scholarly journals PENERAPAN METODE PEMBELAJARAN ROLE PLAYING DALAM MENINGKATKAN HASIL BELAJAR IPS SISWA KELAS VIII.D SMP NEGERI 40 PEKANBARU TAHUN 2017

2018 ◽  
Vol 1 (2) ◽  
pp. 129
Author(s):  
Hidayati Hidayati ◽  
Imrialdi Imrialdi

In SMP 40 Pekanbaru, many problems of students in the learning process IPS caused by an external factor as the influence of friends environment and internal factors as learning approaches, methods, media or learning tools are used. These problems must be repaired because in addition to results in student learning outcomes that are still below the Minimum Completeness Criteria (KKM), the learning of Social Sciences (IPS) also has a central role in the intellectual development of social, emotional students and is a supporting success in studying of the other fields of study. The research was designed with the class action research by the Kemmis and McTaggart models in the form of spiral cycles. The results showed that the application of role-playing learning methods have improved IPS learning outcomes of VIII.D graders at SMP 40 Pekanbaru in the years of 2017th with an average value class and the percentage of KKM achievement during the pre actions was 69.3 and 36%, in the cycle I was 78.6 and 69%, and in the cycle II it became 85.1 and 95%.

Author(s):  
Yunita Yunita ◽  
Hidayat Hidayat ◽  
Harun Sitompul

This study aims to: (1) investigate the effect of Jigsaw cooperative learning on students learning outcomes; (2) find the difference in learning outcomes between high and low learning motivation and (3) find the interaction between learning approaches and learning motivation towards learning outcomes. The population of the study is students of grade IVa, IVb, IVc at SD Kasih Ibu Patumbak and the sample in this study is grade IVa with 35 students and grade IVb with 35 students. The results show that: (1) the average student learning outcomes of jigsaw cooperative learning is 28.40 while conventional is 24.14. Thus, students learning outcomes that get cooperative learning of jigsaw type are higher than conventional learning, (2) Students who have high motivation get an average value = 30.74, while low motivation is 22.72. Thus, it can be concluded that there are differences in student learning outcomes having high learning motivation and low learning motivation, and (3) students learning outcomes  taught by jigsaw cooperative learning are high learning motivation groups (32.94), and low learning motivation groups (24.58), while students taught with conventional learning are high learning motivation groups (28.40 ), and low motivation groups (20,95). Thus, there is no interaction between learning approaches and learning motivation towards learning outcomes.


2019 ◽  
Vol 2 (2) ◽  
pp. 166-184
Author(s):  
Nely Hartika ◽  
Ira Ismeylia Saputri

This study aims to find out how the application of inquiry learning models in accounting subjects in class X AK in SMKN 4 Serang City and to find out whether the inquiry learning model can improve student learning outcomes in class X AK in Accounting Basic Subjects in SMK 4 Serang City.This research uses a class action research method which consists of two cycles.  Each cycle consists of four stages, namely planning, implementing, observing reflection.  The subjects of this study were participants in grade X SMK 4 Serang City consisting of 36 students and teachers in Accounting as a team of collaborators.  These results indicate that the Inquiry learning model can improve student learning outcomes based on cycle one, from 36 students who succeeded in getting grades above the KKM of 36.56% with an average value of 66, whereas in the second cycle there was a significant increase to be 100% with  an average value of 82.


2020 ◽  
Vol 16 (2) ◽  
pp. 241
Author(s):  
Afnan Mochammad Najmudin ◽  
N Hani Herlina ◽  
Diki Najib Fuadi

The preliminary study through preliminary observations found the fact that the learning outcomes of students in the mathematics subjects in grade 3 of SD Plus Al-Mu'aawanah were still low. This is because there are still many students who experience difficulties in working on math problems. Thus, it seems that one of them is needed for geoboard media to improve student learning outcomes on the subject of the concept of flat building. The purpose of this class action research implementation is to improve student learning outcomes in mathematics subjects the subject of the concept of flat building using geoboard media. This research method uses Classroom Action Research (CAR) in the subject of Grade 3 SD Plus Al-Mu'aawanah, amounting to 35 students. This study consisted of 3 cycles, data collection techniques with observation, tests and interviews. Data analysis uses analysis techniques of individual completeness and classical completeness. After conducting research in grade 3 of SD Plus Al-Mu'aawanah, the results showed that: 1) The teacher experienced an increase in the ability to develop RPP using geoboard media with an average value in the first cycle 87.75, cycle II 90.05, and cycle III 92.45. 2) The performance of teachers in the process of implementing learning using media geoboard has increased with an average value in the first cycle 89.72, cycle II 91.47, and cycle III 92.26. 3) Student learning outcomes using geoboard media have increased, with an average value in the first cycle 66.42, cycle II 72.28 and cycle III 81.42. Thus, if the preparation of the RPP and the implementation of learning using geoboard media optimally it will improve student learning outcomes.


