scholarly journals Development of Macromedia Flash-Based Basketball Teaching Materials for Students' Physical Education, Sports and Health 10th Grade Senior High School Methodist 8 Medan

Author(s):  
Firman Benhard Silaen ◽  
Indra Kasih ◽  
Novita Sari Harahap

This study aims to produce learning media for basic basketball techniques based on Macromedia Flash for X grade high school students that can be used by students as a learning resource independently. The type of research used is research and development (R&D), namely the development of learning materials based on Macromedia Flash. This learning media development model was developed based on the ADDIE (Analysis, Design, Development, Implementation, Evaluation) development model. The subjects of the trial were students of class X SMA Methodist-8 Medan which consisted of small group trials of 15 students and large group trials of 30 students. The instrument used to collect data in this research and development is a questionnaire or questionnaire. The data analysis technique used descriptive statistical analysis. The results showed that the learning media for basic techniques of basketball based on Macromedia Flash for grade X SMA students were feasible to be used as a learning resource for students. This is indicated by several assessments that have been carried out by media experts, material experts and field trials. The final result of the assessment of the media expert shows that the basic basketball technique is declared "very good" with a percentage of 86% and the results of the assessment of the material expert show the category of "very good" with a percentage of 85%. The results of the small group trial got the "Good" category with a percentage of 90.76% and the results of the large group trial got the good category with a percentage of 95.38%. 

2021 ◽  
Vol 1 (1) ◽  
pp. 8-13
Author(s):  
Sunarno Prayogo ◽  
Hadi Suwono

The Research and development purpose to produce scientific literacy test instrument for high school students that validated, reliable, attractive, and easy to understand. Research and development of this research design development of 3-D adaptation of the development model of the 4-D (Thiagarajan, et al, 1974: 5). The development of this model consists of three phases, namely the definition (define), design (design), and development (develop). Based on the analysis of the trial results, can be concluded that of the six aspects are the focus of assessment, product testing scientific literacy test instrument of high school students obtain the average scoring 87 percent. These results indicate that the products have been developed very feasible and can be implemented to measure the ability of the scientific literacy of high school students. Penelitian dan pengembangan ini bertujuan untuk menghasilkan instrumen tes literasi saintifik untuk siswa kelas XI MIA SMA/MA yang tervalidasi, reliabel, menarik, dan mudah dipahami. Penelitian dan pengembangan ini menggunakan desain penelitian pengembangan 3-D yang diadaptasi dari model pengembangan 4-D (Thiagarajan, dkk, 1974:5). Pengembangan model ini terdiri dari 3 tahap, yaitu pendefinisian (define), perancangan (design), dan pengembangan (develop). Berdasarkan analisis hasil uji coba, dapat disimpulkan bahwa dari keenam aspek yang menjadi fokus penilaian, produk instrumen tes literasi saintifik siswa SMA/MA memperoleh rata-rata penyekoran 87 persen. Hasil tersebut menunjukkan bahwa produk yang telah dikembangkan sangat layak dan dapat diimplementasikan untuk mengukur kemampuan literasi saintifik siswa SMA/MA.


2021 ◽  
Vol 4 (3) ◽  
pp. 617-628
Author(s):  
Melyani Sari Sitepu ◽  
Chairunnisa Amelia

This article aims to develop a Civics module with Islamic values ​​on the rights and obligations of high school students in elementary schools. This research is development research (R&D). This research uses a development research model. The steps in this research are: (1) potential and problems, (2) data collection, (3) product design, (4) module validation, (5) module design revision, (6) limited module trial, (7 ) Revision of modules, (8) The final product of the Civics module has Islamic values ​​that meet the valid and practical criteria. The development process includes product design and product validation. Data collection techniques used in this study were observation and questionnaires. The results of this study indicate that the PPKn module has Islamic value. The material of rights and obligations developed has met the very valid criteria. This is evidenced by the average results of expert validation of 96% and 90% with very valid criteria. The Civics module has Islamic values. The material of Rights and Obligations developed has met the practical criteria. This is evidenced by the results of the questionnaire from the small group trial. The score is 86.34% with very practical criteria. From the small group trial, it was concluded that the module developed was very valid and practical.


