scholarly journals Pengaruh Pola Asuh Orang Tua Terhadap Perilaku Pengguna Sistem E-Learning Pada Mahasiswa Universitas Sumatera Utara (USU)

2018 ◽  
Vol 1 (1) ◽  
pp. 162-169
Author(s):  
Filia Dina Anggaraeni ◽  
Ade Rahmawati Siregar

Dinamika pembelajaran pada setiap orang dipengaruhi banyak hal. Diantaranya adalah pola asuh orang tua yang diperoleh sejak seseorang dilahirkan di dunia. Pola asuh orang tua yang dimaksud dalam hal ini adalah autoritatif, otoriter, permisif dan pola asuh tidak terlibat (uninvolved). Berbagai pendekatan pola asuh tersebut berpeluang membentuk perilaku seseorang dalam melangsungkan proses pembelajaran hingga jenjang perguruan tinggi yang disebut mahasiswa. Seiring dengan perkembangan teknologi yang berlangsung, mahasiswa melakukan proses pembelajaran diantaranya termasuk bagaimana seseorang memiliki kecenderungan dalam berperilaku dalam menggunakan sistem e-learning. Perilaku pengguna sistem e-learning yang dimaksud dalam hal ini adalah individual online (individual self paced-learning online), individual offline (individual self paced-learning offline), grup secara sinkron (group based synchronously)dan grup secara tidak sinkron (group based asynchronously). Penelitian deskriptif ini yang melibatkan 486 responden mahasiswa USU aktif yang diperoleh dengan menggunakan cluster random sampling. Analisis data dilakukan dengan cross tab untuk menjelaskan sejumlah profil individu berdasarkan orientasi pola asuh orang tua serta kecenderungan perilaku pengguna sistem e-learning, suku budaya, dan urutan lahir. Persebaran menunjukkan bahwa kecenderungan pola asuh autoritatif merupakan pengguna sistem e-learning individu online.   The dynamics of learning in everyone is influenced by many things. One of them is the parents' parenting way which have been gained since someone was born in the world. In this case, the parenting styles referred are the authoritative, authoritarian, permissive, and uninvolved parenting. Various approaches of parenting style are likely to shape a person's behavior in carrying out the learning process to the level of higher education called college students. Along with technological developments that take place, students carry out the learning process including of how a person has a tendency to behave in using an e-learning system. The user's behavior of e-learning systems referred to in this case are online individuals (individual self-learning online), offline individuals (individual self-learning offline), groups in synchronous (group based synchronously), and groups in non-synchronous (group based asynchronously). This descriptive study involved 486 active USU students as respondents obtained using cluster random sampling. Data analysis was carried out by a cross tab to explain a number of individual profiles based on parenting orientation and the tendency of user's behavior in the e-learning system, ethnic culture, and birth order. Distribution showed that the tendency of authoritative parenting was the user of an individual e-learning online system.

2021 ◽  
pp. 13-18
Author(s):  
Frederica Rosabel Ramli ◽  
Fikri Hakim ◽  
Ria Anggelina Hutabarat

Technology has experienced very rapid development at this time and has brought changes and has a positive and negative impact on human life. One of the fields currently contaminated by technological developments is the field of education, especially in Indonesia, where at first the learning system was still manual-based and is currently developing into an online learning system. It is clear that various levels of schools and universities have used technology to support their learning process and apply it. One of the uses of technology in the field of education is learning management systems (NGOs) such as e-learning. The use of e-learning as a learning medium has a function to improve the quality of student learning and help improve student understanding in learning. However, there are still many schools that have not implemented e-learning in their teaching and learning process, such as high school (SMA). Therefore, the design of this e-learning application web design is expected to help several schools that require an online learning system that is user friendly so that schools can be better prepared to follow current development trends.


