scholarly journals A Blended Learning Module on the Writing Academic Purpose Course (A Research and Development Approach)

2019 ◽  
Vol 4 (3) ◽  
pp. 167-179
Author(s):  
Eny Maulita Purnama Sari ◽  
Nurul Aini

This study aimed to determine the effectiveness of the module based on blended learning model in ‘Writing Academic Purpose” course, to evaluate the validity of the module based on the assessment by the Context, linguists and media experts used validation sheets. The module was developed using Research and Development Approach (R&D). the outputs of this research was an blended learning module of “Writing Academic Purpose”. The module was implemented using the e-learning system of UNU Lampung. The subject of this research was the blended learning module that implemented to the English Department students. The object of the research were the content of the module. The module is declared valid from the validation by validators, the module could improve the students’ reasoning and creativity, the module’s effectiveness is achieved in this study.

2017 ◽  
Vol 11 (3) ◽  
pp. 177
Author(s):  
Yendra Yendra ◽  
Willy Satria ◽  
Wahyudi Rahmat

<p><strong> </strong></p><p align="center"><strong><em>Abstract</em></strong></p><p>               <em>The development of technology, especially information technology (internet), gradually unintentionally gives influence to education either directly or indirectly. The influence is clearly visible one of them to the method of learning. Learning methods that used to be done only face-to-face in the classroom and make the educator as a center of information (conventional) gradually begin to change towards learning that is also on-line based on the internet as an information center (E-Learning internet based). In STKIP PGRI Sumatera Barat E-Learning internet based learning method itself has been introduced and implemented since 2014, but has not been maximally optimized. This is because the method does not have a standard in its implementation, and also conventional face-to-face learning method can not be abandoned completely, hence there is overlap between the two. Accordingly, this study developed a model of learning that combines the concept of conventional learning with the concept of E-Learning internet based called Blended Learning. Blended Learning model is expected to be a solution to the above problems, so that the learning process can be implemented effectively. This research is research and development research (R &amp; D) with the outcome is a product that is learning model design</em>.</p><p align="center"><em> </em></p><p align="center"><strong><em>Abstrak</em></strong></p><p><em>Berkembangnya teknologi khususnya teknologi informasi (internet), berangsur angsur tanpa disadari memberikan pengaruh terhadap pendidikan baik secara langsung maupun tidak langsung. Pengaruh tersebut terlihat jelas salah satunya terhadap metode pembelajaran. Metode pembelajaran yang dulunya dilakukan hanya secara tatap muka di dalam kelas dan menjadikan pendidik sebagai pusat informasi (konvensional) berangsur mulai berubah ke arah pembelajaran yang juga bersifat on-line yang berbasis kepada internet sebagai pusat informasi (E-Learning internet based). Di STKIP PGRI Sumatera Barat metode pembelajaran E-Learning internet based sendiri sudah diperkenalkan dan diterapkan sejak tahun 2014, tetapi belum telaksana secara maksimal. Hal ini disebabkan karena metode tersebut belum memiliki standar baku dalam pelaksanaannya, dan juga metode pembelajaran tatap muka secara konvensional belum bisa ditinggalkan secara utuh, karenanya terjadi tumpang tindih antara keduanya. Sehubungan dengan itu, pada penelitian ini dikembangkan sebuah model pembelajaran yang menggabungkan konsep pembelajaran konvensional dengan konsep E-Learning internet based yang disebut dengan Blended Learning. Model pembelajaran Blended Learning ini nantinya diharapkan dapat menjadi solusi atas permasalahan tersebut di atas, sehingga proses pembelajaran dapat terlaksana secara efektif. Penelitian ini adalah penelitian riset dan pengembangan (Research and Development/RnD) dengan luarannya adalah sebuah produk yaitu desain model pembelajaran. </em></p><p> </p>


