scholarly journals Development of Learning Materials for Multicultural-Based Civic Education to Improve Students’ Learning Achievements

2020 ◽  
Vol 17 (1) ◽  
pp. 53-64
Author(s):  
Kurniawan Kurniawan ◽  
Wachidi Wachidi ◽  
Turdjai Turdjai ◽  
Wasidi Wasidi

The research objective is to produce learning materials for multicultural-based Civic Education to improve students’ learning achievements. The development of this learning material applies the ADDIE model. The subjects of this study were 4 experts as validators and at the evaluation stage, a quasi-experiment was carried out with a sample of 90 students. The population of quasi-experiment is students of Teacher Education of Elementary School Study Program of State Islamic Institute of (IAIN) Curup. The sample was selected through a purposive technique. The research instruments are validation sheets, practicality sheets, and achievement tests. The achievement test data were analyzed using covariate analysis (ANCOVA). The result of data analysis states that multicultural-based Civic Education learning materials have met a high level of validity based on experts review and empirical tests. It has also met a high level of practicality. The multicultural-based Civic Education learning materials have met a high level of effectiveness and the learning achievements of students who are taught with these learning materials are better than the learning achievements of students who are taught conventionally.

2018 ◽  
Vol 2 (1) ◽  
pp. 16-25
Author(s):  
Husnul Fatihah

This study aims to develop elearning learning based on supplemental elearning mapping in the curriculum course of SMP and SMA in PPKn III semester study program on MoDELss website (Moodel Elearning for Sriwijaya Student). This research uses development method by Rowntree. There are three phases in this study: the planning stage, the development stage, and the evaluation stage Material validity test, multimedia is done by Sriwijaya University Quality Assurance Unit which the result is declared good with number 84. The development is done by displaying multimedia in the form of best video made by student of semester III of previous academic year and conducted online discussion from multimedia display. The results showed an increase in student learning motivation, shown by students who actively discuss online and actively make learning videos based on the results of group discussions as well as actively viewing or downloading learning videos. Keywords: character education, student coaching, SMA Adabiah high school Padang ABSTRAK Penelitian ini bertujuan untuk mengembangkan pembelajaran elearning berdasarkan mapping suplemental elearning dalam mata kuliah Telaah Kurikulum SMP dan SMA Program Studi PPKn semester III pada website MoDELss (Moodel Elearning for Sriwijaya Student). Penelitian ini menggunakan metode pengembangan Rowntree. Ada tiga fase dalam penelitian ini: tahap perencanaan, tahap pengembangan, dan tahap evaluasi. Uji validitas materi, multimedia dilakukan oleh Unit Penjamin Mutu Universitas Sriwijaya yang hasilnya dinyatakan baik dengan angka 84. Pengembangan dilakukan dengan menampilkan multimedia berupa video terbaik yang dibuat oleh mahasiswa semester III tahun ajaran sebelumnya dan dilaksanakan diskusi online dari tampilan multimedia tersebut. Hasil pengamatan menunjukkan peningkatan dalam motivasi belajar siswa, ditunjukkan oleh mahasiswa yang aktif berdiskusi online dan aktif membuat video pembelajaran berdasarkan hasil diskusi kelompoknya serta aktif melihat atau mendownload video pembelajaran. Kata kunci: pendidikan karakter, pembinaan kesiswaan, SMA Adabiah Padang


2019 ◽  
Vol 1 (1) ◽  
pp. 41-54
Author(s):  
Ahmad Rusli ◽  
Jufrizal Jufrizal ◽  
Hamzah Hamzah

The aim of this research was to develop English learning materials based on task-based learning in the form of handout for nursing study program students at STIKES Aufa Royhan Padangsidimpuan. In the development process, this research used to: 1) identify the needs of teaching/learning Englishof the students; 2) develop English learning materials based on task-based learning; 3) find out the experts’ judgments about the developed handout; 4) find out the users’ perceptions about the developed handout. Research method was Research and Development (R&D). ADDIE model used to develop the handout. The result of needs analysis indicated the students needed to learn English language use in the nursing context. Then appropriate handout of English for Nursing was developed based on the result of needs analysis. Based on the experts judgments and users’ perception, the developed handout are categorized valid, effective, and practical.