2021 ◽  
Vol 2 (2) ◽  
pp. 50
Author(s):  
Ine Rahayu Purnamaningsih ◽  
Azalia Zalfa Miranda

<p class="StyleAuthorBold">Abstrak</p><p><em>E-learning</em> mampu memberikan kemudahan bagi siswa dalam mengakses dan mengambil informasi dengan cepat dan efektif. Oleh karena itu, lembaga pendidikan harus mampu mengantisipasi<em> </em>perkembangan tersebut dengan terus menerus mengupayakan suatu program yang sesuai dengan kebutuhan<em> </em>peserta didik. Maka dalam penerapannya perlu melakukan inovasi pendidikan, salah satu inovasi pendidikan<em> </em>dengan menerapkan e-learning (Elektronic Learning) merupakan cara baru dalam proses belajar mengajar<em> </em>yang menggunakan media elektronik, khususnya internet sebagai sistem pembelajarannya. Tujuan penelitian ini adalah untuk mengetahui penerapan <em>e-learning</em> yang dapat meningkatkan kempuan berpikir kritis siswa. Pengambilan sampel dengan teknik simple random sampling. Data penelitian berupa kemampuan berpikir kritis siswa diambil dengan teknik diskusi dan tes. Diskusi dinilai secara khusus berdasarkan keaktifan siswa dalam proses belajar dalam <em>e</em><em>-learning</em>, sedangkan tes merupakan hasil dari pengguanaan <em>e-learning</em> siswa. Hasil tes diperoleh hasil 75% siswa memiliki kemampuan berpikir kritis dan 7,5% memiliki kemampuan sangat kritis. Simpulan penelitian ini yaitu bahwa penerapan <em>e-learning</em> dalam pembelajaran dapat meningkatkan berpikir kritis siswa secara efektif dan cepat.</p><p class="abstrak"><strong>Kata Kunci: </strong><em>E-learning</em>, Inovasi Pendidikan, Berpikir Kritis</p><p class="abstrak">  </p><p class="StyleAuthorBold"><em>Abstract</em></p><p class="abstrak"><em>E-learning is able to make it easier for students to access and retrieve information quickly and effectively. Therefore, educational institutions must be able to anticipate these developments by continuously seeking a program that suits the needs of students. So in its application it is necessary to innovate education, one of the educational innovations by implementing e-learning (Electronic Learning) is a new way in the teaching and learning process that uses electronic media, especially the internet as a learning system. The purpose of this study was to determine the application of e-learning that can improve students' critical thinking skills. Sampling with simple random sampling technique. Research data in the form of students' critical thinking skills were taken with discussion and test techniques. The discussion is assessed specifically based on the activeness of students in the learning process in e-learning, while the test is the result of the students' use of e-learning. The test results showed that 75% of students had critical thinking skills and 7.5% had very critical abilities. The conclusion of this research is that the application of e-learning in learning can improve students' critical thinking effectively and quickly.</em></p><p class="abstrak" align="left"><strong><em>Keywords:</em></strong><em> E-learning, Education</em><em>al Innovation, </em><em>Critical Thinking </em></p>


2020 ◽  
Vol 8 (1) ◽  
pp. 33-42
Author(s):  
Riskawati R ◽  
Dewi Hikmah Marisda

Experimentation is one of the learning process activities that is very instrumental in increasing the success of the teaching and learning process, especially in science subjects. Learning methods with practicum can be used as alternative learning that can encourage students to learn independently and actively so that they can reconstruct their learning outcomes. This study aims to determine the effect of the experimental method on student physics learning outcomes. The type of research used is true experimental research with posttest only control design. The population in this study were students of X-MIA 9 grade at SMA Negeri 9 Makassar. Samples were taken by cluster random sampling technique, obtained X-MIA 9 as the experimental class 1 and X-MIA 6 as the control class, with each consisting of 28 students. Learning outcomes obtained by students 'physics show a comparison of the scores of students' physics learning outcomes taught by using the dominant experimental method in the medium category while the results of the physics learning outcomes for students taught by using the discussion method as conventional learning dominant are in the low category. Based on the results of the study it can be concluded that learning by using the experimental method can affect students' physics learning outcomes..Keywords: Experimental Method, Physics Learning OutcomesEksperimen merupakan salah satu kegiatan proses pembelajaran yang sangat berperan dalam meningkatkan keberhasilan proses belajar mengajar khususnya dalam mata pelajaran sains. Metode pembelajaran dengan praktikum dapat digunakan sebagai alternatif pembelajaran yang dapat mendorong peserta didik untuk belajar mandiri dan aktif sehingga dapat merekonstruksi hasil belajarnya. Penelitian ini bertujuan untuk mengetahui pengaruh metode eksperimen terhadap hasil belajar fisika peserta didik. Jenis penelitian yang digunakan yaitu penelitian true eksperimen dengan desain posttest only control design. Populasi dalam penelitian ini adalah siswa kelas X-MIA 9 SMA Negeri 9 Makassar. Sampel diambil dengan teknik cluster random sampling, diperoleh X-MIA 9 sebagai kelas eksperimen 1 dan X-MIA 6 sebagai kelas kontrol, dengan masing-masing terdiri dari 28 peserta didik. Hasil belajar yang diperoleh fisika peserta didik memperlihatkan perbandingan skor hasil belajar fisika peserta didik yang diajar dengan menggunakan metode eksperimen dominan berada pada kategori sedang sedangkan hasil skor hasil belajar fisika peserta didik yang diajar dengan menggunakan metode diskusi sebagai pembelajaran konvensional dominan berada pada kategori rendah. Berdasarkan hasil penelitian dapat disimpulkan bahwa pembelajaran dengan menggunakan metode eksperimen dapat mempengaruhi hasil belajar fisika peserta didik.Kata kunci: Metode Eksperimen, Hasil Belajar Fisika