Author(s):  
Dian Maya Sari ◽  
Khadijah Permata Sari

Abstrak: Tujuan dari penelitian ini untuk mendapatkan hasil dari model pembelajaran berbasis model blended learning berbantuan macromedia flash pada mata pelajaran Rias Wajah Karakter, untuk mengetahui efektifitas model blended learning berbantuan macromedia flash, dan untuk mengetahui hasil belajar siswa setelah mendapatkan model blended learning berbantuan macromedia flash. Metode yang digunakan dalam penelitian ini merupakan metode penelitian dan pengembangan (Research and Development). Penelitian ini dilakukan di SMK Negeri 1 Beringin. Dalam penelitian ini yang menjadi objek penelitian adalah mata pelajaran Rias Wajah Karakter kompetensi Rias Wajah Karakter zombie yang didesain menggunakan model blended learning berbantuan macromedia flash. Subjek penelitian ini adalah seluruh siswa kelas XI tata kecantikan yang berjumlah 31 orang di SMK Negeri 1 Beringin. Data tentang kualitas produk dikumpulkan dengan angket sedangkan data tentang hasil belajar dengan test. Data-data yang dikumpulkan dianalisis dengan teknik analisis kualitatif dan diubah menjadi data kuantitatif. Hasil penelitian menunjukkan (1) Uji efektifitas siswa pada kriteria sangat baik (90,5%) dan uji efektifitas guru pada kriteria sangat baik (97%); (2) Hasil belajar siswa meningkat sebanyak (20,2%); ini membuktikan tingkat keefektifan model Blended Learningyang dikembangkan sangat baik sehingga hasil belajar siswa pada mata pelajaran rias wajah karakter meningkat. Kata Kunci: rias wajah karakter, macromedia flash, model blended learning Abstract: The purpose of this research is to get the result of blended learning model based on macromedia flash model on the subject of Makeup Character, to know the effectiveness of blended learning model with macromedia flash, and to know the learning result after getting blended learning model with macromedia flash. The method used in this research is a method of research and development (Research and Development). This research was conducted in Vocational High School 1 Beringin. In this research, the object of research is the subjects of Makeup Character Competence Makeup Character The zombie character that is designed using blended learning model with macromedia flash. The subjects of this study were all students of class XI of beauty that amounted to 31 people in SMK Negeri 1 Beringin. Data about product quality is collected by questionnaire while data about learning result with test. The data collected were analyzed by qualitative analysis technique and converted into quantitative data. The results showed (1) Student effectiveness test on very good criterion (90,5%) and teacher effectiveness test at very good criteria (97%); (2) Student learning outcomes increased as much as (20.2%); this proves the effectiveness of the Blended Learning model that is developed so well that student learning outcomes on the character makeup lessons increase. Keywords: makeup character, macromedia flash, blended learning model


Author(s):  
Siti Aminah

<p class="Default">The aim of this study is to develop a blended learning system with two stay two stray using problem-based learning worksheet. The study is a research and development. The study used four D models covering define, design, development and disseminate stage. Then, the system of the blended learning model and problem-based learning worksheet were validated by two validators with valid criteria and some revisions. For test efficiency, data were processed using a paired sample T-test. The result showed that the average learning outcome improved after the implementation of a blended learning system in which the outcomes of earning significantly improved.</p>


Author(s):  
Wahyudi Wahyudi

The implementation of e-learning models in higher education have been tested widely, in order to discover their flexibility in research to time, place, students, courses, and other diverse conditions. This paper resulted from testing the implementation of an SBPBL model. This model maximizes shared e-learning resources in project based blended learning. This research used quantitative research design, with Research and Development using the ADDIE model in an Operating System course. Data were collected by questionnaires, interviews, and observation, then analyzed descriptively. Validity, practicality and effectives of the model were confirmed. Therefore, it is suitable to apply this blended learning system in such course.


