scholarly journals Meningkatkan Hasil Belajar Passing Bawah Bola Voli melalui Bermain Melempar Bola

Author(s):  
Deka Ismi Mori Saputra ◽  
Gusniar Gusniar

The purpose of this study was to determine the application of playing throwing a ball to improve the learning of passing under volleyball for Class IV Elementary 85 / II Floating Mudik students. The study used a class action research design which was carried out in two cycles, each cycle consisting of planning, action implementation, observation and reflection. The subjects of this study were Class IV students, totaling 20 students. Volleyball learning outcomes data obtained through performance tests, observation sheets are used to collect data on student activities in following the volleyball learning process with the throwing ball method. The results of this study were obtained based on an assessment of three aspects, namely psychomotor, affective, and cognitive. The results of the study showed a significant improvement from cycle I to cycle II. The results of the assessment, in the first cycle 58.62% in the complete category the number of students who completed was 15 students. In cycle II there was an increase in students in the complete category by 82.76% with the number of students who completed was 18 students. Conclusion, playing throwing a ball can improve learning outcomes under volleyball passing Keywords: Learning Outcomes, Throwing the Ball, Passing Down

2021 ◽  
Vol 4 (2) ◽  
pp. 55-61
Author(s):  
Fitria Aini ◽  
Yusrizal Efendi ◽  
Mega Adyna Movitaria

This article to improve PAIdBP learning activities and learning outcomes for Class IV students of UPTD SDN 02 Simpang Kapuak for the 2020/2021 academic year by using the Discovery Learning model. This article is a Classroom Action Research (CAR) which was carried out in 2 cycles with 2 meetings for each cycle. The subjects in this study were grade IV students of UPTD SDN 02 Simpang Kapuak for the academic year 2020/2021, totaling 20 people. The data in this study were obtained through the use of observation sheets for teacher and student activities during the learning process and student learning outcomes at the end of each cycle. The data generated in this study were processed and analyzed descriptively qualitatively. The conclusion of the study shows that the use of the Discovery Learning model with the correct steps can increase the activity by an average of 78,78 and learning outcomes of Class IV PAIdBP students become 95% UPTD SDN 02 Simpang Kapuak Academic Year 2020/2021. 


2014 ◽  
Vol 2 (1) ◽  
Author(s):  
Endang Kurniawati ◽  
Arif Rahman Aththibby

The purposeofthis studyis: to describethe use ofexperimental method sin enhancingthe activity oflearning physicsclass VII students of SMPN1Purbolinggoandto describethe use ofexperimentalmethodsin improvingstudentlearning outcomesphysicsclass VII SMP N 1 Purbolinggo.This study uses a Class Action Research and 4-cycle stages: planning, action, observation and reflection for further action. The study lasted 2 cycles each cycle consisting of 2 meetings. As the subjects in this study were VII.F grade students of SMP N 1 Purbolinggo of 40 people. Means of collecting data in the form of sheets of observations and tests. From the analysis and the results of this study concluded that the use of experimental methods in the learning process can improve the activity and student learning outcomes VII.F SMP N 1 Purbolinggo on the material and temperature measurements with an average of 11.56% increase in activity. Average learning outcomes increased by 55%. Thus it can be advisable for teachers to improve the activity and student learning outcomes using experimental methods.