2019 ◽  
Vol 4 (9) ◽  
pp. 1177
Author(s):  
Ian Rizky Maulana ◽  
Sapto Adi ◽  
Eko Hariyanto

<div align="center"><table width="645" border="1" cellspacing="0" cellpadding="0"><tbody><tr><td valign="top" width="439"><p class="Abstrak"><strong>Abstract:</strong> The purpose of this research and development is to produce a physical education learning product for large ball material for 7th grade junior high school. The development of physical education for large ball material for 7th grade junior high school researchers used a multimedia development model developed by Lee &amp; Owen. The results of the study on the validation of physical education learning experts obtained a percentage of 76.12% is quite valid, quite effective, quite complete, can be used but need minor improvements. The results of the research on material expert validation obtained a percentage of 94.70% very valid. While the overall average of media expert validation obtained a percentage of 94.38% is very valid. For small group trials conducted by distributing questionnaires to 20 students of Lumajang Middle School 5. The results of small group trials found that the average percentage of 94.63% was very valid. The large group trial was conducted by distributing questionnaires to 90 students of SMP Negeri 1 Lumajang, SMP 1 Sukodono and SMP Negeri 5 Lumajang. The results of a large group trial found that the average percentage of 90.02% was very valid. Overall, the research and development products are very valid and can be used as learning media.</p><p class="Abstrak"><strong>Abstrak:</strong> Tujuan penelitian dan pengembangan ini adalah untuk menghasilkan sebuah produk pembelajaran Pendidikan Jasmani materi bola besar untuk SMP kelas VII. Pengembangan pembelajaran Pendidikan Jasmani materi bola besar untuk SMP kelas VII, peneliti menggunakan model pengembangan multimedia yang dikembangkan oleh Lee &amp; Owen. Hasil penelitian pada validasi ahli pembelajaran Pendidikan Jasmani diperoleh persentase 76,12% cukup valid, cukup efektif, cukup tuntas, dapat digunakan namun perlu perbaikan kecil. Hasil dari penelitian pada validasi ahli materi diperoleh persentase 94,70% sangat valid. Rata-rata keseluruhan dari validasi ahli media diperoleh persentase 94,38% sangat valid. Uji coba kelompok kecil dilakukan dengan penyebaran kuesioner kepada 20 siswa SMP Negeri 5 Lumajang. Hasil dari uji coba kelompok kecil didapat persentase rata-rata sebesar 94,63% sangat valid. Uji coba kelompok besar dilakukan dengan penyebaran kuesioner kepada 90 siswa SMP Negeri 1 Lumajang, SMP Negeri 1 Sukodono dan SMP Negeri 5 Lumajang. Hasil dari uji coba kelompok besar didapat persentase rata-rata sebesar 90,02% sangat valid. Secara keseluruhan, produk penelitian dan pengembangan ini sangat valid dan dapat digunakan sebagai media pembelajaran.<strong></strong></p></td></tr></tbody></table></div>


Jurnal Varian ◽  
2019 ◽  
Vol 3 (1) ◽  
pp. 1-5
Author(s):  
Doni Dwiranata ◽  
Dewi Pramita ◽  
Syaharuddin Syaharuddin

Abstract: This study aims to develop and produce android-based mathematics learning media on the subject of three dimensions of point, line, and field positions in space, for class X high school students and find out the validity, effectiveness, and practicality of interactive multimedia-based learning media. This type of research is a research development in the form of a three dimensional interactive learning media. Media development refers to the ADDIE development model which includes 5 stages, namely Analysis, Design, Development, Implementation, Evaluation. The subjects of this study were students of class X IPA and students of class X IPS SMA Negeri 1 Maronge. The instruments used in this study were questionnaire validation of material experts and media experts, student questionnaire responses, and student evaluation tests. The results of the development research are: (1) The results of the validation of the material and the media obtain an average score of 36 with the category "quite valid"; (2) The results of the effectiveness of the media in small group trials have achieved 100% mastery learning in the "very effective" category; (3) The results of the practicality of the media in small group trials obtained an average score of 57 in the "very practical" category; (4) The results of the effectiveness of the media in large group trials gained mastery learning reaching 80% with the category of "effective"; and (5) The practicality of the media in the large group test obtained an average of 54,485 in the "practical" category.


