scholarly journals Transfer from Spatial Education to Verbal Reasoning and Prediction of Transfer from Classroom-Based Neural Change

2021 ◽  
Author(s):  
Robert A. Cortes ◽  
Emily Grossnickle Peterson ◽  
David J. M. Kraemer ◽  
Robert A. Kolvoord ◽  
David Uttal ◽  
...  

Assessing whether learning in one domain is transferable to abilities in other domains often eludes traditional testing. Thus, a question with bearing on the promise of neuroscience for education is whether neural changes that accompany in-school curriculum learning can improve prediction of learning transfer. Separately, debate in philosophy and psychology has long concerned whether spatial processes underlie seemingly nonspatial/verbal human reasoning (e.g., mental model theory; MMT). If so, education that fosters spatial cognition might yield transfer to improved verbal reasoning. Here, in real-world classrooms studied in a quasi-experimental design, a STEM curriculum devised to foster spatial cognition yielded improved spatial abilities and-consistent with MMT-transferred beyond the spatial domain to improved verbal reasoning. Further supporting MMT, the more students’ spatial ability improved, the more their verbal reasoning improved, and spatial ability improvement mediated curriculum transfer. At the neural level, longitudinal fMRI detected curriculum-driven changes in activity, connectivity, and representational similarity of brain regions implicated in spatial cognition. Critically, changes in spatial cognition-linked neural activity robustly predicted curriculum transfer-more accurately than testing and grades-and mediated this transfer. Reports by the National Research Council and others note that spatial abilities reliably predict STEM achievement, but that broad adoption of spatial cognition-focused curricula depends on classroom-based evidence of efficacy and mechanisms-of-change. The present findings support the real-world application of MMT to classrooms via “spatial education.” Further, demonstrating that in-school neural change can predict transfer over-and-above performance-based assessment suggests the long-term achievability of neurally-informed curriculum development that leverages neural change to identify and design transferable curricula.

2020 ◽  
Vol 3 (1) ◽  
pp. 18
Author(s):  
Muhammad Yani ◽  
Fatemah Rosma

Every student must have and develop spatial abilities to be successfull in learning geometry. The rapid development of technology also allows teachers to use macromedia flash as an alternative in developing and improving students' spatial abilities. This study aimed to determine and describe the improvement of the students' spatial ability after getting geometry material by using macromedia flash at MTsN Model Banda Aceh. This research used a quantitative approach with a quasi-experimental design and one group pretest posttest design. The population of this study was all students of class VIII MTsN Model Banda Aceh with random sampling as the sample selection techniques so that the selected sample was the students of class VIII-5. The data collection in this study was carried out using a spatial ability test consisted of pretest and posttest questions. The gained data were analyzed with SPSS version 17 with paired sample t-test and percentage. The results showed that there was an improvement in students' spatial ability after having geometry material learning by using macromedia flash at MTsN Model Banda Aceh. Besides, the improvement of students' spatial ability based on indicator of perception spatial was 61.1%, mental rotation indicator was 55.6%, and indicator of  visualization spatial was 66.7%.


2019 ◽  
Vol 3 (1) ◽  
pp. 169
Author(s):  
Agnes Victoria Lukman ◽  
Riana Sahrani ◽  
Riana Sahrani ◽  
Soemiarti Patmonodewo ◽  
Soemiarti Patmonodewo

