scholarly journals Meningkatkan Kreativitas Siswa Memahami Konsep Sifat Cahaya Melalui Pembelajaran Kontekstual

Author(s):  
Muhammada Amran ◽  
Muslimin Muslimin ◽  
Muhammad Irfan

This study aims to: (1) In order for teachers can plan contextual learning, (2) In order for teachers to carry out learning by using a contextual approach, (3) To Learn kreatvitas students understand the material properties of light After studying using a contextual approach. The study population is graders V Elementary School 240 Pinrang numbered 20 people. Data collection techniques of this study is to test, interviews, observation and field notes. The data analysis using descriptive statistical techniques to describe student learning outcomes. Results of the study are as follows; (1) using a contextual approach to the fifth grade students of Elementary School 240 Pinrang can improve kreativtas students in science subjects to the material properties of light, (2) the teacher is not maximized in designing lesson plans to use the approach of contextual, (3) the teacher should improve the competence using a contextual approach. an increase in students' creativity by using a contextual approach for students during the students learn more actively in the implementation of the learning process.

2018 ◽  
Vol 2 (1) ◽  
pp. 1-11
Author(s):  
Ernayeti Ernayeti

The purpose of this study was to describe how can the design, implementation and learning outcomes in learning civics by using role playing.The research was conducted on half Odd.The research that the authors do is a classroom action research (PTK) using a qualitative and quantitative approach. The research was conducted based on observations in fifth grade of semester of Odd, SD Negeri No. 16 Sungai Putih kecamatan Bayang, when delivering materials still dominate Civics teachers teaching and students learning not active in other words, learning is still centered on the teacher. This resulted in low student learning outcomes and not as expected. To improve student learning achievement on the learning of Civics was held a classroom action research. Cycle I was held two meetings and cycle II was held one meeting with 4 stages of planning, implementation, observation and reflection. With the research subjects were fifth grade students of Elementary School No. 16 Sungai Putih Kecamatan Bayang. The results of data analysis showed that the use of Role Play method can improve learning outcomes of students in elementary school civics class. This can be seen from (1) Planning in cycle I 78, 57% and increased to 89,28% in cycle II, (2) Implementation from teacher aspect in cycle I 70,5% and increased to 90% in cycle II, then The students' aspect in cycle I 69% increased to 88% in cycle II, (3) Student learning outcomes in cycle I increased from 66 average value increased to 81,43 in cycle II. Thus Role Playing proved that the method can improve learning achievement of students in civics at fifth grade students’ in SD Negeri No. 16 Sungai Putih Kecamatan Bayang.


2019 ◽  
Vol 1 (1) ◽  
pp. 147-154
Author(s):  
Resty Fauziah

The purpose of this study was to examine the effect of the Numbered Heads Together (NHT) Cooperative Learning Model on Student Learning Outcomes in Social Sciences Subjects of Class V Elementary School. The study population was all fifth grade students of SD 21 Cindakir Bungus Bay, Kabung Bay, Padang City. The study sample was a fifth grade student at SD 21 Cindakir Bungus Bay, Kabung Bay, Padang City. Data from research results are obtained from student learning outcomes tests. The results of the study indicate that there is an influence of the Numbered Heads Together type Cooperative Learning Model on social studies learning outcomes in class V SD 21 Cindakir Bungus Bay, Kabung Bay, Padang City


2019 ◽  
Vol 3 (4) ◽  
pp. 2118-2124
Author(s):  
Di Ohanes Richi Christian Plenden ◽  
Gamaliel Septian Airlanda

This research purposed to increasing cognitive learning outcomes and involvement level of Mountainview Christian Elementary School fifth grade students with applying active learning and review game method. The research that be done is Classroom Action Research which had two cycle. Data in this research gotten from observation, questionnaire, and test then analyzed in percentage form. Learning outcomes result analyzed based on the minimum completeness criteria percentage whether individual or general. The result of the research show that the student learning outcomes result in general increased. In the first cycle the students that pass the minimum completeness criteria was 85% and increased in the second cycle become 100% , the learning outcomes average in the first cycle is 9.23 increased in the second cycle become 9.73. learning outcomes that increased also followed by the increasing of student involvement level about 15% from the first cycle which is 54% categorized as enough become 77% in the second cycle categorized as active. From this research result concluded that the applying of active learning with review game could increasing cognitive learning outcomes and involvement level of the students.