2020 ◽  
Vol 8 (3) ◽  
pp. 358-366
Author(s):  
Armi Nuridah ◽  
Partaya Partaya

The problem that occurs in the education world right now is the low learning outcomes and student creativity. Based on references, the roles playing method is an effective learning method for increasing student creativity and learning outcomes. The purpose of this study is to determine the effectiveness of the roles playing method on creativity and student learning outcomes and to find out the effectiveness of the roles playing method on learning the immune system. This research is a quasi-experimental research with nonequivalent control group design. The population are all students of grade 11 in MIA MAN 2 Semarang 2018/2019 school year. The sample is determined by purposive sampling and 2 classes have selected as the experimental class and the control class. In this study the experimental class carried out immune system learning using the roles playing method while the control class used the lecture method. The results showed that 85.56% of the experimental class students has creativity with creative to very creative categories while the control class is only 41.67% of students included in the creative and very creative categories. Student learning outcomes data show that the classical learning completeness of the experimental class is higher than the control class with a difference of 36.12%. The average value of learning outcomes and the average N-Gain score of the experimental class students also have a higher average value of the control class. The implementation of learning the roles playing method gained a score of 95.56%. Based on the description it can be concluded that the role playing method is effective on the creativity and learning outcomes of high school students and it can be concluded that the role playing method is effectively applied to learning the immune system because the results of the study already meet all the indicators that have been set.


2019 ◽  
Vol 1 (2) ◽  
pp. 57-67
Author(s):  
INDAH AYU IRWINA SILALAHI

TAHUNNYA 57MENERAPKAN MODEL PEMBELAJARAN QUANTUM TEACHINGUNTUK MENINGKATKAN HASIL BELAJAR SISWA DALAMKETERAMPILAN MENULIS KARANGAN NARASIDI KELAS V SD DHARMA WANITA PERTIWI MEDANTAHUN PEMBELAJARAN 2017/2018OLEH:INDAH AYU IRWINA SILALAHI(PGSD FKIP UNIVERSITAS KATOLIK SANTO THOMAS SU)ABSTRACTThis study aims to describe the study of class action research (PTK)using the model of learning quantum teaching on the subjects of Indonesialanguage in class V SD Dharma Women Pertiwi Medan. The research approachused is qualitative approach with the subject of research, that is, students of classV SD Dharma Women Pertiwi Medan, especially VB class which amounted to 24people. Data collection technique used are observation and test. The main datasource of this research is primary data. Primary data sources were obtained fromteachers and students in grade V SD Dharma Woman Pertiwi Medan. The resultsof the research in the first cycle obtained by observation of teacher activity 54%,observation of student activity 55%, and complete according to value MinimumExhaustiveness Criterion (KKM) is 10 people with percentage 42%, whileunfinished 14 students with percentage 58,3% from a total 24 students. Theaverage score of students in the first cycle was 60,75. Students who complete theclassical has not reached 75%, then continued in the next cycle. In the secondcycle, the result of observation of the teacher activity is 94%, the observationresult of student activity is 82,5%, and that is complete according to KKM value22 people with percentage 92%, while 2 students wit unfinished percentage 8,3%from 24 students. The average value of cycle II is 87,75. Based on the dataanalysis it can be concluded that the application of the model of learning quantumteaching to improve the learning outcomes In Skills Creating Narrative Essay InStudents Class V Sd Dharma Women Pertiwi Medan Year Learning 2017/2018has both categorized and student learning outcomes increased. Limitations of thisresearch is a model of learning Quantum Teaching is a model of learning thatinvites students to be more focused and creative in writing a good articlenarrative. Based on the results of this study suggested to elementary schoolteachers to be more creative in implementing the model of learning QuantumTeaching on the learning process.


2019 ◽  
Vol 4 (1) ◽  
pp. 77-86
Author(s):  
Waridah

The purpose of this study was to determine student learning outcomes before applying Numbered Head Together, testing the application of Numbered Head Together method to improve student learning outcomes knowing student learning outcomes after using Numbered Head Together, and analyzing the comparison of student learning outcomes between before and after applied cooperative learning methods Numbered Head Together type. The research method used is Class Action Research. The findings of this study that by applying cooperative learning the Numbered Head Together type has a positive influence in improving student learning outcomes which are characterized by an increase in student learning outcomes from Pre-Cycle I with an average value of 83.45 and cycle II an average value of 90.00. Between Cycle I and Cycle II, there was an increase of 7.85%. Based on the research that has been done in Cycle I and Cycle II with cooperative learning Numbered Head Together type have increased. The limitations of this study were only carried out in the Lessons on the Science of Energy-Saving Energy Content of Alternative Energy Materials for Students of Class IVA MIN 1 Yogyakarta and not yet comprehensive. Further research is expected to be carried out in all classes.