Penelitian ini bertujuan untuk mengetahui efektivitas intervensi origami berbasis experiential learning dalam meningkatkan kemampuan spasial anak usia dini. Kemampuan spasial merupakan salah satu kemampuan yang diperlukan manusia dalam kehidupan sehari-hari. Kemampuan spasial merupakan aspek dari kognisi yang berkembang sejalan dengan perkembangan kognitif. Kemampuan spasial pada anak berhubungan dengan relasi topologi atau spasial dua arah, seperti atas-bawah, kanan-kiri, depan-belakang. Banyak media yang terbukti dapat meningkatkan kemampuan spasial pada anak, salah satunya adalah origami. Dalam kegiatan origami, anak diajak untuk berpartisipasi aktif agar dapat membuat figur origami. Hal ini juga dibutuhkan dalam metode experiential learning. Experiential learning merupakan proses belajar melalui pengalaman (learning by doing). Dalam metode ini, siswa berpartisipasi aktif dalam sebuah kegiatan, sehingga menghasilkan pengetahuan atau kemampuan yang baru. Penelitian ini merupakan penelitian kuasi eksperimen. Partisipan penelitian berjumlah 3 orang yang merupakan siswa/i kelas K2 TK X dengan karakteristik: (a) usia partiipan antara 5-6 tahun; (b) partisipan sedang menjalani pendidikan di kelas K2 TK X tahun ajaran 2017-2018. Penelitian ini menggunakan desain dalam-kelompok, one-group pretest posttest. Peneliti memberikan intervensi origami berbasis experiential learning kepada partisipan penelitian setelah melakukan pre-test dan melakukan post-test terhadap partisipan setelah 8 sesi intervensi diberikan. Hasil dari penelitian ini menunjukkan kemampuan spasial partisipan mengalami peningkatan meskipun pada dimensi yang berbeda. Hasil post-test pada partisipan penelitian menunjukkan intervensi origami berbasis experiential learning meningkatkan kemampuan spasial anak anak usia dini. This study aims to determine the effectiveness of experiential learning-based origami intervention in improving young children’s spatial ability. Spatial ability is a fundamental aspect of cognition that develops in line with cognitive development. Spatial ability in children is associated with topological or two-way spatial relations, such as top-bottom, right-left, front-back. Many media are proven to improve spatial abilities in children, one of which is origami. In origami, children are invited to actively participate in order to make origami figures. This is also needed in experiential learning methods. Experiential learning is a process of learning through experience (learning by doing). In this method, students actively participate in an activity, so as to produce new knowledge or abilities. This research is a quasi-experimental research. There were 3 participants who were students of K2 Grade of Kindergarten X with the following characteristics: (a) the age of participants between 5-6 years; (b) participants are undergoing education in K2 grade kindergarten X during 2017-2018 school year. This study uses within-group design, one-group pretest posttest. The researcher gave origami intervention based on experiential learning to the study participants after pre-test, and administered post-test on the participants after 8 sessions of intervention were conducted. The result of this study indicates that the spatial ability of participants had increased, although in different dimensions. The results of post-test on participants showed that origami interventions based on experiential learning improve the spatial abilities of young children.


2017 ◽  
Vol 15 (1) ◽  
pp. 51-68 ◽  
Author(s):  
Ahmad Ahmad ◽  
Budi Usodo ◽  
Riyadi Riyadi

The objectives of this research were to investigate: (1) which learning model of the Cooperative learning model of the GI type, the Jigsaw IIlearning model, and the direct learning model results in a better learning achievement, (2) which students among the students with the high, moderate, and low spatial abilities have a better learning achievement, (3) in each of the Cooperative learning model of the GI type, the Jigsaw II learning model, and the direct learning which students among the students with the high, moderate, and low spatial abilities have a better learning achievement, and (4) in each of the high, moderate, and low spatial abilities which learning model of the Cooperative learning model of the GI type, the Jigsaw II learning model, and the direct learning model results in a better learning achievement .This research used the quasi experimental research method with the factorial design of 3 3 . Its population was all of the students of State Junior Secondary Schools of Karanganyar regency. The samples of the research were taken by using the stratified cluster random samplingtechnique. The samples consisted of 285 students. T he data of the research were gathered through test of spatial ability and test of learning achievement in Mathematics. The proposed hypotheses of the research were analyzed by using the two-way analysis of variance with unbalanced cells. The results of the research are as follows. 1) The cooperative learning model of the GI type results in a better learning achievement than the direct learning model, but results in the same good learning achievement in Mathematics as the Jigsaw II learning model, and the Jigsaw II learning model results in a better learning achievement than the direct learning model. 2). The students with the high spatial ability and those with the moderate spatial ability have a better learning achievement in Mathematics than those with the low spatial ability, but the students with the high spatial ability have the same good learning achievement in Mathematics as those with the moderate spatial ability. (3) in each of the Cooperative learning model of the GI type, the Jigsaw II learning model, and the direct learning, students with the high spatial ability have the same good learning achievement in Mathematics as those with the moderate spatial ability, and both the students with the high spatial ability and those with the moderate spatial ability have a better learning achievement in Mathematics than those with the low spatial ability. 4) in each of the high, moderate, and low spatial abilities, the Cooperative learning model of the GI type and the Jigsaw II learning model result in a better learning achievement in Mathematics than the direct learning model , but the cooperative learning model of the GI type results in the same good learning achievement as the Jigsaw II learning model.


