scholarly journals Penerapan Model Mastery Learning Dalam Meningkatkan Pemahaman Matematik Siswa

Author(s):  
Hismi Hadria Setiawati ◽  
Agus Hikmat Syaf

This purpose of this research is to know the implementation of the Mastery Learning to improve the ability of mathematic in every cycles, and rising of activities in learning process through Mastery Learning. The methodolgy in this research is Classroom Action Research (CAR) which consists of two cycles, whereby in each cycle consists of planning, action, observation, and reflection. Subject of this research is students of class IV (grade four) MIN 1 Bandung, West Java Indonesia. The results in this research is the implementation of Mastery Learning in each cycles by teachers and students increased sharply. In addition, the average mathematical ability of students in the first cycle which is 79.75, and in the second cycle is 83.85, furthermore the rate of mathematical ability in the last cycle is 86,7 (a very large majority). Thus, the application of Mastery Learning can improve students' mathematical ability.

2018 ◽  
Vol 6 (2) ◽  
pp. 122-136
Author(s):  
Elisabeth Wiwik Sri Mulyani

The purpose of this study was to know the impact of the utilization of android applications in learning mathematics in SMPN-1 Sragen. This classroom action research was conducted in two cycles,each cycle beginned with planning, action, observation, and reflection. The data in this study was the assessment of the learning process obtained from learners in the activity and assessment at the end of the cycle. Then, the data was analyzed to know whether the utilization of android application in teaching space has been successful or not. There was an increase in students' learning achievement in understanding mathematics after having utilized the android applications. Before the action, only 18 students (56.25%) completed their learning and increased to be 22 students (68.75%) on the first cycle. In the second cycle, the number of students completed their learning was 31 students (96.87%). The use of android application for class IX students B SMPN-1 Sragen had improved the students’ learning achievement. Before the action, the average knowledge of students was 75.16 and their average skill was 70.63. In the first cycle, the average knowledge of students is 78.59 and their average skills is 72.5. In the second cycle, of average knowledge 88.13 average skills 86.88. The conclusion, the utilization of android application in teaching the space learning content improved the students learning achievement. Teachers are suggested to utililize the android application or other appropriate media in learning-teaching activities.ABSTRAKFokus masalah yang menjadi pembahasan di dalam tulisan ini adalah dampak dari pemanfaatan aplikasi android dalam pembelajaran matematika tentang bangun ruang sisi lengkung di SMPN-1 Sragen. Tujuan penelitian ini adalah untuk mengetahui dampak dari pemanfaatan aplikasi android dalam pembelajaran matematika tentang bangun ruang sisi lengkung di SMPN-1 Sragen. Metode penelitian tindakan kelas ini dilaksanakan dengan dua siklus, di mana setiap siklus diawali dengan perencanaan, tindakan, observasi, dan refleksi. Data dalam penelitian ini berupa penilaian proses yang diperoleh dari peserta didik dalam beraktivitas dan penilaian pada akhir siklus. Kemudian, data dianalisis untuk memperoleh gambaran tentang berhasil-tidaknya pembelajaran yang telah dilakukan. Hasil penelitian menunjukkan ada peningkatan hasil belajar peserta didik dalam memahami bangun ruang sisi lengkung setelah belajar menggunakan aplikasi android. Sebelum tindakan, yang tuntas 18 peserta didik (56,25%), pada siklus pertama 22 peserta didik (68,75%). Pada siklus kedua, peserta didik yang tuntas belajarnya 31 orang (96,87%). Penggunaan aplikasi android pada peserta didik kelas IX B SMPN 1 Sragen terbukti dapat meningkatkan hasil belajar peserta didik. Sebelum tindakan, rata-rata pengetahuan 75,16 dan rata-rata keterampilan 70,63. Pada siklus pertama, rata-rata pengetahuan meningkat menjadi 78,59 dan rata-rata keterampilan 72,5. Kemudian, pada siklus kedua, rata-rata pengetahuan meningkat menjadi 88,13 dan rata-rata keterampilan meningkat menjadi 86,88. Simpulan dari penelitian ini adalah bahwa pemanfaatan aplikasi android pada materi bangun ruang meningkatkan hasil belajar peserta didik. Disarankan agar guru menggunakan aplikasi android atau media lain yang tepat dalam pembelajaran. 