2019 ◽  
Vol 7 (2) ◽  
pp. 37
Author(s):  
Endah Ekowati

The observations during carrying out the Daily Repetition activities at SMP Negeri 1 Sekongkang showed that learning Social Arithmetic material at the school was not optimal. The purpose of this study is to find out the increase in learning outcomes with the practice of buying and selling through a scientific approach in which there are 4C skills which include Communication, Collaboration, Critical thinking, Creative and innovation in class VII SMP Negeri 1 Sekongkang; Classroom Action Research as a subject for grade VII students and teacher classmates as observers. This class action research uses two cycles. The results of the study there is an increase in student learning outcomes with the practice of buying and selling through the scientific approach which contains 4C in Class VII students of SMP Negeri 1 Sekongkang. This can be seen an increase in the average value in the acquisition of student learning outcomes from the written test which was originally averaged in the Pre Cycle 68.55 to 72.05 in Cycle I and in cycle II experienced a significant increase of 10.22 from the average average cycle I results because in the second cycle the average value becomes 82.27.


2020 ◽  
Vol 4 (1) ◽  
pp. 16-20
Author(s):  
Sastra Wijaya

APPLICATION OF THE ROLE TO PLAY LEARNING MODEL TO IMPROVE RESULTS LEARN IN LESSONS SOCIAL SCIENCESApplication of Role Play Learning Model to Improve Learning Outcomes in Social Science Learning (This Study with Classroom Action Research Approach for Class IV Students of State Elementary School 1 Walantaka Walantaka District Serang City 2017/2018 Academic Year). This research is a Classroom Action Research (CAR). From the results of observations of the cycle I data on student learning outcomes in learning, teachers only get a score of 61.3. Students have started to be active, this is evidenced by the results of student observations that have reached 61.3. Then from the results of student learning in the first cycle of Meeting 1 obtained data, student learning completeness only reached 45.83 with an average value of 54.17. From the data of student learning outcomes in the first cycle of meeting 2 results of learning observation, the teacher gets a score of 74.9. students have started active, this is evidenced by the results of student observations that have reached 74.9. Then from the results of student learning in the first cycle of Meeting 2 obtained data, student learning completeness only reached 70.83 with an average value of 67.35. From the data of student learning outcomes in cycle II learning observation results, the teacher gets a score of 86.4., Students have begun to be active, this is evidenced by the results of student observations that have reached 88.89 Then from student learning outcomes in cycle II obtained data, student learning completeness reaches 100% with an average value of 77.39. Based on the above data it is concluded that the application of role playing learning models can improve learning outcomes in social studies lessons at SD Negeri 1 Walantaka, Walantaka District, Serang City in 2017/2018.


2017 ◽  
Vol 6 (1) ◽  
pp. 364
Author(s):  
Muharis Muharis

This study is peneilitian class action was motivated by the low learning PJKO fourth grade students SD Negeri 004 Tembilahan Kota. This is evident from the acquisition value of the average students who are still under the KKM is equal to 56,00 being KKM specified value is 61, other than that of the 20 students only 7 (35.00%) students who completed their study results. Based on this the researchers applied media with the aim of improving student learning outcomes PJOK. This classroom action research conducted in SD Negeri 004 Tembilahan Kota in the fourth grade with the number of students 20 students, the study was conducted 2 cycles and be done with four stages: planning, implementation, observation, and reflection. The results showed that after the implementation of learning media, learning outcomes PJOK increase, evidenced by the acquisition: "At the initial data is the number of students who completed 7 students (35.00%) with an average nilaia 56.00, in the first cycle increased by the number of students who completed totaling 13 students (65.00%) with the average value of students increased to 72.50. And the second cycle learning outcomes increased with the number of students who completed the acquisition of up to 19 students (95.00%) with the acquisition value by an average of 83.25. Based on this acquisition can be concluded that the application of instructional media can improve learning outcomes PJOK fourth grade students SD Negeri 004 Tembilahan Kota.


2019 ◽  
Vol 2 (2) ◽  
pp. 351-374
Author(s):  
SARI NAULI SITUMORANG

This type of research is class action research (PTK). This research aims to improve students ' learning outcomes by using the Inside Outside Circle theme of my residence in the sub I'm proud of my place to stay class IV Elementary school 068003 Medan Year learning 2018/2019. The subject in this study was a grade IV student of SD Negeri 068003 Medan which numbered 22 people consisting of 12 male students and 10 female students. The study consists of two cycles namely cycle I and cycle II. Each cycle consists of a one-time meeting. To obtain data during the study post-test used twice in two cycles to determine the increase in student learning outcomes and the teacher activity observation sheet to determine the effectiveness of models used by teachers and sheets Students to learn the extent to which students can apply a learning model that is conceived in the learning process.The results showed that by using the Inside Outside Circle model in Cycle 1, the average student learning results were 64.54% or about 54.55% of students who completed the results of 12 students. The results on this I cycle have not yet reached the expected outcome level. It is done cycle II and the average value of student learning outcomes is 81.27% with a percentage of 90.90% of students who have completed a total value of 20 students. Thus there is an increase in student learning outcomes of 90.90%. Based on the results of the data obtained, it can be concluded that the use of the Inside Outside Circle model can improve the learning outcomes of grade IV students of elementary School 068003 Medan year of learning 2018/2019.


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