2019 ◽  
Vol 8 (1) ◽  
pp. 59
Author(s):  
Selvi Yuliantika ◽  
, Inggit Prastiawan Prastiawan

ABSTRACT This study aims to describe the steps for packing the Munalo Dance learning material based on blended learning for students of SMAN 8 Takengon. The theory made in this study uses a theory from Dwiyogo (2018: 59) which reveals that blended learning refers to learning that combines or mixes between face to face learning and computer-based learning (online and offline). In this research process the method used in this study is a qualitative method. The population is cultural arts teacher and X grade students of SMAN 8 Takengon while the research sample is cultural arts teacher and 12 students of SMAN 8 Takengon. The technique of collecting data is done by observation, interviews, literature studies, and documentation. These data are then analyzed by qualitative descriptive methods. This packaging is in KD.3.1 syllabus for dance class X. For this reason, it takes 3 stages, namely the analysis phase, the evaluation stage and stage. The learning material for Munalo Dance based on blended learning has been tested by media experts and material experts so that it is very feasible to be used as learning media. The research results obtained were Munalo Dance learning materials packed in VCD form, which can be learned through the website http://www.sman8 takengonunggul.sch.id (based online) and used as a learning medium when face-to-face offline)            Keywords: Packaging Learning Materials, Munalo Dance, Blended Learning ABSTRAK Penelitian ini bertujuan untuk mendiskripsikan langkah-langkah pengemasan materi pembelajaran Tari Munalo berbasis blended learning untuk siswa SMAN 8 Takengon. Teori yang di jadikan dalam penelitian ini menggunakan teori dari Dwiyogo (2018:59) yang mengungkapkan bahwa blended learning mengacu pada belajar yang mengombinasikan atau mencampur antara pembelajaran tatap muka (face to face)  dan  pembelajaran  berbasis  komputer (online dan offline). Pada proses penelitian ini metode yang di gunakan pada penelitian ini adalah metode kualitatif. Populasinya guru seni budaya dan siswa-siswi kelas X SMAN 8 Takengon sedangkan Sampel penelitiannya guru seni budaya dan 12 siswa-siswi SMAN 8 Takengon. Teknik pengumpulan data di lakukan dengan cara observasi, wawancara, studi kepustakaan, dan dokumentasi. Data-data ini kemudian di analisis dengan metode deskriptif kualitatif. Kemasan ini di susun berdasarkan KD.3.1 silabus seni tari kelas X. Untuk itu, dibutuhkan 3 tahapan yaitu tahap analisis, tahap rancangan dan tahap evaluasi. Materi pembelajaran berbasis blended learning ini telah diuji kelayakan oleh ahli media dan ahli materi sehingga sangat layak untuk dijadikan media pembelajaran. Hasil penelitian yang di peroleh adalah materi pembelajaran Tari Munalo di kemas dalam bentuk VCD, yang dapat di pelajari melalui website http://www.sman8takengonunggul.sch.id (berbasis online) dan di gunakan sebagai  media pembelajaran saat tatap muka (offline). Kata kunci : Pengemasan Materi Pembelajaran, Tari Munalo, Blended Learning


2021 ◽  
Vol 13 (14) ◽  
pp. 7524
Author(s):  
Yu-Horng Chen

Due to the rapid changes caused by globalization and internationalization, this study focused on achieving Sustainable Development Goals (SDGs) 4 and 15 via specific digital learning materials—animal conservation apps—particularly designed for enlarging primary school pupils’ knowledge of biodiversity and conservation of natural habitats, and promoting sustainable development and lifelong learning abilities. Through a collaboration with Taipei Zoo, this study recruited 37 undergraduates who took the Learning Design and Practice course to develop the digital learning-assisted materials, namely animal conservation apps and assessment tools that suited the digital learning materials. In the initiative stage of the course, the undergraduates were required to work as a team and to learn in a group by observing and experiencing the model apps provided in the class. The provided apps were developed in compliance with the ADDIE model. In the middle stage of the course, each team was asked to develop their team app and assessment tools following the ADDIE model. In the final stage, each team’s design results were evaluated based on the digital learning material scale and core competency test evaluation: art domain. The results show that the undergraduates were able to integrate the expertise they gained in the course to developing high-quality digital learning materials. According to the educational professionals’ evaluation, the assessment tools designed by the undergraduates scored high marks.


2021 ◽  
Vol 13 (2) ◽  
pp. 511-517
Author(s):  
Hafn iati ◽  
Risnovita Sari ◽  
Ahmad Bengar Harahap

This research aims to develop German learning application, namely Deutschlernen which can be downloaded on Playstore. In addition, this research also aims to know the validity, practicality, and effectiveness of German Language Learning Media based on Android’s Deutschlernen. The research method used in this application is a research and developing method ADDIE Model with 5 Steps like analysis, design, development, implementation and Evaluation to improve the language ability to guess an available answer through pictures, vocabulary, expressions, dialogue, grammar, practice questions, quizzes and puzzles that use German. All German learning materials for beginners will be packaged in an application (Deutschlernen) which can be accessed and downloaded by using Playstore in a smartphone, so that this research can be used not only for German language students, but also for the general public who wants to learn German. Through the educational game Deutschlernen, German learners will be enabled to improve their vocabularies, to memorize some useful expressions, to understand the rule of German grammar by mastering German language learning material at level A1 help the students to improve their German language skills quickly and easily. Based on the result of the research, it can be known that the Deutschlernen Android application contains level A1 German learning materials, featuring grammar, vocabulary (Wortschatz) and useful phrases (Redemittel) and is a very flexible learning medium because it can be accessed anywhere via the Playstore.


