Formation of professional competencies of bachelors of the “Applied informatics” direction in the implementation of distance learning using software on the 1C:Enterprise platform

Author(s):  
E. E. Kovalev ◽  
N. A. Kovaleva

The objectives of the implementation of the National Project “Digital Economy” are the modernization of the education system and the introduction of modern technologies and teaching aids. The article discusses the achievement of these goals in the modern conditions of the organization of the educational process, which require the introduction of models of distance and blended learning using practice oriented methods. To form the competencies of bachelors in the “Applied informatics” direction, a practice oriented learning model has been developed based on 1C software products, based on the matrix of correspondence between curriculum disciplines and information systems and services offered by the developer. When implementing such a model, it is necessary to use the methodology of a continuous system for the formation of professional competencies, which consists of several stages, which also include all types of planned practice curricula. Successful achievement of the set goals is possible due to the integration of practical examples and software solutions, which allows solving professional problems without the departure of students to enterprises. The experience of organizing student training on practice oriented cases within the framework of the formation of professional competencies of graduates of the direction of training bachelors “Applied informatics” is presented. The features of the proposed solutions in the implementation of interdisciplinary links of IT disciplines using the 1C:Enterprise platform are considered.

2021 ◽  
Vol 32 (1) ◽  
pp. 101-111
Author(s):  
Natalya Nalyvaiko ◽  
Oleksii Nalyvaiko

The article considers the main provisions of blended learning organization in medical institutions of higher education. The main online platforms and digital teaching aids, that are used in medical institutions of higher education during the educational process based on blended learning, are identified in particular: distance learning platforms (Equity Maps, Google Classroom, Moodle), mobile-digital applications (Classtime, LearningApps, Quizizz) and online communication platforms (Google Meet, ZOOM, WeBex). The concept of blended learning is defined as a harmonious combination of students’ classwork and the use of information and digital technologies in extracurricular activities (independent work, group work, etc.). The principles of organizing the educational process in institutions of higher medical education include a general didactic approach in working with large groups, discussion in small groups, individual training and learning using information and digital technologies. An important aspect in the training of highly qualified medical professionals in the blended learning format is blended laboratory courses. Such an organization of training, as shown in the study, is popular with both students and teachers of laboratory bachelor courses. Note that in this process, teachers mainly focus on the development of students' abilities for autonomous learning, and not just on the transfer of theoretical knowledge. The best experience of blended learning usage in the world medical institutions of higher education is considered. The advantages of blended learning in medical students’ preparation are shown. In further scientific research it is planned to study the current experience of organizing blended education of Kharkiv National Medical University in the conditions of adaptive quarantine in the 2020/2021 academic year.


Author(s):  
Vasiliy Kuril ◽  
Viktor Pryshlyak

The main dimensional characteristics of plant stems, bulk density, humidity, crop yields, tensile diagram and average stature strength indices, as well as the influence of cultivating agriculture on the characteristics of plant strength are analyzed. The peculiarities of the design and technological schemes of the segmental-type cutting apparatuses, which are the starting base of the calculation algorithm and the substantiation of the cutting edge parameters of the working organs of the s.-g. cars It is offered in engineering engineering technologies of designing working organs of the village of. machines comprehensively and systematically study the mechanic-technological properties of stems that are able to provide developed innovative pedagogical technologies and newest didactic teaching aids. Particular attention is paid to the quality of conducting lectures, including the open, scientific and pedagogical level, practical experience of the lecturer, which forms the basic theoretical basis for the process of cutting plants. Further, this knowledge is expanding and deepening during laboratory and practical classes, course design, training and production practices. It is shown that the use of educational didactic materials, modern agricultural machines and their working bodies in the educational process contributes to the development of motivation-value, creativity-cognitive and activity-practical criteria, which greatly influences the formation of design professional competencies of agroengineering.


2019 ◽  
Vol 27 (102) ◽  
pp. 69-87 ◽  
Author(s):  
Nataliya Nikolaevna Saveleva

Abstract The higher education in Russia is now divided into two stages: Bachelor’s and Master’s degrees. Regretfully, the educational process of baccalaureate students has revealed unsatisfactory preparation of young specialists, who have to undergo further training and adaptation to a high-tech industry. The lack of professional competencies of graduating students is rather disappointing for employers. Therefore, it becomes vital to improve the educational process and implement significant changes to the methodological system of education. It is necessary to encompass information technologies. This study is devoted to the educational program for mechanical engineers, which has been developed according to the main employers requirements. The effectiveness of this training approach was proved during the research experiment. It proved the hypothesis that the improved model of student training: leads to a more active and effective studying process, incorporates an individual approach to each student, and contributes to a more efficient development of professional competencies.