2016 ◽  
Vol 1 (02) ◽  
pp. 123
Author(s):  
Ida Umami

              This research generally aims to get brief description of teachers’ understanding aboutnstudents and its implication in learning process. Specifically, the purpose of this research are to get description about: 1) teachers understanding about students and its defferences among variables, 2) the implementation of high touch unsure in learning process according  to teachers’ and students and defferences among them, 3) the contribution of teachers, understanding about student toward high touch applied in learning process and, the different response between teachers and students about high touch  implementation. This research is conducted by descriptive quantitative method.  The population is all teachers and students at senior high school in Padang. Samples are taken by using stratified cluster random sampling technique. The percentage, correlation and t test. The results of this research reveal that: 1) everall, teachers understanding is in middle category, so is with the implementation toward learning process, 2) five observable variables about the nature of man are valid and can be used to explain teachers’ understanding about the nature of man as laten variable, and six observable variables  about high touch  implementation as implication of teachers’ understanding about student in learning process.  Therefore, teachers understanding about student  has positive and significant correlation with implementation  of teachers’ understanding about nature of man toward learning process trough high touch  implementation, and 3) teachers’ opinion about high touch implementation as implication of teachers’ understanding toward learning process differ significantly with students’ opinion. In general, teachers’ opinion score is higher compared with student’s opinion score


Author(s):  
Ali Mashari

Abstract: This research generally aims to get brief description of application high touch in learning process. This research is conducted by descriptive quantitative method.  The population is all teachers and students at senior high school. Samples are taken by using stratified cluster random sampling technique. The percentage, correlation and t test. The results of this research reveal that application high touch  in learning process less and teachers’ opinion about high touch implementation as implication of teachers’ understanding toward learning process differ significantly with students’ opinion. In general, teachers’ opinion score is higher compared with student’s opinion scoreKeywords: high touch, learning process, students 


Author(s):  
Cristina Hava Muntean ◽  
Gabriel-Miro Muntean

Lately, user quality of experience (QoE) during their interaction with a system is a significant factor in the assessment of most systems. However, user QoE is dependent not only on the content served to the users, but also on the performance of the service provided. This chapter describes a novel QoE layer that extends the features of classic adaptive e-learning systems in order to consider delivery performance in the adaptation process and help in providing good user perceived QoE during the learning process. An experimental study compared a classic adaptive e-learning system with one enhanced with the proposed QoE layer. The result analysis compares learner outcome, learning performance, visual quality and usability of the two systems and shows how the QoE layer brings significant benefits to user satisfaction improving the overall learning process.


2017 ◽  
Vol 5 (2) ◽  
pp. 102
Author(s):  
Duy Ngoc Pham ◽  
Thu Thi Xuan Nguyen

The amount of information to be accumulated at university has been increasing in recent years, so students nowadays are moving towards using computers in the learning process. Application of Information and Communication Technology (ICT), particularly educational software, to facilitate the learning and teaching process has become a more and more popular trend among teachers. In Thai Nguyen University of Technology (TNUT), Vietnam, a multi-disciplinary virtual learning environment (http://e-learning.tnut.edu.vn) has been established on the MOODLE platform. The aim of this paper is to introduce the design of self-practice listening and vocabulary exercises for the TOEFL-ITP preparation course by integrating the exercises designed with the Hot Potatoes and Quizlet into TNUT’s institutional e-learning system. First, the advantages of the e-learning system are discussed. Second, the tools and materials necessary for the design are described. Finally, a suggestion on integrating the listening and vocabulary exercises designed by the Hot Potatoes software and Quizlet into the available e-learning system is introduced.


