Lamongan with 2 classes and each class contains 15 students. The design of the learning materials trial used  One-Group pre-test post-test design. Tests of critical thinking skills and student answer sheets were used to collect data. Techniques of data analysis used N-gain, paired t-test, and independent t-test. The result of this research is as follows: The effectiveness in terms of the critical thinking skills test the category increase is high, there is a significant difference between the test before and after learning with PBL based SSI and there is no difference N-gain in the two group classes and students' responses are classified as very good. Based on data analysis, it can be concluded that PBL with SSI is effective to improve critical thinking skills. The implications of this study are PBL-based SSI has the potential to be an innovative solution and alternative for improving critical thinking skills.


2021 ◽  
Vol 2 (1) ◽  
pp. 93-104
Author(s):  
- Mahpul ◽  
Bambang Setiyadi ◽  
Muhammad Sukirlan ◽  
Gede Eka Putrawan

Task complexity-based learning approaches have been widely adopted in countries especially where English is a foreign language, Chinese, Japanese, Arabic, Iranian, and Korean. However, most English teachers do not yet understand the method of learning English based on task complexity so they lack confidence in applying the method.. Therefore, this community service activity aims to increase insight and knowledge about the development / creation of a speaking learning model based on cognitive factor engineering (task complexity). This activity will target English teachers at high school / vocational school in Pringsewu Regency and is expected to improve their professionalism to improve the quality of the English learning process, especially speaking. This activity will be carried out with lecture methods, discussions, practices, and simulations that will begin with a pre-test and end with a post-test. Based on initial and final abilities, there are quite real differences before and after the training is done. To that end, this training has been able to improve the insight and Manufacture of Teaching Materials Based on Cognitive Factor Engineering (Task Complexity). Some participants showed that the enthusiasm and belief of the participants that the Manufacture of Speaking Teaching Materials Based on Cognitive Factor Engineering (Task Complexity) has a positive impact to develop students' ability to master their English learning in the classroom.


2018 ◽  
Vol 1 (12) ◽  
Author(s):  
Adriana Macías Espinales

En el contexto de enseñanza-aprendizaje de las Matemáticas, la autora identificó el problema, bajo desempeño académico en estudiantes de Primero de Bachillerato General Unificado (1ero BGU), de ahí que surge la propuesta de implementar una innovación educativa cuyo objetivo se centró en mejorar el desempeño académico, en función del desarrollo de la competencia matemática: Plantear y Resolver Problemas, e incrementar la motivación por el aprendizaje, utilizando estrategias de Gamificación a través de la plataforma Rezzly. Con respecto a la metodología, se trató de una investigación-acción que aplicó el método teórico hipotético-deductivo con un enfoque Mixto (Cuantitativo y Cualitativo –transversal-); empleó un diseño pre-experimental con pre y pos prueba a un solo grupo de 49 participantes. Acerca de los resultados, la prueba t-Student para dos muestras relacionadas corroboró una variación en el desempeño académico de los estudiantes, antes y después de la innovación (preprueba: 3,91; posprueba: 8,33). Al final se concluyó que aplicar la estrategia de Gamificación como apoyo a las clases presenciales y con un papel protagónico en las clases virtuales desarrolla la competencia matemática: Plantear y Resolver Problemas, mejora el desempeño académico e incrementa la motivación en los estudiantes. Palabras claves: innovación educativa, innovación tecnológica, competencia matemática: Plantear y Resolver Problemas, motivación, Rezzly. Summary In the context of teaching-learning of Mathematics, the author identified the problem, under academic performance in First Unified General Baccalaureate students (1st BGU). Hence, the proposal to implement an educational innovation whose objective was focused on improving academic performance, based on the development of mathematical competence: pose and solve problems, and increase the motivation for learning, using Gamification strategies through the Rezzly platform. With respect to the methodology, it was an action research that applied the hypothetical-deductive theoretical method with a Mixed (Quantitative and Qualitative -transversal-) approach; used a pre-experimental design with pre and post test to a single group of 49 participants. About the results, the t-Student test for two related samples corroborated a variation in students' academic performance, before and after the innovation (pre-test: 3.91, post-test: 8.33). In the end it was concluded that applying the Gamification strategy as a support to face-to-face classes and with a leading role in the virtual classes develops the mathematical competence: pose and solve problems, improve academic performance and increase student motivation. Keywords: educational innovation, technological innovation, mathematical competence: pose and solve problems, motivation, Rezzly. PARTICIPACIÓN EN LA PUBLICACIÓN: Autor: Adriana Macías Espinales, MSc.


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