2019 ◽  
Vol 3 (1) ◽  
pp. 158
Author(s):  
Yulidar Yulidar

ABTRACTThis research is a classroom action research. The meeting in this study was designed in two cycles where each cycle consisted of four stages, namely planning, action, observation, and reflection. The population used is class IV SDN 011 Kembang Harum Pasir Penyu Subdistrict, Indragiri Hulu Regency in the first semester of the 2018/2019 academic year. The sample used was 39 students consisting of 19 men and 20 women. The instruments used in retrieving data were obtained from the results of the performance tests displayed by students during the test. The results of this study indicate that through the approach of playing frog ball can improve students' abilities in learning long jumps. The results of the data obtained from long jump learning through the approach of playing frog ball in grade IV students of SD Negeri 011 Kembang Harum are students whose initial ability has an average of 65.38 to 71.79 with a percentage of completeness of 69.23% after being given action on cycle I, then continued in cycle 2, there was an increase in the average student's long jump ability which was 74.48 where as many as 34 students or 87.17% students reached the specified KKM.Keywords: learning outcomes, long jump, frog ball game ABTRAKPenelitian ini merupakan penelitian tindakan kelas. Pertemuan dalam penelitian ini dirancang dua siklus dimana setiap siklus terdiri dari 4 tahap yaitu perencanaan, tindakan, observasi, dan refleksi. Adapun populasi yang digunakan adalah siswa kelas IV SDN 011 Kembang Harum Kecamatan Pasir Penyu Kabupaten Indragiri Hulu pada semester satu tahun pelajaran 2018/2019. Sampel yang digunakan adalah 39 siswa yang terdiri dari 19 orang laki-laki dan 20 orang perempuan. Instrumen yang digunakan dalam pengambilan data diperoleh dari hasil tes unjuk kerja yang ditampilkan siswa saat pelaksanaan tes. Dari hasil penelitian ini menunjukan bahwa melalui pendekatan bermain bola katak dapat meningkatkan kemampuan siswa dalam pembelajaran lompat jauh. Hasil data yang diperoleh dari pembelajaran lompat jauh melalui pendekatan bermain bola katak pada siswa kelas IV SD Negeri 011 Kembang Harum yaitu siswa yang pada kemampuan awal memiliki rata-rata 65,38 menjadi 71,79 dengan persentase ketuntasan 69,23 % setelah diberikan tindakan pada siklus I, kemudian dilanjutkan pada siklus 2, terjadi peningkatan rata-rata kemampuan lompat jauh siswa yaitu 74,48 dimana sebanyak 34 siswa atau sebesar 87,17 % siswa mencapai KKM yang ditentukan.Kata kunci: hasil belajar, lompat jauh, permainan bola katak


2019 ◽  
Vol 3 (4) ◽  
pp. 807
Author(s):  
Helpiyotwitra Helpiyotwitra

This research is motivated by low student social studies learning outcomes. This study aims to improve social studies learning outcomes by using video media in class VI SDN 004 Teratak Buluh. This research is a classroom action research that includes activities with stages of planning, action, observation and reflection. The results showed that the increase in social studies learning outcomes of class VI students, the average classical completeness before class action research was 75% in the first cycle of 82.14% and in the second cycle it was 92.85%. Scientific performance learning outcomes before class action research is 65.36%, and scientific performance learning outcomes after class action research cycle I is 72.76% increased by 7.4%, and scientific performance learning outcomes after class II cycle action research is 73.17% also increased by 0.41% from cycle I. The occurrence of increased learning outcomes of scientific performance also affects student learning outcomes. Based on the results of classroom action research, it can be concluded that using video media can improve social studies learning outcomes. Grade VI students of SDN 004 Teratak Buluh.


Author(s):  
Delismar Delismar

In classical learning approach, conventional lecture method is commonly used by teachers in implementing learning process in classes.  The teacher becomes the main source of learning.  The current student’s habit that tends to be passive and individualistic resulted in a passive and monotone learning.      To overcome these problems, I was interested to implement the model of numbered heads together in learning Physics in the Class VII B of SMP Negeri 5 Kota Jambi. The purpose of this learning approach is to enable students to develop cooperative skill and more active learning of physics and to improve learning results. This research is a class action research, which were performed in two cycles.  All students’ activities in the class were observed and recorded in observation sheet, consisting of teacher observation sheet and student observation sheet. To find out the learning outcomes, formative test was performed using a written instrument form.  The results show the increase of students’ discipline, cooperation, liveliness, timeliness in learning Physics.  In addition, the learning model also increases the students’ learning outcomes. The average learning results increased to 75.38 (increase 3.25 points).  To conclude, the implementation of Number Head Together increase students’ discipline, cooperation, activities, and timeliness.  The model also increase the Physics learning outcome of student in SMP Negeri 5 Kota  Jambi.


2019 ◽  
Vol 3 (5) ◽  
pp. 995
Author(s):  
Asmurni Asmurni

This research is based on the learning process carried out by the teacher who seems improvised. This is proven by the teacher teaching without using models, approaches, or strategies that can make the learning process more effective. The teacher also does not prepare before starting the lesson, this is evidenced by the absence of media used by the teacher to assist the learning process. the purpose of this study is to improve student learning outcomes by applying constructivism learning. This research was conducted at 003 Benai Kecil Elementary School with 22 students as research subjects. This study uses classroom action research consisting of two cycles. The results of these two cycles of research prove that, in the initial data of students who completed as many as 10 people with a percentage of completeness of 45.5% with incomplete categories. In the first cycle, students who finished as many as 17 people with a percentage of 77.2% with a complete category. Whereas in the second cycle, students who have returned have increased to as many as 22 people with a percentage of 90.9% with the category of completion. The results of this study prove that the kontriktivism learning model is effective in improving science learning outcomes of Grade VI students of SD Negeri 003 Benai Kecil, Benai District, Kuantan Singingi Regency


