scholarly journals Developing Worksheets Through Creative Problem Solving (CPS) Model to Improve Students' Creative Thinking for the Class V of SD Tunas Bangsa Makassar

2020 ◽  
Vol 8 (3) ◽  
pp. 200
Author(s):  
Jusmawati Jusmawati ◽  
Satriawati Satriawati ◽  
Irman Rahim ◽  
Abdul Rahman ◽  
Nurdin Arsyad

This research aims to develop worksheets through Creative Problem Solving (CPS) model to improve students' creative thinking. The implementation of the research conducted by Research & Development (R & D), with a model of Four-D development. This model consists of 4 stages of development: Define, Design, Develop and Disseminate, with the development of learning mathematics of worksheets for the material fractions through Creative Problem Solving (CPS) model to improve creative thinking the fifth-grade students of SD Tunas Bangsa Makassar. The instrument used in this research was the sheet validity test, sheet test the practicalities, and the post-test (students thinking creatively). Based on the validity test results, worksheets through the model of creative problem solving (CPS) with an average value of 4,01 and valid category. While the test results in the practicalities when the trial was limited worksheets with model creative problem solving (CPS) belongs to the category was very practical, with the percentage of 82,43%. Based on the post-test results, students' creative thinking was the category of creative with a percentage of 81,68%. Finally, it can be concluded that worksheets through a model of creative problem solving (CPS) to improve students' creative thinking that developed were valid, practical, and useful. So it can be applied in class V of mathematics subject.

2019 ◽  
Vol 8 (1) ◽  
pp. 32
Author(s):  
Ika Setiawati ◽  
Tuti Rahayu

ABSTRACT This study aims to improve the creativity of students by using the Creative Problem Solving learning model in the study of Dance Arts in SMA 1 Percut Sei Tuan. Academic Year 2018/2019. To discuss the purpose of the study used theories about creativity, creative problem solving learning models and dance theory. This research method is descriptive quantitative. The research location is in SMA 1 Percut Sei Tuan Academic Year 2018/2019. The number of samples used were all students of class XI MIPA 2 as many as 34 people. Before conducting this research, the researcher gave a pre test to find out the ability of students, so that the average value of the class was 72.65. Next the researcher gave a post test and obtained a class average of 85.29. From the calculation of the hypothesis test performed, it is obtained thitung = 14.87 at the real level α = 0.05 and ttable = 1.6723, meaning that thitung > ttable (14.87> 1.6723) means that there is a very significant increase. Thus it can be concluded that by using the creative problem solving learning model can improve the creativity of students in the XI MIPA 2 class dance subjects in SMA 1 Percut Sei Tuan Academic Year 2018/2019.                                                                                                 Keyword : Learning Model of Creative Problem Solving, Creativity  ABSTRAK Penelitian ini bertujuan untuk meningkatkan kreativitas peserta didik dengan menggunakan model pembelajaran Creative Problem Solving pada mata Pelajaran Seni Tari di SMA Negeri 1 Percut Sei Tuan. Tahun Ajaran 2018/2019. Untuk membahas tujuan penelitian digunakan teori tentang kreativitas, model pembelajaran creative problem solving dan teori tari. Metode penelitian ini adalah deskriptif kuantitatif. Lokasi penelitian di SMA Negeri 1 Percut Sei Tuan Tahun Ajaran 2018/2019. Jumlah sampel yang digunakan adalah seluruh peserta didik kelas XI MIPA 2 sebanyak 34 orang. Sebelum melakukan penelitian ini, peneliti memberi pre test untuk mengetahui kemampuan peserta didik, sehingga diperoleh nilai rata-rata kelas yaitu 72,65. Selanjutnya peneliti member post test dan memperoleh rata-rata kelas yaitu 85,29.  Dari perhitungan uji hipotesis yang dilakukan diperoleh thitung = 14,87 pada taraf nyata α = 0,05 dan ttabel = 1,6723, berarti thitung  > ttabel (14,87 > 1,6723) artinya bahwa ada peningkatan yang sangat signifikan.  Dengan demikian dapat diambil kesimpulan bahwa dengan menggunakan model pembelajaran creative problem solving  dapat meningkatkan kreativitas peserta didik pada mata pelajaran seni tari kelas XI MIPA 2 di SMA Negeri 1 Percut Sei Tuan Tahun Ajaran 2018/2019. Kata Kunci: Model Pembelajaran Creative Problem Solving, Kreativitas.