2020 ◽  
Vol 8 (4) ◽  
pp. 6
Author(s):  
A. V. Ponachugin

Introduction. The relevance of the topic is due to the requirements of the new Federal State Educational Standard (FSES) in the direction of training bachelor's degree 09.03.03 «Applied Informatics», which assumes that university graduates have universal, general professional and professional competencies. Among the general professional competencies there is ICT-competence, which consists in the competent use of modern information technologies.The object of the research is interactive technologies used in the conditions of distance education.The subject of the research is the degree of student satisfaction with the methods of interactive learning in the context of distance education, organized in connection with the prevention of the spread of the new coronavirus infection (COVID-19). Scientific novelty – innovations in the education sector, innovative approaches to support the continuity of education and learning during the coronavirus pandemic are identified and systematized.Materials and Methods. Analysis of domestic and foreign literature, pedagogical experiment, survey of subjects of the educational process, methods of comparison, analysis and synthesis.Results. In the course of a survey to establish the level of student satisfaction with distance learning using interactive technologies during the coronavirus pandemic, the following results were obtained: about 77-85% of students believe that electronic courses in LMS are enough to organize distance learning, accordingly, there is no need to introduce additional forms of distance learning; 75% of the surveyed students believe that it is not necessary to tie webinars and online lectures to the curriculum.Discussions and Conclusions. For the organization of distance learning, each teacher individually chooses educational services and platforms, giving preference to those that are more accessible in terms of cost of use, have advanced functionality and a convenient interface. It can be noted that during the implementation of educational activities in a distance format in the direction of training «Applied Informatics» during the coronavirus pandemic, in addition to Moodle, Webex, Zoom, Skype were actively used.


Author(s):  
V. A. Popova

The article substantiates the necessity to create an educational space for student development to solve problem nodes. The aim is to substantiate an experimental training model of students in the Pedagogical College. The organization of the educational process partly transfers to school base. This model of student training includes four components: the educational program, the results of student training, resources, and the college school interaction. The emphasis is placed on preparing students for professional activities through the development of professional competencies and solving professional problems. The article reveals three forms of organizing classes: immersion, workshop, and club. The student's training in this model is checked by a demo exam, in the playback of the model situation of the project task. Analysis of the results of the pilot study demonstrated that the implementation of the experimental model of student training provides productive interaction with employers. Introduction of experimental models of training contributed to enrich the psycho-pedagogical knowledge, improve professional skills, acquire terminology of project activities and methodology to students of pedagogical college. However, the model also helped to identify issues in need of improvement: the adjustment of the content of work programs in order to strengthen the practical training of students, the formation of a unified system of control assessment tools for assessing students' professional competencies for school teachers and college teachers, and also emphasized the need to organize and conduct reflexive analytical seminars.


2013 ◽  
pp. 610-635
Author(s):  
Eleni Rossiou

Higher Education could be seen as an ideal field for the development and wide use of modern technologies and pedagogical methods of cooperative and Web-based education. Many students today are digital natives and thus game-based learning is becoming increasingly popular and highly motivating because of their ability to use computers effectively. The aim of this chapter is to describe the integration of an educational multiplayer game in the context of a synchronous virtual classroom. In particular, what follows is the proposed design and implementation of an instructive intervention whereby many different technological tools are combined simultaneously (LMS, synchronous virtual classroom, and a Web-based Educational Game) in order to support the educational process of the course “Algorithm with C” in the Department of Applied Informatics of University of Macedonia, Thessaloniki, Greece. Furthermore, there is a presentation of the pedagogical and technological framework of the educational proposal that combines methods and techniques of network supported learning and places great emphasis on learning by playing.


2020 ◽  
Vol 10 (2) ◽  
pp. 119
Author(s):  
Lyudmila Aleksandrovna Obukhova ◽  
Olga Vladimirovna Galustyan ◽  
Igor Olegovich Baklanov ◽  
Roman Vladimirovich Belyaev ◽  
Lyubov Andreevna Kolosova ◽  
...  