2020 ◽  
Vol 4 (1) ◽  
pp. 53-60
Author(s):  
Ngoc Thi Lan Nguyen ◽  
Hien Thi Thu Le ◽  
Nhi Thi Nguyen ◽  
Tuan Minh Dang

The paper presents results from research on improving self-study competence of students in Blended Learning model in teaching Physics in high school. The research results are conducted through the design of E-learning system for Physics teaching, propose measures to improve the ability of self-studying Physics for general students according to the blended learning model. Experiment was carried out with 255 high school students in Quang Tri province. The article shows that the blended learning model is perfectly suitable for improving self-study competence for students, contributing to improving the quality of teaching Physics.


Author(s):  
S. V. Lychuk

The article attempts to identify effective methods of teaching Ukrainian as a foreign language and to base them on the European experience. The most commonly used methods in the European practice of foreign language teaching are characterized: communicative, project, audio-lingual, distance, intensive and blended learning. The advantages of the blended learning system are examined. An interpretation of the term "blended learning" is proposed. The features of the organization of online learning and the structure of blended learning are described. The data of the conducted survey are presented: a) teachers conducting classes in Ukrainian as a foreign language; b) foreign students from different countries. Questionnaire was developed for the survey. The article proposes some tasks for teachers of Ukrainian as a foreign language, commenting on the specifics of different models of blended learning. Based on the results of the survey, the respondents outlined effective methods of teaching a foreign language, identified factors that influence the use of the blended learning model of future doctors when teaching Ukrainian as a foreign language. The advantages and prospects of using blended learning in the educational process of a higher medical institution are analyzed. The results of the study strongly suggest that the blended learning model opens up new possibilities for presenting educational material in a new and accessible form for students.


2021 ◽  
pp. e20200160
Author(s):  
Mirjam B.H.M. Duijvestijn ◽  
Bente M.W.K. Van der Wiel ◽  
Claudia M. Vinke ◽  
M. Montserrat Diaz Espineira ◽  
Harold G.J. Bok ◽  
...  

Cats can be easily stressed in a clinical (training) setting and may show unpredictable reactions and patterns of defensive aggression. This can be a complicating factor in undergraduate veterinary training. Inexperienced veterinary students can evoke defensive feline behavior that negatively affects learning outcomes and animal welfare. As a result, restraint techniques and physical examination of cats was hardly practiced in pre-clinical training at Utrecht University. To overcome this, a new blended learning module was developed using a lecture on feline behavior; e-learning modules about feline behavior, handling, restraint, and physical examination skills; and redesigned practical sessions in which live animals and manikins were used. The aim of this study was to investigate how students’ perceptions of competence and confidence changed regarding feline behavior, handling, restraint, and physical examination skills after the new module was implemented. Questionnaires were used for quantitative analysis, and focus groups were used for qualitative analysis. The results show that compared with students who followed the standard module, students who participated in the blended learning module scored higher in feeling confident with handling animals, feeling competent to perform physical examination on cats, and ability to assess whether a cat is stressed. Students with less experience with cats were more likely to show improvement in assessing a cat’s stress level than students who had much experience with cats. The results demonstrate that the blended learning module improves students’ learning outcomes regarding feline skills training and adds to reduction, refinement, and replacement of the use of live cats.


Author(s):  
Layla Fatimatutz Zahroh

<p>This research was conducted based on the researcher’s observation that every student and teachers had facilities for using e-learning system, but they couldn’t use it effectively. The aims of this research were 1) to explain the extent to which the product development needed to teach the writing of descriptive text; 2) to explain how the media potentially developed through Moodle e-learning media to teach descriptive text writing; 3) to explain the effectiveness of Moodle e-learning media to teach descriptive text writing. The subject of this research was students at tenth grade of SMK NU Ma’arif 01 Semarang. The scientific involved 47 students. 22 students were in the control class, and 25 students were in the experimental class. The data were collected through pre-test and post-test. The result of this research described as follow: 1) the extent needed of developing Moodle e-learning media is as follow: a) the students’ need analysis mentioned in the rate 96%, that students agreed toward Moodle e-learning media because it was very helpful. b) the total of validation result from expert validation 1 and 2 was 79.1% 2) The researcher developed Moodle e-learning media was done by using seven steps R and D research adapted by Borg and Gall. 3) the effectiveness of product supported by the results of students posttest that obtained 76.04. Based on those findings, this Moodle is valid to be implemented in an English learning process.</p>