2020 ◽  
Vol 7 (3) ◽  
pp. 88
Author(s):  
I. K. Ardi Guna ◽  
L.J.E. Dewi ◽  
I.N Pasek Nugraha

Tujuan dari dilakukan penelitian ini yaitu, 1) untuk mengetahui pengembangan media pembelajaran dengan menggunakan flash. 2) untuk mengetahui tingkat kelayakan media pembelajaran dengan menggunakan flash. Penelitian ini menggunakan jenis penelitian Research and Development (R&D), dengan model pengembangan ADDIE yang terdiri dari 5 tahap yaitu tahap Analysis (analisis), Design (desain/perancangan), Development (Pengembangan), Implementation (implementasi/eksekusi), dan Evaluation (evaluasi/umpan balik). Hasil penelitian ini adalah, 1) Media pembelajaran Berbasis flash telah dikembangkan dan diuji validitas kelayakannya. 2) hasil uji dari ahli materi sebesar 94,67% yang masuk pada kriteria sangat layak, hasil uji ahli media sebesar 82.67% dengan kriteria sangat layak, hasil dari uji coba kelompok kecil sebesar 92% yang masuk pada kriteria sangat layak, dan dari uji coba kelompok besar sebesar 93,73% dengan kriteria sangat layak. Berdasarkan hasil yang didapat, media pembelajaran berbasis flash ini sangat layak dari segi materi dan media serta dari tanggapan siswa, sehingga media ini secara keseluruhan sangat layak digunakan untuk kegiatan belajar mata pelajaran pemeliharaan listrik sepeda motor materi sistem penerangan untuk siswa SMK Teknik Bisnis Sepeda Motor (TBSM). Kata kunci: Media Pembelajaran, Adobe Flash Professional  CS6, sistem penerangan pada sepeda motor The purpose of this research is, 1) to determine the development of learning media by using flash. 2) to determine the level of learning media feasibility by using flash. This study uses a type of research Research and Development (R&D), with the ADDIE development model consisting of 5 stages, Analysis, Design, Development, Implementation, and Evaluation. The results of this research 1) Learning media on flash-based has been developed and tested. 2) The results by Material experts of 94.67% be included very feasible qualifications, the results by Media experts of 82.67% with very feasible qualifications, the results from a small group trial of 92% so it has very feasible qualifications, and large group trials got 93.73% with very feasible qualifications. Based on the results obtained, learning media on flash-based is very feasible in terms of material and media as well as from student responses so that this media as a whole is very feasible to use for learning activities electric motorcycle maintenance on lighting system lesson for high school students in motorcycle business engineering. Key words: Learning media, Adobe Flash Professional CS6, lighting system on motorcycle.


2019 ◽  
Author(s):  
Ismatul Maulaa

This study presents a review of literature on the development of global warming e-book oriented to environmental literacy which can be used in science learning in junior high school. Education has a very important role to involve the common people in an effort to reduce global warming. One solution that can be done so that students get information about global warming is by learning media. E-books can be one of the media used in good learning for students. The purpose of this study was to develop and find out the effectiveness of the use of global warming e-book oriented to environmental literacy. This research method is research and development (Research and Development) with ADDIE design (Analysis, Design, Development, Implementation, Evaluation). The results show global warming e-book has gone well and provides a role in increasing students environmental literacy at the value of effectiveness obtained at 48.87 (medium category).