The article outlines the need of formation of organizational competence of future engineers by means of blended learning. Blended learning contributes to the organizational competence of future engineers using high educational potentials of electronic resources. Blended learning allows to implement modern teaching concepts due to its accessibility, easiness of usage, socialization, possibility of organizing collaborative activities and evaluating methods. The authors conclude that use of blended learning can significantly increase the effectiveness of educational process and quality of student’ training.


2021 ◽  
Vol 86 (6) ◽  
pp. 70-86
Author(s):  
Valentyna V. Kovalenko ◽  
Maiia V. Marienko ◽  
Alisa S. Sukhikh

The study examines the problem of using augmented and virtual reality in the process of blended learning in general secondary education. Analysis of recent research and publications has shown that the use of augmented and virtual reality in the educational process has been considered by scientists. However, the target group in these studies is students of higher education institutions. Most of the works of scientists are devoted to the problem of introducing augmented reality into the traditional educational process. At the same time, the use of augmented and virtual reality technologies in the process of blended learning remains virtually unexplored. The study analyzes the meaning of the concept of "blended learning". The conceptual principles of blended learning are considered. It has been found that scholars differ in their understanding of the concept of "blended learning". Sometimes researchers distinguish between the components of blended learning: full-time and online learning. The study presents the special advantages of blended learning and the taxonomy of blended learning. It was found that there are some difficulties in implementing blended learning. The article outlines the practical use of virtual and augmented reality. The definition of augmented and virtual reality is given. The mixed reality is considered as a separate kind of notion. Separate applications of virtual and augmented reality that can be used in the process of blended learning are considered (MEL Chemistry VR; Anatomyou VR; Google Expeditions; EON-XR). As a result of the study, the authors propose possible ways to use augmented reality in the educational process. The model of using augmented and virtual reality in blended learning in general secondary education institutions was designed. It consists of the following blocks: goal; teacher’s activity; forms of education; teaching methods; teaching aids; organizational forms of education; pupil activity and results. Based on the model, the methodology of using augmented and virtual reality in blended learning in general secondary education was developed. The methodology contains the following components: target component, content component, technological component and resultant component. The methodology is quite universal and can be used for any subject in general secondary education. The types of lessons in which it is expedient to use augmented (AR) and virtual reality(VR) are determined. Recommendations are given at which stage of the lesson it is better to use AR and VR tools (depending on the type of lesson).


2021 ◽  
pp. 66-70
Author(s):  
A.G. Bezpalova ◽  

Identified are criteria for assessing the competence level of the academic staff of the local university, formulated by students of the Rostov State University of Economics. It is argued that university students are endowed with a certain experience of interaction with the teaching staff and the relative objectivity of the assessment of both the experience itself and those components of the educational process that must correspond to the professional competencies of each lectures. The relevance of the issue is justified by the author’s research conducted in the social network “VK”, where group conversations were created with the deep involvement of students of the participating groups. During the 2020–2021 academic year, students were asked to evaluate the professional competencies of the teacher (the author of the article) according to certain criteria, but without categorical reference to the specified ones, i.e. students could independently formulate assessment criteria and the level of competence within a separate discipline, knowledge of teaching techniques, information and computer technologies, software products, podcasts, tools of social networks and messengers, etc. The key focus was on information and computer technologies and their implementation in the educational process. The study involved 107 students of different groups, bachelor’s and master’s degrees. The results were summarized and discussed among university colleagues and 4th-year graduates of the Rostov State University of Economics, Rostov-on-Don.


Author(s):  
Eleni Rossiou

Higher Education could be seen as an ideal field for the development and wide use of modern technologies and pedagogical methods of cooperative and Web-based education. Many students today are digital natives and thus game-based learning is becoming increasingly popular and highly motivating because of their ability to use computers effectively. The aim of this chapter is to describe the integration of an educational multiplayer game in the context of a synchronous virtual classroom. In particular, what follows is the proposed design and implementation of an instructive intervention whereby many different technological tools are combined simultaneously (LMS, synchronous virtual classroom, and a Web-based Educational Game) in order to support the educational process of the course “Algorithm with C” in the Department of Applied Informatics of University of Macedonia, Thessaloniki, Greece. Furthermore, there is a presentation of the pedagogical and technological framework of the educational proposal that combines methods and techniques of network supported learning and places great emphasis on learning by playing.


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