scholarly journals The Application of Tactical Approaches in Learning Handballs

2019 ◽  
Vol 4 (2) ◽  
pp. 131
Author(s):  
Didik Rilastiyo Budi ◽  
Rohman Hidayat ◽  
Ayu Rizky Febriani

The tactical approach needs to be applied in the learning of the hand ball because it makes students move actively during learning, so far the approach used by the teacher is still in the conventional way so that the tactical approach can be one of the new breakthroughs in physical education learning in school. The purpose of the study was to find out whether the tactical approach model could be an alternative problem solving so that students could master the basic techniques of handball in high school Lembang. The research method uses Classroom Action Research. The study sample was a class X student of high school  Lembang. The research instrument uses basic technical tests and the skills of playing bola tangan. Analysis of data using the Norm Reference Reference. The results showed students experienced an increase in learning outcomes from cycle I with a good percentage of 26.7%, cycle II 33.3% and cycle III by 36.7%, this happened because with a tactical approach students could get more opportunities to perform basic technical skills in the game handball The conclusion of this study is that a tactical approach can make it easier for students to overcome difficulties in playing handball.

2017 ◽  
Vol 6 (2) ◽  
pp. 389
Author(s):  
Otang Kurniaman ◽  
Eddy Noviana

Implementation of the 2013 curriculum is very different from the previous curriculum, there are still many obstacles that we know greatly affect the learning outcomes, both in terms of media used, the assessment in the 2013 curriculum is more complicated than the previous curriculum then the methods used to convey the learning materials that want to be taught not effective or even incompatible with the material to be conveyed. This research method is a classroom action research conducted in improving the learning process, with four meetings. The assessment taken in this study is an evaluation evaluation of each meeting in the form of attitudinal value, value of knowledge and skill value based on teacher's book on theme 4 "Healthy is Important" with sub theme 1 "Importance of Health and Environment". On the attitudes that appear attitude of self-confidence, curiosity and independence Already entrusted by 20.68% confidence, and curiosity while mandated 6.2% lower because students are still not familiar with the implementation of the curriculum 2013. Results of student knowledge seen the development in excellent value at the first meeting of 36.4%, at the second meeting decreased to 30.3%, while at the third meeting experienced a 52.25% increase again. While on the results of these students' skills on four meetings emerged every meeting with a very good category at the first meeting of 18.1%, at the second meeting increased to 27.3%, the third meeting decreased to 20.68%, while at the fourth meeting increased again by 65.62%.


2019 ◽  
Vol 8 (2) ◽  
pp. 435
Author(s):  
Lystia Nurhaliza Hasibuan ◽  
R. Triyanto ◽  
Raden Burhan ◽  
Mangatas Mangatas

AbstrakPenelitian ini dilaksanakan di SMK Negeri 9 Medan, Jenis penelitian yaitu Penelitian Tindakan Kelas. Subjek penelitian ini adalah siswa kelas X DKV 1 yang berjumlah 36 orang siswa terdiri dari 20 laki-laki dan 16 perempuan, Penelitian ini bertujuan untuk meningkatkan hasil belajar sketsa, melalui motode demonstrasi dan latihan. Berdasarkan hasil observasi awal yang di temukan oleh peneliti, masih rendahnya hasil belajar sketsa siswa. Peneliti melakukan pre test untuk mengetahui kondisi awal sebelum dilaksanakannya tindakan persiklus. Hasil pre test menunjukkan masih rendahnya ketuntasan belajar siswa, dari 36 orang siswa hanya 7 orang siswa (19,4%) yang tuntas dalam pembelajaran sketsa. Penelitian ini menggunakan motode pembelajaran demonstrasi dan latihan. Pada siklus I diperoleh 24 orang siswa (66,7%) yang tuntas dan 12 orang siswa (33,3%) yang tidak tuntas. Dengan begitu, peneliti melanjutkan ke siklus II dengan perolehan 35 orang siswa (97,2%) yang tuntas dan 1 orang siswa (2,8%) tidak tuntas dalam pembelajaran sketsa. Terdapat peningkatan dari siklus I ke siklus II sebesar 30,5%, maka peneliti tidak melanjutkan ke siklus berikutnya. Dengan demikian dapat disimpulkan bahwa penggunaan motode pembelajaran demonstrasi dan latihan dapat meningkatkan kemampuan belajar sketsa pada siswa kelas X DKV 1 di SMK Negeri 9 Medan Tahun Pembelajaran 2019/2020.Kata Kunci: hasil belajar, sketsa, demonstrasi, latihan.AbstractThis research was conducted at SMK Negeri 9 Medan. The research employs a classroom action research method. The research subject was the ten grade students of DKV 1 with a total of 36 students consist of 20 men and 16 women. This research aims to improve skectch learning outcomes through demonstration and training method. Based on the results of preliminary observations found by researcher, the researcher found the low student sketch learning outcomes. The researcher used a pre-test to determine the initial conditions before the pre-cycle action was carried out. The result of pre-test showed that students' learning completeness was still low. From 36 students only 7 students (19,4%) who complete in sketching learning. This research was taught by using demonstration and training learning method. In cycle I, there were 24 students (66,7%) was complete and 12 students (33,3%) was incomplete. Therefore, the researcher proceed to cycle II with the acquisition of 35 students (97,2%) was complete and 1 students (2,8%) was incomplete in sketch learning. There was increase from cycle I to cycle II of 30,5%, the researcher does not proceed to the next cycle. Thus, it can be concluded that the use of demonstration and training method can improve the ability in sketch learning of the ten grade students DKV I at SMK Negeri 9 Medan in the academic year 2019/2020. Keywords: learning outcomes, sketch, demonstration, training.