2021 ◽  
Vol 5 (1) ◽  
pp. 10
Author(s):  
Ahmad Sulthan Auliya ◽  
Tatag Yuli Eko Siswono

Abstrak — Menggunakan model dan strategi pembelajaran yang bervariatif merupakan salah satu cara untuk menumbuhkan minat belajar siswa dalam pembelajaran matematika. Creative problem solving adalah model pembelajaran yang memusatkan pada pengajaran dan keterampilan pemecahan masalah yang diikuti dengan penguatan keterampilan. Penguatan keterampilan yang dimaksud adalah dengan menggunakan media pembelajaran, salah satunya dengan aplikasi maple untuk memecahkan masalah matematika. Riset ini memakai penelitian kuantitatif dengan tipe eksperimen untuk mengetahui kefektifan model pembelajaran creative problem solving dengan media pembelajaran maple untuk meningkatkan kemampuan berpikir kreatif siswa. Penelitian ini dilaksanakan di salah satu sekolah menengah atas di Surabaya pada kelas XMIA1 semester ganjil tahun ajaran 2019/2020 dengan melibatkan 30 siswa. Kegiatan dalam penelitian ini meliputi pemberian pre test, pemberian perlakuan, dan pemberian post test. Kemudian perolehan dari nilai pre test dan post test dianalisis untuk melihat kefektifan pembelajaran creative problem solving berbasis aplikasi maple. Hasil penelitian ini menunjukkan adanya dampak model pembelajaran berbasis aplikasi maple terhadap kemampuan berpikir kreatif siswa yang didapatkan dengan uji t. Selain itu, berdasarkan uji Gain dihasilkan nilai rata-rata N-Gain 0.71 yang berada pada interval N-Gain 0.7 < 𝑔 ≤ 1.00, yang artinya pembelajaran creative problem solving berbasis aplikasi maple memiliki tingkat keefektifan yang tinggi. Selanjutnya, data yang didapatkan dari penelitian ini merupakan data berdistribusi normal. Hal ini dapat dilihat dari perolehan uji normalitas data yang hasil signifikansinya > 0.05. Selain itu, data yang didapat dari penelitian ini merupakan data yang homogen. Hal ini dapat dilihat dari hasil uji homogenitas data yang hasil signifiansinya > 0,05.Kata kunci: Creative Problem Solving, Maple, Berpikir KreatifAbstract — Using the variety of learning models and strategies is one of the ways to grow students learning interests in mathematics learning. Creative problem solving is a learning model that focuses on teaching and problem solving skills followed by strengthening skills. Strengthening skills in question is using learningmedia, one of them with maple application to solve mathematics problems. This research uses quantitative research with experiment to find out the effectivity of creative problem solving learning model with maple (learning media) to improve the ability of students creative thinking. This research was conducted at privatesenior highschool in Surabaya class X MIA1 in the odd semester of the 2019/2020 school year involving 30 students. Activities in this research include giving pretest, treatment, and posttest. Then the results of the pretest and posttest scores were analyzed to determine the effectiveness of creative problem solving learning based on maple application. The results of this research indicate the influence of learning model based on maple application to students' creative thinking abilities obtained by t test. In addition, based on Gain test, the average value of N-Gain is 0.71 which is in the N-Gain interval 0.7 < 𝑔 ≤ 1.00. It means that creative problem solving learning based on maple application has a high level of effectiveness. Furthermore, the data obtained from this research are normal distribution data. This can be seen from the results of data normality test whose significance is > 0.05. In addition, the data obtained from this research are homogeneous data. This can be seen from the results of data homogeneity test whose significance is > 0.05.Keywords: Creative Problem Solving, Maple, Creative thinking


2020 ◽  
Vol 13 (2) ◽  
pp. 270-291 ◽  
Author(s):  
Madihah Khalid ◽  
Supiah Saad ◽  
Siti Rafiah Abdul Hamid ◽  
Muhammad Ridhuan Abdullah ◽  
Hasniza Ibrahim ◽  
...  