2012 ◽  
Vol 24 (5) ◽  
pp. 827-845 ◽  
Author(s):  
Yvonne Robitaille ◽  
Michel Fournier ◽  
Sophie Laforest ◽  
Lise Gauvin ◽  
Johanne Filiatrault ◽  
...  

Objectives: To examine the effect of a fall prevention program offered under real-world conditions on balance maintenance several months after the program. To explore the program’s impact on falls. Method: A quasi-experimental study was conducted among community-dwelling seniors, with pre- and postintervention measures of balance performance and self-reported falls. Ten community-based organizations offered the intervention (98 participants) and 7 recruited participants to the study’s control arm (102 participants). An earlier study examined balance immediately after the 12-week program. The present study focuses on the 12-month effect. Linear regression (balance) and negative binomial regression (falls) procedures were performed.falls. Results: During the 12-month study period, experimental participants improved and maintained their balance as reflected by their scores on three performance tests. There was no evidence of an effect on falls.falls. Discussion: Structured group exercise programs offered in community-based settings can maintain selected components of balance for several months after the program’s end.


2017 ◽  
Vol 46 (3) ◽  
pp. 440-453 ◽  
Author(s):  
Hyun-Sil Kim ◽  
Hun-Soo Kim

The purpose of this study was to determine the effects of a musical instrument performance program on emotional intelligence, anxiety, and aggression in Korean elementary school children. A quasi-experimental study design was employed, in which the experimental group ( n = 30) received a weekly group musical instrument performance class with a regular music class, and the control group ( n = 30) received only a regular music class that is part of the elementary school curriculum. We measured emotional intelligence, anxiety, and aggression at the beginning and end of the 24-week intervention using the Emotional Intelligence Scale, the Trait Anxiety Inventory, and the Aggression Scale. The musical instrument performance program improved the ability to perceive emotions, and reduced physical and verbal aggression, but had no statistically significant effect on the level of total emotional intelligence, anxiety, or aggression.


2017 ◽  
Vol 13 (1) ◽  
pp. 39
Author(s):  
Duriye Esra Angın

The purpose of this research is to investigate the effects of Dora the Explorer cartoon on the spatial concept acquisitions and spatial abilities of the preschool children. The study was carried out with 80, 60-71 month old children attending preschools. Post-test only control group model is used in the research in order to identify the existing phenomena in a controlled manner. “The Bracken Basic Concept Scale, Third Edition: Receptive (BBCSIII:R) Form Direction/Position Subscale” and two different “Spatial Ability Games” were used to assess children’s spatial concept acquisitions and spatial abilities. Independent sample t-test was used in order to compare the average of post-test scores of the children in the experimental and control groups. According to the findings, it is found that there is meaningful difference between scores of post-tests of direction/position subscale and spatial ability games score. Comparing the scores of post-test of direction/position subscale and spatial ability games of experimental and control groups, it was found that there was a meaningful differentiation in favor of experimental group.


2020 ◽  
Vol 1 (2) ◽  
pp. 60-72
Author(s):  
S Sudirman ◽  
Fiki Alghadari

Spatial ability is an important one of the abilities for completing many tasks in everyday life successfully. Spatial ability is considered a type of different ability to others. Therefore, there needs a study on how are the characteristics of spatial abilities and to develop in schools. This paper is to reveal the ways are developing spatial abilities in learning mathematics. Based on literature review from some research, at least that there are six ways to develop spatial abilities in learning mathematics, namely: (1) using spatial language in daily interactions; (2) teaching for sketching and drawing; (3) using a suitable game; (4) using a tangram; (5) using video games; and (6) origami and folding paper. Playing video games like Tetris are exercises for spatial relations, mental rotation, spatial orientation, and spatial visualization.