Author(s):  
Rizki Pratama ◽  
Hadi Kurnia Saputra

E-learning merupakan bentuk model pembelajaran yang diakomodasi dan disuport dalam teknologi dalam suatu sistem informasi. Dalam lembaga pendidikan tentu dibutuhkan untuk menolong guru dalam peningkatan efesiensi proses belajar. Oleh karena itu tujuan dari adanya e-learning di SMK Negeri 1 Batipuh selaku lembaga pendidikan di masa pandemi Coronavirus Disease-19 harus diberlakukan pembelajaran jarak jauh atau work from home. Perubahan bentuk pelayanan pendidikan berstandar SCORM (Sharable Content Object Reference Model), dalam permodelan SCORM menggunakan metode waterfall dalam membangun sistim yang baik, dimana tenaga pendidik bisa memberikan pembelajaran kepada peserta didik terhadap aktivitas transfer ilmu khususnya dengan menyajikan video dalam bentuk materi ditambah metode diskusi beserta emoticon agar siswa lebih memahami, menarik dan menjadi giat dalam proses belajar. Setelah melakukan riset di sekolah terkait, maka penulis menyimpulkan bahwa dibutuhkan sebuah sistem e-learning  yang memudahkan proses belajar dan mengajar. Dengan bahasa pemrograman PHP dan framework CodeIgniter maka dirancanglah sebuah sistem e-learning yang mampu menghubungkan siswa dan guru.Kata Kunci : E-Learning, SCORM, Coronavirus Disease-19, Framework CodeIgniter.. E-learning is a form of learning model that is accommodated and supported in technology in an information system. In educational institutions, of course, it is needed to help teachers in increasing the efficiency of the learning process. Therefore, the purpose of e-learning at SMK Negeri 1 Batipuh as an educational institution during the Coronavirus Disease-19 pandemic, distance learning or work from home should be implemented. Changes in the form of SCORM standard education services (Sharable Content Object Reference Model), in SCORM modeling using the waterfall method in building a good system, where educators can provide learning to students about knowledge transfer activities, especially by presenting videos in the form of materials plus discussion methods along with emoticons so that students better understand, be interesting and become active in the learning process. After conducting research in related schools, the authors conclude that an e-learning system is needed that facilitates the learning and teaching process. With the PHP programming language and the CodeIgniter framework, an e-learning system is designed to connect students and teachers.Keywords: E-Learning, SCORM, Coronavirus Disease-19, CodeIgniter Framework.


2021 ◽  
Vol 4 (1) ◽  
pp. 1-12
Author(s):  
Faith Ngami Kivuva ◽  
Elizaphan Maina ◽  
Rhoda Gitonga

Most traditional e-learning system fails to provide the intelligence that a learner may require during their learning process. Different learners have different learning styles but the current e-learning systems are not able to provide personalized learning. In this paper, we discuss how intelligent agents can aid learners in their learning process. Three agents have been developed namely, learner agent, information agent, and tutor agents that will be integrated into a learning management system (Moodle). Learners are provided with a personalized recommendation based on the learning styles.


2019 ◽  
Vol 2 (1) ◽  
pp. 35 ◽  
Author(s):  
Cindy Cahyaning Astuti ◽  
Herlinda Maya Kumala Sari ◽  
Nuril Lutvi Azizah

This study focuses on the comparison between e-learning methods and conventional method (face-to-face) to find out the weaknesses and strengths of e-learning applied at Muhammadiyah University in Sidoarjo. E-Learning used in this study is Edmodo. The research method in this study used Technique for Order of Preference by Similarity to Ideal Solution (TOPSIS). The sampling technique used is cluster random sampling which is taken proportionally for each cluster. Based on the results of the study it was found that the conventional method (face to face) is still considered better by students than e-learning because it is easier to understand the material and easier to interact with the teacher. However, e-learning itself also has advantages compared to conventional, namely in terms of flexibility in lecture time and ease of collecting assignments


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