2018 ◽  
Vol 1 (1) ◽  
pp. 31-51
Author(s):  
Nely Hartika ◽  
Restu Ayu Ismayanti

This study was aimed to find out how the application of scramble learning model in class XI SMK Pasundan 1 Serang City and found out how the learning outcomes of students.This research used classroom action research method consisting of two cycles. Each cycle consists of four stages: planning, execution, observation and reflection. The subjects of this study were students of class XI SMK Pasundan 1 Serang City with 39 students and subject teacher as a team of collaborator.The results of this study indicateed that the scramble learning model could improve student learning outcomes because in the first cycle, from 39 students who managed to score above the KKM was 79,35% or 33 students, while in the second cycle increased to 90,25%.


2018 ◽  
Vol 1 (1) ◽  
pp. 80-94
Author(s):  
Reni Febriani ◽  
Selvi Lucyana

This study was aimed to find out how the application of Word Square learning model in class X SMK Pasundan 1 Serang City and to find out how the learning outcomes of students of class X SMK Pasundan 1 Serang City.This research used classroom action research method consisted of two cycles. Each cycle consists of four stages: planning, execution, observation and reflection. The subjects of this study were students of class X SMK Pasundan 1 Serang City consisted of 44 students and subject teachers as a team of collaborator.The results of this study indicated that the Word Square learning model could improve the student learning outcome because in the first cycle, there were 72.73% students who could reach score above KKM. While in the second cycle all students could reach score above KKM.  


2019 ◽  
Vol 3 (1) ◽  
pp. 76
Author(s):  
Fitriana Rizqy Widyanti ◽  
Lokananta Teguh hari Wiguno

Abstract: The purpose of this class action research is to improve the learning outcomes of under passing the volleyball students of class VIII-D State Junior High School 15 Malang using the play approach. Based on the results of preliminary observations obtained learning outcomes of students when the practice of the basic technique of under passing volleyball at a lesser level. Then learning using the play approach for two cycles and learning outcomes using the play approach at the end of the second cycle obtained the percentage results with the level of truth that is 23 or 76.67% good category, body position 24 or 80% good category, 23 arm position or 76.67% good category, the direction and direction of the ball 24 or 80% good category. Based on the results of the percentage it can be said that through the play approach can improve the learning outcomes of basic techniques of under passing the volleyball of students of class VIII-D State Junior High School 15 Malang. Keywords: learning outcomes, under passing of volleyball, physical education, playing approaches. Abstrak: Tujuan dari penelitian tindakan kelas ini adalah untuk meningkatkan hasil belajar passing bawah bolavoli siswa kelas VIII-D SMP Negeri 15 Malang dengan menggunakan pendekatan bermain. Berdasarkan hasil observasi awal diperoleh hasil belajar peserta didik saat praktik teknik dasar passing bawah bolavoli pada taraf kurang. Kemudian dilaksanakan pembelajaran menggunakan pendekatan bermain selama dua siklus dan hasil belajar menggunakan pendekatan bermain pada akhir siklus dua diperoleh hasil persentase dengan tingkat kebenaran yaitu posisi kaki 23 atau 76,67% kategori baik, posisi badan 24 atau 80% kategori baik, posisi lengan 23 atau 76,67% kategori baik, perkenaan dan arah bola 24 atau 80% kategori baik. Berdasarkan hasil persentase dapat dikatakan bahwa melalui pendekatan bermain dapat meningkatkan hasil belajar teknik dasar passing bawah bolavoli siswa kelas VIII-D SMP Negeri 15 Malang. Kata Kunci: hasil belajar, passing bawah bolavoli, pendidikan jasmani, pendekatan bermain.


2020 ◽  
Vol 4 (2) ◽  
pp. 197
Author(s):  
Ismuhul Fadhil

This study aims to see the application of the discussion method in improving creative thinking skills in social studies learning outcomes of grade IV students. The research method used was classroom action research which consisted of two cycles. Each cycle consists of stages of planning, implementing, observing and reflecting. The first cycle of teacher activities obtained a score of 3.27%, student activity was 2.69%, the learning outcomes in the first cycle showed that 18 students had completed and 22 other students had not. The results in cycle II experienced an increase, teacher activity obtained a score of 3.94% and was included in the good category, student activity obtained 3.69% which was included in the good category, while the overall completeness of student learning outcomes was 33 students complete, and 7 other students had not. reach completeness. It can be seen that in cycle II student learning outcomes increased compared to cycle I.Keywords: Discussion Method, Creative Thinking, IPS Learning