Author(s):  
Mustafa Aydın ◽  
Mehmet Tuğrul Yılmaz ◽  
Muzaffer Şeker

Objectives: The aim of this study was to examine the relationship between the spatial abilities of medical school students and their learning in anatomy. Methods: The spatial abilities of the 120 students (74 females, 46 males) were examined using Mental Rotation Test (MRT). The relationship between the mental rotation scores and the mean scores of their practical and theoretical anatomy examinations was determined in terms of gender. Results: The study revealed that mental rotation skills of female participants were lower than males; however, there was no significant difference in their exam (theoretical and practical anatomy examinations) scores in terms of gender. The spatial ability of the students had a low level significant effect on their anatomy scores, regarding practical applications. Conclusion: The results of the study revealed a significant relationship between students’ spatial ability and their success in practical anatomy examinations. This suggests that improving spatial ability skills may have a significant contribution to practical anatomy learning and may be considered as a part of anatomy education.


Author(s):  
Citra Utami

Abstract:The mistake in solving the problems are important to know. One of the most important skills, especially in the field of geometry, is mathematical spatial ability. Therefore, this study aims to determine the form of student mistakes in solving mathematical spatial ability questions. This research is descriptive qualitative. The instrument used was a test of students' mathematical spatial abilities. The subjects in this study were students of class XA who attended one of the Madrasa Aliyah Swasta in Singkawang, totaling 30 people. The results showed that the form of the mistake made by students in solving problems included: 1) misconceptions consisted of errors in determining the position of the image, errors in drawing, errors in determining the formula for the distance from the point to the line, and errors in determining the formula for the distance from the point to the field; and 2) operating errors consist of errors in the calculation process.Abstrak:Kesalahan dalam menyelesaikan soal merupakan suatu informasi yang penting untuk diketahui. Salah satu kemampuan yang penting dikuasai khususnya pada bidang geometri adalah kemampuan spasial matematis. Oleh karena itu, penelitian ini bertujuan untuk mengetahui bentuk kesalahan siswa dalam menyelesaikan soal kemampuan spasial matematis. Penelitian ini bersifat deskriptif kualitatif. Instrumen yang digunakan berupa tes kemampuan spasial matematis siswa. Subjek dalam penelitian ini adalah siswa kelas XA yang bersekolah di salah satu Madrasa Aliyah Swasta di Singkawang yang berjumlah 30 orang. Hasil penelitian menunjukkan bahwa bentuk kesalahan yang dilakukan siswa dalam menyelesaikan soal meliputi: 1) kesalahan konsep terdiri dari kesalahan dalam menentukan posisi gambar, kesalahan dalam menggambar, kesalahan dalam menentukan rumus jarak titik ke garis, dan kesalahan dalam menentukan rumus jarak titik ke bidang; dan 2) kesalahan operasi terdiri dari kesalahan dalam melakukan proses perhitungan.


2002 ◽  
Vol 20 (2) ◽  
pp. 151-171 ◽  
Author(s):  
Gabriela Husain ◽  
William Forde Thompson ◽  
E. Glenn Schellenberg

We examined effects of tempo and mode on spatial ability, arousal, and mood. A Mozart sonata was performed by a skilled pianist and recorded as a MIDI file. The file was edited to produce four versions that varied in tempo (fast or slow) and mode (major or minor). Participants listened to a single version and completed measures of spatial ability, arousal, and mood. Performance on the spatial task was superior after listening to music at a fast rather than a slow tempo, and when the music was presented in major rather than minor mode. Tempo manipulations affected arousal but not mood, whereas mode manipulations affected mood but not arousal. Changes in arousal and mood paralleled variation on the spatial task. The findings are consistent with the view that the "Mozart effect" is a consequence of changes in arousal and mood.


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