Author(s):  
Yusuf Udayana

<p><em>Class action research was motivated by the discovery of cases of third grade students at SD Negeri Pabelan 2, it was identified that in learning mathematics, multiplication arithmetic operations were still low. This fact is shown through the value of the Minimum Completeness Criteria (KKM) for Mathematics, which is 75, only 36% of students achieve the KKM score. The purpose of the research is to improve the achievement of mathematics learning outcomes with the number card game</em><em> method. This study used a classroom action research design consisting of two cycles. Data collection techniques in this study through written tests and observations. From the results of the study showed that the mastery of learning increased in the first cycle by 68% and in the second cycle by 72%. From these results it can be concluded that by applying the number card game method, multiplication and division counting operations material can improve mathematics learning outcomes and provide a fun learning atmosphere and can motivate students to be active in learning.</em></p>


2019 ◽  
Vol 9 (1) ◽  
pp. 37
Author(s):  
Sri Septiani ◽  
Muhammad Kristiawan ◽  
Happy Fitria

This study aimed at finding out how the cultural model of berasanan and its implementation in civics learning, as well as knowing how the cultural model of berasanan can increase learning motivation in Secondary School class VII. A South Indralaya. The research was classroom action research (CAR) which done in two cycles. The first cycle was conducted three times and the second cycle was held twice. The subjects of this study were 29 students. The steps of each cycle include planning, action, observation, evaluation and reflection. The data were collected by using test, questionnaire, observation sheet, and documentation methods. The results of the study showed that students’ learning motivation experienced an increase in the learning process from cycle one to the second cycle. Students’ attention during the learning process, cooperation in working on group assignments, students’ participation, and courage to think showed that learning activities are increased. Negative activities of students’ learning civics were asking permission to go to the bathroom. This change showed that the interest and enthusiasm of students’ learning was increased and learning was more effective and enjoyable. Achievement of students’ learning outcomes also showed an increase, students’ learning from the first cycle of 75% increased to 86.2% in the second cycle.


2020 ◽  
Vol 1 (1) ◽  
pp. 74
Author(s):  
Sri Dayanti

This class action research aims to describe the learning outcomes of students before participating in the learning process by using the discovery learning model, class IXA SMPN 4 Tapung Hilir on mathematics learning material on the Cone Volume; describe the learning activities of students as long as students follow the learning by using the discovery learning model, class IXA SMPN 4 Tapung Hilir on the learning of mathematics material Cone Volume; describe the improvement in student learning outcomes after students follow the learning process by using the discovery learning model, class IXA SMPN 4 Tapung Hilir on mathematics learning material Cone Volume. The design set in this study is classroom action research. In class action research in general there are four stages that are commonly passed, namely planning, implementing, observing, and reflecting. The initial condition of students is when students have not received learning by using the Discovery Learning learning model. The initial data used is the data of students' daily test scores which are still low and many are incomplete from the minimum completeness criteria (KKM), which is equal to 51.72% of students not completing completeness. In the test results in the first cycle, students who reached KKM totaled 23 people with the highest score of 100 as many as 2 people and the lowest score of 65 as many as 6 people. From the results of the assessment conducted in the first cycle that is obtained a value of 65-71 with a frequency of 13 (44.84%), a value of 72-78 with a frequency of 5 (17.24%), a value of 79-85 with a frequency of 5 (17.24% ), a value of 86-92 with a frequency of 3 (10.34%), a value of 93-100 with a frequency of 3 (10.34%).


Author(s):  
Hismi Hadria Setiawati ◽  
Agus Hikmat Syaf

This purpose of this research is to know the implementation of the Mastery Learning to improve the ability of mathematic in every cycles, and rising of activities in learning process through Mastery Learning. The methodolgy in this research is Classroom Action Research (CAR) which consists of two cycles, whereby in each cycle consists of planning, action, observation, and reflection. Subject of this research is students of class IV (grade four) MIN 1 Bandung, West Java Indonesia. The results in this research is the implementation of Mastery Learning in each cycles by teachers and students increased sharply. In addition, the average mathematical ability of students in the first cycle which is 79.75, and in the second cycle is 83.85, furthermore the rate of mathematical ability in the last cycle is 86,7 (a very large majority). Thus, the application of Mastery Learning can improve students' mathematical ability.


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