2019 ◽  
Vol 6 (1) ◽  
pp. 1-16
Author(s):  
Salmi Salmi

Abstract This study aims to determine the application of discovery learning learning models to students of class XII IPS.2 Palembang State High School 13. The research used is Classroom Action Research (CAR) or Classroom Action Research (CAR) which aims to improve and find solutions to real problems in improving the learning process in the classroom. This research has several cycles. Each cycle consists of 4 stages of interrelated and continuous activities, namely: planning (planning), implementation (acting), observation (observing), and reflection (reflecting). The results of the study showed that using the discovery learning model of learning completeness of students before the action and after the action, namely; cycle I (60.00%), and cycle II (90.00%). Thus, it can be concluded that there is a significant change in learning outcomes between before and after being given class action by applying discovery learning learning models to students of class XII IPS.2 Palembang 13 Public High School so that this research is considered to be successful. Abstrak Penelitian ini bertujuan untuk mengetahui penerapan model pembelajaran discovery learning pada peserta didik kelas XII IPS.2 SMA Negeri 13 Palembang. Penelitian yang digunakan adalah Penelitian Tindakan Kelas (PTK) atau Classroom Action Research (CAR) yang bertujuan untuk memperbaiki dan mencari solusi dari persoalan yang nyata dalam meningkatkan proses pembelajaran di dalam kelas. Penelitian ini memiliki beberapa siklus. Setiap siklus terdiri atas 4 tahap kegiatan yang saling terkait dan berkesinambungan yaitu: perencanaan (planning), pelaksanaan (acting), pengamatan (observing), dan refleksi (reflecting). Hasil penelitian menunjukkan dengan menggunakan model pembelajaran discovery learning ketuntasan belajar peserta didik sebelum tindakan dan sesudah tindakan yaitu; siklus I (60,00%), dan siklus II (90,00%). Dengan demikian, dapat disimpulkan terdapat perubahan peningkatan hasil belajar yang signifikan antara sebelum dan sesudah diberikan tindakan kelas dengan menerapkan model pembelajaran discovery learning pada peserta didik kelas XII IPS.2 SMA Negeri 13 Palembang sehingga penelitian ini dianggap berhasil dengan baik.


2016 ◽  
Vol 3 (02) ◽  
pp. 150
Author(s):  
Widodo W ◽  
Dwi Nursati

<span>Based on the observations in SMP Negeri 2 Pandak, it was found that the activity and spirit of <span>students in learning activities were low. The student oral was low and the quality of student <span>learning was under the minimal completeness criteria. The aims of this research were to <span>improve students learning outcomes of cognitive aspects, affective aspects of students and<br /><span>psychomotor aspects of students after attending a t inquiry practice learning model. Design <span>research is a classroom action research (CAR), which consists of 3 cycles. Subjects in this <span>study are students of class VII-D SMP Negeri 2 Pandak, Bantul. The research instrument that <span>was used consisted of the lesson plan, student worksheets, observation sheet to observe the <span>implementation of inquiry practice learning model, students orally activities, affective aspects<br /><span>of students, and psychomotor aspects of the student, while the tests was used to measured <span>cognitive aspects of students. The results showed that there were an increase in oral activity of<span>students, learning outcomes of cognitive aspects, affective aspects, and psychomotor aspects <span>of students.</span></span></span></span></span></span></span></span></span></span></span></span><br /></span>


2019 ◽  
Vol 5 (1) ◽  
pp. 103
Author(s):  
Dewi Hastaty Lanusi

ABSTRACT The purpose of this study is to improve students' learning outcomes of Class VIA in the solar system material in SDN No. 86 Kota Gorontalo. This research was conducted for 3 months from January to March 2017. The research method used is a classroom action research consisting of two learning cycles. Each cycle consists of 4 stages namely, planning, action, observation and reflection. The subjects of the study were students of class VI A SDN No. 86 Gorontalo City, amounting to 23 people. The research instrument is the observation sheet and the test of learning result. The data obtained were analyzed statistically descriptive. The results showed that the learning outcomes in cycle I average grade value reached 77.8% but the percentage of completeness then reached 74%, meaning there are still 6 students who have not completed. While on the second cycle there is an increase, the average value of 77.8 to 85 with a completeness of 91%. Thus it is concluded that the use of viar media was able to improve the learning outcomes of students class VI A SDN No. 86 The city of Gorontalo on the materials of the Solar System.


2020 ◽  
Vol 7 (4) ◽  
pp. 302
Author(s):  
Siti Surodiana

This study aims to increase student motivation in sociology subjects through the application of the Sosis-T game media. This research method used classroom action research methods with research subjects namely students of class XII IPS 2 MAN 1 East Lombok. The research instrument used observation and tests. The research data were analyzed using descriptive qualitative and quantitative techniques. The results showed that the learning media Sosiology Shot Traditional (SOSIS-T) was more effective in increasing the learning motivation and grades of students in the classroom. Through the application of the Sosiology Shot Traditional (SOSIS-T) media it is very fun for students when used during learning. Students are very motivated and enthusiastic to follow it. Students actively move, ask, answer, and respond so that class conditions become more dynamic.


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