Author(s):  
Yuliana Prativi ◽  
Muhammad Zaenuri

Online learning is a learning via internet without meeting face-to-face between teachers and students. This online learning system is relatively new, therefore teachers and students should adapt quickly. This study aims to determine the online Arabic learning system during the COVID-19 pandemic at Madrasah Tsanawiyah Negeri (MTsN) 1 Surakarta. Researcher used a qualitative approach and observation, interview, and documentation as data collection techniques. The results described that e-learning madrasah was used as the main media for online Arabic learning at MTsN 1 Surakarta during the covid-19 pandemic, then assisted by Whatsapp and Youtube channel. The subject matter was presented in video, powerpoint, and pdf. The learning stages were divided into three: preparation, implementation (pre-activities, whilst-activities and post-activities), and evaluation stage. This online learning helps teachers to coordinate with and supervise students easily, on the other hand, it is difficult for them to monitor the students’ understanding and bad internet network make some students could not follow the learning process in time. 


Author(s):  
Ni Putu Ayu Wijayanti ◽  
Luh Putu Eka Damayanthi ◽  
I Made Gede Sunarya ◽  
I Made Putrama

AbstrakTujuan penelitian ini (1) Untuk mengimplementasikan hasil Pengembangan E-Modul Berbasis Project Based Learning Pada Mata Pelajaran Simulasi Digital Untuk Siswa Kelas X Studi Kasus Di SMK Negeri 2 Singaraja, (2) Untuk mengetahui respon siswa terhadap Pengembangan E-Modul Berbasis Project Based Learning Pada Mata Pelajaran Simulasi Digital Untuk Siswa Kelas X Studi Kasus Di SMK Negeri 2 Singaraja.Jenis penelitian yang digunakan dalam penelitian ini adalah Penelitian dan Pengembangan Research and Development (R & D) dengan model pengembangan ADDIE. Subjek penelitian ini yaitu siswa kelas X Tata Boga 5 SMK Negeri 2 Singaraja tahun ajaran 2015/2016. Untuk mengetahui respon siswa terhadap e-modul yang dikembangkan, diperoleh dengan menggunakan metode kuisioner dengan alat pengumpulan data berupa angket.Hasil analisis respon siswa menunjukkan bahwa persentase siswa yang memberikan respon sangat baik sebesar 60%, persentase siswa yang memberikan respon baik sebesar 40%, dan tidak ada siswa yang memberikan respon cukup, kurang maupun sangat kurang. Berdasarkan hasil penelitian terhadap pengembangan e-modul pada mata pelajaran simulasi digital secara keseluruhan persentase respon siswa menunjukkan angka 90,6 % dapat dikategorikan sangat baik. Kata kunci:  E-Modul, R&D, ADDIE, Respon, Simulasi Digital. AbstractThe purposes of this study were (1) to impelements design of the E-modul development by the Project Based Learning model in the Digital Simulation subject for X grade students of SMK Negeri 2 Singaraja, (2) To know the response of the students toward the E-modul development by the Project Based Learning model in the Digital Simulation subject for X grade students of SMK Negeri 2 Singaraja.The type of this study was using Research and Development (R&D) with applied the method ADDIE model. The subject of this study was class of X Tata Boga 5 SMK Negeri 2 Singaraja in study year 2015/2016. The response of the students toward the e-modul development, was obtained by using questionnaire method.The result of the student’s responses were indicated that the percentages were 60% for the Very Good-response by 40% of the Good-response. Overall on the result of this study, by the percentage of 90% can be categorized as Very Good. Keywords : e-modul, Research and development, ADDIE, response, simulasi digital


Sign in / Sign up

Export Citation Format

Share Document