2019 ◽  
Vol 3 (2) ◽  
pp. 192
Author(s):  
Usmadi Usmadi ◽  
Ergusni Ergusni

The issues in this study are how learning outcomes, learning motivation and student’s interest in mathematics learning material are being affected after applying classroom flipped learning strategies with a scientific approach to class XI grade students of SMK 2 Padangpanjang? Are student’s learning outcomes by applying classroom flipped strategies with the scientific approach are better than the one that does not apply that method? This study aims to describe student’s learning outcomes, motivation, and interests in mathematics learning, and to see whether the experimental class learning outcomes are better than the control class. This research was conducted at SMK 2 Padang Panjang in the academic year 2017/2018. The sample is taken by using the random sampling technique which consisted of two sample groups, and each is consisted of 28 people. Based on the results of the study, it can be concluded that the student’s mathematics learning outcomes are better than the previous one. In addition, student’s motivation towards mathematics learning is in a high level and students' interests as well.


Author(s):  
Asmaul Husna ◽  
Nailul Himmi

Abstrak. Tujuan Umum penelitian untuk mengembangkan modul Analisis Vektor yang valid di Program Studi Pendidikan Matematika UNRIKA. Tujuan khusus penelitian adalah menyediakan produk berupa modul Analisis Vektor berbasis  Konstruktivisme. Untuk mencapai tujuan tersebut, diperlukan suatu rancangan penelitian. Rancangan penelitian ini diuraikan dalam prosedur penelitian, prosedur penelitian yang digunakan model ADDIE yang terdiri dari 5 tahap, yaitu tahap analisis, tahap perancangan, tahap pengembangan, tahap implementasi dan tahap evaluasi.  Instrumen yang digunakan berupa lembar penilaian modul dalam bentuk checklist yang diberikan kepada ahli materi dan ahli media untuk mengukur kevalidan. Data hasil validasi dari validator terhadap seluruh aspek yang dinilai, dianalisis secara kuantitatif dengan memberikan skor sesuai dengan skala yang ditetapkan yaitu pada rentang 1-4 dengan kategori sangat kurang-sangat baik. Hasil skor disajikan dalam bentuk tabel kemudian dicari persentase skor tersebut. Adapun hasil validitas modul dari ahli media diperoleh sebesar 78,92% dengan kategori baik dan validitas modul dari ahli materi sebesar 78,57% dengan kategori baik.Kata Kunci: Analisis Vektor, Konstruktifisme, Modul Abstract. General Purpose of the study to develop a valid Vector Analysis module in the UNRIKA Mathematics Education Study Program. The specific purpose of the research is to provide products in the form of Constructivism-based Vector Analysis modules. To achieve this goal, a research design is needed. The design of this study is described in the research procedure, the research procedure used by ADDIE model consists of 5 stages, namely the analysis stage, the design phase, the development stage, the implementation stage and the evaluation stage. The instrument used was a module assessment sheet in the form of a checklist given to material experts and media experts to measure validity. The validation data from the validator on all aspects that are assessed, are analyzed quantitatively by giving a score according to the specified scale in the range 1-4 with very less-very good category. The score results are presented in the form of tables and then look for the percentage of the score. The results of module validity from media experts were 78,92% with good categories and module validity from material experts was 78,57% with good categories..Keywords: Constructivism, Module, Vector Analysis


2021 ◽  
Vol 5 (1) ◽  
pp. 488
Author(s):  
Asrin Asrin ◽  
Linda Feni Haryati ◽  
Muhammad Syazali ◽  
Umar Umar ◽  
Lalu Wira Zain Amrullah