In recent years, calls to nurture and teach creativity from an early age in schools has intensified. Creativity is something regular in the teaching of arts subjects but is not a common feature in teaching science, technology, engineering and mathematics subjects. However, what really matters, is how the subject is being taught. This research aimed to foster creativity through the teaching of mathematics via problem solving that challenges the solving of problems in a creative manner, which is defined as creative problem solving. This quasi-experimental study investigates changes in students learning of mathematics via creative problem solving. Altogether, 172 Form 1 students forming treatment and comparison groups from four schools in Gombak District area, Malaysia were involved. A mixed qualitative and quantitative data were collected to investigate the effect of the 3 cycles of creative problem solving lessons implemented. Instruments used were Torrance Test of Creative Thinking, a mathematics problem solving test and creativity checklist. This paper will only present the quantitative data obtained. Results show statistically significant increases in scores for most categories of creativity and problem solving tests. This research brought together teachers and researchers in trialling creative problem solving to teach mathematics, to achieve the enhancement of students’ creative thinking and problem solving skills. This coincided with the introduction of Kurikulum Standard Sekolah Menengah with new emphasis to strengthen the quality of science, technology, engineering and mathematics education in general, where higher-order thinking reforms are emphasized.


2020 ◽  
Vol 3 (2) ◽  
pp. 164
Author(s):  
Ni Made Rosita Dewi ◽  
I Wayan Widiana

Belum optimalnya hasil belajar IPS siswa kelas IV SD Gugus XI Kecamatan Buleleng menjadi alas an utama dilakukannya penelitian ini. Penelitian ini bertujuan untuk menganalisis pengaruh model pembelajaran Creative Problem Solving (CPS) berbantuan media Question Box terhadap hasil belajar IPS. Jenis penelitian ini yaitu penelitian eksperimen dengan menggunakan rancangan non equivalent post-test only control group design. Populasi pada penelitian ini adalah seluruh siswa kelas IV SD di Gugus XI Kecamatan Buleleng yang berjumlah 118 orang. Dari populasi tersebut kemudian diambil sampel dengan teknik random sampling sehingga diperoleh sampel dalam penelitian ini berjumlah 70 siswa. Pengumpulan data dalam penelitian ini dilakukan dengan menggunakan instrumen tes objektif dalam bentuk pilihan ganda. Data yang diperoleh dianalisis menggunakan uji-t. Berdasarkan hasil analisis uji-t diperoleh thitung = 2,384 sedangkan ttabel = 1,995 pada taraf signifikan 5 % untuk derajat kebebasan 36 + 34 – 2 = 68. Berdasarkan kriteria penghitungan karena  thitung > ttabel maka terdapat perbedaan yang signifikan antara kelompok siswa yang dibelajarkan dengan model pembelajaran Creative Problem Solving dengan kelompok siswa yang dibelajarkan dengan model konvensional. Dari hasil analisis uji-t tersebut dapat disimpulkan bahwa model pembelajaran Creative Problem Solving berpengaruh positif terhadap hasil belajar IPS siswa.  Implikasi penelitian ini yaitu model Creative Problem Solving berbantuan media Question Box sesuai untuk diterapkan, karena model ini dapat melatih siswa untuk berpikir kritis dalam menyelesaikan setiap permasalahan secara kreatif, sehingga tujuan pembelajaran dapat tercapai.


2017 ◽  
Vol 1 (1) ◽  
pp. 131-175
Author(s):  
Fuad Fachruddin

Setiap insan dianugrahi Yang Maha Penyayang daya kreatif (creative power), yang mengandung beberapa dimensi yaitu berfikir kreatif (creative thinking atau divergent thinking),  perilaku kreatif  (creative behavior) atau perilaku konstruktif  (constructive behavior) dan tindakan atau amaliah kreatif.  Sayang tidak semua orang dapat mengembangkan daya tersebut secara optimal. Pola dan pendekatan mendidik di keluarga, sekolah dan masyarakat acap kali tidak mendukung  pengembangan daya kreatif. Tulisan ini membahas beberapa hal seperti tersebut di muka dan pengembangan daya kreatif melalui dunia sekolah. Dalam mengembangkan daya kreatif peserta didik diperlukan hal atau syarat yang mendukung yaitu guru kreatif yang mencakup pembelajaran kreatif (creative teaching), kepala sekolah yang kreatif (creative leadership) dan lingkungan yang kreatif. Pengembangan daya kreatif dalam kontek bangsa untuk  menyiapkan warga bangsa dalam mengadapi kehidupan yang sangat kompetitif (global). Dalam kontek dunia sekolah, pengembangan daya kreatif dimaksudkan sebagai sebagai salah satu upaya peningkatan mutu pendidikan, karena pengembangan daya akan melahirkan superior learning. Pengembangan daya kreatif peserta didik dapat dilakukan melalui pendekatan atau metoda seperti memecahkan masalah secara kreatif (creative  problem solving),  pembelajaran berbasis masalah,  konsep dan  pendekatan  “limit to reach unlimited (dalam keadaan  terbatas dapat melahirkan karya luar biasa).