2017 ◽  
Vol 25 (1) ◽  
pp. 231
Author(s):  
I Ismail ◽  
Sri Anitah W ◽  
S Sunardi ◽  
Dewi Rochsantiningsih

<p class="ABSTRACT"><span lang="EN">This article presents the efforts of teacher in enhancing students’ achievement through the implementation of cooperative learning model: Gallery Walk and Simulation (GALSIM). This </span><span lang="EN">classroom action research</span><span lang="EN"> aims to describe the improvement of students’ achievement of <em>Fiqh </em>subject matter. </span><span lang="EN">The data was collected by </span><span lang="EN">observation, actions, documents, and tests. This two-cycle research used four steps i.e. planning, action, observation and reflection in each cycle. The results show that the implementation of GALSIM could improve students’ activity along the learning process. Moreover, the implementation of this model could also improve students’ achievement at the end of their study on <em>Fiqh</em>.</span> </p><span>Tulisan ini mengetengahkan upaya guru dalam meningkatkan prestasi siswa melalui penerapan model pembelajaran kooperatif berupa Gallery Walk dan Simulation (GALSIM). Penelitian tindakan kelas ini bertujuan untuk mendeskripsikan kemajuan prestasi siswa pada pelajaran Fikih. Data penelitian terkumpul melalui pengamatan, tindakan, dokumentasi, dan tes. Penelitian dengan dua siklus ini memanfaatkan empat langkah berupa perencanaan, tindakan, pengamatan, dan refleksi dalam setiap siklusnya. Temuan riset ini menunjukkan bahwa penerapan GALSIM dapat meningkatkan keaktifan siswa selama pembelajaran. Di samping itu, penerapan model ini dapat pula meningkatkan prestasi siswa dalam mempelajari Fikih.</span>


2020 ◽  
Vol 5 (2) ◽  
pp. 360
Author(s):  
Muhamad Parhan ◽  
Sukaenah Sukaenah

This study aimed to offer an alternative reconstruction of the fifth-grade Pancasila and Civic Education learning process at SDN Cugenang. This was done on the basis of thefinding that the learning that has been held so far tends to be theoretical-abstract and difficult for students to understand. The method used was a classroom action research method with four stages of activity, namely: planning, action, observation, and reflection, which are carried out in three cycles. In general, it could be concluded that Pancasila and Civic Education learning held in elementary schools with a contextual approach could make the learning process and outcomes better and more improved.


2019 ◽  
Vol 9 (1) ◽  
pp. 37
Author(s):  
Sri Septiani ◽  
Muhammad Kristiawan ◽  
Happy Fitria

This study aimed at finding out how the cultural model of berasanan and its implementation in civics learning, as well as knowing how the cultural model of berasanan can increase learning motivation in Secondary School class VII. A South Indralaya. The research was classroom action research (CAR) which done in two cycles. The first cycle was conducted three times and the second cycle was held twice. The subjects of this study were 29 students. The steps of each cycle include planning, action, observation, evaluation and reflection. The data were collected by using test, questionnaire, observation sheet, and documentation methods. The results of the study showed that students’ learning motivation experienced an increase in the learning process from cycle one to the second cycle. Students’ attention during the learning process, cooperation in working on group assignments, students’ participation, and courage to think showed that learning activities are increased. Negative activities of students’ learning civics were asking permission to go to the bathroom. This change showed that the interest and enthusiasm of students’ learning was increased and learning was more effective and enjoyable. Achievement of students’ learning outcomes also showed an increase, students’ learning from the first cycle of 75% increased to 86.2% in the second cycle.


2014 ◽  
Vol 2 (1) ◽  
Author(s):  
Endang Kurniawati ◽  
Arif Rahman Aththibby

The purposeofthis studyis: to describethe use ofexperimental method sin enhancingthe activity oflearning physicsclass VII students of SMPN1Purbolinggoandto describethe use ofexperimentalmethodsin improvingstudentlearning outcomesphysicsclass VII SMP N 1 Purbolinggo.This study uses a Class Action Research and 4-cycle stages: planning, action, observation and reflection for further action. The study lasted 2 cycles each cycle consisting of 2 meetings. As the subjects in this study were VII.F grade students of SMP N 1 Purbolinggo of 40 people. Means of collecting data in the form of sheets of observations and tests. From the analysis and the results of this study concluded that the use of experimental methods in the learning process can improve the activity and student learning outcomes VII.F SMP N 1 Purbolinggo on the material and temperature measurements with an average of 11.56% increase in activity. Average learning outcomes increased by 55%. Thus it can be advisable for teachers to improve the activity and student learning outcomes using experimental methods.