ABSTRAKBudaya mutu merupakan seperangkat nilai, norma serta keyakinan yang termanifestasi dalam aktivitas, perilaku, dan simbol di sekolah agar mencapai keunggulan yang diinginkan dan diharapkan sehingga tercapai akuntabilitas sekolah. Berbagai terobosan baru harus terus dilakukan sebagai upaya meningkatkan pemahaman dasar tentang budaya mutu sehingga pelayanan di bidang pendidikan dapat dilakukan secara terorganisir dan professional di lingkungan sekolah. Dalam rangka membangun budaya mutu pada level kelembagaan sangat membutuhkan keseriusan dari semua elemen sekolah. Salah satu caranya adalah dengan mengikuti pelatihan yang berkaitan dengan budaya mutu. Sehubungan dengan itu maka tim pengabdian masyarakat dari Program Studi PGSD FKIP Universitas Mataram melakukan pelatihan implementasi budaya mutu berbasis kearifan lokal di SDN Gugus I Pemenang. Tujuannya adalah setelah mengikuti kegiatan ini, guru dan kepala sekolah dapat membangun budaya mutu di lingkungan sekolah masing-masing agar dapat lebih baik dari sebelumnya.  Kegiatan pengabdian kepada masyarakat ini terdiri dari tiga tahapan yaitu tahap persiapan, tahap pelaksanaan, dan tahap evaluasi. Kegiatan ini diikuti oleh perwakilan guru dan kepala sekolah dari Gugus 1 Pemenang yang berjumlah 20 peserta. Pelaksanaan kegiatan pelatihan dilakukan secara offline yaitu di Sekolah SDN 3 Pemenang. Kegiatan dilakukan dengan mengikuti anjuran protokol kesehatan covid 19. Kegiatan berjalan dengan sangat lancar. Respons peserta terhadap pelaksanaan kegiatan sangat baik. Kata kunci: pengabdian masyarakat; budaya mutu; kearifan lokal. ABSTRACTQuality culture is a set of values, norms, and beliefs that are manifested in activities, behaviors, and symbols in schools to achieve the desired and expected excellence so that school accountability is achieved. Various breakthroughs must continue to be made as an effort to improve the basic understanding of a quality culture so that services in the field of education can be carried out in an organized and professional manner in the school environment. Building a quality culture at the institutional level really requires seriousness from all elements of the school. One way is to take part in training related to quality culture. In this regard, the community service team from the PGSD FKIP Study Program at the University of Mataram conducted training on the implementation of a quality culture based on local wisdom at SDN Cluster I Pemenang. The goal is that after participating in this activity, teachers and principals can build a quality culture in their respective schools so that they can be better than before. This community service activity consists of three stages, namely the preparation stage, the implementation stage, and evaluation stage. This activity was attended by representatives of teachers and school principals from Cluster 1 Pemenang, totaling 20 participants. The implementation of training activities is carried out offline, namely at SDN 3 Pemenang School. The activity was carried out by following the recommendations for the Covid 19 health protocol. The activity went very smoothly. The response of the participants to the implementation of the activity was very good. Keywords: community dedication; quality culture; local wisdom.


2018 ◽  
Vol 5 (1) ◽  
pp. 16-26
Author(s):  
Lia Hamimi ◽  
M. Ikhsan ◽  
Zainal Abidin

Mathematical proof is one aspect that must be considered in learning mathematics in school. One of the obstacles that students experience on geometry is the difficulty of constructing proof. The specific learning materials are not available yet. To achieve that goal required a  learning materials for teaching mathematical proof using Guided Inquiry model. This research is a developmental research using ADDIE model consisting of five stages, namely Analyze, Design, Development, Implementation, and Evaluation stage. The experimental subjects in this study were one class of students at year 12 at one of senior high school at Banda Aceh. Based on the results obtained that the learning materials consisting of lesson plan, students’ worksheet, handout, and test are categorized as valid, practical, and effective. The recommandation of this study is learning materials can be implemented for teaching mathematical proof in senior high school.


Author(s):  
Dewi Andriyani ◽  
M. Marisa ◽  
Susy Puspitasari ◽  
Mohamad Adning ◽  
Kusnindyah Puspito Hapsari ◽  
...  

The Open University Education Technology study program is in desperate need of a type of media that is able to provide maximum learning services to students. Therefore, a learning material product is needed to support these needs. Development research is needed for VR and AR-based learning materials to be realized. This research is a development research. The development model used refers to the ADDIE model (Analysis, Design, Develop, Implementation, and Evaluation). The choice of ADDIE model in this development research is based on several reasons, namely, this model is a procedural model, namely a model that is descriptive, showing clear and careful steps to produce the product. Study of competencies produce a competency map of the results of the study based on the principles of development of the field of study and the demands of educational technology expertise, especially Television Broadcasting Management. The results of the study of module materials found the existence of competency sequences that are not appropriate judging from the process or stages of Management. The results of this study showed that it is necessary to rearrange the competencies of Courses TPEN 4312 and the Television Broadcasting Management Module should be revised. Reconstructing the Practice Handbook as a handle for students to perform practical tasks and Develop more suitable practical tools based on the results of practical tasks. <p> </p><p><strong> Article visualizations:</strong></p><p><img src="/-counters-/edu_01/0727/a.php" alt="Hit counter" /></p>


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