2021 ◽  
pp. 108-118
Author(s):  
Rabia Anjum ◽  
Ivan Suneel

Creative thinking is essential for the progress in education, industry and life in general. Incubation is a widely studied phenomenon in creativity research, referring to leaving a problem aside for a period, to accrue performance on a creative problem. This study investigated the effect of incubation on creative problem-solving by means of a pretest-posttest quasi-experimental design, and remote associates tasks (RATs) were used as a measure of creative problem-solving. For this purpose, a sample of 60 students (22 males, 38 females) was recruited from the population of a private university. They were assigned to a control condition and two different experimental conditions based on the time of onset of incubation. The data collected was analyzed for a significant effect across all conditions by means of a chi-squared test and covariates were inferred by means of Spearman's Rho, with a significance level set at ?<.05. The results did not find an incubation effect in creative problem-solving, and several possible explanations may account for this trend, especially the limited cross-cultural application of measurement tools and theoretical paradigms. The disparity is especially prominent with regards to Pakistan, which is predominantly collectivistic, and the educational system stymies creative thinking. Future research must take into account the relevance of culture in creative problem-solving, and propose solutions to circumvent the dearth of creative potential in developing nations such as Pakistan. Keywords: Incubation, Creative Problem-Solving, Creativity, Remote Associate Tasks, Cross-Cultural Psychology


2007 ◽  
Vol 21 (5) ◽  
pp. 353-359 ◽  
Author(s):  
Brad Hokanson

Specific training may be required to develop creativity in design students. At the very least, training is valuable in developing creativity in first-year students. Creativity is a skill that can be examined, used and taught - and it is one that is central to designing. This paper presents the results of empirical research from a class in creative problem solving for design students. The nature of creativity and the structure of the class are described, and this is followed by an outline of the research methodology and the use of the verbal Torrance Test of Creative Thinking. Creativity, as measured through the test, significantly increased.


2018 ◽  
Vol 48 ◽  
pp. 01059
Author(s):  
Sibel Demir Kaçan ◽  
Fatma Şahin

The research aims to determine the “relationship between the scientific creative thinking skills and creative problem solving and project development skills of candidate science teachers.” The research was performed with 24 teacher candidates in the control group and 24 teacher candidates in the experimental group in the second class of the Department of Science Teaching in a university in Istanbul Province. In the experimental group of the research, the laboratory program to be designed by the researchers on the basis of scientific discussion and research; and in the control group, the conventionally designed laboratory program were applied for 14 weeks. The research data was gained through “Self-Assessment for Creativity Questionnaire” to be developed by Raudsepp [28] and adapted by Sungur [30] into Turkish with the reliability value by Gülel [11]; two projects which were “the kite project”, “bridge project from spaghetti macaroni” and “personal interviews”. The conclusions to be reached by the research are in favour of the experimental group and the last application. While it was found that the project development processes of the candidate teachers in the experiment group had an important impact on their scientific creativity, the positive opinions of the candidate teachers were also found.


2021 ◽  
Vol 13 (1) ◽  
pp. 11-22
Author(s):  
Salahuddin Akbar Agus Panuntun Hsm ◽  
Mohammad Asikin ◽  
Budi Waluya ◽  
Zaenuri Zaenuri

The ability to think creatively is very important to be developed in students, especially when learning is starting to shift to blended learning where students are required to be able to organize portions and also how to learn independently, for this reason, students in this era need to grow their creative abilities to be able to keep up with educational developments. This study aims to conduct studies related to factors that can foster creative thinking skills. The research method used in this study is the SLR (Systematic Literture Review) method. Data collection is done by collecting similar research articles and limiting it to the topic of mathematical creative thinking skills. The articles used in this study were 20 articles with the topic of creative thinking skills. Based on the literature review, the most influencing factors in creative thinking skills are problem-based models and open-ended approaches. For this reason, using the CPS model with an open-ended approach will provide a model with a new alternative approach that can be tried to improve creative thinking skills.


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