2019 ◽  
Vol 5 (1) ◽  
pp. 133 ◽  
Author(s):  
Wendri Wiratsiwi

Based on the results of preliminary observations at SDN Gedongombo III obtained data that from twenty-seven of students, who achieved mastery learning on the material structure of the earth and the sun there were seventeen of students. One reason is the selection of media that is not appropriate when learning takes place. The selection of the right learning media can stimulate students to be enthusiastic in learning, so that learning outcomes can increase. The purpose of this study was to determine the level of effectiveness of earth and sun structure papercraft media on science learning outcomes of fifth grade students of Gedongombo III Elementary School Semanding Tuban. The research method used was an experimental method with quasi-experimental research. The design used in this study is One-Group Pretest-Posttest Design. This research was conducted on the fifth grade students of Gedongombo III elementary school, amounting to 27 students. The instrument in this study is a test sheet of student learning outcomes of of fifth grade students material on earth and sun structure. The results showed that there were differences in the average learning outcomes of elementary school students before and after using the paper and earth structure media of the sun with a value of t = -9.144 and p = 0,000. The average learning outcomes of elementary school students after using paper and earth structure media papercraft is higher than the average student learning outcomes before using paper and earth structure media suncraft. This study also proves that the media papercraft of the earth and sun structures have a moderate level of effectiveness for fifth grade students of Gedongombo III Elementary School in Semanding Tuban.


2018 ◽  
Vol 7 (2) ◽  
pp. 312
Author(s):  
Fitri Meiharty

This research is motivated by the problem of low student learning outcomes in social studies learning at elemetary school 21Balai Makam, Mandau District. The purpose of this study was to improve the learning process and improve social studieslearning outcomes of fifth grade students of elementary school 21 Balai Makam in the 2015/2016 academic year through theapplication of Think Pair Share cooperative learning models. This research was carried out in two cycles. The subjects of thestudy were 26 grade V students consisting of 14 male students and 12 female students. This research was carried out in the evensemester of 2015/2016 academic year in April 2016. Social studies learning outcomes in cycle 1 were obtained on average 73.26and cycle II with an average of 88.33. It can be concluded that the Cooperative Type Think Pair Share learning model canimprove the social studies learning outcomes of fifth grade students of elementary school 21 Balai Makam.


2019 ◽  
Vol Volume 2 Nomor 1 ◽  

This study aims to improve the learning outcomes of mathematics in elementary school, especially in fraction material by applying the Team Game Tournament (TGT) learning model. This study uses the Classroom Action Research (CAR) method which refers to the opinion of Kemmis and Mc Taggart with 4 stages: planning, action, observation, and reflection. The subjects of this study were the fifth grade students of GMIM I Tomohon Elementary School totaling 15 students. This research was conducted in two cycles. The results obtained in the first cycle reached 46.67%, while in the second cycle it reached 86.67%. Thus it can be concluded that by applying the Team Game Tournament (TGT) model can improve student learning outcomes, especially in fraction addition and subtraction count operations in class V of GMIM I Tomohon Elementary School


2020 ◽  
Vol 1 (1) ◽  
Author(s):  
Cynthia H Mawuntu

This study aims to improve student mathematics learning outcomes in fifth grade GMIM V Tomohon Elementary School. This study uses a classroom action research (CAR) method using a spiral model from Kemmis and Mc. Taggart which consists of planning, action, observation, and reflection is carried out with two learning cycles. The subjects of the study were the fifth grade students of GMIM V Tomohon Elementary School, totaling 25 people. Data in the form of qualitative data and quantitative data. Of the two cycles carried out in the study using the STAD type cooperative learning model in subject mathematics of fifth grade GMIM V Tomohon Elementary School, it turned out that student learning outcomes showed a significant increase. From the learning outcomes data obtained, analyzed by calculating the percentage of completeness of student learning outcomes in a classical. In cycle I student learning outcomes reached 65.2% and in cycle II student learning outcomes achieved 92% success indicators, so that from student achievement using the STAD Type Cooperative Learning Model is more effective to be used in fifth grade GMIM V Tomohon Elementary School