2020 ◽  
Vol 1 (1) ◽  
pp. 12
Author(s):  
Hara Permana ◽  
Amin Haedari

Achievement motivation is expected to be owned by students, these variables have a role in encouraging students in the learning process to gain achievement. But low achievement motivation becomes a serious problem for students. So that counseling techniques are needed to increase student achievement motivation. This study aims to improve achievement motivation of grade XI students of MA Madania Bantul through psychodrama techniques. This study was action research carried out in five cycles using Kemmis and Taggart model. Each cycle consisted of four stages, namely planning, action, observation and reflection. The subjects in this study were 10 grade XI students of MA Madania Bantul. The type of action taken was psychodrama technique which consisted of three stages, namely preparation, implementation, and discussion. The data collection methods used was the scale, observation and interview. The instrument used in this study was the scale of achievement motivation, observation guides and interview guides. The success in this study was 80% of the subjects have high achievement motivation. The analysis of the data used in this research was the analysis of is quantitative descriptive. The results show that the technique psychodramas which included preparation, implementation, and discussion can improve achievement motivation of grade XI students of MA Madania Bantul. Keywords: psychodrama; achievement motivation; action research Abstrak Motivasi berprestasi diharapkan dimiliki oleh siswa, variabel tersebut memiliki peran dalam mendorong siswa dalam proses pembelajaran untuk memperoleh prestasi. Namun motivasi berprestasi rendah menjadi permasalahan serius pada siswa. Sehingga diperlukan teknik konseling untuk meningkatkan motivasi berprestasi siswa. Penelitian ini bertujuan untuk meningkatkan motivasi berprestasi pada siswa kelas XI MA Madania Bantul melalui teknik psikodrama. Penelitian ini merupakan penelitian tindakan yang dilaksanakan dalam lima siklus menggunakan model Kemmis dan Taggart. Setiap siklusnya terdiri atas empat tahap, yaitu perencanaan, tindakan, observasi dan refleksi. Subjek dalam penelitian ini adalah 10 siswa kelas XI MA Madania Bantul. Jenis tindakan yang dilakukan adalah teknik psikodrama yang terdiri dari tiga tahap, yaitu persiapan, pelaksanaan, dan diskusi. Metode pengumpulan data yang digunakan adalah skala, observasi dan wawancara. Instrumen penelitian ini adalah skala motivasi berprestasi, pedoman observasi dan pedoman wawancara. Kriteria keberhasilan dalam penelitian ini adalah 80 % dari subjek memiliki motivasi berprestasi tinggi. Analisis data yang digunakan adalah analisis data kuantitatif deskriptif. Hasil penelitian menunjukkan bahwa teknik psikodrama yang meliputi persiapan, pelaksanaan dan diskusi dapat meningkatkan motivasi berprestasi siswa kelas XI MA Madania Bantul. Kata Kunci: psikodrama; motivasi berprestasi; penelitian tindakan.  


2017 ◽  
Vol 2 (2) ◽  
pp. 185
Author(s):  
Djamaluddin Husita

Chemical bonding materials including abstract material so that learning needs to be visualized to make students more easily understand. Associated with it, has been carried out action research (PTK) with the title: Implementation Method Cooperative Type SAVI (Somatic Auditory Visual and Intellectual) Using Animation Computing Simple to Improve Learning Outcomes Chemistry in Materials Institute of Chemistry Class X-6 MAN Rukoh Banda Aceh , This study aims to determine the improvement of learning outcomes and student motivation in the concept of chemical bonding and to investigate the increasing activity of teachers and students during the learning process takes place. This classroom action research conducted in two cycles and each cycle held two meetings. In each cycle starting from planning, action, observation, assessment and reflection. The subjects were students of class X-6 MAN Rukoh Banda Aceh totaling 24 students. Results of the study in the first cycle mastery learning students 17 people (71%). While observation of teacher activity overall 71.2% (both categories) and 59.3% of student activity (enough category). In the second cycle there is an increase both student mastery learning students as well as teacher and student activity. In the second cycle mastery learning students 22 students from 24 students or 92% .. 89% of teachers activity (both categories once) and activity of students 97% (excellent category). Based on the research we concluded that using peer tutors learning model can improve learning outcomes, teacher activity and activity class X-6 MAN Rukoh Banda Aceh on chemical bonding material.