2018 ◽  
Vol 5 (1) ◽  
pp. 30-42
Author(s):  
Asmaul Husna ◽  
Endang Mulyani

Penelitian ini bertujuan untuk mengungkapkan: (1) spesifikasi; (2) kelayakan; (3) keterlaksanaan; (4) efektivitas; dan (5) respon peserta didik terhadap LKPD terintegrasi karakter dengan pendekatan discovery, untuk peserta didik SMA. Penelitian ini merupakan penelitian dan pengembangan yang mengadaptasi model 4-D dengan tahapan define, design, develop, dan disseminate. Penilaian LKPD dilakukan oleh satu ahli media, satu ahli materi, satu guru ekonomi, dan satu teman sejawat. Uji coba produk dilakukan kepada peserta didik kelas X SMA, dengan rincian enam peserta didik  kelas X-3 SMAN 1 Kretek untuk uji coba kelompok kecil, dan 30 peserta didik kelas X-1 SMAN 1 Kretek untuk uji coba lapangan. Pengumpulan data keterlaksanaan pembelajaran dilakukan dengan pengamatan oleh dua orang pengamat, angket respon peserta didik, dan tes (post-test). Hasil penelitian menunjukkan bahwa: (1) spesifikasi LKPD terintegrasi karakter dengan pendekatan discovery berupa media cetak; (2) hasil kelayakan LKPD ditinjau dari keseluruhan aspek penilaian oleh para ahli, secara umum termasuk kategori sangat layak; (3) keterlaksanaan LKPD terintegrasi karakter dengan pendekatan discovery sebesar 84,50% dengan kategori tinggi; (4) pada pembelajaran dengan menggunakan LKPD terintegrasi karakter dengan pendekatan discovery efektif meningkatkan: a) hasil belajar peserta didik sangat baik termasuk kategori baik; b)  karakter  tanggung jawab peserta didik sangat baik, perkembangan karakter jujur termasuk dalam kategori sangat tinggi, sedangkan rata-rata perkembangan karakter disiplin termasuk kategori tinggi; dan (5) respon peserta didik  terhadap LKPD terintegrasi karakter dengan pendekatan discovery termasuk kategori sangat tinggi.Kata kunci: LKPD, pendekatan discovery, hasil belajar, pendidikan karakter DEVELOPING WORKSHEET INTEGRATING CHARACTERS USING THE DISCOVERY APPROACH IN AN EFFORT TO IMPROVE LEARNING ACHIEVEMENTAbstrackThe aims of this research are to reveal: (1) specifications, (2) appropriateness; (3) feasibility; (4) effectiveness; and (5) response of the students to the worksheet integrating character with the discovery approach for high school students. This study was research and development that adapted the model of 4-D with the phases including define, design, develop, and disseminate. The assessment of worksheet was conducted by a media expert, material expert, one economics teacher and colleague. Product trials were conducted to X-grade students high school of involving: six students of class X-3 SMAN 1 Kretek for the small group trial, and 30 students of class X-1 SMAN 1 Kretek for field trials. The teaching implementation a were collected through observation by two observers, and through a questionnaire, and a test (post-test). The results of the study show that, (1) integrating worksheet characters using the discovery approach is in the form of print media; (2) the feasibility worksheet in terms of the overall aspects of assessment by experts, generally in a very high category; (3) feasibility of the worksheet is high with a score of 84.50%; (4) effectiviness of worksheet in terms of: a) the learning achievement is good and in high a category, b) the students’ character after the use of the worksheet especially the character of responsibility is in a high category, character of honesty is in a very high category, and the character of discipline is in a high category; and (5) the student’s response  to the worksheet is in a very high category.Keywords: worksheet, discovery approach, learning achievement, character educatio


2020 ◽  
Vol 1 (1) ◽  
pp. 27-40
Author(s):  
Lorantina Kartika

Abstract:The research purposes is to result of media-based information service further studies flip multimedia e-book for high school students which  acceptable theoretically and practices that can be seen in terms of usability, accuracy,  attractiveness and ease. this research adopts a draft research and development from Borg & Gall. This product development is based on the results of questionnaires and interviews with counselors and students. the result of the research are based on assessment media expert, materials expert, prospective users, and small group. of the results of the assessment it can be concluded that the flip multimedia e-book being developed fit for use and acceptable theoretical and practical. Keywords: Information service, further studies, flip e-book, high school students