2019 ◽  
Vol 3 (2) ◽  
Author(s):  
Sri Apnita Indra

This research is motivated by the low mathematical understanding ability of students who are still low. This research was conducted on fifth grade students of State Primary School 003 Pulau Kopung, Sintajo District, Kuantan Singingi Regency. This study aims to improve the results of understanding of students' mathematics learning outcomes through the Realistic Mathematic Education (RME) approach. From the data analysis of student learning outcomes before and after the Realistic Mathematic Education approach was applied, students who completed only 10 people or 43.47% with incomplete categories. After the first cycle, students who completed increased to 16 or 69.56% with incomplete categories. For the second cycle, the number of students who completed as many as 20 people or equal to 89.95% with complete categories. From the results of this study it can be concluded that the application of the Realistic Mathematic Education approach can improve the understanding of the concept of dividing students into mathematics subjects in class V of Public Primary School 003 Pulau Kopung, Sintajo Raya District, Kuantan Singingi Regency.


2013 ◽  
Vol 14 (2) ◽  
pp. 88-96
Author(s):  
Sumarno Sumarno

The scope of learning material for social sciences (IPS) at Elementary School is very wide, while the time available is very limited. This has been an obstacle for elementary school teachers in achieving the learning objectives. This study aimed to determine whether the application of Mind Mapping learning model on the activities of students learning and the mastery of students learning of IPS. This action research was conducted with three cycles involving 30 students of the fifth grade of elementary school in Kabupaten Kudus. The findings were analyzed using the descriptive qualitative study. The data were collected by using a questionnaires, observation sheets, pretest, and posttest. The results showed that the Learning Model of Mind Mapping can improve the students activity. This indicated an increase in the average score of the class activity to 48.2% in the first cycle, to 56.1% in the second cycle, and to 62.2% in cycle III. The average of the student learning outcomes for IPS also increased from 64 in the first cycle, to 67 in the second cycle, and to 75 in cycles III.   Materi IPS di Sekolah Dasar memiliki cakupan materi yang sangat luas, sedangkan waktu yang tersedia sangat terbatas. Hal ini menjadi kendala bagi guru-guru Sekolah Dasar dalam mencapai tujuan pembelajaran. Penelitian ini bertujuan untuk mengetahui apakah dengan penerapan model pembelajaran Mind Mapping dapat meningkatkan aktifitas siswa dalam belajar. Penelitian tindakan kelas yang terdiri atas 3 siklus dan sampelnya adalah siswa kelas V SD Kabupaten Kudus yang berjumlah 30 siswa. Hasil penelitian dianalisa secara deskriptif kualitatif. Pengambilan data dilakukan dengan cara menggunakan angket, lembar observasi, pre-tes dan posttes. Hasil penelitian menunjukkan bahwa Model Pembelajaran Mind Mapping dapat meningkatkan aktifitas siswa. Hal ini ditunjukkan dengan adanya peningkatan skor rata-rata aktifitas kelas yaitu dari 48,2% pada siklus I, 56,1% pada siklus II, dan 62,2% pada siklus yang ke III. Rata-rata hasil belajar siswa untuk mata pelajaran IPS juga meningkat dari 64 pada siklus I, menjadi 67 pada siklus II, dan 75 pada siklus ke III.


2019 ◽  
Vol 2 (1) ◽  
pp. 8
Author(s):  
Dwi Purnomo ◽  
Zuchrotus Salamah

This research is based on the problem of the low student learning outcomes in science learning at Muhammadiyah Elementary School Klepu, Sleman Regency. The teacher still uses a conventional learning model so that the learning atmosphere becomes rigid and ultimately makes student learning outcomes lower. Therefore the teacher seeks to use the Discovery Learning learning model to create an interesting and enjoyable learning atmosphere. This study aims to improve learning outcomes of science through the Discovery Learning learning model in fifth grade students of SD Muhammadiyah Klepu Sleman Regency Academic Year 2018/2019. This type of research is classroom action research. This research was conducted in 2 cycles. This research was conducted on fifth grade students of SD Muhammadiyah Klepu Sleman Regency. Data was collected using observation sheets and test questions. The data analysis technique in this study is descriptive analysis. The results of this study indicate that learning through the Discovery Learning learning model can improve student science learning outcomes. The average value of post-test Cycle I is 62.2 and the percentage of mastery learning is 9.5%. In the second cycle the average score of the post-test increased to 80.91 and the percentage of mastery learning was 76.2%. Based on data obtained from the study, it can be concluded that learning through the Discovery Learning learning model can improve student learning outcomes.


Sign in / Sign up

Export Citation Format

Share Document