2019 ◽  
Vol 3 (1) ◽  
pp. 158
Author(s):  
Yulidar Yulidar

ABTRACTThis research is a classroom action research. The meeting in this study was designed in two cycles where each cycle consisted of four stages, namely planning, action, observation, and reflection. The population used is class IV SDN 011 Kembang Harum Pasir Penyu Subdistrict, Indragiri Hulu Regency in the first semester of the 2018/2019 academic year. The sample used was 39 students consisting of 19 men and 20 women. The instruments used in retrieving data were obtained from the results of the performance tests displayed by students during the test. The results of this study indicate that through the approach of playing frog ball can improve students' abilities in learning long jumps. The results of the data obtained from long jump learning through the approach of playing frog ball in grade IV students of SD Negeri 011 Kembang Harum are students whose initial ability has an average of 65.38 to 71.79 with a percentage of completeness of 69.23% after being given action on cycle I, then continued in cycle 2, there was an increase in the average student's long jump ability which was 74.48 where as many as 34 students or 87.17% students reached the specified KKM.Keywords: learning outcomes, long jump, frog ball game ABTRAKPenelitian ini merupakan penelitian tindakan kelas. Pertemuan dalam penelitian ini dirancang dua siklus dimana setiap siklus terdiri dari 4 tahap yaitu perencanaan, tindakan, observasi, dan refleksi. Adapun populasi yang digunakan adalah siswa kelas IV SDN 011 Kembang Harum Kecamatan Pasir Penyu Kabupaten Indragiri Hulu pada semester satu tahun pelajaran 2018/2019. Sampel yang digunakan adalah 39 siswa yang terdiri dari 19 orang laki-laki dan 20 orang perempuan. Instrumen yang digunakan dalam pengambilan data diperoleh dari hasil tes unjuk kerja yang ditampilkan siswa saat pelaksanaan tes. Dari hasil penelitian ini menunjukan bahwa melalui pendekatan bermain bola katak dapat meningkatkan kemampuan siswa dalam pembelajaran lompat jauh. Hasil data yang diperoleh dari pembelajaran lompat jauh melalui pendekatan bermain bola katak pada siswa kelas IV SD Negeri 011 Kembang Harum yaitu siswa yang pada kemampuan awal memiliki rata-rata 65,38 menjadi 71,79 dengan persentase ketuntasan 69,23 % setelah diberikan tindakan pada siklus I, kemudian dilanjutkan pada siklus 2, terjadi peningkatan rata-rata kemampuan lompat jauh siswa yaitu 74,48 dimana sebanyak 34 siswa atau sebesar 87,17 % siswa mencapai KKM yang ditentukan.Kata kunci: hasil belajar, lompat jauh, permainan bola katak


2017 ◽  
Vol 3 (2) ◽  
pp. 216
Author(s):  
Mega Widya Putri

This study aims to improve the result of learning tonnis for students of class IV in Elementary School 2 Gedong Karanganyar in academic year 2013/ 2014 through application of Teaching Games for undestanding approaches (TGfU). This study was action research or Penelitian Tindakan Kelas (PTK). The research was done on two cycle, each cycle consisting of planning, action, observation, and reflection. The researcher used subjects in this research. They are students of class IV in Elementary School 2 Gedong Karanganyar, which amounts to 22 students consisting of 10 boys and 12 girls. The data came from teachers and students. The technique of data collection was the observation and assessment capabilities in tonnis, learning activities and result of learning playing small ball in tonnis. Analysis of data used descriptive technique based on a qualitative analysis of the percentage. From result of analysis was gotten significant increase fro pra-cycle to first cycle and from first cycle to second cycle. In the first cycle of learning result of students playing tonnis reached 63,63% or as many as 13 students of the 22 students have completion criteria. In the second cycle of learning result of students who have the play tonnis completion criteria also increased to 86,36% or 18 students have the criteria and 4 other completely unfinished. The conclusion of this study is the use of approach to Teaching Games for Understanding (TGfU) can improving the result of learning tonnis in students of class IV in Elementary School 2 Gedong Karanganyar in academic year 2013/ 2014.


BIOEDUSCIENCE ◽  
2021 ◽  
Vol 5 (1) ◽  
pp. 1-6
Author(s):  
Ervan Johan Wicaksana ◽  
Binanggra Alpa Pebriand ◽  
Pramana Atmadja ◽  
Wikanso

Background: Biology is a pure science that is analytical and systematic. It relates to the reality of the problems experienced by students in the current biology learning process, which is a monotonous way of learning and tends to make students feel bored with the learning process carried out, so that the teaching material delivered by the teacher or educator is difficult to understand by students. This class action research aims to improve student learning motivation on Biodiversity material.  Methods: This class action research was conducted in two cycles; the first cycle was carried out with one meeting and the second cycle was carried out with one meeting. Each cycle is the application of Kemmis and Mc Taggart's classroom action research consisting of 4 stages: planning, action, observation, and reflection. Results: The results of this study are an increase in learning motivation of students in each cycle. Conclusions: Based on these results, it can be concluded that the Motion Graphics learning media based on e-learning has succeeded in increasing students' learning motivation on Biodiversity material.


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