2018 ◽  
Vol 4 (2) ◽  
pp. 101
Author(s):  
Dewi Ayu Amaliyah

The problems that occurred in Junior High School Muhammadiyah 15 Lamongan is learners feel saturated with teaching methods of lectures from teachers without involving students to take an active role in learning. The students still lack creativity in learning IPS materials. This is because teachers are more active in the classroom by using lecture learning methods and learning media LKS. The purpose of this research is to: (1) to develop learning media of Snake Ladder social education subjects VIII grade Junior High School Muhammadiyah 15 Lamongan, (2) to know the feasibility of learning media Snake Ladder IPS subjects for grade VIII Junior High School Muhammadiyah 15 Lamongan students assessment of material experts and media experts. This thesis uses a research and development approach or Research and Development (R&amp;D) with the development model of ADDIE (Analysis, Design, Development, Implementation Evaluation. The result of the research is (1) The researcher conducting field trials conducted to 15 students in the experimental group class VIII Junior High School Muhammadiyah 15 Lamongan. The field trial prototype gets an 87% percentage so that it is converted to a valid qualification level. (2) The feasibility of the media engineering aspects of the 21 statements is categorized as feasible. Assessment of the lecturer is 75% interesting enough the level of validity can be used with small revisions. Thus media ladder snakes in the assessment of media experts worthy of use as a medium of learning junior high school students. (3) Media learning snake ladder on the material changes in Indonesian society during the colonial period and the growth of nationalism spirit can effectively improve the learning outcomes of students of class VIII SMP Muhammadiyah 15 Lamongan. By looking at the average control class is smaller than the experimental class on the post-test that is 1262 &lt;1355.<br /><p class="MsoNormal" style="margin-top: .55pt; line-height: 12.0pt; mso-line-height-rule: exactly; mso-pagination: none; mso-layout-grid-align: none; text-autospace: none;"><strong><em><span style="font-size: 12.0pt; mso-bidi-font-size: 11.0pt; font-family: 'Times New Roman','serif'; mso-fareast-font-family: Calibri; mso-fareast-theme-font: minor-latin; mso-bidi-font-family: Arial; mso-bidi-theme-font: minor-bidi; letter-spacing: .05pt; mso-ansi-language: IN; mso-fareast-language: EN-US; mso-bidi-language: AR-SA;" lang="IN">K</span><span style="font-size: 12.0pt; mso-bidi-font-size: 11.0pt; font-family: 'Times New Roman','serif'; mso-fareast-font-family: Calibri; mso-fareast-theme-font: minor-latin; mso-bidi-font-family: Arial; mso-bidi-theme-font: minor-bidi; letter-spacing: -.1pt; mso-ansi-language: IN; mso-fareast-language: EN-US; mso-bidi-language: AR-SA;" lang="IN">e</span><span style="font-size: 12.0pt; mso-bidi-font-size: 11.0pt; font-family: 'Times New Roman','serif'; mso-fareast-font-family: Calibri; mso-fareast-theme-font: minor-latin; mso-bidi-font-family: Arial; mso-bidi-theme-font: minor-bidi; mso-ansi-language: IN; mso-fareast-language: EN-US; mso-bidi-language: AR-SA;" lang="IN">y<span style="letter-spacing: -.05pt;">w</span>o<span style="letter-spacing: -.1pt;">r</span><span style="letter-spacing: -.15pt;">d</span>s: </span></em></strong><strong><em><span style="font-size: 12.0pt; font-family: 'Times New Roman','serif'; mso-fareast-font-family: Calibri; mso-fareast-theme-font: minor-latin; mso-ansi-language: IN; mso-fareast-language: EN-US; mso-bidi-language: AR-SA;" lang="IN">development learning; snake ladder; learning media</span></em></strong></p>


2018 ◽  
Vol 12 (1) ◽  
pp. 164-174
Author(s):  
Widi Widiastuti ◽  
Iwan Ridwan

The aim of this research was to create an agility learning model for pre-elementary school students. The approach of this study used to research and development model of Borg and Gall. The result of the small group trial from the easiness aspect was 85,58% and the attractiveness aspect was 86,35% which were very good. Meanwhile, the result of the big trial from the easiness aspect reached 86,41% and from the attractiveness, aspect reached 86,35% which were also very good. The effectiveness of the model was confirmed effective to be used. The result of to was 14,92 and t-table was 1,697, therefore to > t-table or Ho was rejected. It can be concluded that the agility learning model in this study is effective to be applied to early age kids.   Keywords: Physical Education, Agility, Preschool     Abstrak, Penelitian ini bertujuan untuk menghasilkan model kelincahan bagi siswa Taman Kanak-Kanak. Pendekatan penelitian pengembangan model kelincahan ini menggunakan model penelitian dan pengembangan (Research and Development) dari Borg dan Gall.Hasil uji coba kelompok kecil diperoleh hasil kriteria ditinjau aspek kemudahan model pembelajaran kelincahan diperoleh nilai 85,58% dan dinyatakan baik sekali, sedangkan aspek kemenarikan diperoleh nilai 86,16 % dan dinyatakan baik sekali. Hasil uji coba kelompok besar diperoleh hasil kriteria ditinjau aspek kemudahan model pembelajaran kelincahan diperoleh nilai 86,41% dan dinyatakan baik sekali sedangkan ditinjau dari aspek kemenarikan diperoleh nilai 86,35% dan dinyatakan baik sekali. Keefektifan model yang dikembangkan, dinyatakan efektif untuk digunakan. Berdasarkan dari hasil perbandingan antara nilai tes awal dan tes akhir yang diberikan kepada siswa diperoleh hasil t0 sebesar 14,92 dan ttabel 1,697. Dengan demikian, t0 = 14,92 > ttabel = 1,697 atau H0 ditolak. Hasil penelitian ini menunjukan bahwa model kelincahan yang peneliti kembangkan efektif untuk diterapkan pada anak usia dini.   Kata Kunci: Pendidikan Jasmani, Kelincahan, PAUD  


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